Dungeon Crawl Stone Soup version 0.32-a0-12-g7fc57aa (webtiles) character file. Game seed: 16374070369748569579 59 ironshield the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Jan 13, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon on Jan 14, 2024. The game lasted 00:01:41 (1627 turns). ironshield the Conjurer (Deep Elf Conjurer) Turns: 1627, Time: 00:01:42 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 0/11 EV: 12 Int: 24 God: Gold: 120 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Summon Mana Viper Hex/Summ 5% N/A 95% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the adder. The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the adder! The adder is heavily wounded. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the adder. You finish channelling your searing ray. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. You die... .# # ♣♣♣♣...# .# #P♣PPP...#### .# ...#.........S. .# .........).# .# #.# .# #.# .##.# #)# .##.# #S# ♣♣♣♣ .##.# #######@# .P.♣ ###.# #.......####♣.P. #.# #.###.......♣.♣ #.# #.##........^P♣ #.######.###...##..♣♣♣ #......♣.♣#♣.♣#♣#♣.# #.####.............# #.# ##♣#♣#♣#♣#♣#♣## ###.# You could see an adder. Vanquished Creatures 3 gnolls (D:2) 2 dart slugs (D:1) A bat (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) 4 goblins 2 hobgoblins 2 ball pythons (D:2) 2 frilled lizards (D:1) 3 kobolds A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ironshield the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Upgraded the game from 0.32-a0-7-ge934b45 to | 0.32-a0-12-g7fc57aa 381 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 780 | D:1 | Learned a level 2 spell: Searing Ray 1521 | D:2 | Reached skill level 5 in Conjurations 1557 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1627 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_corners D:2: layout_loops_ring, basic_altar, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_zigzag_2, infiniplex_forest_lined_3, infiniplex_forest_clump_small Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1626 | 1559 | 67 | 0 | 1453 | 2 | 813.0 | Dungeon | 1626 | 1559 | 67 | 0 | 1453 | 2 | 813.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1319 daAuts D:2: 306 daAuts