Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15987874224964895790 175965 holocube the Scholar (level 18, -3/142 HPs) Began as a Gnoll Hexslinger on June 1, 2025. Was an Elder of Sif Muna. Killed from afar by a merfolk aquamancer (10 damage) ... with a shard of ice ... on level 4 of the Shoals on June 2, 2025. The game lasted 06:18:50 (61802 turns). holocube the Scholar (Gnoll Hexslinger) Turns: 61802, Time: 06:18:51 Health: -3/142 AC: 12 Str: 10 XL: 18 Next: 11% Magic: 8/31 EV: 9 Int: 16 God: Sif Muna [****..] Gold: 1548 SH: 0 Dex: 17 Spells: 0/42 levels left rFire . . . a - +9 sling (freeze) rCold + . . d - +3 buckler {rC+} rNeg . . . s - +3 leather armour {Will+} rPois + (helmet unavailable) rElec . t - melded +2 cloak rCorr . S - +0 pair of gloves SInv + G - +2 pair of boots Will ++... n - amulet of faith Stlth +++++ T - +4 ring of slaying HPRegen 0.43/turn O - ring of see invisible MPRegen 0.22/turn %: faith @: medusa-form, held A: stinger hair, lithotoxin, fangs 1, treasure sense, distributed training, low MP 1 a: Begin Untransformation, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You had a mane of long, stinging tendrils on your head. You visited 5 branches of the dungeon, and saw 28 of its levels. You also visited: Bailey, Gauntlet and Ice Cave. You collected 2948 gold pieces. You spent 1400 gold pieces at shops. Inventory: Hand Weapons a - a +9 sling of freezing (weapon) L - a +9 vampiric demon whip Q - the +7 long sword of Bihacw {pain, rCorr Dex+2 SInv} (You found it on level 4 of the Lair of Beasts) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Missiles m - 33 poisoned darts A - 6 throwing nets D - 8 curare-tipped darts Armour d - a +3 buckler of cold resistance (worn) s - a +3 leather armour of willpower (worn) t - a +2 cloak (melded) v - the +1 leather armour of Ashenzari's Whim {rC+ Int+3} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). G - a +2 pair of boots (worn) S - a +0 pair of gloves (worn) Jewellery n - an amulet of faith (worn) K - a ring of ice O - a ring of see invisible (worn) T - a +4 ring of slaying (worn) Z - a +6 ring of intelligence Wands u - a wand of roots (25) x - a wand of flame (32) F - a wand of digging (25) H - a wand of polymorph (6) J - a wand of mindburst (21) U - a wand of light (12) W - a wand of paralysis (9) Scrolls b - 6 scrolls of poison c - 7 scrolls of fear e - 6 scrolls of revelation f - 2 scrolls of teleportation h - 6 scrolls of noise q - 2 scrolls of silence r - 5 scrolls of fog y - a scroll of butterflies P - 5 scrolls of vulnerability R - 2 scrolls of blinking X - a scroll of enchant weapon Y - 3 scrolls of brand weapon Potions g - 2 potions of might i - 6 potions of lignification k - 6 potions of haste l - 3 potions of ambrosia o - 3 potions of brilliance p - 2 potions of moonshine z - 3 potions of curing B - 3 potions of cancellation C - 2 potions of magic E - 3 potions of mutation M - a potion of heal wounds N - 3 potions of enlightenment Miscellaneous I - a +0 phantom mirror V - a +0 Gell's gravitambourine (2/2) Talismans j - a medusa talisman (active) w - a maw talisman Skills: + Level 12.6 Fighting + Level 12.4 Short Blades + Level 12.4 Long Blades + Level 12.4 Axes + Level 12.4 Maces & Flails + Level 12.4 Polearms + Level 12.4 Staves + Level 13.1 Ranged Weapons + Level 12.4 Throwing + Level 12.4 Armour + Level 13.1 Dodging + Level 12.4 Stealth + Level 12.4 Shields + Level 12.4 Unarmed Combat + Level 12.7 Spellcasting + Level 10.5 Conjurations + Level 11.8 Hexes + Level 10.5 Summonings + Level 10.5 Necromancy + Level 10.5 Translocations + Level 10.5 Forgecraft + Level 10.7 Fire Magic + Level 10.5 Ice Magic + Level 10.5 Air Magic + Level 10.5 Earth Magic + Level 10.5 Alchemy + Level 13.4 Invocations + Level 12.4 Evocations + Level 11.4 Shapeshifting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 96% N/A 1% 2 b - Inner Flame Hex/Fire 46% N/A 1% 3 c - Mercury Arrow Conj/Alch 86% 2d10 1% 2 d - Cause Fear Hex 24% N/A 1% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Olgreb's Toxic Radia Alch 43% N/A 1% 4 g - Metabolic Englaciati Hex/Ice 22% N/A 3% 5 h - Freezing Cloud Conj/Ice/Air 21% 6-21 4% 5 i - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d51% 4 j - Iskenderun's Battles Conj/Frge 43% 2d11 1% 4 k - Stone Arrow Conj/Erth 86% 3d12 1% 3 l - Summon Forest Summ/Tloc 21% N/A 4% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 86% 2d18 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 86% N/A 1% 2 Construct Spike Launche Frge 86% 2d6 1% 2 Ensorcelled Hibernation Hex/Ice 90% N/A 1% 2 Grave Claw Necr 86% 2d13 1% 2 Sublimation of Blood Necr 43% N/A 1% 2 Call Canine Familiar Summ 43% N/A 1% 3 Confusing Touch Hex 48% N/A 1% 3 Fugue of the Fallen Necr 43% N/A 1% 3 Launch Clockwork Bee Frge 43% N/A 1% 3 Ozocubu's Armour Ice 43% N/A 1% 3 Passwall Erth 43% N/A 1% 3 Sigil of Binding Hex 48% N/A 1% 3 Swiftness Air 43% N/A 1% 3 Teleport Other Tloc 43% N/A 1% 3 Vampiric Draining Necr 43% 2d9 1% 3 Awaken Armour Erth/Frge 86% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 43% 2d8 1% 4 Dimensional Bullseye Hex/Tloc 22% N/A 1% 4 Eringya's Surprising Cr Summ 43% N/A 1% 4 Forge Lightning Spire Air/Frge 43% 3d7 1% 4 Ignite Poison Fire/Alch 44% N/A 1% 4 Leda's Liquefaction Alch/Erth 21% N/A 1% 4 Petrify Alch/Erth 43% N/A 1% 4 Rending Blade Conj/Frge 43% 2d(9+1*) 1% 4 Summon Seismosaurus Egg Summ/Erth 43% N/A 1% 4 