Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5308043171045616520 43480 holocube the Placeless Cat (level 13, -1/72 HPs) Began as a Felid Warper on Apr 11, 2025. Was an Elder of Sif Muna. Slain by a skeletal warrior ... wielding a +4 glaive (9 damage) ... on level 12 of the Dungeon. The game lasted 02:17:12 (27947 turns). holocube the Placeless Cat (Felid Warper) Turns: 27947, Time: 02:17:12 Health: -1/72 AC: 11 Str: 9 XL: 13 Next: 91% Magic: 26/28 EV: 23 Int: 18 God: Sif Muna [****..] Gold: 828 SH: 0 Dex: 18 Spells: 12/32 levels left Lives: 0 Deaths: 3 rFire . . . - Unarmed rCold + . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... c - amulet of the acrobat Stlth ++++ C - +4 ring of protection HPRegen 0.32/turn y - +4 ring of protection MPRegen 0.21/turn %: acrobat @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 3, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 12 of the Dungeon. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 2 branches of the dungeon, and saw 16 of its levels. You collected 828 gold pieces. Inventory: Jewellery c - an amulet of the acrobat (around neck) h - a +4 ring of slaying m - a ring of flight r - a ring of protection from cold y - a +4 ring of protection (right paw) C - a +4 ring of protection (left paw) F - an amulet of reflection K - a ring of willpower L - a +6 ring of dexterity N - the ring "Gomoa" {Fly Str+2 SInv} (You found it on level 2 of the Lair of Beasts) [ring of flight] Str+2: It affects your strength (+2). SInv: It lets you see invisible. Fly: It grants you flight. S - a ring of resist corrosion Talismans B - a flux talisman Wands g - a wand of flame (20) l - a wand of charming (12) v - a wand of warping (29) z - a wand of polymorph (10) D - a wand of quicksilver (3) Scrolls d - 2 scrolls of fear i - a scroll of silence j - a scroll of torment n - 3 scrolls of poison {unknown} q - 3 scrolls of amnesia s - a scroll of vulnerability t - 2 scrolls of butterflies {unknown} x - 3 scrolls of revelation {unknown} E - 4 scrolls of noise {unknown} M - a scroll of fog Potions b - 3 potions of magic {unknown} e - 2 potions of enlightenment f - 4 potions of haste o - 2 potions of might p - a potion of invisibility {unknown} u - a potion of attraction {unknown} w - 5 potions of curing A - a potion of degeneration {unknown} G - a potion of brilliance {unknown} H - a potion of berserk rage {unknown} J - a potion of resistance {unknown} O - a potion of mutation {unknown} P - 2 potions of lignification {unknown} R - 2 potions of cancellation {unknown} Skills: + Level 10.7 Fighting + Level 10.4 Dodging + Level 7.4 Stealth + Level 11.5 Unarmed Combat + Level 10.1 Spellcasting + Level 5.3 Conjurations + Level 6.8 Hexes + Level 14.0 Translocations + Level 1.8 Fire Magic + Level 0.5 Ice Magic + Level 1.1 Air Magic + Level 4.1 Invocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 1% 2 b - Maxwell's Portable P Tloc 56% (3-9)d6 1% 3 c - Lesser Beckoning Tloc 100% N/A 1% 2 d - Dazzling Flash Hex/Fire 48% N/A 3% 3 e - Cause Fear Hex 16% N/A 4% 4 f - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 g - Ensorcelled Hibernat Hex/Ice 44% N/A 2% 2 h - Shock Conj/Air 80% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Teleport Other Tloc 56% N/A 1% 3 Tukima's Dance Hex 33% N/A 1% 3 Passage of Golubria Tloc 56% N/A 1% 4 Vhi's Electric Charge Tloc/Air 72% N/A 3% 4 Swiftness Air 13% N/A 16% 3 Anguish Hex/Necr 10% N/A 19% 4 Fugue of the Fallen Necr 9% N/A 24% 3 Silence Hex/Air 11% N/A 38% 5 Airstrike Air 6% 2d(1-17) 45% 4 Fireball Conj/Fire 11% 3d7 45% 5 Yara's Violent Unravell Hex/Alch 10% 3d6 45% 5 Summon Lightning Spire Summ/Air 11% 3d4 52% 4 Arcjolt Conj/Air 10% 1d20 52% 5 Maxwell's Capacitive Co Air 6% ∞ 100% 8 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Zot: 26907 Temple (0/1) D:6 Lair (4/5) D:11 Zot: 16168 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:9 