ironshield Level 1 of the Dungeon [Shop] Ukyodeepn's Distillery a potion of resistance (140 gold) a potion of degeneration (14 gold) a potion of attraction (42 gold) a potion of heal wounds (70 gold) 2 potions of mutation (224 gold) a potion of haste (140 gold) a potion of berserk rage (70 gold) a potion of curing (42 gold) [Shop] Haonwup's Antique Weapon Shop a +0 mace (69 gold) a +0 rapier (92 gold) a +2 whip of draining (379 gold) a +0 dagger (46 gold) a +0 short sword (69 gold) a +0 whip (57 gold) a +0 dagger (46 gold) a +0 spear (69 gold) a +1 short sword of venom (243 gold) [Shop] Podduete's Jewellery Emporium a +6 ring of dexterity (468 gold) a ring of resist corrosion (260 gold) the ring "Ydaox" {Wiz rElec rC- rN++ rCorr} (690 gold) [ring of wizardry] Wiz: It improves your spell success rate. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the amulet of Moicask {+Blink rN+ Regen+} (626 gold) [amulet of regeneration] rN+: It protects you from negative energy. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. an amulet of regeneration (390 gold) a ring of ice (325 gold) a ring of fire (325 gold) [Shop] Taits's Antique Weapon Emporium a +0 short sword (78 gold) a +0 sling (39 gold) a +0 spear (78 gold) a +0 dagger (52 gold) a +4 heavy war axe (735 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1924 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 mace (78 gold) (0, 0, D:1) 2 stones (7, 10, D:1) 5 stones (8, 22, D:1) a +0 dagger (15, -4, D:1) 5 stones (17, 1, D:1) 3 stones (25, -24, D:1) 5 boomerangs (26, -12, D:1) 3 stones (28, 3, D:1) a +0 leather armour (35, -29, D:1) a +0 ring mail (45, 0, D:1) 4 stones (49, 17, D:1) a +0 club (54, -4, D:1) a +0 chain mail (60, 1, D:1) a +0 dagger (61, 1, D:1) a +0 short sword Level 2 of the Dungeon (1, 1, D:2) a +0 mace (2, -17, D:2) a +0 club (2, -8, D:2) a +2 quarterstaff of chaos (5, -7, D:2) a +0 hammer (14, -29, D:2) 4 poisoned darts (14, -24, D:2) a +0 dagger (27, -43, D:2) a +0 club a +0 robe (29, -50, D:2) a +0 robe (35, -16, D:2) a +2 scythe of venom a +0 robe (43, -26, D:2) a +0 spear (44, -35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour (2, 17, D:3) an orb of wrath (8, -11, D:3) a +0 dagger 8 stones a +0 leather armour (18, 1, D:3) a +0 cloak (25, -13, D:3) a +0 dagger (26, -12, D:3) a +0 club (26, 2, D:3) a +0 club (27, -10, D:3) a +2 whip of draining a +0 robe (27, -9, D:3) a +0 mace (27, -8, D:3) a +0 leather armour a +0 trident (28, -13, D:3) a +0 club (28, -10, D:3) a +0 hand axe (28, -1, D:3) a +0 whip (29, -9, D:3) a +0 club (29, -3, D:3) a +5 club a +3 scale mail of cold resistance (34, -14, D:3) a +0 dagger (37, -12, D:3) a +0 chain mail (47, -6, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 falchion a +0 leather armour a +0 club a +0 flail (1, 1, D:4) a +0 robe a +0 dagger (2, 2, D:4) a +2 hand axe of pain (5, -22, D:4) a +0 club (5, 2, D:4) a +0 leather armour a +0 short sword (5, 3, D:4) a +0 hand axe (5, 4, D:4) a +0 club (6, 4, D:4) a +0 ring mail a +0 dagger (7, -35, D:4) a +0 club a +0 leather armour (8, -35, D:4) a +0 mace a +0 trident (8, -11, D:4) a +1 dagger of speed (10, -30, D:4) 2 stones (10, -13, D:4) a +0 dagger a +0 leather armour (12, -24, D:4) a book of Conjurations (19, -27, D:4) a +0 flail (19, -21, D:4) a +0 flail a +0 heavy flail a +0 leather armour a +0 club (19, 3, D:4) a +0 club a goblin corpse (skeletalised by now) (20, -27, D:4) a +0 heavy spear (21, -13, D:4) a +0 whip (25, -12, D:4) a +0 chain mail (26, -18, D:4) a +0 ring mail (30, -27, D:4) a +0 leather armour (34, -29, D:4) a +0 whip (48, -6, D:4) 5 stones a +0 whip Level 5 of the Dungeon [Shop] Borchink's Jewellery Shop a +6 ring of intelligence (432 gold) a ring of magical power (240 gold) a ring of wizardry (360 gold) the amulet "Xeram" {Spirit ^Contam rPois Int+4} (528 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+4: It affects your intelligence (+4). rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. an amulet of magic regeneration (360 gold) a ring of protection from fire (300 gold) a +5 ring of evasion (432 gold) an amulet of the acrobat (360 gold) a ring of see invisible (180 gold) a beast talisman (240 gold) (0, 0, D:5) a +0 falchion (2, 2, D:5) a +0 robe (2, 10, D:5) a quokka corpse (19, -3, D:5) a +4 dagger (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (27, 4, D:5) 5 gold pieces