Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14251996325491688742 80269 holocube the Scorcher (level 16, -13/104 HPs) Began as a Djinni Ice Elementalist on May 18, 2025. Was the Champion of Hepliaklqana. Killed from afar by an ironbound thunderhulk (39 damage) ... with a bolt of lightning ... on level 14 of the Dungeon. The game lasted 02:29:29 (23994 turns). holocube the Scorcher (Djinni Ice Elementalist) Turns: 23994, Time: 02:29:29 Health: -13/104 AC: 15 Str: 10 XL: 16 Next: 14% Gold: 2006 EV: 12 Int: 27 God: Hepliaklqana [******] SH: 5 Dex: 18 rFire + . . v - +7 staff of the Meek {protect, meekguard} rCold . . . [offhand occupied] rNeg . . . L - +4 ring mail "Tuelapli" {rPois Regen+ Str-2 Dex+2} rPois ∞ a - +2 helmet rElec . (no cloak) rCorr . r - +1 pair of gloves SInv . b - amulet of reflection Will ++... m - +6 ring of intelligence Stlth +++ p - ring "Xepsel" {rF- rC+ Will+ Str+3 Ice} HPRegen 1.17/turn %: reflection, infuse magic (-14 HP) @: flying, studying Fire Magic A: reduced essence, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 14 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 2 branches of the dungeon, and saw 19 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary. You collected 2126 gold pieces. You spent 120 gold pieces at shops. Inventory: Hand Weapons k - a +3 short sword of venom v - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 5 of the Dungeon) Missiles i - 59 poisoned darts (quivered) u - 18 boomerangs B - 4 curare-tipped darts Armour a - a +2 helmet (worn) r - a +1 pair of gloves (worn) t - a +3 leather armour of willpower I - +0 acid dragon scales L - the +4 ring mail "Tuelapli" (worn) {rPois Regen+ Str-2 Dex+2} (You found it on level 9 of the Dungeon) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Y - +0 ice dragon scales Jewellery b - an amulet of reflection (worn) f - an amulet of the acrobat m - a +6 ring of intelligence (worn) p - the ring "Xepsel" (worn) {rF- rC+ Will+ Str+3 Ice} (You acquired it in an ossuary) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. y - a ring of protection from fire D - a ring of ice X - a ring of fire Wands E - a wand of charming (7) F - a wand of iceblast (22) N - a wand of mindburst (5) U - a wand of flame (23) Scrolls c - 4 scrolls of teleportation d - 6 scrolls of vulnerability h - 5 scrolls of poison j - 7 scrolls of fear l - 4 scrolls of immolation w - 3 scrolls of blinking C - a scroll of summoning J - 2 scrolls of revelation O - 2 scrolls of fog R - a scroll of brand weapon T - 2 scrolls of silence V - a scroll of enchant weapon {unknown} Potions e - 7 potions of lignification g - 2 potions of cancellation n - 9 potions of curing q - 3 potions of moonshine s - 2 potions of brilliance x - a potion of resistance {unknown} z - 4 potions of haste G - 2 potions of attraction {unknown} H - 2 potions of enlightenment {unknown} K - 4 potions of mutation P - a potion of might {unknown} S - a potion of invisibility {unknown} Z - a potion of heal wounds Miscellaneous W - a +0 phial of floods Talismans o - a storm talisman A - an inkwell talisman M - a maw talisman Q - a rimehorn talisman Skills: * Level 11.0 Fighting + Level 0.3 Short Blades + Level 10.1 Staves + Level 3.0 Throwing + Level 5.8 Armour + Level 5.9 Dodging + Level 5.2 Stealth + Level 3.1 Shields + Level 15.2 Spellcasting + Level 15.2 Conjurations + Level 15.2 Hexes + Level 15.2 Summonings + Level 15.2 Necromancy + Level 15.2 Translocations + Level 15.2 Forgecraft + Level 15.4 Fire Magic + Level 15.2 Ice Magic + Level 15.2 Air Magic + Level 15.2 Earth Magic + Level 15.2 Alchemy + Level 4.6 Invocations + Level 0.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 100% N/A 1% 3 d - Summon Ice Beast Ice/Summ 100% N/A 1% 3 e - Summon Small Mammal Summ 100% N/A 0% 1 f - Momentum Strike Conj/Tloc 100% 3d10 0% 2 g - Inner Flame Hex/Fire 80% N/A 1% 3 h - Fugue of the Fallen Necr 80% N/A 1% 3 i - Anguish Hex/Necr 40% N/A 1% 4 j - Silence Hex/Air 40% N/A 1% 5 k - Dispersal Tloc 40% N/A 1% 6 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Zot: 26496 Temple (0/1) D:4 Lair (5/5) D:11 Zot: 22956 Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:12 Ossuary (visited) Vaults: D:13-14 Altars: Cheibriados Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Wu Jian Xom Zin The Shining One Beogh Lugonu Shops: D:2 * D:9 ! Portals: Abyss: Lair:5 Annotations: D:3 1 runed translucent door, exclusion: door D:13 2 transporters Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History As you open the door, it creaks loudly! Found 5 poisoned darts. There is an open door here. i - 55 poisoned darts (gained 5) Ancestor HP restored. You reach down