Altars: Ashenzari Hepliaklqana Kikubaaqudgha Makhleb Sif Muna Uskayaw Vehumet Xom Yredelemnul Jiyva Shops: D:1 * D:3 : Portals: Trove: D:10 (show slimy rune of Zot) Annotations: D:11 Amaemon Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) Your thick and shaggy fur keeps you warm. (AC +3, rC+) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a white ugly thing (noxious fumes, chance to dazzle: 37%) You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. The red ugly thing is engulfed in noxious fumes. The red ugly thing kicks you! You are engulfed in flames! The white ugly thing is engulfed in noxious fumes. The brown ugly thing is engulfed in noxious fumes. The brown ugly thing basks in the mutagenic energy from its kin and changes! Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The red ugly thing is dazzled. The white ugly thing is dazzled. The red ugly thing is engulfed in noxious fumes. The red ugly thing appears confused. The red ugly thing kicks the white ugly thing but does no damage. The red ugly thing kicks itself! The white ugly thing gores you! The white ugly thing freezes you! You resist. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The white ugly thing closely misses you. The white ugly thing is engulfed in noxious fumes. You climb upwards. Level annotation: Amaemon There is a stone staircase leading down here. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your magical contamination has completely faded away. You feel ready to blink again. The white ugly thing completely misses you. The white ugly thing completely misses you. The white ugly thing attacks as it pursues you! The white ugly thing completely misses you. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the white ugly thing and then re-expands violently! The white ugly thing slams into the rock wall!! The white ugly thing is moderately wounded. The white ugly thing completely misses you. The white ugly thing attacks as it pursues you! The white ugly thing barely misses you. The white ugly thing attacks as it pursues you! The white ugly thing closely misses you. You see here a black bear skeleton. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the white ugly thing and then re-expands violently! The white ugly thing slams into the rock wall!!! The white ugly thing is almost dead. The white ugly thing gores you. The white ugly thing freezes you! You resist. You scratch the white ugly thing. The white ugly thing is almost dead. The white ugly thing completely misses you. You barely miss the white ugly thing. The white ugly thing is almost dead. The white ugly thing gores you but does no damage. You claw the white ugly thing! You kill the white ugly thing! Sif Muna accepts your kill. Your Air Magic skill increases to level 1! You start resting. Magic restored. You start resting. HP restored. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a weird runed staff. Found an escape hatch in the ceiling. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a horrible gurgling sound! x2; You hear a howl! x3 A slime creature comes into view. You see here a staff of earth. A slime creature comes into view. A skeletal warrior comes into view. It is wielding a +4 glaive. A skeletal warrior comes into view. It is wielding a +0 falchion. You see here a staff of earth. Okay, then. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a red ugly thing (chance to affect: 53%) The white ugly thing looks frightened! The red ugly thing resists with some effort. Casting: Cause Fear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the red ugly thing and then re-expands violently! The red ugly thing slams into the rock wall! The red ugly thing is moderately wounded. 2 howler monkeys come into view. A howler monkey comes into view. The red ugly thing kicks you. You are engulfed in flames! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The red ugly thing misses you. The howler monkey hoots and howls with incredible vigour! The red ugly thing attacks as it pursues you! The red ugly thing kicks you but does no damage. The howler monkey hoots and howls with incredible vigour! The red ugly thing attacks as it pursues you! The red ugly thing misses you. The howler monkey hoots and howls with incredible vigour! The red ugly thing attacks as it pursues you! The red ugly thing kicks you. You are engulfed in flames!! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The red ugly thing barely misses you. The howler monkey hoots and howls with incredible vigour! Your surroundings suddenly seem different. There is a stone staircase leading up here. You start resting. The sentinel's mark upon you fades away. You start resting. A white ugly thing is nearby! There is a stone staircase leading up here. The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! You hear a horrible gurgling sound! Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the white ugly thing and then re-expands violently! The white ugly thing collides with the howler monkey! The howler monkey is almost dead. The white ugly thing is moderately wounded. The white ugly thing tentacle-slaps you! The white ugly thing freezes you! You resist. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the white ugly thing and then re-expands violently! The white ugly thing slams into the rock wall!! The white ugly thing is severely wounded. The white ugly thing barely misses you. A skeletal warrior comes into view. It is wielding a +0 long sword. The howler monkey hoots and howls with incredible vigour! You hear a horrible gurgling sound! You hear a howl! The howler monkey completely misses you. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * The howler monkey completely misses you. The white ugly thing attacks as it pursues you! The white ugly thing completely misses you. The howler monkey hoots and howls with incredible vigour! The white ugly thing closely misses you. The white ugly thing attacks as it pursues you! The white ugly thing closely misses you. There is a stone staircase leading up here. The white ugly thing closely misses you. You climb upwards. Level annotation: Amaemon There is a stone staircase leading down here. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the white ugly thing and then re-expands violently! The white ugly thing slams into the rock wall! The white ugly thing is almost dead. The white ugly thing barely misses you. There is a stone staircase leading down here. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the white ugly thing and then re-expands violently! The white ugly thing slams into the rock wall! You kill the white ugly thing! Sif Muna accepts your kill. You start resting. Magic restored. You start resting. HP restored. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start waiting. A howler monkey is nearby! The zap hits the howler monkey. The howler monkey is lightly wounded. The howler monkey howls! You hear a horrible gurgling sound! The zap hits the howler monkey! The howler monkey is heavily wounded. The zap hits the howler monkey! The howler monkey is almost dead. The zap hits the howler monkey. You kill the howler monkey! Sif Muna accepts your kill. You start resting. A howler monkey is nearby! The zap hits the howler monkey! The howler monkey is moderately wounded. The howler monkey howls! The zap hits the howler monkey! The howler monkey is severely wounded. The zap hits the howler monkey! The howler monkey is heavily wounded. The zap hits the howler monkey! You kill the howler monkey! Sif Muna accepts your kill. The zap hits the howler monkey. