Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 13851237308002373412 895 holocube the Shooter (level 7, -1/35 HPs) Began as a Spriggan Hexslinger on Apr 19, 2025. Was a Believer of Qazlal. Killed from afar by Blorkula the Orcula (14 damage) ... with a rupture ... on level 5 of the Dungeon. The game lasted 00:10:46 (4406 turns). holocube the Shooter (Spriggan Hexslinger) Turns: 4406, Time: 00:10:47 Health: -1/35 AC: 2 Str: 4 XL: 7 Next: 78% Magic: 11/13 EV: 17 Int: 17 God: Qazlal [**....] Gold: 155 SH: 2 Dex: 17 Spells: 7/12 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: weak-willed, jinxed, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion, Upheaval You were on level 5 of the Dungeon. You worshipped Qazlal. Qazlal was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) p - a +4 dagger Missiles j - 5 poisoned darts Armour c - a +0 robe (worn) Jewellery t - an amulet of guardian spirit Wands q - a wand of flame (6) s - a wand of mindburst (13) Scrolls b - 2 scrolls of poison d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} f - 3 scrolls of teleportation {unknown} g - a scroll of revelation {unknown} h - a scroll of fear {unknown} k - a scroll of butterflies {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of immolation {unknown} r - a scroll of noise {unknown} Potions i - 2 potions of degeneration {unknown} l - 2 potions of might {unknown} o - a potion of curing {unknown} Skills: + Level 2.1 Fighting + Level 0.1 Short Blades + Level 6.4 Ranged Weapons + Level 3.6 Dodging + Level 1.3 Stealth + Level 3.3 Spellcasting + Level 6.0 Hexes + Level 2.0 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 46% N/A 2% 2 b - Inner Flame Hex/Fire 16% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 23% N/A 4% 3 Cause Fear Hex 11% N/A 14% 4 Mercury Vapours Alch/Air 4% N/A 26% 2 Dimensional Bullseye Hex/Tloc 6% N/A 43% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26565 Temple: D:4-7 Altars: Qazlal Annotations: D:5 Blorkula the orcula Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History You now have 117 gold pieces (gained 16). t - an amulet of guardian spirit An endoplasm comes into view. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 79%) The endoplasm is filled with an inner flame. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. Flame seeps out of the endoplasm. The endoplasm is almost dead. The endoplasm is engulfed in blazing flames. Qazlal accepts your kill. The endoplasm explodes! You hear a bark! An endoplasm comes into view. A goblin comes into view. It is wielding a +0 club. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 79%) The endoplasm is filled with an inner flame. The endoplasm quivers. The goblin shouts! You shoot a sling bullet. The sling bullet hits the endoplasm! Qazlal accepts your kill. The endoplasm explodes! Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - goblin Aim: a goblin, wielding a +0 club (chance to affect: 79%) The goblin is filled with an inner flame. You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. Flame seeps out of the goblin. The goblin is moderately wounded. The goblin is engulfed in blazing flames. Qazlal accepts your kill. The goblin explodes! You now have 129 gold pieces (gained 12). Found an escape hatch in the ceiling. A hound comes into view. The hound barks! The hound moves out of view. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - hound Aim: a hound (chance to affect: 72%) The hound is filled with an inner flame. You shoot a sling bullet. The sling bullet closely misses the hound. You shoot a sling bullet. The sling bullet hits the hound! Flame seeps out of the hound. The hound is heavily wounded. The hound is engulfed in blazing flames. Qazlal accepts your kill. You can now call upon nature to destroy your foes. The hound explodes! You hear a shout! There is an open door here. You start resting. An ogre comes into view. It is wielding a +0 giant club. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 64%) The ogre struggles to resist. You shoot a sling bullet. The sling bullet barely misses the ogre. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 64%) The ogre struggles to resist. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Inner Flame (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. A giggling sprite leaps out and doodles on the ogre's face. The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is almost dead. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the ogre! You kill the ogre! Qazlal accepts your kill. Your Stealth skill increases to level 1! Your Hexes skill increases to level 5! A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet barely misses the goblin. You feel your willpower return. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! Qazlal accepts your kill. Magic restored. Found a club. Found a stone staircase leading down. You open the door. An orc wizard and an orc come into view. The orc wizard shouts! There is an open door here. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 66%) The orc wizard struggles to resist. The orc shouts! An endoplasm comes into view. Casting: Inner Flame (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 66%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes. You feel yourself slow down. The endoplasm quivers. An orc priest comes into view. It is wielding a +4 dagger of speed. Casting: Inner Flame (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f - endoplasm, p - orc wizard Aim: an endoplasm (chance to affect: 80%) The endoplasm is filled with an inner flame. The orc priest shouts! You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard casts a spell at you. The magic dart hits you! Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm, p - orc wizard Aim: an endoplasm (inner flame, 87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. Flame seeps out of the endoplasm. The endoplasm is heavily wounded. The endoplasm is engulfed in blazing flames. Qazlal accepts your kill. The endoplasm explodes! The fiery explosion engulfs the orc wizard!!! You kill the orc wizard! Qazlal accepts your kill. The fiery explosion engulfs the orc priest!! You kill the orc priest! Qazlal accepts your kill. The orc misses you. You shoot a sling bullet. The sling bullet completely misses the orc. The orc hits you with a +0 whip. The orc completely misses you. You shoot a sling bullet. The sling bullet hits the orc. The orc is moderately wounded. You feel yourself speed up. The orc misses you. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The orc closely misses you. The orc barely misses you. You shoot a sling bullet. The sling bullet barely misses the orc. The orc closely misses you. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Qazlal accepts your kill. HP restored. Things that are here: a +0 whip; an orc corpse Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +4 dagger of speed; an orc corpse You now have 145 gold pieces (gained 16). As you open the door, it creaks loudly! There is an open door here. f - 2 scrolls labelled NAUJED JEGAFIMU (gained 1) Things that are here: a +0 dagger; a goblin skeleton You open the door. There is an open door here. There is an open door here. There is an escape hatch in the ceiling here. A jackal comes into view. The jackal barks! You hear a bark! Casting: Inner Flame (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target, f - jackal Aim: a jackal (chance to affect: 81%) The jackal is filled with an inner flame. A jackal comes into view. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet closely misses the jackal. There is an open door here. You see here a +0 quarterstaff. You shoot a sling bullet. The sling bullet hits the jackal. Qazlal accepts your kill. The jackal explodes! You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! Qazlal accepts your kill. You see here a +0 quarterstaff. 2 jackals come into view. You shoot a sling bullet. The jackal barks! x2 The sling bullet hits the jackal. The jackal is moderately wounded. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Qazlal accepts your kill. You shoot a sling bullet. The sling bullet closely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal completely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barely misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Qazlal accepts your kill. There is an open door here. You now have 147 gold pieces (gained 2). Found a whip. Found a ring mail. Found an escape hatch in the floor. There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a sling. There is a stone staircase leading up here. You see here a +0 sling. A scorpion comes into view. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is moderately wounded. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - scorpion Aim: a scorpion (moderately wounded, chance to affect: 67%) The scorpion is filled with an inner flame. You shoot a sling bullet. The sling bullet closely misses the scorpion. You shoot a sling bullet. The sling bullet hits the scorpion! Flame seeps out of the scorpion. The scorpion is severely wounded. The scorpion is engulfed in blazing flames. Qazlal accepts your kill. The scorpion explodes! You have reached level 7! Magic restored. d - 2 scrolls labelled OLLUSI QAULEHA (gained 1) Found a stone staircase leading down. f - 3 scrolls labelled NAUJED JEGAFIMU (gained 1) Found a robe. Grinder comes into view. You see here a +0 robe. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f - Grinder Aim: Grinder (asleep, chance to call a sprite on attack: 53%, chance to affect: 67%) Grinder struggles to resist. You shoot a sling bullet. The sling bullet closely misses Grinder. You shoot a sling bullet. The sling bullet closely misses Grinder. A giggling sprite leaps out and makes Grinder trip over her own feet. Grinder is lightly wounded. Grinder grins, showing sharp teeth. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is lightly wounded. A giggling sprite leaps out and smacks Grinder with her own claw. Grinder is moderately wounded. You shoot a sling bullet. The sling bullet closely misses Grinder. A giggling sprite leaps out and makes Grinder trip over her own feet. Grinder is moderately wounded. The jinxing sprites lose interest in you. An ogre comes into view. It is wielding a +0 giant club. You shoot a sling bullet. The sling bullet barely misses Grinder. The ogre shouts! Grinder hits you but does no damage. An adder comes into view. Grinder gestures at you. You suddenly lose the ability to move! The adder hisses angrily. Grinder barely misses you. Grinder hits you. You can move again. Unknown command. Grinder says, "Mostly I couldn't keep them alive." Grinder seems less drained. You feel your willpower return. You start resting. An ogre is nearby! Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 67%) The ogre struggles to resist. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, chance to affect: 67%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 67%) You miscast Inner Flame. Nothing appears to happen. You start resting. An ogre is nearby! Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 67%) The ogre is filled with an inner flame. You shoot a sling bullet. The sling bullet hits the ogre. Flame seeps out of the ogre. The ogre is lightly wounded. The ogre is engulfed in blazing flames. Flame seeps out of the ogre. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre. Flame seeps out of the ogre. The ogre is severely wounded. The ogre is engulfed in blazing flames. Qazlal accepts your kill. The ogre explodes! Your Spellcasting skill increases to level 3! Casting: Inner Flame (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You shoot a sling bullet. The sling bullet closely misses Grinder. You shoot a sling bullet. The sling bullet misses the adder. The sling bullet barely misses Grinder. You shoot a sling bullet. The sling bullet hits the adder! The adder is severely wounded. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet barely misses the adder. The sling bullet hits Grinder. Grinder is lightly wounded. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! Qazlal accepts your kill. Grinder blinks! You shoot a sling bullet. The sling bullet hits Grinder. Grinder is moderately wounded. Grinder gestures at you. You resist with significant effort. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is moderately wounded. Grinder gestures at you. You resist with significant effort. Grinder gestures at you. You resist with significant effort. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is moderately wounded. Grinder blinks! You shoot a sling bullet. The sling bullet hits Grinder but does no damage. Grinder is moderately wounded. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is moderately wounded. You shoot a sling bullet. The sling bullet closely misses Grinder. Casting: Inner Flame (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target, f/p - Grinder Aim: Grinder (moderately wounded, chance to affect: 69%) Grinder is filled with an inner flame. You shoot a sling bullet. The sling bullet completely misses Grinder. You shoot a sling bullet. The sling bullet hits Grinder! Flame seeps out of Grinder. Grinder is heavily wounded. Grinder is engulfed in blazing flames. Flame seeps out of Grinder. You shoot a sling bullet. The sling bullet completely misses Grinder. Grinder gestures at you. You resist with significant effort. You shoot a sling bullet. The sling bullet hits Grinder. Flame seeps out of Grinder. Grinder is almost dead. Grinder is engulfed in blazing flames. Qazlal accepts your kill. Grinder explodes! Your Fighting skill increases to level 2! Your Ranged Weapons skill increases to level 6! Your Hexes skill increases to level 6! Your Fire Magic skill increases to level 2! You