and open the door. There is an open door here. You now have 1940 gold pieces (gained 20). You reach down and open the door. A centaur warrior simulacrum comes into view. There is an open door here. Duub hits the centaur warrior simulacrum with a +0 dagger of draining! There is an open door here. The centaur warrior simulacrum closely misses you. The centaur warrior simulacrum kicks you but does no damage. Duub hits the centaur warrior simulacrum with a +0 dagger of draining! x2 The centaur warrior simulacrum vaporises! Okay, then. You swap places. Found a mace. Found 3 poisoned darts. Press: ? - help, v - describe, . - travel A metal wall. You swap places. Found 4 poisoned darts. i - 59 poisoned darts (gained 4) Found a trident. Found an ornate altar of the Wu Jian Council. Found 8 stones. Found 7 stones. You see here a +0 trident. An ice dragon comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. The ice dragon roars deafeningly! You swap places. Duub casts a spell at the ice dragon. The ice dragon resists with some effort. Your ice beast completely misses the ice dragon. The ice dragon bites Duub but does no damage. The ice dragon claws Duub but does no damage. The ice dragon barely misses Duub. Duub barely misses the ice dragon. Duub hits the ice dragon with a +0 dagger of draining. Duub drains the ice dragon. Your ice beast hits the ice dragon but does no damage. The ice dragon closely misses Duub. The ice dragon claws Duub but does no damage. The ice dragon tramples Duub. Duub holds his ground! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice dragon (lightly wounded, lightly drained, ally target, 77% to hit) Duub avoids your attack. The puff of flame hits the ice dragon. The ice dragon is burned terribly! The ice dragon is lightly wounded. Duub points at the ice dragon and mumbles some strange words. The ice dragon resists with some effort. Your ice beast closely misses the ice dragon. The ice dragon bites Duub. The ice dragon claws Duub. The ice dragon tramples Duub! Duub holds his ground! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Hepliaklqana grants Duub healing and protection! Duub is healed somewhat. Duub hits the ice dragon with a +0 dagger of draining! Duub drains the ice dragon. Duub barely misses the ice dragon. Your ice beast hits the ice dragon but does no damage. The ice dragon bites Duub! The ice dragon barely misses Duub. The ice dragon tramples Duub! Duub holds his ground! Okay, then. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ice dragon (moderately wounded, lightly drained, ally target, chance to affect: 95%) The ice dragon is filled with an intense inner flame! Duub hits the ice dragon with a +0 dagger of draining!! Flame seeps out of the ice dragon. Duub points at the ice dragon and mumbles some strange words. The ice dragon suddenly stops moving! Your ice beast hits the ice dragon. Flame seeps out of the ice dragon. Your ice beast freezes the ice dragon. The ice dragon resists. Flame seeps out of the ice dragon. The ice dragon is engulfed in blazing flames. Flame seeps out of the ice dragon. Duub hits the ice dragon with a +0 dagger of draining! Flame seeps out of the ice dragon. Your ice beast hits the ice dragon. Flame seeps out of the ice dragon. Your ice beast freezes the ice dragon. The ice dragon resists. Flame seeps out of the ice dragon. The ice dragon is engulfed in blazing flames. Flame seeps out of the ice dragon. Duub hits the ice dragon with a +0 dagger of draining! The ice dragon scales are intact enough to wear. The ice dragon explodes! Duub avoids your attack. The fiery explosion engulfs your ice beast!!! Your ice beast melts! You kill your ice beast! Your ice beast disappears in a puff of smoke! You start resting. HP restored. You start resting. Duub loses the glow of perfection. Ancestor HP restored. You swap places. Found 7 stones. Things that are here: +0 ice dragon scales; an ice dragon corpse Press: ? - help, v - describe, . - travel, g - get item Items here: +0 ice dragon scales; an ice dragon corpse. The floor, spattered with blood. Unknown command. Unknown command. Unknown command. You swap places. Things that are here: +0 ice dragon scales; an ice dragon corpse Y - +0 ice dragon scales You reach down and open the door. There is an open door here. Found a stone. You now have 1962 gold pieces (gained 22). You see here a stone. Z - a potion of heal wounds A manticore comes into view. A manticore is nearby! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. Duub gestures at the manticore while chanting. The manticore resists with some effort. You swap places. The manticore flicks its tail. The volley of spikes skewers Duub! The manticore flicks its tail. The volley of spikes skewers Duub! Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The manticore flicks its tail. The volley of spikes skewers Duub! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! The manticore flicks its tail. The volley of spikes skewers your ice beast! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A film of ice covers your body! The wall freezes the manticore. You thump the manticore! Your weapon exudes an aura of protection. The manticore is moderately wounded. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! The wall freezes the manticore. The manticore misses you. The manticore claws you but does no damage. x2 You sock the manticore! The manticore is heavily wounded. The wall freezes the manticore. The manticore misses you. The manticore closely misses you. The manticore barely misses you. You sock the manticore! The manticore is severely wounded. The wall freezes the manticore but does no damage. The manticore bites you. You block the manticore's attack. The manticore closely misses you. You hit the manticore. The manticore is severely wounded. Duub gestures at the manticore while chanting. The manticore resists with some effort. Your ice beast barely misses the manticore. The wall freezes the manticore but does no damage. The manticore barely misses you. The manticore closely misses you. The manticore claws you but does no damage. You closely miss the manticore. The manticore is severely wounded. Your ice beast hits the manticore. Your ice beast freezes the manticore!! The manticore dies! Your Fighting skill increases to level 11! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You see here a manticore corpse. HP restored. As you open the door, it creaks loudly! You hear a shout! A troll opens the door. A troll is nearby! There is an open door here. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Your ice beast disappears in a puff of smoke! The wall freezes the troll. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A film of ice covers your body! Duub hits the troll with a +0 dagger of draining. The wall freezes the troll. The troll misses you. The troll barely misses you. The troll claws you but does no damage. You hit the troll. Your weapon exudes an aura of protection. The troll is moderately wounded. Duub casts a spell at the troll. The troll resists with significant effort. You barely miss the troll. The troll is moderately wounded. The wall freezes the troll but does no damage. The troll closely misses you. The troll claws you but does no damage. x2 Duub hits the troll with a +0 dagger of draining. You hit the troll. The troll is heavily wounded. Duub barely misses the troll. The wall freezes the troll. The troll bites you but does no damage. You block the troll's attack. The troll misses you. Duub hits the troll with a +0 dagger of draining! Duub drains the troll. The troll dies! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You see here a troll corpse. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. A six-headed hydra comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (asleep, ally target, chance to affect: 84%) The six-headed hydra is filled with an intense inner flame! The six-headed hydra roars! Throw: 19 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (inner flame, ally target, 82% to hit) Okay, then. Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (inner flame, ally target, 82% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the six-headed hydra. Duub casts a spell at the six-headed hydra. The six-headed hydra resists with almost no effort. Throw: 19 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (inner flame, ally target, 82% to hit) You throw a boomerang. The boomerang hits the six-headed hydra! Flame seeps out of the six-headed hydra. The six-headed hydra is lightly wounded. The six-headed hydra is engulfed in blazing flames. Flame seeps out of the six-headed hydra. Throw: 19 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (moderately wounded, inner flame, ally target, 82% to hit) You throw a boomerang. The boomerang hits the six-headed hydra! Flame seeps out of the six-headed hydra. The six-headed hydra is moderately wounded. The six-headed hydra is engulfed in blazing flames. Flame seeps out of the six-headed hydra. Throw: 19 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (heavily wounded, inner flame, ally target, 82% to hit) You throw a boomerang. Duub avoids your attack. The boomerang hits the six-headed hydra and shatters for extra damage. Flame seeps out of the six-headed hydra. The six-headed hydra is severely wounded. The