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! Your Translocations skill increases to level 14! The zap hits the howler monkey. The howler monkey is almost dead. The zap hits the howler monkey! You kill the howler monkey! Sif Muna accepts your kill. The zap hits the red ugly thing but does no damage. The zap hits the red ugly thing. The red ugly thing is lightly wounded. The zap hits the red ugly thing. The red ugly thing is lightly wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You climb upwards. Level annotation: Amaemon There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword and wearing a +0 scale mail (wandering, hasn't noticed you, 100% to hit) The skeletal warrior hurls suddenly forward! The skeletal warrior hits you with a +0 long sword! Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You cannot see anything nearby that you can slingshot. The skeletal warrior hits you with a +0 long sword!! Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the skeletal warrior and then re-expands violently! The skeletal warrior collides with the skeletal warrior. The skeletal warrior is moderately damaged. The skeletal warrior misses you. The skeletal warrior hits you with a +0 long sword. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the skeletal warrior and then re-expands violently! The skeletal warrior slams into the rock wall!! The skeletal warrior is moderately damaged. The skeletal warrior hits you from afar with a +4 glaive! The skeletal warrior closely misses you. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You cannot see anything nearby that you can slingshot. The skeletal warrior completely misses you. The skeletal warrior barely misses you. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the skeletal warrior and then re-expands violently! The skeletal warrior slams into the rock wall! The skeletal warrior is heavily damaged. The skeletal warrior hits you but does no damage. You channel some magical energy. The skeletal warrior hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * You fail to use your ability. The skeletal warrior barely misses you. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The skeletal warrior misses you. The skeletal warrior completely misses you. You feel less invigorated. The skeletal warrior misses you. The skeletal warrior attacks as it pursues you! The skeletal warrior completely misses you. You feel ready to blink again. The skeletal warrior attacks as it pursues you! The skeletal warrior hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * The skeletal warrior barely misses you. There is a stone staircase leading up here. The skeletal warrior hits you from afar with a +4 glaive!! You stop ascending the stairs. You die... The skeletal warrior hits you with a +0 long sword. You rejoin the land of the living... Sif Muna will no longer gift you books. The red ugly thing gurgles horribly! You see here 5 stones. You closely miss the red ugly thing. The red ugly thing misses you. You claw the red ugly thing! The red ugly thing is lightly wounded. The red ugly thing completely misses you. You scratch the red ugly thing. The red ugly thing is moderately wounded. The red ugly thing misses you. You scratch the red ugly thing. The red ugly thing is moderately wounded. The red ugly thing completely misses you. You scratch the red ugly thing but do no damage. The red ugly thing is moderately wounded. You scratch the red ugly thing. The red ugly thing is moderately wounded. The red ugly thing completely misses you. You claw the red ugly thing! The red ugly thing is heavily wounded. The red ugly thing kicks you! You are engulfed in flames! You scratch the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing kicks you. You are engulfed in flames!! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Found a potion of heal wounds. You feel ready to blink again. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing is engulfed in noxious fumes. x2 The red ugly thing appears confused. The red ugly thing is engulfed in noxious fumes. The red ugly thing appears confused. You are too injured to fight recklessly! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - red ugly thing Aim: a red ugly thing (noxious fumes, heavily wounded, confused, 90% to hit) The zap hits the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing is engulfed in noxious fumes. The red ugly thing appears confused. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (noxious fumes, heavily wounded, confused, 90% to hit) The zap hits the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing is engulfed in noxious fumes. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (noxious fumes, heavily wounded, confused, 90% to hit) The zap hits the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing is engulfed in noxious fumes. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (noxious fumes, heavily wounded, confused, 90% to hit) The zap misses the red ugly thing. The red ugly thing is engulfed in noxious fumes. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - red ugly thing Okay, then. You claw the red ugly thing! Your bite misses the red ugly thing. The red ugly thing is heavily wounded. The red ugly thing kicks you. You are engulfed in flames!! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. The red ugly thing barely misses you. You claw the red ugly thing! You claw the red ugly thing!! Your bite misses the red ugly thing. The red ugly thing is almost dead. The red ugly thing barely misses you. You barely miss the red ugly thing. The red ugly thing is almost dead. You mangle the red ugly thing!! You kill the red ugly thing! Sif Muna accepts your kill. You start resting. A skeletal warrior is nearby! A skeletal warrior is nearby! A slime creature comes into view. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The skeletal warrior attacks as it pursues you! The skeletal warrior completely misses you. Your surroundings suddenly seem different. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You feel ready to blink again. Found an escape hatch in the floor. You see here a potion of heal wounds. a - a potion of heal wounds Okay, then. You feel much better. The skeletal warrior attacks as it pursues you! The skeletal warrior completely misses you. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Space contracts around you and the skeletal warrior and then re-expands violently! The skeletal warrior slams into the rock wall!! The skeletal warrior is heavily damaged. The skeletal warrior completely misses you. The skeletal warrior hits you with a +0 long sword! The skeletal warrior attacks as it pursues you! The skeletal warrior hits you but does no damage. The skeletal warrior attacks as it pursues you! The skeletal warrior completely misses you. The skeletal warrior attacks as it pursues you! The skeletal warrior barely misses you. The skeletal warrior attacks as it pursues you! The skeletal warrior misses you. The skeletal warrior attacks as it pursues you! The skeletal warrior hits you with a +0 falchion. The skeletal warrior attacks as it pursues you! The skeletal warrior completely misses you. The skeletal warrior attacks as it pursues you! The skeletal warrior misses you. The skeletal warrior attacks as it pursues you! The skeletal warrior hits you with a +0 falchion!! * * * LOW HITPOINT WARNING * * * Casting: Maxwell's Portable Piledriver (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You feel a little less mighty now. The skeletal warrior attacks as it pursues you! The skeletal warrior hits you but does no damage. You feel ready to blink again. The skeletal warrior attacks as it pursues you! The skeletal warrior misses you. Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Unknown command. Casting: Cause Fear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. As you read the scroll labelled IHUOJINKAO, it crumbles to dust. It is a scroll of amnesia. Okay, then. The skeletal warrior hits you from afar with a +4 glaive! You die... #.....