Vhi's Electric Charge Tloc/Air 86% N/A 1% 4 Detonation Catalyst Fire/Alch 44% 2d4 3% 5 Fireball Conj/Fire 22% 3d10 3% 5 Summon Mana Viper Hex/Summ 45% N/A 3% 5 Arcjolt Conj/Air 21% 1d31 4% 5 Curse of Agony Necr 43% N/A 4% 5 Irradiate Conj/Alch 21% 3d18 4% 5 Lee's Rapid Deconstruct Erth 21% 3d12* 4% 5 Bombard Conj/Erth 21% 9d4 22% 6 Permafrost Eruption Ice/Erth 21% 2x4d5 22% 6 Plasma Beam Fire/Air 22% 2x1d34 22% 6 Summon Cactus Giant Summ 21% N/A 22% 6 Enfeeble Hex 24% N/A 56% 7 Sphinx Sisters Hex/Summ 22% N/A 67% 7 Hellfire Mortar Fire/Erth/Frge 22% 4d9 75% 7 Diamond Sawblades Frge 21% 4d6 77% 7 Magnavolt Erth/Air 21% 4d13 77% 7 Manifold Assault Tloc 21% N/A 77% 7 Rimeblight Ice/Necr 21% 2d6 (prima77% 7 Borgnjor's Revivificati Necr 21% N/A 100% 8 Fulsome Fusillade Conj/Alch 21% (3-5)d10 100% 8 Lehudib's Crystal Spear Conj/Erth 21% 10d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 23102 Temple (0/1) D:6 Lair (4/5) D:8 Zot: 13637 Shoals (4/4) Lair:3 Zot: 18109 Spider (3/4) Lair:2 Zot: 9550 Orc (2/2) D:10 Zot: 8067 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Gauntlet (visited) Slime: Lair:4-5 Altars: Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Uskayaw Vehumet Xom Zin Beogh Shops: D:9 [ D:14 * Orc:1 ( Orc:2 [??*: Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Your magical capacity is low. (-10% MP) Message History The cherub is heavily wounded. The cherub is engulfed in freezing vapours. You shoot a sling bullet. The sling bullet hits the cherub! The sling bullet freezes the cherub. The cherub is almost dead. The cherub is engulfed in freezing vapours. You shoot a sling bullet. The sling bullet hits the cherub!! The sling bullet freezes the cherub. You kill the cherub! Sif Muna accepts your kill. You start resting. You feel less invigorated. Magic restored. HP restored. A water elemental comes into view. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet hits the water elemental! The sling bullet freezes the water elemental. The water elemental is moderately damaged. You shoot a sling bullet. The sling bullet hits the water elemental! The sling bullet freezes the water elemental. The water elemental is heavily damaged. You shoot a sling bullet. The sling bullet hits the water elemental!! The sling bullet freezes the water elemental! The water elemental is almost destroyed. You shoot a sling bullet. The sling bullet hits the water elemental but does no damage. The water elemental is almost destroyed. A merfolk javelineer comes into view. It is quivering silver javelins. You shoot a sling bullet. The sling bullet barely misses the water elemental. The merfolk javelineer shouts! The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. The silver sears you! You shoot a sling bullet. The sling bullet hits the water elemental!! The sling bullet freezes the water elemental. You destroy the water elemental! Sif Muna accepts your kill. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You radiate an aura of cold. The merfolk javelineer seems to slow down. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. The silver sears you! Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The merfolk javelineer is poisoned. The merfolk javelineer looks even sicker. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The silver sears you! You shoot a sling bullet. The sling bullet hits the merfolk javelineer! The sling bullet freezes the merfolk javelineer. The merfolk javelineer is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the merfolk javelineer. The merfolk javelineer is no longer moving slowly. The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. You shoot a sling bullet. The sling bullet hits the merfolk javelineer! The sling bullet freezes the merfolk javelineer. The merfolk javelineer is heavily wounded. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The silver sears you! You shoot a sling bullet. The sling bullet hits the merfolk javelineer! The sling bullet freezes the merfolk javelineer. The merfolk javelineer is severely wounded. Your toxic aura wanes. You shoot a sling bullet. The sling bullet hits the merfolk javelineer. The sling bullet freezes the merfolk javelineer. The merfolk javelineer is almost dead. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you but does no damage. The silver sears you! You shoot a sling bullet. The sling bullet hits the merfolk javelineer. The sling bullet freezes the merfolk javelineer. The merfolk javelineer is almost dead. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. The silver sears you! You shoot a sling bullet. The sling bullet hits the merfolk javelineer!! The sling bullet freezes the merfolk javelineer. You kill the merfolk javelineer! Sif Muna accepts your kill. You start resting. A harpy comes into view. You shoot a sling bullet. The sling bullet hits the harpy! The sling bullet freezes the harpy. The harpy is moderately wounded. You shoot a sling bullet. The sling bullet hits the harpy! The sling bullet freezes the harpy. The harpy is heavily wounded. You shoot a sling bullet. The sling bullet hits the harpy! The sling bullet freezes the harpy. The harpy is almost dead. The harpy closely misses you. The harpy claws you. You shoot a sling bullet. The sling bullet closely misses the harpy. You block the harpy's attack. The harpy claws you but does no damage. The harpy misses you. The harpy closely misses you. You shoot a sling bullet. The sling bullet closely misses the harpy. The harpy claws you. The harpy claws you but does no damage. You shoot a sling bullet. The sling bullet hits the harpy! The sling bullet freezes the harpy. You kill the harpy! Sif Muna accepts your kill. You start resting. A merfolk aquamancer comes into view. It is wielding a +2 rapier of draining. Unknown command. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. A merfolk impaler comes into view. It is wielding a +1 trident of freezing and wearing the +0 ring mail "Nutaf" {rN+}. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You radiate an aura of cold. The merfolk impaler seems to slow down. The merfolk impaler shouts! Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The merfolk impaler is poisoned. The merfolk impaler looks even sicker. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk impaler, wielding a +1 trident of freezing, wearing the +0 ring mail "Nutaf" {rN+} and wearing a +6 ring of intelligence (lightly wounded, very poisoned, slow) The merfolk impaler looks even sicker. Your toxic aura wanes. You shoot a sling bullet. The sling bullet barely misses the merfolk impaler. The merfolk impaler is engulfed in freezing vapours. You shoot a sling bullet. The sling bullet hits the merfolk impaler! The sling bullet freezes the merfolk impaler. The merfolk impaler is moderately wounded. You shoot a sling bullet. The sling bullet hits the merfolk impaler. The sling bullet freezes the merfolk impaler. The merfolk impaler is heavily wounded. The merfolk impaler is engulfed in freezing vapours. You shoot a sling bullet. The sling bullet hits the merfolk impaler! The sling bullet freezes the merfolk impaler. The merfolk impaler is severely wounded. The merfolk impaler is engulfed in freezing vapours. You shoot a sling bullet. The sling bullet hits the merfolk impaler! The sling bullet freezes the merfolk impaler. You kill the merfolk impaler! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. You start resting. Magic restored. You start resting. HP restored. Z - a +6 ring of intelligence Things that are here: a +1 trident of freezing; the +0 ring mail "Nutaf" {rN+}; a merfolk corpse Things that are here: a +0 shortbow; a +4 scimitar of flaming; a +0 robe A water elemental comes into view. Things that are here: a +0 trident; a +0 trident of freezing; +0 pearl dragon scales You shoot a sling bullet. The sling bullet hits the water elemental! The sling bullet freezes the water elemental. The water elemental is moderately damaged. You shoot a sling bullet. The sling bullet hits the water elemental! The sling bullet freezes the water elemental. The water elemental is heavily damaged. Things that are here: a +0 shortbow; a +4 scimitar of flaming; a +0 robe You shoot a sling bullet. The sling bullet hits the water elemental!! The sling bullet freezes the water elemental! You destroy the water elemental! Sif Muna accepts your kill. You start waiting. Done waiting. Things that are here: a +0 shortbow; a +4 scimitar of flaming; a +0 robe There is an open door, spattered with blood here. Items here: ( ) ÷÷. Found a robe. You see here a +0 plate armour. You pick up a book of Iron and begin reading... You add the spell Lee's Rapid Deconstruction to your library. You see here a +0 plate armour. There is an open door, spattered with blood here. Items here: ( ) ÷÷. Things that are here: a +0 trident; a +0 trident of freezing; +0 pearl dragon scales You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading up. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'l'. You enter the shallow water. Moving in this stuff is going to be slow. Found a rapier. You enter the shallow water. Moving in this stuff is going to be slow. A cyclops comes into view. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! You hear a shout! You hear a bellow! A manticore comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The plant is hit by a branch! The plant begins to die. A yak comes into view. A tree reaches out and hits the plant! x2 A merfolk comes into view. It is wielding a +0 glaive and quivering a throwing net. The cyclops throws a large rock. The large rock closely misses you. Casting: Summon Forest (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You radiate an aura of cold. Your dryad seems to slow down. The merfolk seems to slow down. The manticore seems to slow down. The yak seems to slow down. The cyclops seems to slow down. The merfolk shouts! You hear a shout! x2 The plant is hit by a branch! A merfolk comes into view. It is wielding a +0 halberd. A merfolk comes into view. It is wielding a +0 trident. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a yak (slow) The merfolk shouts! A tree reaches out and hits the plant! The yak is hit by a branch! A nearby plant withers and dies. The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target A tree reaches out and hits the yak! The merfolk is engulfed in freezing vapours. The yak is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target The merfolk is no longer moving slowly. The merfolk is engulfed in freezing vapours. x2 The cyclops throws a large rock. The large rock hits you! The manticore is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, slow, ally target, 85% to hit) The stone arrow hits the manticore! The manticore is severely wounded. A root smacks the manticore from below! The cyclops is no longer moving slowly. The merfolk is engulfed in freezing vapours. The merfolk throws a boomerang. The boomerang hits you! The merfolk is engulfed in freezing vapours. The yak is engulfed in freezing vapours. You kill the yak! Sif Muna accepts your kill. Your dryad calls out to the forest. Vines fly forth from the trees! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (almost dead, slow, ally target, 85% to hit) The stone arrow misses the manticore. A tree reaches out and hits the manticore! The manticore dies! Sif Muna accepts your kill. The merfolk is engulfed in freezing vapours. The merfolk throws a boomerang. The boomerang hits you. The merfolk is engulfed in freezing vapours. Your snaplasher vine is engulfed in freezing vapours. Your snaplasher vine grabs the merfolk. Your snaplasher vine hits the merfolk! Your snaplasher vine constricts the merfolk. Your snaplasher vine barely misses the merfolk. Your snaplasher vine hits the merfolk. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You channel some magical energy. Sif Muna will no longer gift you books. Trunks creak and shift. A tree reaches out and hits the merfolk! The cyclops is hit by a branch! The forest calms down. The merfolk is engulfed in freezing vapours. The merfolk escapes! Your snaplasher vine is engulfed in freezing vapours. Your snaplasher vine misses the merfolk. Your snaplasher vine hits the merfolk! The merfolk dies! Sif Muna accepts your kill. Your snaplasher vine grabs the merfolk. Your snaplasher vine hits the merfolk! Your snaplasher vine constricts the merfolk. The merfolk is engulfed in freezing vapours. The merfolk hits you from afar with a +0 trident! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (heavily wounded, constricted by your snaplasher vine, ally target, 100% to hit) The stone arrow hits the merfolk! The merfolk is almost dead. Your snaplasher vine hits the merfolk! Your snaplasher vine constricts the merfolk. Your snaplasher vine is engulfed in freezing vapours. You destroy your snaplasher vine! The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock hits you!! Your dryad hits the plant. The plant begins to die. The merfolk hits your snaplasher vine with a +0 trident!! Your snaplasher vine is destroyed! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (almost dead, unaware, ally target, hasn't noticed you, 70% to hit) The stone arrow hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. The cyclops is engulfed in freezing vapours. You kill the cyclops! Sif Muna accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 glaive (severely wounded, ally target, 70% to hit) The stone arrow hits the merfolk! The merfolk is almost dead. You feel less invigorated. Your dryad hits the plant! The merfolk hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 glaive (almost dead, ally target, 70% to hit) The stone arrow hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. Your dryad hits the plant. A merfolk comes into view. It is wielding a +3 halberd. A merfolk impaler comes into view. It is wielding a +1 demon trident of pain. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You radiate an aura of cold. Your dryad seems to slow down. The merfolk seems to slow down. The merfolk impaler seems to slow down. Your snaplasher vine is engulfed in freezing vapours. x2 Your dryad hits the plant. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You channel some magical energy. Sif Muna will no longer gift you books. A nearby plant withers and dies. A water elemental comes into view. Casting: Metabolic Englaciation (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 4% risk of failure) Press: ? - help, Dir - move target The merfolk impaler is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (85% to hit) The stone arrow hits the water elemental!! The water elemental is heavily damaged. The merfolk is engulfed in freezing vapours. The water elemental hits you. Your snaplasher vine barely misses the water elemental. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, ally target, 85% to hit) The stone arrow hits the water elemental!! You destroy the water elemental! Sif Muna accepts your kill. The merfolk impaler is engulfed in freezing vapours. Your snaplasher vine grabs the merfolk impaler. Your snaplasher vine hits the merfolk impaler. Your snaplasher vine constricts the merfolk impaler. The merfolk is engulfed in freezing vapours. You feel less invigorated. The merfolk impaler is no longer moving slowly. The vine drags the merfolk impaler backwards! Your snaplasher vine hits the merfolk impaler. Your snaplasher vine constricts the merfolk impaler. The merfolk impaler hits your snaplasher vine with a +1 demon trident of pain! Your snaplasher vine is destroyed! The merfolk aquamancer points at you and mumbles some strange words. The ball of steam hits you!! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +1 demon trident of pain and wearing a +0 robe (heavily wounded, 51% to hit) The stone arrow misses the merfolk impaler. You are engulfed in a cloud of scalding steam. The merfolk is no longer moving slowly. The merfolk is engulfed in freezing vapours. You kill the merfolk! Sif Muna accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +1 demon trident of pain and wearing a +0 robe (heavily wounded, ally target, 51% to hit) The stone arrow hits the merfolk impaler!! The merfolk impaler is almost dead. You are engulfed in a cloud of scalding steam. The merfolk impaler hits you from afar with a +1 demon trident of pain. You writhe in agony. * * * LOW HITPOINT WARNING * * * The merfolk impaler barely misses you. You feel much better. You are engulfed in a cloud of scalding steam. The merfolk impaler hits you from afar with a +1 demon trident of pain. Your dryad is engulfed in a cloud of scalding steam. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +1 demon trident of pain and wearing a +0 robe (severely wounded, ally target, 51% to hit) The stone arrow misses the merfolk impaler. The merfolk impaler hits you from afar with a +1 demon trident of pain!! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you from afar with a +1 demon trident of pain!! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You feel much better. Space becomes stable. Your dryad disappears in a puff of smoke! The merfolk impaler hits you from afar with a +1 demon trident of pain!! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The merfolk aquamancer gestures at you while chanting. The shard of ice hits you! You partially resist. You die... #~..#♣~~.~≈≈≈≈ .#.... #...~~≈≈≈≈≈≈≈≈ ......# #.<.~≈≈≈≈≈≈≈≈≈ .#..... #....~≈≈≈≈.~~~ ....... #..~##~~.~~... .P.PPP. ###~#~##~..~...~ .☼§§...##.~~≈~)..####P.. .§☼°...#..~≈≈≈~P## ∆#.. ..☼§.m.J§.≈≈≈.~.# ...P)...m§≈≈≈~~## ..○.°...~≈≈≈~~.# ..○....P§≈≈≈..#.. ....☼..~≈≈≈..#..P. ......~~≈≈≈~~..P.. .P.~...≈≈≈~~..... .~.P~~~≈≈≈...... You could see a merfolk impaler and a merfolk aquamancer. Vanquished Creatures Rupert (D:15) A tentacled monstrosity (D:13) A kraken (Shoals:1) A sphinx marauder (Shoals:2) Ilsuiw (Shoals:2) An emperor scorpion (Spider:3) A frost giant (D:12) Louise (Shoals:1) A ghost moth (Spider:3) A reaper (IceCv) 2 broodmothers 2 very ugly things Nessos (D:13) A dire elephant (D:15) Azrael (D:13) A spark wasp (Spider:3) Snorg (Orc:2) 3 merfolk impalers 2 merfolk javelineers (Shoals:4) Erolcha (D:12) A rakshasa (D:12) 3 hydras A vault guard (D:13) 2 ogre magi A merfolk aquamancer (Shoals:1) 4 two-headed ogres 3 boulder beetles 2 merfolk avatars A radroach (Spider:2) 8 centaur warriors A death knight (D:14) A satyr (Shoals:3) 7 demonic crawlers 3 orc high priests (Orc:2) 2 tengu warriors (D:15) 4 skysharks A deep elf knight (D:13) 4 death yaks Sonja (D:13) A fire crab (Lair:3) An obsidian bat (Orc:2) A cherub (Shoals:4) 2 pharaoh ants (Spider:3) 8 sea snakes A large abomination (D:13) 11 orb spiders An arcanist (D:14) A sun moth (shapeshifter) (D:15) 2 lindwurms (Lair:2) A steelbarb worm (Spider:1) 15 harpies 4 deep elf pyromancers 6 orc knights 4 necromancers (Orc:1) 12 wolf spiders 6 orc sorcerers 12 ugly things 6 cyclopes 8 manticores 11 fauns 3 moths of wrath 6 meliai 6 elephants 3 kobold blastminers 10 merfolk sirens 3 black mambas 2 ice statues (IceCv) 6 water nymphs 4 torpor snails 5 gargoyles 11 cane toads 3 rime drakes 2 kobold demonologists 4 komodo dragons 5 freezing wraiths An efreet (D:13) 3 tengu conjurers 6 ice devils (IceCv) 4 trolls 11 merfolk 2 polar bears A hornet (D:7) 3 wind drakes (Shoals:1) 17 tarantellas 12 jumping spiders 14 blink frogs 15 dream sheep 4 snapping turtles 2 dire elephant simulacra (IceCv) A spark wasp simulacrum (Spider:3) Sigmund (D:4) 3 slime creatures (D:15) An ettin zombie (Orc:1) 10 culicivoras 2 hydra simulacra (IceCv) A spriggan (Bailey) 8 water elementals 3 wyverns 7 wraiths 53 yaks 2 two-headed ogre simulacra (IceCv) 4 fire elementals (D:13) 6 basilisks A neqoxec (D:13) 35 redbacks 2 steam dragons 11 vampire mosquitoes 5 small abominations (D:13) An acid dragon (D:13) 11 water moccasins A cyclops simulacrum (Orc:1) A cyclops zombie (Orc:1) 27 orc warriors A sky beast (D:8) A black bear (D:5) 3 laughing skulls 5 ogres An elephant simulacrum (IceCv) 19 wolves 17 centaurs 5 kobold brigands 10 bullfrogs 2 gnoll sergeants (D:9) 6 scorpions 2 troll simulacra (IceCv) 2 troll zombies (Orc:1) 2 polar bear simulacra (IceCv) A tarantella simulacrum (Spider:3) 22 killer bees A culicivora simulacrum (Spider:3) 2 howler monkeys 3 spriggan simulacra (IceCv) 2 electric eels A bombardier beetle (D:5) 2 redback simulacra (Spider:3) A jelly (D:5) 23 orc priests 3 hounds 4 naga simulacra (IceCv) An iguana (D:6) 17 orc wizards 4 orc skeletons (Orc:1) 4 orc zombies (Orc:1) An ogre zombie (Orc:1) 10 adders 11 gnolls 3 orc simulacra (Orc:1) A white imp (IceCv) 2 dart slugs 108 orcs 4 ribbon worms 11 endoplasms 10 giant cockroaches 4 hobgoblins 4 jackals (D:1) 5 quokkas 5 ball pythons A bat (D:1) 2 frilled lizards 15 goblins 20 kobolds 10 rats 948 creatures vanquished. Vanquished Creatures (collateral kills) A manticore (Shoals:4) A merfolk (Shoals:4) 2 creatures vanquished. Vanquished Creatures (others) A boulder beetle (D:13) 2 deep elf pyromancers (D:13) A meliai (D:13) A troll (D:13) A redback (Spider:3) An orc priest (Orc:2) An orc (D:13) 8 creatures vanquished. Grand Total: 958 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 150 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 153 | D:1 | Learned a level 2 spell: Jinxbite 283 | D:1 | Reached XP level 3. HP: 27/28 MP: 7/7 312 | D:1 | Learned a level 3 spell: Inner Flame 941 | D:2 | Reached skill level 1 in Invocations 1107 | D:2 | Reached skill level 1 in Short Blades 1107 | D:2 | Reached skill level 1 in Long Blades 1107 | D:2 | Reached skill