six-headed hydra is engulfed in blazing flames. Flame seeps out of the six-headed hydra. The six-headed hydra bites Duub! The six-headed hydra closely misses Duub. The six-headed hydra bites Duub but does no damage. The six-headed hydra barely misses Duub. The six-headed hydra bites Duub! x2 Duub gestures at the six-headed hydra while chanting. The six-headed hydra resists with almost no effort. Throw: 18 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (flame, severely wounded, inner flame, ally target, 82% to hit) You throw a boomerang. Duub avoids your attack. The boomerang hits the six-headed hydra! Flame seeps out of the six-headed hydra. The six-headed hydra is almost dead. The six-headed hydra is engulfed in blazing flames. The six-headed hydra explodes! Duub avoids your attack. You reach down and open the door. You swap places. There is an open door, spattered with blood here. You swap places. Found a stone staircase leading up. You now have 1978 gold pieces (gained 16). You now have 1986 gold pieces (gained 8). B - 4 curare-tipped darts (gained 1) You now have 2006 gold pieces (gained 20). You see here a +0 ring mail. w - 3 scrolls of blinking (gained 1) You reach down and open the door. A basilisk comes into view. There is an open door here. Duub points at the basilisk and mumbles some strange words. The basilisk resists with significant effort. You barely miss the basilisk. The basilisk completely misses you. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. The wall freezes the basilisk! The basilisk seems to slow down. The basilisk misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A film of ice covers your body! The wall freezes the basilisk. The basilisk closely misses you. You hit the basilisk. Your weapon exudes an aura of protection. The basilisk is heavily wounded. Duub closely misses the basilisk. Duub points at the basilisk and mumbles some strange words. The basilisk appears confused. You barely miss the basilisk. The basilisk is heavily wounded. The wall freezes the basilisk!! You kill the basilisk! You swap places. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You reach down and open the door. There is an open door here. You swap places. You reach down and open the door. You reach down and open the gate. A boulder beetle and 2 humans come into view. There is an open gate here. The helpless human fails to defend itself. You hit the human. Your weapon exudes an aura of protection. The human is lightly wounded. The human hits you but does no damage. You completely miss the human. The human is lightly wounded. The human shouts! You hear a shout! Duub hits the human with a +0 dagger of draining! x2 Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. The boulder beetle curls into a ball and begins rolling! The human barely misses Duub. The wall freezes the human! Duub gestures at the human while chanting. The human resists with significant effort. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A film of ice covers your body! The human hits Duub. The wall freezes the human! The human hits you but does no damage. Duub barely misses the human. The wall freezes the boulder beetle but does no damage. Duub hits the human with a +0 dagger of draining! Duub drains the human. You sock the human! Your weapon exudes an aura of protection. The human is almost dead. The wall freezes the boulder beetle. The boulder beetle hits you!! The boulder beetle stops rolling and uncurls. The human barely misses Duub. The wall freezes the human. You kill the human! Duub points at the human and mumbles some strange words. The human resists with significant effort. You hit the boulder beetle but do no damage. The boulder beetle is lightly wounded. The wall freezes the boulder beetle but does no damage. You block the boulder beetle's attack. The human closely misses Duub. Duub misses the human. You hit the boulder beetle. The boulder beetle is lightly wounded. Duub hits the human with a +0 dagger of draining! The human dies! The wall freezes the boulder beetle but does no damage. The boulder beetle barely misses you. A vault guard comes into view. It is wielding a +0 partisan. You hit the boulder beetle. The boulder beetle is lightly wounded. The wall freezes the boulder beetle but does no damage. The boulder beetle bites you. You hit the boulder beetle but do no damage. The boulder beetle is lightly wounded. Duub hits the boulder beetle with a +0 dagger of draining! x2 Duub drains the boulder beetle. You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. An ironbound thunderhulk comes into view. It is wielding a +0 dire flail. The wall freezes the boulder beetle. The boulder beetle bites you but does no damage. Duub hits the boulder beetle with a +0 dagger of draining. You thump the boulder beetle! The boulder beetle is severely wounded. Duub casts a spell at the boulder beetle. The boulder beetle resists with some effort. The wall freezes the boulder beetle. The boulder beetle leaps! Unknown command. Unknown command. Hepliaklqana grants Duub healing and protection! Unknown command. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a boulder beetle (severely wounded, lightly drained, chance to affect: 81%) The ironbound thunderhulk is haunted by guilt! The vault guard is haunted by guilt! The boulder beetle is haunted by guilt! The frozen ramparts melt away. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Casting: Anguish (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Anguish (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. The vault guard hits you from afar with a +0 partisan. The vault guard is wracked by anguish. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. The boulder beetle curls into a ball and begins rolling! The wall freezes the vault guard! The vault guard hits you from afar with a +0 partisan! The vault guard is wracked by anguish! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!! * * * LOW HITPOINT WARNING * * * The ironbound thunderhulk is wracked by anguish!! You swap places. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. Duub hits the boulder beetle with a +0 dagger of draining! Duub drains the boulder beetle. The boulder beetle hits Duub!! The boulder beetle stops rolling and uncurls. The boulder beetle is wracked by anguish!! The boulder beetle dies! The vault guard attacks as it pursues you! The vault guard barely misses you. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! You die... Hepliaklqana delivers you to your ancestors. #.##....###........ #O#.....# ######### #†#.....# ......... ##R##....# ........# #...#....######....# ##...##........#....# #...p.#.#####..#<...# #...Y†#.'...#..#....# ##''@##.#...#..#....# #......#...#..#..... #......#+###..#..... ##............#..... #......<.....#..... #............#..... #............#..... #.......######..... #.......#.>........ You could see the friendly Duub the hexer (idealised), an ironbound thunderhulk (anguished), a vault guard (ally target, anguished) and a friendly ice beast (summoned). Vanquished Creatures Frances (D:12) Azrael (D:12) Snorg (D:12) 3 hydras A centaur warrior (D:12) A two-headed ogre (D:11) A boulder beetle (D:13) 6 death yaks Urug (D:10) A skyshark (Lair:4) A skeletal warrior (D:9) A fire crab (Lair:4) 2 large abominations (Lair:5) A lindwurm (Lair:4) A cyclops (D:13) 5 ugly things A manticore (D:13) 12 elephants A black mamba (Lair:5) Joseph (D:10) 2 torpor snails (Lair:4) A gargoyle (D:12) 16 cane toads Jeremiah (D:8) 2 kobold demonologists A komodo dragon (shapeshifter) (D:9) 7 komodo dragons A polar bear (Lair:1) A hornet (D:9) 2 raiju (Lair:5) 14 blink frogs 6 dream sheep A snapping turtle (Lair:2) 3 spriggans A water elemental (Lair:2) 2 wyverns (Lair:5) A ynoxinul (Lair:5) 42 yaks A human (D:14) A fire elemental (D:12) 2 basilisks A steam dragon (D:9) 3 vampire mosquitoes (D:12) Menkaure (D:6) 6 small abominations (Lair:5) An acid dragon (D:9) 23 water moccasins 3 hell hounds (D:12) 3 orc warriors An ice beast (D:7) 2 black bears 2 ogres 22 wolves 2 centaurs 2 kobold brigands (D:7) 13 bullfrogs A gnoll sergeant (D:11) 5 scorpions 15 wights A killer bee (D:9) 3 electric eels 2 howler monkeys 2 bombardier beetles (D:3) 5 hounds A jelly (D:7) 8 orc priests A gnoll bouda (D:7) Jessica (D:3) 6 iguanas 13 orc wizards 9 gnolls 10 adders 2 shadow imps 2 ufetubi (D:5) 3 dart slugs 36 orcs 3 ribbon worms 8 endoplasms 5 giant cockroaches 10 hobgoblins 13 jackals 4 quokkas 7 ball pythons 8 bats 3 frilled lizards 5 goblins 21 kobolds 2 kobold skeletons (Ossuary) 3 orc skeletons (Ossuary) 9 rats 463 creatures vanquished. Vanquished Creatures (collateral kills) The ghost of Toastz the Thaumaturge, a journeyman DjCj of Makhleb (Necropolis) A hydra (Lair:5) Harold (D:11) An ice dragon (D:14) 2 boulder beetles A catoblepas (Lair:4) 2 two-headed ogres (D:9) A death yak (Lair:5) 2 thrashing horrors (Lair:5) A skyshark (Lair:5) A fire crab (Lair:4) A deep troll (D:10) Lodul (D:11) 3 ugly things (D:14) A manticore (D:14) A meliai (shapeshifter) (D:14) A black mamba (Lair:5) 2 smoke demons (Lair:5) 5 cane toads Maggie (D:8) An unseen horror (D:11) An unseen horror (shapeshifter) (Lair:5) 2 rime drakes A rime drake (shapeshifter) (D:9) An efreet (D:11) 4 komodo dragons A freezing wraith (D:9) A troll (D:14) A raiju (shapeshifter) (Lair:5) 