Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10898887266637612085 12208 holocube the Thaumaturge (level 11, -5/54 HPs) Began as a Deep Elf Conjurer on Jan 13, 2025. Was a Believer of Sif Muna. Slain by Fannar ... wielding a staff of cold (26 damage) ... on level 1 of the Lair of Beasts. The game lasted 01:14:46 (11210 turns). holocube the Thaumaturge (Deep Elf Conjurer) Turns: 11210, Time: 01:14:46 Health: -5/54 AC: 15 Str: 6 XL: 11 Next: 59% Magic: 35/36 EV: 13 Int: 26 God: Sif Muna [**....] Gold: 471 SH: 0 Dex: 13 Spells: 3/30 levels left rFire x . . a - +7 sling of the Siren {speed, rF- rN+ rCorr} rCold . . . (no shield) rNeg + . . r - +0 leather armour rPois . L - +1 hat rElec . M - +0 cloak {rCorr} rCorr + (no gloves) SInv . v - +0 pair of boots Will +.... (no amulet) Stlth +++ E - ring of magical power HPRegen 0.29/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic You were on level 1 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Sewer. You collected 655 gold pieces. You spent 184 gold pieces at shops. Inventory: Hand Weapons a - the +7 sling of the Siren (weapon) {speed, rF- rN+ rCorr} (You found it on level 3 of the Dungeon) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. h - a +0 dagger w - a +4 longbow Missiles c - 14 poisoned darts g - 3 silver javelins n - 6 curare-tipped darts Armour r - a +0 leather armour (worn) v - a +0 pair of boots (worn) L - a +1 hat (worn) M - a +0 cloak of preservation (worn) Magical Staves J - a staff of fire Jewellery E - a ring of magical power (left hand) Talismans o - a maw talisman Wands F - a wand of polymorph (11) H - a wand of flame (16) K - a wand of roots (6) N - a wand of mindburst (7) P - a wand of paralysis (5) Scrolls d - a scroll of immolation e - 3 scrolls of fog i - a scroll of enchant weapon j - a scroll of blinking p - 3 scrolls of silence q - 2 scrolls of enchant armour {unknown} t - 2 scrolls of fear {unknown} x - 2 scrolls of revelation {unknown} y - a scroll of amnesia {unknown} B - 3 scrolls of teleportation {unknown} C - 2 scrolls of noise {unknown} D - a scroll of vulnerability {unknown} O - a scroll of poison {unknown} Potions b - a potion of magic f - 9 potions of curing k - 2 potions of berserk rage {unknown} l - a potion of lignification {unknown} m - a potion of invisibility {unknown} s - 2 potions of mutation {unknown} u - 4 potions of brilliance z - 2 potions of might {unknown} A - 2 potions of enlightenment {unknown} G - 2 potions of attraction {unknown} I - a potion of haste {unknown} Skills: + Level 8.9 Ranged Weapons + Level 7.8 Dodging - Level 5.9 Stealth + Level 10.0 Spellcasting + Level 9.6 Conjurations + Level 7.7 Translocations + Level 5.6 Earth Magic + Level 8.1 Alchemy * Level 0.0 Invocations * Level 0.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Blink Tloc 100% N/A 1% 2 d - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Fulminant Prism Conj/Alch 28% 3d14 1% 4 f - Passwall Erth 42% N/A 2% 3 g - Iskenderun's Mystic Conj/Tloc 55% 2d12 (+2d61% 4 h - Leda's Liquefaction Alch/Erth 24% N/A 4% 4 i - Petrify Alch/Erth 48% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Sandblast Erth 84% 2d18 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Soul Splinter Necr 52% N/A 7% 1 Summon Small Mammal Summ 52% N/A 7% 1 Call Imp Summ 26% N/A 11% 2 Sigil of Binding Hex 13% N/A 22% 3 Anguish Hex/Necr 6% N/A 56% 4 Cause Fear Hex 6% N/A 56% 4 Metabolic Englaciation Hex/Ice 6% N/A 89% 5 Enfeeble Hex 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 24694 Temple (0/1) D:7 Lair (1/5) D:8 Zot: 5899 Orc (0/2) D:9 Sewer (visited) Altars: Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Sif Muna Uskayaw Wu Jian Zin Shops: D:2 ( D:3 ! D:5 : D:7 : D:10 * D:11 [ Annotations: Lair:1 Fannar Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall! You kill the two-headed ogre! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! Sif Muna accepts your kill. The kobold throws a stone. The stone hits you but does no damage. You fail to use your ability. An ice beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand is knocked back by the mystic blast. The mystic blast hits the kobold! You kill the kobold! Sif Muna accepts your kill. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak!! The yak is almost dead. The yak is knocked back by the mystic blast. A kobold comes into view. It is wielding a +5 short sword and quivering poisoned darts. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (heavily wounded, 72% to hit) The stone arrow hits the kobold brigand!! You kill the kobold brigand! Sif Muna accepts your kill. The kobold throws a poisoned dart. The poisoned dart closely misses you. You shoot a sling bullet. The sling bullet hits the yak. The yak is almost dead. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet hits the yak. You kill the yak! Sif Muna accepts your kill. A red ugly thing comes into view. The kobold throws a poisoned dart. The poisoned dart completely misses you. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The red ugly thing gurgles horribly! A fulminant prism comes into view. An ice beast comes into view. Fire: a) +7 sling of the Siren {speed, rF- rN+ rCorr} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (77% to hit) Okay, then. You shoot a sling bullet. The sling bullet completely misses the yak. The sling bullet hits the yak! The yak is moderately wounded. You shoot a sling bullet. The sling bullet hits the yak! The yak is moderately wounded. The kobold throws a poisoned dart. The poisoned dart barely misses you. Your fulminant prism crackles loudly. You shoot a sling bullet. The sling bullet closely misses the yak. The sling bullet hits the yak. The yak is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! Sif Muna accepts your kill. The blast of energy engulfs the red ugly thing! The red ugly thing is lightly wounded. The yak closely misses you. You climb upwards. There is a stone staircase leading down here. Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is moderately wounded. The yak is knocked back by the mystic blast. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The yak closely misses you. The yak gores you but does no damage. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall! The yak is severely wounded. You shoot a sling bullet. The sling bullet hits the yak! You kill the yak! Sif Muna accepts your kill. Your Alchemy skill increases to level 8! Magic restored. Done exploring. There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found a robe. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You feel off-balance for a moment. You are magically locked in place. The yak barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing!! The red ugly thing is moderately wounded. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall. The red ugly thing is moderately wounded. The mystic blast hits the yak. The yak is lightly wounded. The yak gores you! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. You are no longer firmly anchored in space. You are no longer robbed of momentum. The red ugly thing barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall! The red ugly thing is severely wounded. The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is severely wounded. The yak is knocked back by the mystic blast. The mystic blast hits the red ugly thing. The red ugly thing is severely wounded. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall! The red ugly thing is almost dead. The red ugly thing trunk-slaps you! You are engulfed in flames!! The fire burns you terribly! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is moderately wounded. The mystic blast hits the red ugly thing! You kill the red ugly thing! Sif Muna accepts your kill. The ice beast hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast. The ice beast is heavily wounded. The ice beast is knocked back by the mystic blast. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You can't go up here! You climb downwards. The ice beast hits you but does no damage. The ice beast closely misses you. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is moderately wounded. The ice beast is knocked back by the mystic blast. The ice beast slams into the rock wall. The ice beast is heavily wounded. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is almost dead. The ice beast is knocked back by the mystic blast. The ice beast slams into the rock wall. You kill the ice beast! Sif Muna accepts your kill. You start resting. Magic restored. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. An ice beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! The blast of energy engulfs the ice beast!! You kill the ice beast! Sif Muna accepts your kill. You start resting. Magic restored. An ice beast comes into view. The ice beast sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear a bellow! You hear a shout! x4 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a shout! x3 Your fulminant prism crackles loudly. The ice beast hits your fulminant prism. The ice beast freezes your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The ice beast hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the ice beast!! You kill the ice beast! Sif Muna accepts your kill. Your Spellcasting skill increases to level 10! You start resting. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Something hits you. x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! An ice beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You see a ghostly outline there, and the spell fizzles. Something hits you. Something hits you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! An ice beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism! A marrowcuda comes into view. Something hits your fulminant prism. Your fulminant prism crackles loudly. Something hits your fulminant prism. x2 Your fulminant prism explodes! The blast of energy engulfs something! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism! Something hits your fulminant prism. Something hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Something hits you but does no damage. x3 Something hits you. The sentinel's mark upon you fades away. Something hits you. Something hits you but does no damage. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [the floor.] You begin to meditate on the wall. You continue meditating on the rock. x2 Something hits you but does no damage. You continue meditating on the rock. Something hits you. You finish merging with the rock. There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "/armor(?!.*\(\d+ gold\))", or ? for help]? lair There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. Items here: )))) [ ÷÷÷÷÷. Things that are here: a +0 short sword; a +0 leather armour; a +0 whip There is a staircase to the Lair here. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'h'. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. You climb downwards. Welcome to the Lair of Beasts! Found 19 gold pieces and a potion of brilliance. There is a staircase back to the Dungeon here. You shoot a sling bullet. The sling bullet hits the bullfrog! The bullfrog is heavily wounded. You shoot a sling bullet. The sling bullet hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. You now have 471 gold pieces (gained 19). u - 4 potions of brilliance (gained 1) Fannar the Cold-Hearted comes into view. They are wielding a staff of cold and wearing a +2 robe of cold resistance. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. You shoot a sling bullet. The sling bullet hits the plant! The plant begins to die. The plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the plant! The plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the plant! The plant is lightly damaged. A nearby plant withers and dies. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [a rock wall.] Okay, then. You shoot a sling bullet. The sling bullet hits the plant! The plant begins to die. The plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the plant! The plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the plant! The plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the plant. The plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the plant! The plant is moderately damaged. You shoot a sling bullet. The sling bullet hits the plant! The plant is moderately damaged. You shoot a sling bullet. The sling bullet hits the plant. The plant is moderately damaged. A nearby plant withers and dies. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [the floor.] You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [the floor.] You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [the floor.] You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [the floor.] You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You start resting. Magic restored. Casting: Passwall (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Fannar shouts! Fannar gestures wildly while chanting. Fannar drains the heat from the surrounding environment! Ouch! That really hurt! The plant begins to die. A nearby plant withers and dies. Your magical contamination has completely faded away. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You can't see that place. [the floor.] You begin to meditate on the wall. You continue meditating on the rock. Fannar mumbles some strange words. You continue meditating on the rock. x2 Fannar mumbles some strange words. Fannar drains the heat from the surrounding environment! You die... #P#P#...#P# ##....Y..## ###P.P.P.P.P######### .......e............# ...P.P.P.P.P.######## ...........#.# .#P.P.P.P.P.# ..#.........# .#P#P#@#P.P.# ########...# ######..# # ####P.##.#.##.## .................. .####........##### ##.......# ##...†...# #.<......# You could see Fannar and an ice beast (summoned). Vanquished Creatures 3 two-headed ogres An ugly thing (D:11) A cyclops (D:9) A troll (D:10) 2 hornets (D:9) Grinder (D:3) 3 shadowghasts A wraith (D:9) 16 yaks 2 wyverns A basilisk (D:10) A steam dragon (D:10) A warg (D:9) 4 water moccasins Duvessa (D:5) 3 orc warriors 9 black bears 4 ice beasts 5 centaurs 2 phantoms 2 kobold brigands 11 bullfrogs 2 gnoll sergeants 5 scorpions 5 wights (D:9) Dowan (D:5) 8 killer bees 3 howler monkeys 4 bombardier beetles 5 hounds 2 orc priests A sleepcap (D:6) 2 iguanas 4 orc wizards 8 gnolls 10 adders 4 river rats (D:5) 2 white imps 2 ufetubi (D:5) 10 dart slugs A ribbon worm (D:5) 20 orcs 6 bats 8 endoplasms 13 giant cockroaches 10 goblins 6 hobgoblins 8 jackals 14 kobolds 3 quokkas 11 ball pythons 13 frilled lizards 4 rats A fulminant prism (D:10) 271 creatures vanquished. Vanquished Creatures (others) 58 fulminant prisms 58 creatures vanquished. Grand Total: 329 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 205 | D:1 | Learned a level 2 spell: Searing Ray 849 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1148 | D:2 | Reached skill level 4 in Spellcasting 1148 | D:2 | Reached XP level 4. HP: 8/24 MP: 2/12 1229 | D:2 | Learned a level 2 spell: Blink 1427 | D:2 | Reached skill level 5 in Conjurations 1427 | D:2 | Reached skill level 1 in Alchemy 1575 | D:2 | Found an ornate altar of the Wu Jian Council. 1850 | D:2 | Found Moidofop's Weapon Emporium. 1967 | D:3 | Identified the +7 sling of the Siren {speed, rF- rN+ rCorr} 2250 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 2338 | D:3 | Reached skill level 1 in Earth Magic 2583 | D:3 | Found Kaury's Distillery. 2613 | D:3 | Noticed Grinder 2625 | D:3 | Paralysed by Grinder for 4 turns 2630 | D:3 | Paralysed by Grinder for 4 turns 2637 | D:3 | Killed Grinder 2638 | D:3 | Reached skill level 5 in Spellcasting 2638 | D:3 | Reached XP level 6. HP: 12/32 MP: 6/15 2847 | D:3 | Learned a level 3 spell: Stone Arrow 2960 | D:4 | Found a white marble altar of Elyvilon. 2970 | D:4 | Learned a level 4 spell: Fulminant Prism 3210 | D:4 | Reached XP level 7. HP: 36/36 MP: 17/17 3788 | D:5 | Entered Level 5 of the Dungeon 3791 | D:5 | Noticed Dowan 3857 | D:5 | Found a glowing drain. 3905 | Sewer | Entered a sewer 4174 | Sewer | Reached skill level 6 in Spellcasting 4640 | D:5 | Noticed Duvessa 4641 | D:5 | Reached skill level 1 in Translocations 4806 | D:5 | Found Reismed's Vocational Training. 4878 | D:5 | Found an iron altar of Okawaru. 4878 | D:5 | Found a shimmering blue altar of Sif Muna. 4970 | D:5 | Became a worshipper of Sif Muna the Loreminder 5159 | D:5 | Killed Duvessa 5160 | D:5 | Reached XP level 8. HP: 41/41 MP: 13/19 5166 | D:5 | Killed Dowan 5337 | D:6 | Learned a level 3 spell: Passwall 5520 | D:6 | Reached skill level 5 in Stealth 5819 | D:6 | Found a glowing silver altar of Zin. 5820 | D:6 | Found an opulent altar of Gozag. 