#..## #.....##..# ### #.........# ..########......#### ...)..(.(......## ........##...z.# #####.........z### #####.....z..## ##......@.######## ######..........# #..........# #.[.....>..# #..........# ############ You could see 3 skeletal warriors. Vanquished Creatures Kirke (Lair:3) Fannar (D:10) Harold (D:11) 4 hydras A boulder beetle (Lair:2) 4 two-headed ogres Pikel (D:6) 4 ugly things Maurice (D:10) 7 elephants 3 black mambas 2 torpor snails 5 rime drakes Maggie (D:6) 12 cane toads 2 unseen horrors (D:11) Psyche (D:9) 3 komodo dragons An efreet (D:12) 2 trolls Grinder (D:4) Prince Ribbit (D:8) A tyrant leech (Lair:2) A hornet (D:8) 9 blink frogs (Lair:4) 3 polar bears (Lair:3) 4 dream sheep (Lair:4) Sigmund (D:6) A shadowghast (D:7) A vampire (D:10) 3 wyverns A fire elemental (Lair:2) 2 wraiths A yak (shapeshifter) (D:9) 42 yaks 4 fire bats (Lair:2) 4 hogs 6 vampire mosquitoes 3 steam dragons Menkaure (D:6) 4 nagas (Lair:2) 4 acid dragons 2 swamp worms (Lair:2) 12 water moccasins An orc warrior (D:11) Duvessa (D:5) 4 black bears An elephant zombie (D:8) 2 ice beasts 3 ogres (D:5) 15 wolves (Lair:1) 8 centaurs A phantom (D:4) 2 kobold brigands 14 bullfrogs A gnoll sergeant (D:12) 2 scorpions 3 wights (D:6) Dowan (D:5) A marrowcuda (D:4) 17 killer bees 7 howler monkeys 2 electric eels (D:9) A lava snake (Lair:2) A crimson imp (D:6) 2 centaur zombies (D:8) A gnoll bouda (D:10) A human zombie (D:8) 4 hounds 2 jellies 4 orc priests 3 iguanas 15 orc wizards A scorpion zombie (D:8) 2 sleepcaps A killer bee zombie (D:8) An ogre zombie (D:8) 2 hound zombies (D:8) 4 howler monkey zombies (D:8) 9 gnolls 7 adders 3 shadow imps 2 ufetubi (D:5) 2 adder zombies (D:8) 2 ribbon worms 4 dart slugs 32 orcs 9 endoplasms 5 giant cockroaches 8 hobgoblins 4 quokkas 9 ball pythons 18 bats 4 frilled lizards 8 goblins 20 kobolds 7 rats A butterfly (Lair:1) 454 creatures vanquished. Vanquished Creatures (others) 2 orcs (D:6) 2 creatures vanquished. Grand Total: 456 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Warper began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 41 | D:1 | Slain by an endoplasm 41 | D:1 | Lost a life (0 lives remaining) 279 | D:1 | Reached XP level 2. HP: 10/15 MP: 6/6 282 | D:1 | Learned a level 2 spell: Blink 361 | D:1 | Found Xaemaros's Assorted Antiques. 788 | D:2 | Reached XP level 3. HP: 18/18 MP: 7/7 1170 | D:2 | Reached skill level 1 in Stealth 1236 | D:2 | Learned a level 3 spell: Maxwell's Portable Piledriver 1804 | D:3 | Reached XP level 4. HP: 15/23 MP: 8/8 1804 | D:3 | Gained a life (1 life remaining) 2226 | D:3 | Found Gauthroi's Book Shoppe. 2399 | D:3 | Noticed a kobold brigand 2996 | D:4 | Reached skill level 5 in Translocations 2996 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/9 3262 | D:4 | Noticed Grinder 3262 | D:4 | Noticed a phantom 3603 | D:4 | Killed a phantom 3604 | D:4 | Reached skill level 1 in Hexes 3604 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 3604 | D:4 | Reached XP level 6. HP: 32/32 MP: 3/10 3688 | D:4 | Paralysed by Grinder for 5 turns 3977 | D:4 | Killed Grinder 3978 | D:4 | Reached skill level 5 in Unarmed Combat 3978 | D:4 | Reached XP level 7. HP: 31/37 MP: 3/12 3978 | D:4 | Gained a life (2 lives remaining) 4153 | D:4 | Reached skill level 5 in Dodging 4503 | D:5 | Entered Level 5 of the Dungeon 4503 | D:5 | Found a radiant altar of Vehumet. 4873 | D:5 | Learned a level 2 spell: Lesser Beckoning 4877 | D:5 | Learned a level 3 spell: Dazzling Flash 5028 | D:5 | Noticed Duvessa 5028 | D:5 | Noticed Dowan 5103 | D:5 | Reached skill level 6 in Translocations 5122 | D:5 | Reached XP level 8. HP: 38/42 MP: 4/14 5263 | D:5 | Killed Duvessa 5498 | D:5 | Killed Dowan 5890 | D:5 | Reached skill level 7 in Translocations 5943 | D:5 | Reached skill level 5 in Hexes 6161 | D:5 | You fall into a shaft and drop 2 floors! 