8 blink frogs A raiju (Lair:5) A dream sheep (Lair:4) A spriggan (Necropolis) A wraith (D:9) A centaur simulacrum (D:14) A wyvern (D:9) 18 yaks A human (D:14) 3 basilisks Grum (D:10) A steam dragon (D:7) A chaos spawn (Lair:5) A small abomination (Lair:5) 2 water moccasins 5 orc warriors An ice beast (D:8) A black bear (Necropolis) 7 ogres 13 wolves A boggart (Necropolis) 5 centaurs A phantom (D:6) 4 kobold brigands 8 bullfrogs A gnoll sergeant (D:7) 2 scorpions (Lair:3) A marrowcuda (D:6) 5 wights A burial acolyte (Ossuary) 2 electric eels An orc priest (D:10) A gnoll bouda (D:7) 3 iguanas (Lair:3) 4 orc wizards A mummy (Ossuary) 3 gnolls A white imp (D:7) 2 ribbon worms (Lair:3) 4 gnoll skeletons (Ossuary) 11 orcs A hobgoblin (D:7) 6 kobolds 5 kobold skeletons (Ossuary) 4 orc skeletons (Ossuary) 190 creatures vanquished. Vanquished Creatures (others) A boulder beetle (D:14) An ugly thing (D:10) A cane toad (Lair:1) A troll (D:9) A hell hound (D:12) 2 wolves (Lair:1) 13 hexers 20 creatures vanquished. Grand Total: 673 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | holocube set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Found a faded altar of an unknown god. 246 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 712 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 712 | D:1 | Learned a level 1 spell: Summon Small Mammal 1255 | D:2 | Found Ykluqagh's Assorted Antiques. 1486 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2037 | D:3 | Reached XP level 5. HP: 31/36 MP: 0/0 2037 | D:3 | Learned a level 2 spell: Momentum Strike 2166 | D:3 | Noticed Jessica 2188 | D:3 | Killed Jessica 2189 | D:3 | Reached skill level 5 in Spellcasting 2189 | D:3 | Reached skill level 5 in Conjurations 2189 | D:3 | Reached skill level 5 in Hexes 2189 | D:3 | Reached skill level 5 in Summonings 2189 | D:3 | Reached skill level 5 in Necromancy 2189 | D:3 | Reached skill level 5 in Translocations 2189 | D:3 | Reached skill level 5 in Forgecraft 2189 | D:3 | Reached skill level 5 in Fire Magic 2189 | D:3 | Reached skill level 5 in Ice Magic 2189 | D:3 | Reached skill level 5 in Air Magic 2189 | D:3 | Reached skill level 5 in Earth Magic 2189 | D:3 | Reached skill level 5 in Alchemy 2189 | D:3 | Reached XP level 6. HP: 34/41 MP: 0/0 2381 | D:3 | Found a shimmering altar of Xom. 2441 | D:3 | Reached skill level 1 in Fighting 2822 | D:4 | Found a hazy altar of Hepliaklqana. 3014 | D:4 | Became a worshipper of Hepliaklqana the Forgotten 3171 | D:4 | Reached XP level 7. HP: 27/47 MP: 0/0 3171 | D:4 | Learned a level 3 spell: Inner Flame 3317 | D:4 | Found a staircase to the Ecumenical Temple. 3775 | D:5 | Entered Level 5 of the Dungeon 4416 | D:5 | Identified the +4 chain mail of Gozag, Protecting {+Inv rC+ | Slay-6} 4479 | D:5 | Reached XP level 8. HP: 45/52 MP: 0/0 4655 | D:5 | Found a glowing golden altar of the Shining One. 5006 | D:5 | Found a roughly hewn altar of Beogh. 5006 | D:5 | Found the +7 staff of the Meek {protect, meekguard} 5012 | D:5 | Got the +7 staff of the Meek {protect, meekguard} 5273 | D:6 | Found an ornate altar of the Wu Jian Council. 5345 | D:6 | Noticed Menkaure 5392 | D:6 | Found a stormy altar of Qazlal. 5418 | D:6 | Found a sand-covered staircase. 5420 | D:6 | Reached * piety under Hepliaklqana 5426 | Ossuary | Entered an ossuary 5475 | Ossuary | Identified a scroll of acquirement 5476 | Ossuary | Acquired the ring "Xepsel" {rF- rC+ Will+ Str+3 Ice} 5731 | D:6 | Reached skill level 1 in Staves 5731 | D:6 | Reached XP level 9. HP: 45/52 MP: 0/0 5731 | D:6 | Learned a level 3 spell: Fugue of the Fallen 5925 | D:6 | Found a burning altar of Makhleb. 6112 | D:6 | Killed Menkaure 6703 | D:7 | Found a glowing silver altar of Zin. 6863 | D:7 | Found a snail-covered altar of Cheibriados. 6894 | D:7 | Reached skill level 1 in Armour 7063 | D:7 | Reached ** piety under Hepliaklqana 7064 | D:7 | Remembered your ancestor Duub as a hexer 7245 | D:7 | Reached XP level 10. HP: 52/58 MP: 0/0 7324 | D:7 | Reached skill level 10 in Spellcasting 7324 | D:7 | Reached skill level 10 in Conjurations 7324 | D:7 | Reached skill level 10 in Hexes 7324 | D:7 | Reached skill level 10 in Summonings 7324 | D:7 | Reached skill level 10 in Necromancy 7324 | D:7 | Reached skill level 10 in Translocations 7324 | D:7 | Reached skill level 10 in Forgecraft 7324 | D:7 | Reached skill level 10 in Fire Magic 7324 | D:7 | Reached skill level 10 in Ice Magic 7324 | D:7 | Reached skill level 10 in Air Magic 7324 | D:7 | Reached skill level 10 in Earth Magic 7324 | D:7 | Reached skill level 10 in Alchemy 8119 | D:8 | You are sucked into a shaft and drop 3 floors! 