Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12774995313701644390 172 holocube the Magician (level 5, 0/37 HPs) Began as a Djinni Conjurer on Apr 9, 2025. Slain by a ball python (1 damage) ... on level 3 of the Dungeon. The game lasted 00:07:54 (2474 turns). holocube the Magician (Djinni Conjurer) Turns: 2474, Time: 00:07:54 Health: 0/37 AC: 2 Str: 6 XL: 5 Next: 82% Gold: 112 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . p - +2 dagger (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth + h - ring of see invisible HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: confused, ambrosia-drunk, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons p - a +2 dagger of electrocution (weapon) Missiles o - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a ring of see invisible (left hand) Talismans g - a serpent talisman Wands n - a wand of flame (21) Scrolls f - 2 scrolls of poison {unknown} k - a scroll of silence {unknown} l - 2 scrolls of immolation {unknown} Potions b - a potion of attraction c - a potion of ambrosia d - a potion of enlightenment {unknown} e - a potion of degeneration {unknown} i - a potion of lignification {unknown} j - a potion of heal wounds {unknown} m - a potion of haste {unknown} Skills: + Level 1.1 Fighting + Level 0.3 Short Blades + Level 3.3 Dodging + Level 2.7 Stealth + Level 0.1 Unarmed Combat * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Shock Conj/Air 92% 1d8 1% 1 f - Mercury Vapours Alch/Air 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15527 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder attacks as it pursues you! The adder barely misses you. The adder bites you. The magic dart hits the adder. The adder is severely wounded. The adder closely misses you. The magic dart hits the adder. The adder is almost dead. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the adder. The adder is almost dead. The adder barely misses you. You hit the adder. You kill the adder! The goblin shoots a sling bullet. The sling bullet hits you but does no damage. Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel agile. The magic dart hits the goblin! You kill the goblin! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Things that are here: a hobgoblin corpse; an adder corpse Things that are here: a +0 sling; a +0 dagger; a goblin corpse k - a scroll labelled KECETH OCHI b - 2 brown potions (gained 1) l - a scroll labelled NUPIEN DIWOG Found a robe. You now have 69 gold pieces (gained 7). c - 2 coppery potions (gained 1) Found a leather armour. m - a red potion Found 3 stones. An endoplasm comes into view. A ball python comes into view. A bat comes into view. The bat moves out of view. The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the ball python. The ball python is heavily wounded. The magic dart hits the ball python. You kill the ball python! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug is nearby! The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug. The dart slug is almost dead. The magic dart hits the dart slug. You kill the dart slug! Found 6 stones. You see here a +0 leather armour. Found a stone staircase leading up and a stone staircase leading down. A ball python comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! No target in view! Your magical contamination has completely faded away. A ribbon worm comes into view. The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. The magic dart hits the ribbon worm but does no damage. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. The magic dart hits the ribbon worm but does no damage. The ribbon worm is almost dead. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. The web tears apart. The ribbon worm bites you. You hit the ribbon worm. You kill the ribbon worm! You start resting. HP restored. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a mace. You reach down and open the door. There is an open door here. An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! Found a mace. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. The magic dart hits the ball python! You kill the ball python! Found a stone staircase leading down. There is a stone staircase leading down here. Found a book of Air. You see here a book of Air. Found a book of Decay. You see here a book of Decay. A bat comes into view. The bat barely misses you. You need no library to learn spells. A bat is nearby! Unknown command. Unknown command. The magic dart hits the bat. You kill the bat! Found an escape hatch in the floor. You now have 78 gold pieces (gained 9). There is an escape hatch in the floor here. A bat comes into view. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 80 gold pieces (gained 2). n - a wand of flame (21) You see here a +0 mace. Found a stone staircase leading up. You now have 85 gold pieces (gained 5). A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! You see here a +0 dagger. A jackal comes into view. The magic dart hits the jackal! You kill the jackal! A jackal comes into view. The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! You hear an angry hiss. You hear a bark! The magic dart hits the jackal. You kill the jackal! You hear a bark! Natasha, Servant of Life and Death comes into view. The magic dart hits Natasha. Natasha is moderately wounded. Natasha extends her claws. The magic dart hits Natasha. Natasha is heavily wounded. A jackal comes into view. The magic dart hits Natasha. Natasha is severely wounded. The jackal barks! Natasha extends her claws. A jackal comes into view. The magic dart hits Natasha. You kill Natasha! Natasha yowls pathetically as she dies! You have reached level 5! The power to cast Mercury Vapours wells up from within. Spell assigned to 'f'. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You see here a jackal corpse. You now have 90 gold pieces (gained 5). Things that are here: a +0 sling; a +0 dagger; a goblin skeleton Things that are here: a hobgoblin skeleton; an adder skeleton You see here a ball python skeleton. You now have 101 gold pieces (gained 11). Done exploring. Unknown command. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You fly downwards. Found 11 gold pieces and a book of Debilitation. Found a stone staircase leading down. There is a stone staircase leading up here. The magic dart hits the adder but does no damage. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. The adder is almost dead. The adder bites you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something unseen opens the door. You sense a monster nearby. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! A bombardier beetle comes into view. The magic dart hits the goblin! You kill the goblin! The magic dart hits the bombardier beetle! The bombardier beetle is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. A kobold comes into view. It is wielding a +2 dagger of electrocution and quivering poisoned darts. The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The kobold throws a poisoned dart. The poisoned dart closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) The kobold throws a poisoned dart. The poisoned dart misses you. An endoplasm comes into view. Your Fighting skill increases to level 1! The magic dart hits the kobold. You kill the kobold! The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is moderately wounded. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Your magical contamination has completely faded away. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! You start resting. HP restored. A bat comes into view. Found a scroll labelled NUPIEN DIWOG. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ribbon worm comes into view. The magic dart hits the ribbon worm! The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. You kill the ribbon worm! You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. You now have 112 gold pieces (gained 11). l - 2 scrolls labelled NUPIEN DIWOG (gained 1) You see here a bat corpse. You see here a +0 dagger. o - 2 poisoned darts You see here a +2 dagger of electrocution. You hear the crackle of electricity. p - a +2 dagger of electrocution (weapon) You drop a +0 dagger. A goblin comes into view. It is wielding a +0 dagger of electrocution. Found 11 gold pieces. The goblin shouts! The magic dart hits the goblin. You kill the goblin! A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Things that are here: a +0 dagger of electrocution; a +0 ring mail A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a fuming green potion A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold. You kill the kobold! An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a bark! An orc priest comes into view. It is wielding a +0 dagger. You see here 11 gold pieces. The magic dart hits the orc but does no damage. The orc priest shouts! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! A jackal comes into view. The jackal moves out of view. A jackal comes into view. There is an open door here. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc! You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The orc enters a dispersal trap! The orc priest blinks! You blink. The orc blinks! Your fulminant prism explodes! The jackal barks! You hear a bark! You hear an angry hiss. The magic dart hits the orc. The orc is heavily wounded. The orc enters a dispersal trap! You blink. The orc blinks! The magic dart hits the jackal. You kill the jackal! The magic dart hits the orc priest but does no damage. The orc priest miscasts a cantrip. The orc priest miscasts a cantrip. The orc misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The orc attacks as it pursues you! The orc hits you with a +0 club. The orc priest begins to cast a cantrip, but forgets the words! There is an open door here. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc priest The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal enters a dispersal trap! The orc priest blinks! You blink. The jackal blinks! The orc priest miscasts a cantrip. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (84% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest closely misses you. The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you but does no damage. A ball python comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray hits the orc priest but does no damage. The orc priest is almost dead. (Press . to maintain the ray.) The ball python hisses angrily. * * * LOW HITPOINT WARNING * * * The orc priest closely misses you. The jackal misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Okay, then. It was a potion of attraction. You feel attractive to monsters. The jackal closely misses you. The orc priest closely misses you. The ball python is attracted toward you. It was a potion of ambrosia. You are confused. You feel invigorated. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The ball python barely misses you. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The ball python bites you. You die... #...##...#...##.#.# #..+...)#......# . #.####)'.....#. #...#.#...#.# # #.#.#.#.##.... .# #))...#§######..# #.##.....^.####..## #. +...S..).......# .. #..o@h.........# .. #..............# .. ......#####.......# . ####.†.....$#...... #...........#### #..............# #..........###.# #).........# # .......##.# You could see an orc priest, a jackal and a ball python. Vanquished Creatures A bombardier beetle (D:3) Natasha (D:2) 4 adders 3 dart slugs 2 ribbon worms 2 orcs (D:3) 10 ball pythons 8 bats 7 endoplasms 7 goblins 3 hobgoblins 5 jackals 6 kobolds 2 quokkas (D:1) 2 frilled lizards (D:1) 4 rats 67 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Djinni Conjurer began the quest for the Orb. 0 | D:1 | holocube set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 462 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 462 | D:1 | Learned a level 1 spell: Shock 1272 | D:2 | Reached XP level 4. HP: 16/31 MP: 0/0 2042 | D:2 | Noticed Natasha 2046 | D:2 | Killed Natasha 2047 | D:2 | Reached XP level 5. HP: 30/36 MP: 0/0 2047 | D:2 | Learned a level 2 spell: Mercury Vapours 2274 | D:3 | Reached skill level 1 in Fighting 2474 | D:3 | HP: 1/37 [orc priest/+0 dagger (3)] 2474 | D:3 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_basic, roderic_lattice_a, minmay_octomino_e4, uniq_natasha D:3: layout_basic, serial_shops, nicolae_book_shop_shelving, shapermc_ecumenical_altar_venn Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.3 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Fighting | 1 | 1.1 Short Blades | | 0.3 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 3 | 3 || 6 Cast: Magic Dart | 63 | 75 || 138 Searing Ray | | 7 || 7 Fulminant Prism | | 1 || 1 Use: Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Robe | 22 | 14 || 36 Dodge: Dodged | 15 | 12 || 27