Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 13014896292072758235 2650 ironshield the Summoner (level 9, -15/68 HPs) Began as a Demonspawn Summoner on Jan 21, 2024. Killed from afar by a gargoyle (24 damage) ... with a stone arrow ... on level 7 of the Dungeon. The game lasted 00:18:31 (7630 turns). ironshield the Summoner (Demonspawn Summoner) Turns: 7630, Time: 00:18:31 Health: -15/68 AC: 11 Str: 15 XL: 9 Next: 36% Magic: 11/18 EV: 12 Int: 19 God: Gold: 345 SH: 0 Dex: 14 Spells: 12/20 levels left rFire . . . f - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . q - +2 hat rElec . p - +1 cloak rCorr . (no gloves) SInv . r - +1 pair of boots Will ..... D - amulet of regeneration Stlth ++ v - +4 ring of slaying HPRegen 1.11/turn x - +6 ring of strength MPRegen 0.16/turn %: no passive effects @: no status effects A: molten scales 2, foul stench 2, demonic magic 1 a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 345 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) p - a +1 cloak (worn) q - a +2 hat (worn) r - a +1 pair of boots (worn) Jewellery s - the ring "Foduec" {Fire Int+3 Dex-2} (You found it on level 3 of the Dungeon) [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. t - a ring of magical power v - a +4 ring of slaying (left hand) x - a +6 ring of strength (right hand) y - a ring of poison resistance D - an amulet of regeneration (around neck) Wands o - a wand of quicksilver (6) C - a wand of roots (13) Scrolls g - 2 scrolls of fear h - 3 scrolls of teleportation {unknown} i - a scroll of fog {unknown} l - 2 scrolls of silence {unknown} m - a scroll of immolation {unknown} w - a scroll of noise {unknown} B - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of enlightenment e - 3 potions of resistance j - 4 potions of heal wounds k - 3 potions of brilliance {unknown} n - 2 potions of curing z - a potion of haste A - a potion of might Skills: + Level 5.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 6.0 Spellcasting - Level 9.0 Summonings + Level 5.4 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Canine Familiar Summ 39% N/A 1% 3 c - Summon Lightning Spi Summ/Air 22% N/A 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 78% N/A 1% 2 Magic Dart Conj 20% 1d4 11% 1 Sting Conj/Alch 20% 1d4 11% 1 Blink Tloc 10% N/A 17% 2 Mercury Vapours Alch/Air 10% N/A 17% 2 Static Discharge Conj/Air 10% 3-4/arc 17% 2 Summon Blazeheart Golem Fire/Summ 22% N/A 17% 4 Gell's Gravitas Tloc 5% N/A 32% 3 Inner Flame Hex/Fire 5% N/A 32% 3 Teleport Other Tloc 5% N/A 32% 3 Airstrike Air 2% 2d(1-17) 73% 4 Olgreb's Toxic Radiance Alch 5% N/A 73% 4 Vhi's Electric Charge Tloc/Air 10% N/A 73% 4 Arcjolt Conj/Air 2% 1d12 97% 5 Irradiate Conj/Alch 2% 3d12 97% 5 Dispersal Tloc 2% N/A 100% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Ignition Fire 2% 3d3 100% 8 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are mostly covered in molten scales. (AC +3) You sometimes emit foul miasma when damaged in melee. Spells you cast may paralyse adjacent enemies. Message History You hit the gargoyle but do no damage. The gargoyle is lightly damaged. The gargoyle hits you with a +0 flail. Your lightning spire shoots out a bolt of lightning at the gargoyle! The bolt of electricity hits the gargoyle. The gargoyle resists. You hit the gargoyle but do no damage. The gargoyle is moderately damaged. The gargoyle barely misses you. Your lightning spire shoots out a bolt of lightning at the gargoyle! The bolt of electricity hits the gargoyle. The gargoyle resists. You hit the gargoyle but do no damage. The gargoyle is moderately damaged. The gargoyle hits you with a +0 flail! You barely miss the gargoyle. The gargoyle is moderately damaged. Your lightning spire disappears in a puff of smoke! The gargoyle hits you with a +0 flail. You emit a cloud of foul miasma! You hit the gargoyle but do no damage. The gargoyle is moderately damaged. The gargoyle misses you. Casting: Summon Lightning Spire (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Malevolent energies surge around you. The gargoyle suddenly stops moving! The gargoyle is no longer paralysed. The gargoyle hits you with a +0 flail! You hit the gargoyle. The gargoyle is moderately damaged. The gargoyle hits you with a +0 flail!! * * * LOW HITPOINT WARNING * * * You completely miss the gargoyle. You punch the gargoyle, but do no damage. The gargoyle is moderately damaged. The gargoyle hits you but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! 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