8160 | D:10 | Entered Level 10 of the Dungeon 8264 | D:10 | Noticed Grum 8304 | D:10 | Killed Grum 8357 | D:10 | Noticed Joseph 8369 | D:10 | Killed Joseph 8550 | D:10 | Reached *** piety under Hepliaklqana 9057 | D:8 | Reached XP level 11. HP: 41/63 MP: 0/0 9057 | D:8 | Learned a level 4 spell: Anguish 9192 | D:8 | Found a sparkling altar of Nemelex Xobeh. 9271 | D:8 | Noticed Maggie 9705 | D:8 | Noticed Jeremiah 9711 | D:8 | Killed Jeremiah 9915 | D:8 | Killed Maggie 10021 | D:8 | Reached **** piety under Hepliaklqana 10325 | D:9 | Noticed a skeletal warrior 10465 | D:9 | Noticed a soul eater 10560 | D:9 | Reached skill level 1 in Invocations 10602 | D:9 | Noticed a two-headed ogre 10611 | D:9 | Killed a two-headed ogre 10612 | D:9 | Reached skill level 1 in Throwing 10830 | D:9 | a troll changed into an entropy weaver 10830 | D:9 | Noticed an entropy weaver (shapeshifter) 10831 | D:9 | an entropy weaver changed into a komodo dragon 10834 | D:9 | Reached skill level 5 in Staves 10992 | D:9 | Identified the +4 ring mail "Tuelapli" {rPois Regen+ Str-2 | Dex+2} 11027 | D:9 | Noticed a two-headed ogre 11036 | D:9 | Killed a two-headed ogre 11037 | D:9 | Reached XP level 12. HP: 70/71 MP: 0/0 11101 | D:9 | Killed a skeletal warrior 11359 | D:9 | Found a sacrificial altar of Ru. 11498 | D:9 | Found Ogge's Distillery. 11510 | D:9 | Reached skill level 5 in Fighting 11514 | D:9 | Bought a potion of heal wounds for 120 gold pieces 11956 | D:10 | Noticed Urug 11963 | D:10 | Killed Urug 12375 | D:10 | Noticed a deep troll 12393 | D:10 | Killed a deep troll 12461 | D:11 | Noticed Harold 12472 | D:11 | Killed Harold 12494 | D:11 | Noticed a boulder beetle 12504 | D:11 | Killed a boulder beetle 12692 | D:11 | Noticed Lodul 12699 | D:11 | Killed Lodul 12709 | D:11 | Reached XP level 13. HP: 75/78 MP: 0/0 12709 | D:11 | Learned a level 5 spell: Silence 12865 | D:11 | Found a staircase to the Lair. 12940 | Lair:1 | Entered Level 1 of the Lair of Beasts 13031 | Lair:1 | Identified the +7 falchion of Potauc {heavy, *Rage Str+4} 13065 | Lair:1 | Reached skill level 1 in Shields 14069 | Lair:2 | You are sucked into a shaft and drop 2 floors! 14103 | Lair:4 | Noticed a catoblepas 14246 | Lair:2 | Reached ***** piety under Hepliaklqana 14324 | Lair:2 | Found a phantasmal passage. 14333 | Necropol | Found a transporter. 14333 | Necropol | Found a stormy altar of Qazlal. 14333 | Necropol | Found a transporter. 14333 | Necropol | Entered the Necropolis 14473 | Necropol | Noticed Toastz's ghost (journeyman DjCj) 15231 | Necropol | Killed Toastz's ghost 15232 | Necropol | Reached XP level 14. HP: 69/88 MP: 0/0 15289 | Necropol | Identified the +7 rapier of Gluttony {venom, Int+3} 15380 | Necropol | Noticed yakattack's ghost (journeyman DjCj) 15521 | Necropol | Noticed kelvinpoopoo's ghost (journeyman MiBe) 15896 | Lair:2 | Found a staircase to the Shoals. 16442 | Lair:3 | Identified the +0 scale mail of the Game of Life {rElec} 16471 | Lair:3 | Found a hole to the Spider Nest. 17762 | Lair:4 | Found a staircase to the Slime Pits. 18330 | Lair:4 | Reached skill level 5 in Armour 18711 | Lair:4 | Reached skill level 5 in Dodging 19094 | Lair:4 | Identified the +3 leather armour of Fun and Games {rPois | SInv} 19155 | Lair:5 | Entered Level 5 of the Lair of Beasts 19375 | Lair:5 | Reached XP level 15. HP: 95/95 MP: 0/0 19375 | Lair:5 | Learned a level 6 spell: Dispersal 19732 | Lair:5 | Reached skill level 10 in Fighting 20536 | Lair:5 | Found a one-way gate to the infinite horrors of the Abyss. 20541 | Lair:5 | Found a corrupted altar of Lugonu. 21544 | D:12 | Noticed Snorg 21600 | D:11 | Reached skill level 15 in Fire Magic 21647 | D:12 | Found a staircase to the Orcish Mines. 21701 | D:12 | Noticed Azrael 21708 | D:12 | Reached skill level 15 in Spellcasting 21708 | D:12 | Reached skill level 15 in Conjurations 21708 | D:12 | Reached skill level 15 in Hexes 21708 | D:12 | Reached skill level 15 in Summonings 21708 | D:12 | Reached skill level 15 in Necromancy 21708 | D:12 | Reached skill level 15 in Translocations 21708 | D:12 | Reached skill level 15 in Forgecraft 21708 | D:12 | Reached skill level 15 in Ice Magic 21708 | D:12 | Reached skill level 15 in Air Magic 21708 | D:12 | Reached skill level 15 in Earth Magic 21708 | D:12 | Reached skill level 15 in Alchemy 21711 | D:12 | Killed Azrael 21813 | D:12 | Reached ****** piety under Hepliaklqana 21843 | D:12 | Killed Snorg 21890 | D:12 | Noticed Frances 22421 | D:12 | Killed Frances 22608 | D:13 | Found a transporter. 23114 | D:13 | Reached skill level 5 in Stealth 23329 | D:13 | Found a transporter. 23510 | D:14 | Reached XP level 16. HP: 103/103 MP: 0/0 23519 | D:14 | Reached skill level 10 in Staves 23698 | D:14 | Found an ornate altar of the Wu Jian Council. 