Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11083927724764565116 326 holocube the Conjurer (level 6, 0/50 HPs) Began as a Demigod Conjurer on Apr 25, 2025. Succumbed to an orc priest's poison ... on level 5 of the Dungeon. The game lasted 00:14:24 (5094 turns). holocube the Conjurer (Demigod Conjurer) Turns: 5094, Time: 00:14:25 Health: 0/50 AC: 2 Str: 12 XL: 6 Next: 3% Magic: 0/13 EV: 11 Int: 24 God: Gold: 192 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . p - +0 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (0 -> -6) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons g - a +0 short sword p - a +0 war axe (weapon) Missiles t - 5 curare-tipped darts Armour a - a +0 robe (worn) Jewellery r - an amulet of guardian spirit Wands s - a wand of flame (14) Scrolls d - a scroll of fog {unknown} e - 6 scrolls of identify {unknown} f - a scroll of fear {unknown} h - 2 scrolls of amnesia {unknown} i - a scroll of teleportation {unknown} j - a scroll of revelation {unknown} k - a scroll of vulnerability {unknown} n - a scroll of silence {unknown} o - a scroll of immolation {unknown} v - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of attraction {unknown} l - a potion of invisibility {unknown} m - a potion of haste {unknown} q - a potion of brilliance {unknown} u - a potion of heal wounds {unknown} Skills: * Level 2.4 Fighting + Level 0.5 Axes + Level 2.3 Dodging + Level 2.9 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 32% 3 Sigil of Binding Hex 3% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dimensional Bullseye Hex/Tloc 1% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24862 Temple: D:4-7 Shops: D:3 ( Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 whip of venom (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. Without enough magic to sustain it, your searing ray dissipates. Okay, then. p - a +0 war axe (weapon) You hit the gnoll. You kill the gnoll! You start resting. Magic restored. Things that are here: a +2 whip of venom; a +0 whip; a gnoll corpse Things that are here: a +0 flail; a +0 spear; a gnoll corpse Found a stone staircase leading down. There is a stone staircase leading down here. You now have 143 gold pieces (gained 10). A rat comes into view. The rat squeaks loudly. You barely miss the rat. The rat bites you. You barely miss the rat. The rat bites you but does no damage. x2 You completely miss the rat. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. HP restored. You now have 159 gold pieces (gained 16). An adder comes into view. The helpless adder fails to defend itself. You hit the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you. You hit the adder. The adder is heavily wounded. The adder bites you. x2 You hit the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is severely wounded. You feel sick. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You feel sick. You start resting. You feel sick. x6 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here 5 stones. Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. x2 Your magical contamination has completely faded away. You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence screams, "I hate armataurs! They have no honour!" Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) You start resting. An adder comes into view. You start resting. HP restored. You start resting. An adder is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 66% to hit) The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. (Press . to maintain the ray.) The adder misses you. The searing ray hits the adder! The adder is almost dead. The adder bites you. x2 The searing ray hits the adder! You kill the adder! HP restored. Magic restored. Things that are here: a +0 short sword; a +0 chain mail You now have 168 gold pieces (gained 9). e - 4 scrolls labelled KAIMURPH XITEDGHIUMI (gained 1) Done exploring. Done exploring. Things that are here: a +0 short sword; a +0 chain mail You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. There is an open door here. e - 5 scrolls labelled KAIMURPH XITEDGHIUMI (gained 1) A ball python comes into view. Found a leather armour. The magic dart hits the ball python! You kill the ball python! Magic restored. q - a yellow potion You now have 173 gold pieces (gained 5). Found a stone staircase leading down. You now have 177 gold pieces (gained 4). r - an amulet of guardian spirit A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear a shout! The magic dart hits the goblin! You kill the goblin! Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of flame. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of flame (74% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame hits you! The searing ray misses Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. You finish channelling your searing ray. Ijyb closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of flame (moderately wounded, 74% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +0 club. The searing ray hits Ijyb! Ijyb is severely wounded. Ijyb zaps a wand. The puff of flame hits you. The searing ray hits Ijyb. You kill Ijyb! Your Spellcasting skill increases to level 3! You start resting. HP restored. You start resting. Magic restored. s - a wand of flame (14) Things that are here: a +0 club; a +0 leather armour This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. t - 5 curare-tipped darts A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You slash the goblin! You kill the goblin! Things that are here: a +0 dagger; a goblin corpse e - 6 scrolls labelled KAIMURPH XITEDGHIUMI (gained 1) Found a stone staircase leading up. A ribbon worm comes into view. Unknown command. The helpless ribbon worm fails to defend itself. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm. You kill the ribbon worm! You finish channelling your searing ray. HP restored. The web tears apart. There is a stone staircase leading up here. Found a scale mail. You now have 185 gold pieces (gained 8). Found a stone staircase leading down. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin misses you. x2 You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The hobgoblin closely misses you. You slash the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. u - a brown potion Found a sacrificial altar of Ru. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin! You kill the goblin! v - a scroll labelled LEHUPT RORHEA You open the door. There is an open door here. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. An adder comes into view. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder. The adder is severely wounded. The adder bites you but does no damage. The adder closely misses you. The searing ray hits the adder! You kill the adder! Found a stone staircase leading down. You see here a ball python corpse. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 192 gold pieces (gained 7). Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a wand of warping. Sigmund casts a spell at you. You resist with some effort. Unknown command. Okay, then. Unknown command. Sigmund casts a spell at you. You resist with some effort. Sigmund gestures at you while chanting. The puff of flame hits you! There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Things that are here: a +2 whip of venom; a +0 whip; a gnoll skeleton Things that are here: a +0 flail; a +0 spear; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. You open the door. There is an open door here. Found a whip. You open the door. There is an open door here. Found a broken altar of Ashenzari. Unknown command. Search for what [Enter for "/armor(?!.*\(\d+ gold\))", or ? for help]? altar Search for what [Enter for "altar", or ? for help]? alatar Can't find anything matching that. Search for what [Enter for "alatar", or ? for help]? altar Unknown command. Unknown command. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone closely misses you. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Search for what [Enter for "altar", or ? for help]? altar There is a broken altar of Ashenzari here. There is a broken altar of Ashenzari here. Search for what [Enter for "altar", or ? for help]? altar Search for what [Enter for "altar", or ? for help]? altar Unknown command. Press < or > to pray at altars. Sigmund is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. Okay, then. Search for what [Enter for "altar", or ? for help]? throw Okay, then. Unknown command. Things that are here: a +0 flail; a +0 spear; a gnoll skeleton Things that are here: a +2 whip of venom; a +0 whip; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless jackal fails to defend itself. You hit the jackal. The jackal is severely wounded. The helpless jackal fails to defend itself. You hit the jackal. The jackal misses you. The jackal closely misses you. x3 The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. The magic dart hits the jackal. You kill the jackal! The helpless jackal fails to defend itself. You hit the jackal. The jackal is lightly wounded. The jackal bites you. The jackal misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, 74% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal closely misses you. The jackal barely misses you. The searing ray hits the jackal! You kill the jackal! You start resting. Magic restored. There is a stone staircase leading up here. You open the door. An orc priest, an orc wizard and an orc come into view. The orc priest is wielding a +0 flail of venom. The orc wizard shouts! The orc priest shouts! There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard but does no damage. The orc wizard is severely wounded. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc. The orc is almost dead. The orc hits you from afar with a +0 trident. You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x4 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (almost dead, 79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail of venom and wearing a +0 leather armour (79% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest looks satisfied for a moment. The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest miscasts a cantrip. The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest hits you with a +0 flail of venom! You are poisoned. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail of venom and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) You feel sick. The orc priest hits you with a +0 flail of venom. You are more poisoned. Without enough magic to sustain it, your searing ray dissipates. You feel very sick. The orc priest closely misses you. You feel very sick. The orc priest looks braver for a moment. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the orc priest. The orc priest is almost dead. You feel very sick. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Okay, then. You closely miss the orc priest. The orc priest is almost dead. You die... #....# ....# #....# ....# #....#.....# #....#.o...# #....'.....# #....#.....# #..).# o...# #.†o## .o.# #..@# ##. #...# #...# #...# #...+ #...# #...# ##+## You could see an orc priest. Vanquished Creatures An orc priest (D:3) Ijyb (D:4) Terence (D:3) An orc wizard (D:5) 4 gnolls (D:3) 7 adders 10 dart slugs 3 ribbon worms 3 orcs 4 bats 3 endoplasms 2 giant cockroaches (D:1) 11 goblins 5 hobgoblins 6 jackals 8 kobolds 4 quokkas 7 ball pythons 6 frilled lizards 6 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 386 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1299 | D:2 | Reached XP level 3. HP: 26/26 MP: 8/8 1400 | D:1 | Learned a level 2 spell: Searing Ray 1409 | D:2 | Reached skill level 4 in Conjurations 1419 | D:2 | Reached skill level 1 in Fighting 2023 | D:2 | Reached XP level 4. HP: 35/35 MP: 2/10 2937 | D:3 | Noticed Terence 3168 | D:3 | Reached XP level 5. HP: 38/41 MP: 4/12 3307 | D:3 | Found Kes Touh's Antique Weapon Emporium. 3819 | D:3 | Killed Terence 4177 | D:4 | Noticed Ijyb 4184 | D:4 | Killed Ijyb 4255 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4632 | D:4 | Noticed Sigmund 4944 | D:4 | Identified the +6 falchion of Velumug {antimagic, ^Fragile | +Blink Dex+4} 5024 | D:5 | Entered Level 5 of the Dungeon 5085 | D:5 | Reached XP level 6. HP: 42/50 MP: 8/13 5094 | D:5 | Succumbed to an orc priest's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, serial_curves, eino_curves_04, eino_curves_02 D:2: serial_bayou_shore_a, layout_rooms D:3: kennysheep_slugbush, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, uniq_terence D:4: layout_basic, lemuel_round_altar, nicolae_ru_sacrificial_ziggurat, serial_curves, eino_curves_02, eino_curves_02, minmay_misc_feat_more_columns, uniq_sigmund, uniq_ijyb D:5: layout_gridville, fedhas_ov_isle_minmay, old_standard_altar, minmay_temple_entry_statues_pillars, serial_bayou, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_shore_b Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.9 Dodging | 2 | 2.3 Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.8 Fighting | 1 2 | 2.4 Axes | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 2 | || 2 Punch | 1 | || 1 War axe | | 23 || 23 Cast: Magic Dart | 108 | 55 || 163 Searing Ray | 3 | 26 || 29 Stab: Sleeping | 1 | 5 || 6 Armour: Robe | 15 | 37 || 52 Dodge: Dodged | 12 | 33 || 45