level 1 in Axes 1107 | D:2 | Reached skill level 1 in Maces & Flails 1107 | D:2 | Reached skill level 1 in Polearms 1107 | D:2 | Reached skill level 1 in Staves 1107 | D:2 | Reached skill level 1 in Throwing 1107 | D:2 | Reached skill level 1 in Armour 1107 | D:2 | Reached skill level 1 in Stealth 1107 | D:2 | Reached skill level 1 in Shields 1107 | D:2 | Reached skill level 1 in Unarmed Combat 1107 | D:2 | Reached skill level 1 in Evocations 1194 | D:2 | Reached XP level 4. HP: 34/34 MP: 8/8 1194 | D:2 | Found a shimmering blue altar of Sif Muna. 1234 | D:2 | Reached skill level 1 in Shapeshifting 1377 | D:2 | Learned a level 2 spell: Mercury Arrow 1466 | D:2 | Reached skill level 1 in Conjurations 1466 | D:2 | Reached skill level 1 in Summonings 1466 | D:2 | Reached skill level 1 in Necromancy 1466 | D:2 | Reached skill level 1 in Translocations 1466 | D:2 | Reached skill level 1 in Forgecraft 1466 | D:2 | Reached skill level 1 in Ice Magic 1466 | D:2 | Reached skill level 1 in Air Magic 1466 | D:2 | Reached skill level 1 in Earth Magic 1466 | D:2 | Reached skill level 1 in Alchemy 1605 | D:2 | Became a worshipper of Sif Muna the Loreminder 1732 | D:3 | Reached XP level 5. HP: 7/40 MP: 1/9 2129 | D:3 | Found a radiant altar of Vehumet. 2149 | D:3 | Found a burning altar of Makhleb. 2184 | D:3 | Reached * piety under Sif Muna 3008 | D:4 | Reached XP level 6. HP: 38/47 MP: 7/11 3227 | D:4 | Noticed Sigmund 3256 | D:4 | Reached skill level 5 in Ranged Weapons 3256 | D:4 | Reached skill level 5 in Dodging 3476 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3524 | D:4 | Found a bloodstained altar of Trog. 3985 | D:5 | Entered Level 5 of the Dungeon 4058 | D:5 | Found a hazy altar of Hepliaklqana. 4105 | D:5 | Reached XP level 7. HP: 52/52 MP: 9/12 4230 | D:5 | Reached ** piety under Sif Muna 4523 | D:4 | Killed Sigmund 4773 | D:5 | Reached XP level 8. HP: 43/60 MP: 11/14 5295 | D:5 | Learned a level 4 spell: Cause Fear 6381 | D:6 | Found a staircase to the Ecumenical Temple. 6605 | D:6 | Identified the +1 leather armour of Ashenzari's Whim {rC+ | Int+3} 6964 | D:7 | Noticed a hornet 7386 | D:7 | Learned a level 1 spell: Poisonous Vapours 7489 | D:7 | Paralysed by a hornet for 1 turns 7493 | D:7 | Killed a hornet 7494 | D:7 | Reached XP level 9. HP: 39/66 MP: 16/16 7919 | D:8 | Reached skill level 5 in Spellcasting 8349 | D:8 | Reached skill level 5 in Fighting 8408 | D:8 | Reached *** piety under Sif Muna 8615 | D:8 | Found a blossoming altar of Fedhas. 8842 | D:8 | Found a staircase to the Lair. 9032 | D:8 | Found a sparkling altar of Nemelex Xobeh. 9042 | D:8 | Found a shimmering blue altar of Sif Muna. 9044 | D:8 | Found a shimmering altar of Xom. 9044 | D:8 | Found a hide-covered altar of Uskayaw. 9044 | D:8 | Found a glowing silver altar of Zin. 9071 | D:8 | Found an iron altar of Okawaru. 9071 | D:8 | Found a snail-covered altar of Cheibriados. 9072 | D:8 | Found an opulent altar of Gozag. 9589 | D:9 | Reached skill level 5 in Invocations 9625 | D:9 | Found a flagged portal. 9639 | Bailey | Entered a bailey 9841 | Bailey | Noticed a goblin rider 9842 | Bailey | Reached **** piety under Sif Muna 9853 | Bailey | Reached XP level 10. HP: 75/75 MP: 15/18 9900 | Bailey | Reached skill level 5 in Short Blades 9900 | Bailey | Reached skill level 5 in Long Blades 9900 | Bailey | Reached skill level 5 in Axes 9900 | Bailey | Reached skill level 5 in Maces & Flails 9900 | Bailey | Reached skill level 5 in Polearms 9900 | Bailey | Reached skill level 5 in Staves 9900 | Bailey | Reached skill level 5 in Throwing 9900 | Bailey | Reached skill level 5 in Armour 9900 | Bailey | Reached skill level 5 in Stealth 9900 | Bailey | Reached skill level 5 in Shields 9900 | Bailey | Reached skill level 5 in Unarmed Combat 9900 | Bailey | Reached skill level 5 in Evocations 9979 | Bailey | Reached skill level 5 in Conjurations 9979 | Bailey | Reached skill level 5 in Summonings 9979 | Bailey | Reached skill level 5 in Necromancy 9979 | Bailey | Reached skill level 5 in Translocations 9979 | Bailey | Reached skill level 5 in Forgecraft 9979 | Bailey | Reached skill level 5 in Fire Magic 9979 | Bailey | Reached skill level 5 in Ice Magic 9979 | Bailey | Reached skill level 5 in Air Magic 9979 | Bailey | Reached skill level 5 in Earth Magic 9979 | Bailey | Reached skill level 5 in Alchemy 9979 | Bailey | Reached skill level 5 in Shapeshifting 9979 | Bailey | Reached XP level 11. HP: 83/83 MP: 18/21 9985 | Bailey | Learned a level 4 spell: Olgreb's Toxic Radiance 10416 | D:9 | Found Ratz's Armour Shoppe. 10854 | D:10 | Entered Level 10 of the Dungeon 11722 | D:10 | Found a staircase to the Orcish Mines. 11768 | D:10 | Reached ***** piety under Sif Muna 12549 | Lair:1 | Entered Level 1 of the Lair of Beasts 12556 | Lair:1 | Learned a level 5 spell: Metabolic Englaciation 13409 | Lair:1 | Reached XP level 12. HP: 82/92 MP: 5/23 14699 | Lair:1 | Received a gift from Sif Muna 14700 | Lair:1 | Got Sif Muna's Parchment of Hexing 15261 | Lair:2 | Found a hole to the Spider Nest. 16304 | Lair:2 | Reached XP level 13. HP: 37/99 MP: 3/25 16690 | Lair:3 | Learned a level 2 spell: Construct Spike Launcher 19242 | Lair:3 | Received a gift from Sif Muna 19243 | Lair:3 | Got Sif Muna's Book of Dislocated Momentum 19258 | Lair:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 21317 | Lair:4 | Identified the +7 long sword of Bihacw {pain, rCorr Dex+2 | SInv} 21366 | Lair:4 | Found a gate leading to a gauntlet. 