23994 | D:14 | Killed from afar by an ironbound thunderhulk Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, serial_bayou_pond_d D:2: layout_basic, serial_shops, shop, minmay_indecisive_spiral D:3: layout_basic, lemuel_round_altar, uniq_crazy_yiuf_cottage, uniq_jessica D:4: layout_loops_ring, lemuel_tele_altar, minmay_temple_entry_wispy D:5: layout_loops_ring, general_overflow_altar, skrybe_limestone_x, st_stairs_10, pf_guarded_unrand_meek D:6: layout_rooms, mainiacjoe_overflow_surrounded_room, mainiacjoe_overflow_concentric_impassable, makhleb_heckhound_becter, nicolae_ossuary_entry_monument, minmay_misc_feat_more_columns, hangedman_abyss_or_decor_stabs, hangedman_decor_push, lightli_minifort, uniq_menkaure D:7: kennysheep_housing_project, layout_cave_pools, mainiacjoe_overflow_boulevard, zin_academy, grunt_decor_resistance, chequers_garden, patterned_corridor D:8: layout_basic, mainiacjoe_overflow_tiny_flanked, kennysheep_little_box, uniq_maggie, uniq_jeremiah D:9: hangedman_cross_cluster, layout_basic, mainiacjoe_overflow_paths, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:10: layout_stronghold, minmay_three_doors, uniq_urug, uniq_joseph, uniq_grum D:11: layout_cave_pools, david_lair_shrubbed, uniq_harold, uniq_lodul D:12: layout_small_grid, david_orc_2, uniq_snorg, uniq_azrael, uniq_frances D:13: gammafunk_dig_for_victory, layout_basic, minmay_misc_feat_cross D:14: layout_irregular_city, hellmonk_vaults_keyhole, nzn_wu_jian_contemplation Lair:1: layout_roguey, nicolae_lair_planthole_pinch, grunt_megastairs_5 Lair:2: layout_chaotic_city, minmay_shoals_entry_hut, index_necropolis_entry_life_lattice, infiniplex_staircase_pool, grunt_megastairs_1, nicolae_lair_more_dang_stairs, serial_bayou_shore_b Lair:3: beast_lair_carwin_large_2, layout_cave_pods, nicolae_spider_entry_non_spiders, serial_bayou_shore_b Lair:4: nzn_winding_woodlands_stair_trap [nzn_winding_woodlands_5x15_cabin, nzn_winding_woodlands_5x15_pathside_ponds, nzn_winding_woodlands_5x15_jagged, nzn_winding_woodlands_15x15_boxy_spiral, nzn_winding_woodlands_5x15_sidewinder, nzn_winding_woodlands_5x15_crooked, nzn_winding_woodlands_5x15_lazy_stream], layout_misc_corridors, dpeg_slime_entry_enclosed, beast_lair_carwin_1 Lair:5: hellmonk_lair_end_abyssal_woods, layout_cave_pods, serial_bayou_lagoon_b Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | ---------------+-------------------------------------------------+----- Spellcasting | 4 5 6 8 9 11 12 13 14 15 | 15.2 Conjurations | 4 5 6 8 9 11 12 13 14 15 | 15.2 Hexes | 4 5 6 8 9 11 12 13 14 15 | 15.2 Summonings | 4 5 6 8 9 11 12 13 14 15 | 15.2 Necromancy | 4 5 6 8 9 11 12 13 14 15 | 15.2 Translocations | 4 5 6 8 9 11 12 13 14 15 | 15.2 Forgecraft | 4 5 6 8 9 11 12 13 14 15 | 15.2 Fire Magic | 4 5 6 8 9 11 12 13 14 15 | 15.4 Ice Magic | 4 5 6 8 9 11 12 13 14 15 | 15.2 Air Magic | 4 5 6 8 9 11 12 13 14 15 | 15.2 Earth Magic | 4 5 6 8 9 11 12 13 14 15 | 15.2 Alchemy | 4 5 6 8 9 11 12 13 14 15 | 15.2 Fighting | 1 2 3 4 6 8 9 10 11 | 11.0 Staves | 1 2 3 5 6 8 9 10 | 10.1 Armour | 1 2 4 5 | 5.8 Invocations | 2 4 | 4.6 Stealth | 2 4 5 | 5.2 Throwing | 1 2 3 | 3.0 Dodging | 4 5 | 5.9 Shields | 1 2 3 | 3.1 Short Blades | | 0.3 Evocations | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Dagger | 5 | | | | | || 5 Unarmed | 2 | | | | | || 2 Rapier | 13 | 1 | | | | || 14 Short sword | | 32 | 24 | | | || 56 Quarterstaff | | | 90 | 195 | 812 | 35 || 1132 Throw: Boomerang | | | 18 | 24 | 15 | 4 || 61 Dart | | | 2 | 27 | 39 | 1 || 69 Throwing net | | | | | 1 | || 1 Cast: Freeze | 55 | 68 | 39 | | | || 162 Frozen Ramparts | 2 | 4 | 26 | 28 | 80 | 6 || 146 Ozocubu's Armour | | 1 | 22 | 34 | 97 | 5 || 159 Summon Ice Beast | | | 6 | 21 | 24 | 3 || 54 Summon Small Mamm | | | 4 | 2 | | || 6 Inner Flame | | | 3 | 7 | 7 | 2 || 19 Fugue of the Fall | | | 1 | 2 | | || 3 Anguish | | | | 6 | 6 | 1 || 13 Momentum Strike | | | | | 1 | || 1 Dispersal | | | | | 2 | || 2 Invoke: Ancestor Life: He | | | 1 | | | || 1 Recall Ancestor | | | | 2 | 2 | || 4 Idealise | | | | 3 | 5 | 2 || 10 Ancestor Identity | | | | | 1 | || 1 Evoke: Wand | | | | 1 | 13 | 1 || 15 Use: Scroll | | | 15 | 8 | 15 | || 38 Potion | | | | 3 | 6 | || 9 Stab: Sleeping | 3 | 2 | | 2 | 4 | 1 || 12 Confused | | | 1 | 4 | 24 | || 29 Distracted | | | | | 2 | || 2 Paralysed | | | | | 27 | 2 || 29 Armour: Robe | 52 | 38 | 1 | | | || 91 Leather armour | | | 116 | 95 | | || 211 Acid dragon scale | | | | 40 | | || 40 Ring mail | | | | 48 | 822 | 24 || 894 Dodge: Dodged | 31 | 44 | 95 | 129 | 461 | 19 || 779 Block: Other | | | | | 177 | 4 || 181 Reflection | | | | | 9 | || 9