Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 10756943791491534027 1475 hommusc1 the Thaumaturge (level 9, -1/58 HPs) Began as a Djinni Conjurer on Sept 25, 2025. Shot with an arrow by a centaur (7 damage) ... on level 6 of the Dungeon. The game lasted 00:12:42 (4824 turns). hommusc1 the Thaumaturge (Djinni Conjurer) Turns: 4824, Time: 00:12:42 Health: -1/58 AC: 3 Str: 6 XL: 9 Next: 6% Gold: 283 EV: 11 Int: 31 God: SH: 0 Dex: 14 rFire + + . (33%) c - +0 dagger rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec + (33%) e - scarf {+Inv} rCorr . (100%) (no gloves) SInv . f - amulet "Feledehe" {Spirit rElec rN+ Will+ Dex+3} Will +.... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.29/turn %: guardian spirit, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 283 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - a throwing net Armour a - a +0 robe (worn) d - a +0 helmet (worn) e - a scarf of invisibility (worn) Jewellery b - a +6 ring of intelligence (worn) f - the amulet "Feledehe" (worn) {Spirit rElec rN+ Will+ Dex+3} (You found it on level 3 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Wands a - a wand of flame (29) Scrolls d - a scroll of poison {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of vulnerability {unknown} k - 2 scrolls of amnesia {unknown} l - 2 scrolls of teleportation {unknown} c - a scroll of enchant armour {unknown} m - a scroll of noise {unknown} q - 2 scrolls of immolation {unknown} u - a scroll of revelation {unknown} v - a scroll of torment {unknown} Potions t - a potion of brilliance {unknown} f - a potion of haste {unknown} j - a potion of moonshine {unknown} n - 3 potions of curing {unknown} o - a potion of heal wounds {unknown} p - 5 potions of lignification {unknown} s - a potion of invisibility {unknown} Skills: + Level 1.7 Fighting - Level 2.3 Dodging - Level 1.7 Stealth * Level 8.5 Spellcasting * Level 8.5 Conjurations * Level 8.5 Hexes * Level 8.5 Summonings * Level 8.5 Necromancy * Level 8.5 Translocations * Level 8.5 Forgecraft * Level 8.5 Fire Magic * Level 8.5 Ice Magic * Level 8.5 Air Magic * Level 8.5 Earth Magic * Level 8.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 30% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 60% 2d13 (+2d71% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 g - Gloom Hex/Necr 100% N/A 1% 3 h - Sigil of Binding Hex 60% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bombardier beetle is moderately wounded. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 90% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The centaur shouts! You hear a bark! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. You are too injured to fight recklessly! A hound comes into view. A hound comes into view. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you! You die... ### #.#.##...## ..# #.#........ ..# #.#...>..# ..###############..#.#...## .....................)h.).. ................)..)..# ...........#####).....# ........[..## #......#. ............# #@.....'... ##..........# ##.....#.## #####......# #..).c#.# #.....## #..)..... #.....# #....h.### ####### #........ #.....### .....# You could see a centaur and 2 hounds. Vanquished Creatures An ice beast (D:6) A black bear (D:4) An ogre (D:4) A gnoll sergeant (D:6) 4 scorpions 2 howler monkeys (D:5) 2 bombardier beetles 6 orc priests A hound (D:4) A jelly (D:6) 2 gnoll boudas A drude (D:6) A sleepcap (D:4) Jessica (D:3) A clockroach (D:2) 3 iguanas 2 orc wizards 13 gnolls 3 adders 4 ufetubi 17 orcs 5 ribbon worms 5 endoplasms 7 hobgoblins 3 jackals (D:4) 2 quokkas 7 ball pythons 2 bats (D:2) 12 goblins 4 kobolds 7 rats 122 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hommusc1 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hommusc1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 262 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 282 | D:1 | Found a faded altar of an unknown god. 1087 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1087 | D:2 | Learned a level 1 spell: Summon Small Mammal 1101 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1667 | D:3 | Reached XP level 5. HP: 35/36 MP: 0/0 1667 | D:3 | Learned a level 2 spell: Static Discharge 1764 | D:3 | Noticed Jessica 1766 | D:3 | Killed Jessica 1767 | D:3 | Reached skill level 5 in Spellcasting 1767 | D:3 | Reached skill level 5 in Conjurations 1767 | D:3 | Reached skill level 5 in Hexes 1767 | D:3 | Reached skill level 5 in Summonings 1767 | D:3 | Reached skill level 5 in Necromancy 1767 | D:3 | Reached skill level 5 in Translocations 1767 | D:3 | Reached skill level 5 in Forgecraft 1767 | D:3 | Reached skill level 5 in Fire Magic 1767 | D:3 | Reached skill level 5 in Ice Magic 1767 | D:3 | Reached skill level 5 in Air Magic 1767 | D:3 | Reached skill level 5 in Earth Magic 1767 | D:3 | Reached skill level 5 in Alchemy 2039 | D:3 | Identified the amulet "Feledehe" {Spirit rElec rN+ Will+ | Dex+3} 2464 | D:4 | Reached XP level 6. HP: 25/41 MP: 0/0 2897 | D:4 | Reached XP level 7. HP: 38/46 MP: 0/0 2897 | D:4 | Learned a level 3 spell: Gloom 2909 | D:4 | Reached skill level 1 in Fighting 3450 | D:4 | Reached XP level 8. HP: 41/52 MP: 0/0 3701 | D:5 | Entered Level 5 of the Dungeon 4019 | D:5 | Found a snail-covered altar of Cheibriados. 4335 | D:5 | Identified the +0 robe of Eqewalin {-Tele Harm *Slow rCorr} 4788 | D:6 | Reached XP level 9. HP: 41/58 MP: 0/0 4788 | D:6 | Learned a level 3 spell: Sigil of Binding 4824 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, dreamdust_ecumenical_altar_statues D:2: layout_loops_corners, minmay_ruptured D:3: layout_loops_ring, nicolae_kikubaaqudgha_miasma_corner, minmay_hedge_maze, minmay_misc_feat_nine_boxes, uniq_jessica D:4: layout_rooms, nicolae_eternal_life D:5: layout_cave_pools, slow_altar_1, chequers_serial_rivers_large_a D:6: layout_basic Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 8 | 8.5 Conjurations | 4 5 6 8 | 8.5 Hexes | 4 5 6 8 | 8.5 Summonings | 4 5 6 8 | 8.5 Necromancy | 4 5 6 8 | 8.5 Translocations | 4 5 6 8 | 8.5 Forgecraft | 4 5 6 8 | 8.5 Fire Magic | 4 5 6 8 | 8.5 Ice Magic | 4 5 6 8 | 8.5 Air Magic | 4 5 6 8 | 8.5 Earth Magic | 4 5 6 8 | 8.5 Alchemy | 4 5 6 8 | 8.5 Fighting | 1 | 1.7 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 38 | 51 | 76 || 165 Searing Ray | 1 | 18 | 16 || 35 Iskenderun's Myst | | 3 | 4 || 7 Fulminant Prism | | | 16 || 16 Gloom | | | 2 || 2 Read: Blinking | | 1 | 1 || 2 Armour: Robe | 3 | 11 | 21 || 35 Dodge: Dodged | 3 | 8 | 13 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4825 | 4652 | 173 | 717 | 3356 | 6 | 804.2 | Dungeon | 4825 | 4652 | 173 | 717 | 3356 | 6 | 804.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1188 daAuts D:2: 933 daAuts D:3: 876 daAuts D:5: 853 daAuts D:1: 704 daAuts D:6: 270 daAuts