21452 | Lair:4 | Reached skill level 10 in Ranged Weapons 21452 | Lair:4 | Reached skill level 10 in Dodging 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Found a transporter. 21542 | Gauntlet | Entered a Gauntlet 21771 | Gauntlet | Noticed a sin beast 21773 | Gauntlet | Noticed a great orb of eyes 22565 | Gauntlet | Identified the +0 robe "Suuder" {-Tele Str+3 Int+7 SInv} 22966 | Gauntlet | Noticed a minotaur 22990 | Gauntlet | Got the Reference Book on Industrial Black Mysteries 25178 | D:11 | Reached XP level 14. HP: 108/108 MP: 11/27 25641 | D:12 | Reached skill level 10 in Invocations 25739 | D:12 | Noticed Erolcha 25776 | D:12 | Found a frozen archway. 25829 | IceCv | Entered an ice cave 27827 | IceCv | Noticed a reaper 29189 | IceCv | Killed a reaper 29220 | IceCv | Received a gift from Sif Muna 29221 | IceCv | Got Sif Muna's Codex of Cold 30634 | D:12 | Killed Erolcha 31138 | D:12 | Reached skill level 10 in Spellcasting 31195 | D:12 | Noticed a frost giant 31696 | D:12 | Killed a frost giant 31838 | D:12 | Reached skill level 10 in Fighting 32041 | D:12 | Learned a level 4 spell: Iskenderun's Battlesphere 32042 | D:13 | Noticed Azrael 32213 | D:13 | Noticed Sonja 32218 | D:13 | Killed Sonja 32501 | D:13 | Found a shimmering altar of Xom. 33167 | D:13 | Noticed Nessos 33600 | D:13 | Reached skill level 10 in Hexes 33772 | D:13 | Found a gate to the Vaults. 33881 | D:13 | Killed Nessos 34202 | D:13 | Reached XP level 15. HP: 114/116 MP: 20/29 34333 | D:13 | Learned a level 5 spell: Freezing Cloud 34343 | D:13 | Reached skill level 10 in Short Blades 34343 | D:13 | Reached skill level 10 in Long Blades 34343 | D:13 | Reached skill level 10 in Axes 34343 | D:13 | Reached skill level 10 in Maces & Flails 34343 | D:13 | Reached skill level 10 in Polearms 34343 | D:13 | Reached skill level 10 in Staves 34343 | D:13 | Reached skill level 10 in Throwing 34343 | D:13 | Reached skill level 10 in Armour 34343 | D:13 | Reached skill level 10 in Stealth 34343 | D:13 | Reached skill level 10 in Shields 34343 | D:13 | Reached skill level 10 in Unarmed Combat 34343 | D:13 | Reached skill level 10 in Evocations 34414 | D:13 | Killed Azrael 34819 | D:13 | Noticed a tentacled monstrosity 36417 | D:13 | Killed a tentacled monstrosity 36871 | D:13 | Gained mutation: Your magical capacity is low. (-10% MP) [a | neqoxec] 37259 | D:13 | Identified the +1 ring mail of the Merwolf {^Drain rN+ | Slay+5} 37884 | D:14 | Found Xapal's Assorted Antiques. 37904 | D:14 | Found a blossoming altar of Fedhas. 39069 | D:14 | Received a gift from Sif Muna 39072 | D:14 | Got Vonn's Book of Iotic Metallurgy 39515 | D:15 | Entered Level 15 of the Dungeon 40500 | D:15 | Found a staircase to the Depths. 40502 | D:15 | Noticed Rupert 40520 | D:15 | Paralysed by Rupert for 4 turns 40528 | D:15 | Killed Rupert 42778 | Orc:1 | Entered Level 1 of the Orcish Mines 42781 | Orc:1 | Found a roughly hewn altar of Beogh. 43472 | Orc:1 | Received a gift from Sif Muna 43931 | Orc:1 | Reached XP level 16. HP: 122/123 MP: 18/28 44290 | Orc:1 | Found Equtteru's Antique Weapon Boutique. 44458 | Orc:2 | Entered Level 2 of the Orcish Mines 44458 | Orc:2 | Noticed Snorg 44653 | Orc:2 | Killed Snorg 44776 | Orc:2 | Found Amacix's Armour Shoppe. 44799 | Orc:2 | Found a staircase to the Elven Halls. 45238 | Orc:2 | Reached skill level 10 in Shapeshifting 46225 | Orc:2 | Found Xelio's Magic Scroll Boutique. 46225 | Orc:2 | Found Toigiun's Magic Scroll Shoppe. 46227 | Orc:2 | Found Zalen's Book Boutique. 46227 | Orc:2 | Found Ysao's Assorted Antiques. 46233 | Orc:2 | Bought a scroll of identify for 26 gold pieces 46234 | Orc:2 | Bought a scroll of enchant weapon for 97 gold pieces 46239 | Orc:2 | Bought a scroll of identify for 42 gold pieces 46242 | Orc:2 | Bought a scroll of identify for 33 gold pieces 46368 | Orc:2 | Bought a +2 leather armour of willpower for 266 gold pieces 46577 | D:14 | Bought 3 scrolls of enchant armour for 585 gold pieces 46815 | Orc:2 | Bought a scroll of blinking for 123 gold pieces 46815 | Orc:2 | Bought a scroll of blinking for 123 gold pieces 47103 | Shoals:1 | Entered Level 1 of the Shoals 47234 | Shoals:1 | Noticed Louise 47351 | Spider:1 | Entered Level 1 of the Spider Nest 48397 | Spider:1 | Received a gift from Sif Muna 48403 | Spider:1 | Learned a level 3 spell: Stone Arrow 51915 | Spider:3 | Received a gift from Sif Muna 51927 | Spider:3 | Reached skill level 10 in Fire Magic 52248 | Spider:3 | Reached XP level 17. HP: 133/133 MP: 15/29 53695 | Spider:3 | Got Sif Muna's Meditations on Terra Firma 55020 | Spider:3 | Identified the maw talisman of Omeoxt {Int-5 Dex+4} 56030 | Orc:2 | Bought a potion of enlightenment for 105 gold pieces 56311 | Shoals:1 | Killed Louise 56663 | Shoals:1 | Reached skill level 10 in Conjurations 56663 | Shoals:1 | Reached skill level 10 in Summonings 56663 | Shoals:1 | Reached skill level 10 in Necromancy 56663 | Shoals:1 | Reached skill level 10 in Translocations 56663 | Shoals:1 | Reached skill level 10 in Forgecraft 56663 | Shoals:1 | Reached skill level 10 in Ice Magic 56663 | Shoals:1 | Reached skill level 10 in Air Magic 56663 | Shoals:1 | Reached skill level 10 in Earth Magic 56663 | Shoals:1 | Reached skill level 10 in Alchemy 58298 | Shoals:2 | You fall into a shaft and drop 1 floor! 