ironshield Level 1 of the Dungeon (9, -1, D:1) a +0 club (10, 0, D:1) a +0 whip 4 stones (15, -31, D:1) a +0 dagger (23, -20, D:1) a +0 mace of draining (29, -19, D:1) a +0 club (34, -10, D:1) a +0 whip 4 stones (35, -15, D:1) 3 stones Level 2 of the Dungeon (7, 1, D:2) a +0 dagger (8, -18, D:2) 4 stones (9, 7, D:2) 7 stones (29, -13, D:2) a +0 leather armour (30, 8, D:2) a +0 scythe a +1 robe of willpower (32, -11, D:2) a +0 leather armour (34, -18, D:2) a +2 robe of willpower (41, -14, D:2) a +0 club Level 3 of the Dungeon (4, 2, D:3) a +0 chain mail (4, 33, D:3) a +4 hand axe (29, 17, D:3) a +0 club (29, 22, D:3) a +0 mace (31, 22, D:3) a +0 club (32, 22, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (37, 33, D:3) a +0 short sword (37, 38, D:3) a +0 leather armour (47, 4, D:3) a +0 club a +0 sling (50, -2, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) the +4 pair of boots of a wizard's laboratory {rElec rF++ Dex+2 Slay-3} Dex+2: It affects your dexterity (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. (0, 8, D:4) a +0 rapier (7, 19, D:4) a +0 leather armour (12, 26, D:4) a +0 flail (15, -15, D:4) the +5 hand axe "Lefa" {flame, Fly rC++ Int-5} Int-5: It affects your intelligence (-5). rC++: It greatly protects you from cold. Fly: It grants you flight. (15, -7, D:4) a +0 morningstar (15, 26, D:4) a +0 giant spiked club (21, -4, D:4) 9 stones (22, 16, D:4) a +2 whip of venom (23, 14, D:4) a +0 spear (23, 15, D:4) a +0 halberd (25, 13, D:4) a +3 leather armour (31, 39, D:4) a +0 great sword (32, 0, D:4) a +0 dagger (44, 31, D:4) a +0 helmet (49, -4, D:4) a +0 club a +0 sling Level 5 of the Dungeon (0, 0, D:5) 4 stones (1, -28, D:5) a +0 ring mail (4, -39, D:5) a stone (13, -41, D:5) a +0 short sword (16, -5, D:5) a +0 leather armour a +0 dagger (16, -4, D:5) a +0 short sword (17, -15, D:5) a +0 spear (17, -4, D:5) a +0 flail a +0 whip (18, -5, D:5) a +0 heavy flail (43, -41, D:5) a +0 club (48, -29, D:5) a +0 robe (50, -41, D:5) a book of Displacement (51, -49, D:5) a +0 flail (52, -47, D:5) a +0 flail a +0 leather armour a +0 whip a +0 scale mail (52, -22, D:5) a +0 dagger a +0 robe a +0 whip (53, -47, D:5) a +0 hand axe a +0 leather armour a +0 hand axe (53, -44, D:5) a blade talisman (55, -22, D:5) a +0 short sword a +0 short sword (70, -32, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Kemiteih's Armour Shop a +4 plate armour of fire resistance (700 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +0 pair of gloves (63 gold) a scarf of repulsion (168 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +0 scale mail (56 gold) (0, 0, D:6) a scorpion corpse (1, 0, D:6) a water moccasin corpse (2, -18, D:6) a book of Callings (5, 5, D:6) 5 stones (6, 4, D:6) a +0 leather armour (6, 6, D:6) 14 gold pieces (7, 5, D:6) 4 poisoned darts (14, -18, D:6) a +0 flail a +0 hand axe a +0 scale mail an orc corpse (15, -19, D:6) a +0 dagger a +0 ring mail an orc corpse (16, -17, D:6) a +0 mace a +0 chain mail an orc corpse (21, -11, D:6) a +0 falchion of electrocution (23, 17, D:6) a +0 hand axe an orc corpse (skeletalised by now) (23, 18, D:6) a +0 falchion a +0 leather armour (24, 18, D:6) a +0 dagger an orc corpse (skeletalised by now) (25, -9, D:6) an adder corpse (34, 7, D:6) a +0 quarterstaff (47, 2, D:6) the +7 ring mail of the Valley of Death {rElec rF+ Will+ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. the Ecumenical Temple