6184 | D:7 | Noticed Pikel 6247 | D:6 | Noticed Menkaure 6273 | D:6 | Noticed Sigmund 6365 | D:5 | Found a shimmering blue altar of Sif Muna. 6366 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 6372 | D:5 | Got Sif Muna's Folio of the Wayfarer 6389 | D:5 | Became a worshipper of Sif Muna the Loreminder 6462 | D:6 | Noticed Maggie 6490 | D:6 | Killed Maggie 6491 | D:6 | Reached skill level 5 in Fighting 6631 | D:6 | Reached XP level 9. HP: 47/47 MP: 8/16 6886 | D:6 | Found a staircase to the Ecumenical Temple. 7013 | D:6 | Reached skill level 8 in Translocations 7028 | D:6 | Reached skill level 5 in Spellcasting 7551 | D:6 | Killed Menkaure 7601 | D:6 | Killed Sigmund 7723 | D:6 | Reached skill level 9 in Translocations 7776 | D:6 | Found a shimmering altar of Xom. 7776 | D:6 | Found a burning altar of Makhleb. 7905 | D:6 | Killed Pikel 8159 | D:7 | Reached XP level 10. HP: 43/53 MP: 16/19 8284 | D:7 | Reached skill level 5 in Stealth 8467 | D:7 | Reached * piety under Sif Muna 8867 | D:8 | Noticed Prince Ribbit 9168 | D:8 | Killed Prince Ribbit 9169 | D:8 | Reached skill level 1 in Fire Magic 9410 | D:8 | Paralysed by a hornet for 3 turns 9896 | D:8 | Reached skill level 10 in Translocations 9903 | D:8 | Reached ** piety under Sif Muna 10193 | D:8 | Found a basalt altar of Yredelemnul. 10316 | D:8 | Noticed a two-headed ogre 10327 | D:8 | Killed a two-headed ogre 10644 | D:9 | Reached XP level 11. HP: 58/58 MP: 21/21 10802 | D:9 | Reached skill level 10 in Unarmed Combat 10858 | D:9 | Noticed Psyche 11073 | D:9 | Killed Psyche 11125 | D:9 | Found a hide-covered altar of Uskayaw. 11144 | D:9 | Reached *** piety under Sif Muna 11557 | D:9 | Found a staircase to the Orcish Mines. 11784 | D:9 | Found a basalt altar of Yredelemnul. 11784 | D:9 | Found a hazy altar of Hepliaklqana. 12155 | D:10 | Entered Level 10 of the Dungeon 12165 | D:10 | Noticed a seven-headed hydra 12283 | D:10 | Noticed Maurice 12296 | D:10 | Maurice stole a +4 ring of slaying 12303 | D:10 | Maurice stole a flux talisman 12310 | D:10 | Killed Maurice 12776 | D:10 | Killed a seven-headed hydra 12842 | D:10 | Noticed a two-headed ogre 12856 | D:10 | Killed a two-headed ogre 13316 | D:10 | Noticed Fannar 13628 | D:10 | Found a portal to a secret trove of treasure. 14402 | D:10 | Killed Fannar 14403 | D:10 | Reached skill level 11 in Translocations 15091 | D:11 | Noticed Harold 15094 | D:11 | Noticed a two-headed ogre 15505 | D:11 | Killed a two-headed ogre 15806 | D:11 | Noticed a brown ugly thing 15810 | D:11 | Noticed a two-headed ogre 15859 | D:11 | Killed a brown ugly thing 15860 | D:11 | Reached skill level 1 in Conjurations 15860 | D:11 | Gained mutation: Your thick and shaggy fur keeps you warm. | (AC +3, rC+) [Felid growth] 15860 | D:11 | Reached XP level 12. HP: 51/65 MP: 17/24 15951 | D:11 | Killed a two-headed ogre 16047 | D:11 | Found a broken altar of Ashenzari. 16148 | D:11 | Noticed Sonja 16155 | D:11 | Sonja changed into Sonja the rime drake 16155 | D:11 | Noticed Sonja 16163 | D:11 | Killed Sonja the rime drake 16428 | D:11 | Found a staircase to the Lair. 16464 | D:11 | Reached skill level 12 in Translocations 16538 | D:11 | Noticed Amaemon 16766 | Lair:1 | Entered Level 1 of the Lair of Beasts 16780 | Lair:1 | Learned a level 4 spell: Cause Fear 16784 | Lair:1 | Learned a level 3 spell: Mephitic Cloud 17822 | Lair:1 | Reached **** piety under Sif Muna 18406 | Lair:2 | Noticed a boulder beetle 18406 | Lair:2 | Found a shimmering altar of Xom. 18453 | Lair:2 | Found a staircase to the Snake Pit. 18798 | Lair:2 | Noticed an eight-headed hydra 19095 | Lair:2 | Learned a level 2 spell: Ensorcelled Hibernation 19177 | Lair:2 | Killed an eight-headed hydra 19313 | Lair:2 | Identified the ring "Gomoa" {Fly Str+2 SInv} 19578 | Lair:1 | Reached skill level 13 in Translocations 19578 | Lair:1 | Reached skill level 1 in Invocations 19729 | Lair:1 | Learned a level 1 spell: Shock 19812 | Lair:2 | Killed a boulder beetle 20147 | Lair:2 | Noticed a six-headed hydra 20162 | Lair:2 | Killed a six-headed hydra 20163 | Lair:2 | Reached XP level 13. HP: 40/72 MP: 17/26 20490 | Lair:2 | Found a staircase to the Swamp. 