59655 | Shoals:2 | Noticed Ilsuiw 59666 | Shoals:2 | Killed Ilsuiw 61230 | Shoals:4 | Entered Level 4 of the Shoals 61398 | Shoals:4 | Found a glowing silver altar of Zin. 61416 | Shoals:4 | Reached XP level 18. HP: 125/141 MP: 1/31 61513 | Shoals:4 | Identified the +0 ring mail "Nutaf" {rN+} 61765 | Shoals:4 | Learned a level 5 spell: Summon Forest 61802 | Shoals:4 | HP: 7/142 [merfolk impaler/+1 demon trident of pain (4)] 61802 | Shoals:4 | Killed from afar by a merfolk aquamancer Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, dreamdust_mushroom_princess D:2: layout_basic, basic_altar, minmay_between D:3: minmay_inner_zag, layout_loops_ring, mainiacjoe_overflow_six_doors_small, vehumet_crystals, corexii_item_surrounded_by_moat, kennysheep_path_1 D:4: layout_basic, lemuel_tele_altar, nicolae_overflow_hidden_temple, uniq_sigmund D:5: layout_basic, worldfamousw_hep_ancestral_shrine D:6: layout_gridville, temple_green D:7: layout_rooms D:8: layout_basic, grunt_temple_overflow_open, mainiacjoe_overflow_alcove_4, lair_entry_dummy D:9: layout_stronghold, serial_shops, nicolae_shop_competitors_out_of_business, enter_bailey_5 D:10: layout_gridville, hiddenorc1_lemuel, minivault_26, nicolae_eternal_life D:11: layout_basic D:12: layout_basic, portal_ice_cave_entry_guarded_snowflake, minmay_evil_grid, uniq_erolcha D:13: cheibrodos_body_horror, layout_loops_ring, david_vaults_5, xom_confusion_cloud, uniq_nessos, uniq_sonja, uniq_azrael D:14: layout_roguey, serial_shops, shop, fedhas_altar_3 D:15: hangedman_depths_entry_try_elsewhere_first, layout_basic, serial_park_fountain, uniq_rupert Lair:1: layout_cave_pods, grunt_forest_small_clearing_treed, wander_river, grunt_megastairs_2 Lair:2: layout_loops_ring, nicolae_spider_entry_non_spiders, nicolae_lair_overgrowve, nicolae_lair_lindhole Lair:3: layout_loops_ring, nicolae_shoals_entry_flooding, st_stairs_12 Lair:4: layout_cave_pods, gauntlet_entry_generic, nicolae_lair_more_dang_stairs, infiniplex_staircase_pool Shoals:1: layout_shoals, uniq_louise Shoals:2: layout_shoals, uniq_ilsuiw Shoals:3: layout_shoals, nicolae_shoals_shepherds, nicolae_shoals_former_cling_halls Shoals:4: shoals_end_hellmonk_holy_island, uniq_bai_suzhen Spider:1: layout_chambers Spider:2: layout_spider_delve Spider:3: layout_chambers, nicolae_orb_island Orc:1: dreamdust_under_siege, layout_caves, serial_shops, nicolae_square_shop Orc:2: grunt_orc_tribal_feast, layout_diamond_mine, serial_shops, nicolae_shop_pleasant_corner_grove, uniq_snorg Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | ---------------+----------------------------------------------------+----- Fire Magic | 2 3 4 5 6 7 8 9 10 | 10.7 Invocations | 1 2 3 4 5 6 7 8 9 10 11 12 13 | 13.4 Short Blades | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Long Blades | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Axes | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Maces & Flails | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Polearms | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Staves | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Throwing | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Armour | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Stealth | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Shields | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Unarmed Combat | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Evocations | 1 2 3 4 6 7 8 9 10 11 12 | 12.4 Spellcasting | 3 4 5 7 8 9 10 11 12 | 12.7 Shapeshifting | 1 2 3 4 5 6 7 8 9 10 11 | 11.4 Conjurations | 1 2 3 4 5 6 7 8 9 10 | 10.5 Summonings | 1 2 3 4 5 6 7 8 9 10 | 10.5 Necromancy | 1 2 3 4 5 6 7 8 9 10 | 10.5 Translocations | 1 2 3 4 5 6 7 8 9 10 | 10.5 Forgecraft | 1 2 3 4 5 6 7 8 9 10 | 10.5 Ice Magic | 1 2 3 4 5 6 7 8 9 10 | 10.5 Air Magic | 1 2 3 4 5 6 7 8 9 10 | 10.5 Earth Magic | 1 2 3 4 5 6 7 8 9 10 | 10.5 Alchemy | 1 2 3 4 5 6 7 8 9 10 | 10.5 Fighting | 3 4 5 6 7 8 9 10 11 12 | 12.6 Ranged Weapons | 5 6 7 8 9 10 11 12 13 | 13.1 Dodging | 5 6 7 8 9 10 11 12 13 | 13.1 Hexes | 6 7 8 9 10 11 | 11.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Long sword | | | | | 2 | || 2 Demon whip | | | | | 36 | 24 || 60 Stingers | | | | | 15 | 7 || 22 Bite | | | | | 9 | 2 || 11 Fire: Sling | 88 | 193 | 327 | 557 | 1177 | 612 || 2954 Throw: Dart | | 1 | 11 | | 4 | || 16 Throwing net | | | 1 | | 5 | || 6 Cast: Jinxbite | 3 | 15 | 34 | 41 | 67 | 9 || 169 Inner Flame | 4 | | 16 | 12 | 8 | || 40 Mercury Arrow | | 2 | 16 | 20 | 53 | 6 || 97 Cause Fear | | | 12 | 17 | 11 | 1 || 41 Poisonous Vapours | | | 1 | 4 | 3 | || 8 Olgreb's Toxic Ra | | | | 24 | 68 | 78 || 170 Metabolic Englaci | | | | 12 | 96 | 91 || 199 Construct Spike L | | | | | 17 | || 17 Iskenderun's Myst | | | | | 59 | 101 || 160 Iskenderun's Batt | | | | | 7 | 8 || 15 Freezing Cloud | | | | | 65 | 162 || 227 Stone Arrow | | | | | | 76 || 76 Summon Forest | | | | | | 1 || 1 Invoke: Channel Magic | | | 2 | 1 | 9 | 26 || 38 Forget Spell | | | | | 1 | || 1 Evoke: Wand | | | | | 10 | 1 || 11 Phantom mirror | | | | | 2 | || 2 Use: Scroll | | 8 | 2 | 16 | 19 | 19 || 64 Potion | | | 3 | 3 | 7 | 3 || 16 Stab: Sleeping | | | | | 1 | || 1 Armour: Robe | 16 | 46 | 27 | 26 | 272 | 17 || 404 Leather armour | | | 107 | 252 | 128 | 135 || 622 Skin | | | | | 7 | || 7 Dodge: Dodged | 24 | 65 | 149 | 307 | 432 | 105 || 1082 Block: Buckler | | | | | 97 | 108 || 205 Form: Medusa | | | | | 1 | || 1