Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8100749618688820084 51 hommusc1 the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Mar 28, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1550 turns). hommusc1 the Conjurer (Octopode Conjurer) Turns: 1550, Time: 00:02:28 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 83% Magic: 0/6 EV: 12 Int: 22 God: Gold: 88 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} f - a scroll of fog {unknown} Potions a - a potion of magic d - a potion of berserk rage {unknown} e - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 2.4 Dodging - Level 2.7 Stealth + Level 1.2 Unarmed Combat + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. HP restored. Things that are here: a +0 whip; a +0 spear; a gnoll corpse You see here a +0 club. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of willpower. Sigmund shouts! Sigmund barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Something hits you. The searing ray hits something! You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You closely miss something. Your squeeze misses something. Something hits you. You die... #.# #.# #)# #.# ### #.# #.. #.# #.# #.# #.# #.# #{# #.########@# #..........# ############ There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) 2 bats (D:1) 2 endoplasms 3 goblins (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 5 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hommusc1 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 11 | D:1 | Found Osoh's Antique Armour Shoppe. 271 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 1351 | D:2 | Reached skill level 1 in Fighting 1351 | D:2 | Reached skill level 1 in Unarmed Combat 1351 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1391 | D:1 | Learned a level 2 spell: Searing Ray 1543 | D:2 | Noticed Sigmund 1550 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_corners, serial_shops, shop D:2: layout_basic, kennysheep_generic_room_13, uniq_terence, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Unarmed Combat | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.7 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 42 Searing Ray || 2 Armour: Skin || 10 Dodge: Dodged || 13