20951 | Lair:3 | Noticed Kirke 20959 | Lair:3 | Noticed a sphinx 21112 | Lair:3 | Reached skill level 10 in Fighting 21490 | Lair:3 | Reached skill level 10 in Dodging 22219 | Lair:3 | Killed Kirke 23021 | Lair:4 | Found a viscous altar of Jiyva. 23021 | Lair:4 | Found a staircase to the Slime Pits. 23868 | Lair:4 | Reached ***** piety under Sif Muna 23979 | Lair:4 | Reached skill level 5 in Conjurations 24923 | D:11 | Killed Harold 25281 | D:12 | Slain by a red ugly thing 25281 | D:12 | Lost a life (1 life remaining) 26983 | D:12 | Reached skill level 10 in Spellcasting 27267 | D:11 | Reached skill level 1 in Air Magic 27773 | D:12 | Reached skill level 14 in Translocations 27852 | D:12 | Mangled by a skeletal warrior 27852 | D:12 | Lost a life (0 lives remaining) 27879 | D:12 | HP: 3/72 [red ugly thing (19)] 27947 | D:12 | Slain by a skeletal warrior Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, serial_shops, shop D:2: layout_basic D:3: cheibrodos_thug_alley, layout_loops_ring, serial_shops, shop, minmay_cupped D:4: layout_rooms, uniq_grinder D:5: layout_gridville, grunt_temple_overflow_magic_moments, uniq_duvessa D:6: layout_basic, grunt_temple_overflow_champion_of_chaos, minmay_temple_entry_large_hall, uniq_maggie, uniq_menkaure, uniq_sigmund D:7: layout_basic, uniq_pikel D:8: layout_loops_corners, chequers_arboretum, kennysheep_pointless_box, minmay_misc_feat_enclosed, roadster_capsule_ark_zombie, uniq_prince_ribbit1 D:9: layout_rooms, lemuel_tele_altar, gammafunk_temple_overflow_wave, orc_0_dummy, kennysheep_potato, uniq_psyche D:10: layout_rooms, enter_trove_3, minmay_misc_feat_iff, grunt_ministairs_2, roderic_batcave, minivault_19, uniq_fannar, uniq_maurice D:11: layout_irregular_city, grunt_lair_entry_orc_guard_hut, serial_glass, glass_columns_b, glass_columns_b, ashenzari_altar_1, uniq_sonja, uniq_amaemon, uniq_harold D:12: layout_rooms, serial_shops, nicolae_shop_window_shopping Lair:1: layout_cave_shapes, lemuel_fruit_fields, wander_river, grunt_megastairs_5 Lair:2: layout_gridlike, palyth_hydra_swamp_entry, minmay_snake_entry_guardpost_medium, basic_altar Lair:3: layout_cellular_growth, infiniplex_staircase_pool_2, uniq_kirke Lair:4: layout_long_grid, slime_entry_1, minivault_27, serial_bayou_shore_b, lemuel_fruit_tree, grunt_megastairs_1 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Dodging | 4 5 6 7 9 10 | 10.4 Stealth | 1 2 3 4 6 7 | 7.4 Unarmed Combat | 3 4 5 6 7 9 10 11 | 11.5 Fighting | 3 4 5 6 7 8 9 10 | 10.7 Translocations | 5 6 7 9 10 11 13 14 | 14.0 Hexes | 1 2 4 5 6 | 6.8 Spellcasting | 3 4 5 6 7 8 10 | 10.1 Fire Magic | 1 | 1.8 Conjurations | 1 3 5 | 5.3 Invocations | 1 4 | 4.1 Air Magic | 1 | 1.1 Ice Magic | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 140 | 101 | 137 | 614 | 190 || 1182 Bite | 7 | 5 | 13 | 93 | 20 || 138 Punch | 1 | 3 | 5 | 38 | 13 || 60 Cast: Maxwell's Portabl | | 11 | 55 | 163 | 115 || 344 Blink | | 1 | 1 | 2 | 5 || 9 Lesser Beckoning | | | 6 | 13 | 9 || 28 Dazzling Flash | | | 5 | 34 | 6 || 45 Shock | | | | 32 | 90 || 122 Ensorcelled Hiber | | | | 7 | 10 || 17 Mephitic Cloud | | | | 1 | 8 || 9 Cause Fear | | | | 1 | 2 || 3 Invoke: Channel Magic | | | | | 3 || 3 Evoke: Wand | | | | 1 | || 1 Use: Potion | | 2 | | 6 | 4 || 12 Scroll | | | | 12 | 8 || 20 Stab: Sleeping | 2 | 4 | 3 | 11 | 6 || 26 Invisible | | | 5 | 19 | 5 || 29 Distracted | | | | 4 | || 4 Confused | | | | 1 | 1 || 2 Armour: Skin | 52 | 29 | 79 | 420 | 171 || 751 Dodge: Dodged | 192 | 106 | 331 | 1374 | 522 || 2525