5897 | D:6 | Reached skill level 5 in Ranged Weapons 5911 | D:6 | Reached skill level 7 in Spellcasting 6050 | D:6 | Reached skill level 5 in Dodging 6430 | D:6 | Found a sparkling altar of Nemelex Xobeh. 6430 | D:6 | Found a burning altar of Makhleb. 6638 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 6682 | D:7 | Reached * piety under Sif Muna 6697 | D:7 | Reached XP level 9. HP: 45/45 MP: 13/22 6867 | D:7 | Found a staircase to the Ecumenical Temple. 6883 | D:7 | Found Jefunit's Book Emporium. 7168 | D:7 | Reached skill level 8 in Spellcasting 7682 | D:8 | Noticed a two-headed ogre 7687 | D:8 | Killed a two-headed ogre 7688 | D:8 | Reached skill level 5 in Earth Magic 7688 | D:8 | Reached skill level 5 in Alchemy 7688 | D:8 | Reached XP level 10. HP: 50/50 MP: 14/24 7901 | D:8 | Found a staircase to the Lair. 8139 | D:8 | Reached skill level 5 in Translocations 8646 | D:9 | Reached ** piety under Sif Muna 8761 | D:9 | Reached skill level 9 in Spellcasting 8774 | D:9 | You fall into a shaft and drop 2 floors! 8783 | D:11 | Found Cuves's Antique Armour Shoppe. 8795 | D:10 | Entered Level 10 of the Dungeon 9003 | D:9 | Found a staircase to the Orcish Mines. 9172 | D:9 | Noticed a two-headed ogre 9176 | D:9 | Killed a two-headed ogre 9177 | D:9 | Reached XP level 11. HP: 54/54 MP: 26/26 9204 | D:9 | Found a hide-covered altar of Uskayaw. 10079 | D:10 | Found Teafoe Fuus's Neck Hole. 10092 | D:10 | Bought a +0 cloak of preservation for 184 gold pieces 10307 | D:10 | Found a shadowy altar of Dithmenos. 10308 | D:10 | Found a hazy altar of Hepliaklqana. 10608 | D:11 | Noticed a two-headed ogre 10617 | D:11 | Killed a two-headed ogre 10624 | D:11 | Noticed a red ugly thing 10728 | D:11 | Killed a red ugly thing 10922 | D:11 | Reached skill level 10 in Spellcasting 11101 | D:8 | Learned a level 4 spell: Leda's Liquefaction 11106 | D:8 | Learned a level 4 spell: Petrify 11107 | Lair:1 | Entered Level 1 of the Lair of Beasts 11135 | Lair:1 | Noticed Fannar 11210 | Lair:1 | Slain by Fannar Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, minmay_door_square, st_stairs_7 D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_bloodbath_and_beyond, minmay_fractal_squares_gapless_5 D:3: layout_loops_corners, serial_shops, shop, uniq_grinder D:4: layout_loops_ring, lemuel_doored_altar, kennysheep_generic_room_5 D:5: layout_gridville, gammafunk_temple_overflow_pools, lightli_sewer_entry_pipes, minmay_tree_intersection, minmay_statues_item, minmay_strange_pillars, nicolae_shop_vocational, uniq_duvessa D:6: layout_basic, grunt_temple_overflow_gold_and_silver, amethyst_overflow_temple_binary D:7: layout_loops_ring, temple_pool_b, serial_shops, shop D:8: layout_basic, due_lair_maze_entry_diamond D:9: layout_roguey, eat_drink_and_be_merry_uskayaw, david_orc_3 D:10: layout_roguey, riverfiend_overflow_shadow_ancestor, nicolae_shop_sticking_my_neck_out D:11: minmay_twisted_water, layout_basic, serial_shops, shop Lair:1: layout_small_grid, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_diagonal, infiniplex_forest_lined_2, infiniplex_forest_clump_small, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, uniq_fannar, uniq_maggie, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Dodging | 3 4 5 6 7 | 7.8 Stealth | 3 4 5 | 5.9 Spellcasting | 4 5 6 7 8 9 10 | 10.0 Conjurations | 5 6 7 8 9 | 9.6 Alchemy | 1 2 3 5 7 8 | 8.1 Earth Magic | 1 2 3 5 | 5.6 Ranged Weapons | 2 4 5 7 8 | 8.9 Translocations | 1 2 4 6 7 | 7.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Fire: Sling | | 61 | 164 | 76 || 301 Longbow | | | 8 | || 8 Cast: Magic Dart | 48 | 22 | | || 70 Searing Ray | 3 | 11 | 21 | 6 || 41 Blink | | 1 | 1 | || 2 Stone Arrow | | 2 | 53 | 31 || 86 Fulminant Prism | | 1 | 11 | 48 || 60 Passwall | | | 2 | 6 || 8 Iskenderun's Myst | | | 8 | 44 || 52 Invoke: Channel Magic | | | 1 | 1 || 2 Use: Scroll | | | 5 | 2 || 7 Armour: Robe | 4 | | | || 4 Leather armour | | 9 | 34 | 34 || 77 Dodge: Dodged | 5 | 5 | 32 | 29 || 71