start resting. Magic restored. There is a stone staircase leading up here. You see here a +0 sling. A hound comes into view. Casting: Inner Flame (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f - hound Aim: a hound (chance to affect: 78%) The hound is filled with an inner flame. You shoot a sling bullet. The sling bullet barely misses the hound. The hound attacks as it pursues you! The hound completely misses you. The hound attacks as it pursues you! The hound bites you but does no damage. The hound attacks as it pursues you! The hound bites you. The hound attacks as it pursues you! The hound misses you. The hound attacks as it pursues you! The hound completely misses you. You see here a +0 sling. There is a stone staircase leading up here. You see here a +0 giant club. You shoot a sling bullet. The sling bullet hits the hound! Flame seeps out of the hound. The hound is heavily wounded. The hound is engulfed in blazing flames. Qazlal accepts your kill. The hound explodes! You start waiting. Done waiting. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. Found a spear. You see here a +0 spear. You now have 155 gold pieces (gained 8). Blorkula the Orcula comes into view. He is wielding a +0 halberd, wearing a +2 robe of cold resistance and carrying a wand of warping. Blorkula the Orcula shouts! You hear a shout! x3 Casting: Inner Flame (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Blorkula the Orcula zaps a wand. Space twists violently! The rupture engulfs you! You blink. A white imp and 2 ufetubi come into view. The white imp shouts, "Escape, thou yeasty ditch-delivered pimple!" You hear a bark! The white imp gestures at you. The puff of frost hits you! Blorkula the Orcula zaps a wand. Space twists violently! The rupture engulfs you! You blink. You die... ...........# ##.## #<# #.####...## ##...####.# #. #...# #.........# ..##.####...# #....###### ............####[#.## #.###.#.............# ....5.#.##..§####.#.# .....5.5..§..# ##.#.######## .#####o##.@## #.#.......... #.##..# ##.#.######## ......# #...# # .......# #..## # ###.##.## #..# # #.##.. #..# # #.###.# #..# #.# # #.># .#####..# You could see a white imp and 2 ufetubi. Vanquished Creatures Grinder (D:5) 3 ogres 2 scorpions A jelly (D:4) 2 hounds An orc priest (D:4) Terence (D:3) An orc wizard (D:4) 9 adders An orc (D:4) 7 endoplasms 5 giant cockroaches 5 goblins 9 hobgoblins 8 jackals 6 kobolds 2 quokkas 3 ball pythons 7 bats 10 frilled lizards 6 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Spriggan Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 205 | D:1 | Reached XP level 2. HP: 14/14 MP: 5/5 210 | D:1 | Learned a level 2 spell: Jinxbite 421 | D:1 | Reached skill level 1 in Fighting 817 | D:1 | Reached XP level 3. HP: 18/18 MP: 6/6 1166 | D:2 | Found a faded altar of an unknown god. 1185 | D:2 | Prayed at the altar of an unknown god. 1185 | D:2 | Became a worshipper of Qazlal Stormbringer 1185 | D:2 | Reached * piety under Qazlal 1297 | D:2 | Reached XP level 4. HP: 22/22 MP: 7/7 1337 | D:2 | Learned a level 3 spell: Inner Flame 2341 | D:3 | Noticed Terence 2504 | D:3 | Killed Terence 2505 | D:3 | Reached skill level 1 in Fire Magic 2505 | D:3 | Reached XP level 5. HP: 25/25 MP: 5/8 2763 | D:4 | Noticed an ogre 2785 | D:4 | Killed an ogre 2786 | D:4 | Reached XP level 6. HP: 30/30 MP: 3/10 2999 | D:4 | Reached skill level 5 in Ranged Weapons 3268 | D:4 | Reached ** piety under Qazlal 3285 | D:4 | Reached skill level 1 in Stealth 3285 | D:4 | Reached skill level 5 in Hexes 3868 | D:5 | Entered Level 5 of the Dungeon 3894 | D:5 | Reached XP level 7. HP: 34/34 MP: 8/12 3972 | D:5 | Noticed Grinder 3980 | D:5 | Paralysed by Grinder for 3 turns 4055 | D:5 | Killed Grinder 4400 | D:5 | Noticed Blorkula the Orcula 4406 | D:5 | Killed from afar by Blorkula the Orcula Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, minmay_misc_feat_columns, kennysheep_another_room, minmay_lizard_pond D:2: layout_loops_ring, basic_ecumenical_altar, kennysheep_crisscross D:3: layout_loops_cross, uniq_terence D:4: layout_basic D:5: layout_loops_ring, uniq_grinder, uniq_blorkula_the_orcula, uniq_edmund, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 4 5 6 | 6.0 Dodging | 3 | 3.6 Fighting | 1 2 | 2.1 Ranged Weapons | 3 4 5 6 | 6.4 Fire Magic | 1 2 | 2.0 Spellcasting | 2 3 | 3.3 Stealth | 1 | 1.3 Short Blades | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 3 | || 3 Fire: Sling | 116 | 127 | 27 || 270 Cast: Jinxbite | 1 | 7 | 2 || 10 Inner Flame | | 16 | 5 || 21 Armour: Robe | 14 | 15 | 7 || 36 Dodge: Dodged | 51 | 36 | 4 || 91 Block: Other | 1 | 3 | || 4