Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9639868569175258997, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name jagoly -rc /var/dcss/gamedata/dcss-trunk/rc-files/jagoly.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/jagoly.macro -morgue /var/dcss/gamedata/dcss/morgue/jagoly/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/jagoly:2024-02-29.12:05:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7ae1f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b7eee]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7ae660]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7faf1a7a84c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16armour_type_proph11armour_flag+0x14) [0x9ae9c4]: armour_type_prop(unsigned char, armour_flag) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12equip_effect14equipment_typeibb+0x2de) [0xbe75ee]: equip_effect(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10equip_item14equipment_typeibb+0x5a) [0xbe7d7a]: equip_item(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12EquipOnDelay6finishEv+0xda) [0x7ce65a]: EquipOnDelay::finish() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7cf6d6]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7d0345]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2a2f3] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2af5d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x7027dc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7faf1a793840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x7032c9]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007faf1ab4df2a in __waitpid (pid=15996, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007faf1ab4df2a in __waitpid (pid=15996, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007ae075 in call_gdb (file=file@entry=0x7faf1ab38540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 15995\000\000\000\000\000\000\000" #2 0x00000000007b7f0a in do_crash_dump () at dbg-asrt.cc:692 t = 1709208357 dir = "/var/dcss/gamedata/dcss/morgue/jagoly/" name = "/var/dcss/gamedata/dcss/morgue/jagoly/crash-jagoly-20240229-120557.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7faf1ab38540 <_IO_2_1_stderr_> #3 0x00000000007ae660 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00000000009ae9c4 in _armour_type_flags (arm=46 '.') at item-prop.cc:3339 No locals. #6 armour_type_prop (arm=46 '.', prop=prop@entry=ARMF_REGENERATION) at item-prop.cc:3339 No locals. #7 0x0000000000be75ee in _handle_regen_item_equip (item=...) at item-def.h:102 regen_hp = eq_slot = plural = item_name = regen_mp = activate = regen_hp = regen_mp = eq_slot = plural = item_name = activate = #8 equip_effect (slot=EQ_AMULET, item_slot=, unmeld=false, msg=) at player-equip.cc:235 item = @0x1328a08: {base_type = OBJ_JEWELLERY, sub_type = 46 '.', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 138, unrand_idx = 138, subtype_rnd = 138, brand = 138, freshness = 138}, rnd = 147 '\223', quantity = 1, flags = 536871439, pos = {x = -1, y = -1}, link = 6, slot = 103, orig_place = {branch = BRANCH_DUNGEON, depth = 3}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} eq = block_unmeld_interrupts = {m_block = false, static interrupts_blocked = 0} #9 0x0000000000be7d7a in equip_item (slot=slot@entry=EQ_AMULET, item_slot=, msg=msg@entry=true, skip_effects=skip_effects@entry=false) at player-equip.cc:79 No locals. #10 0x00000000007ce65a in EquipOnDelay::finish (this=0x2823c10) at delay.cc:755 old_talents = 5 is_amulet = eq_slot = EQ_AMULET #11 0x00000000007cf6d6 in Delay::handle (this=0x2823c10) at delay.cc:685 No locals. #12 Delay::handle (this=0x2823c10) at delay.cc:660 No locals. #13 0x00000000007d0345 in handle_delay () at delay.cc:704 delay = #14 0x0000000000e2a2f3 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #15 0x0000000000e2af5d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #16 0x00000000007027dc in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #17 main (argc=, argv=0x7fff0afacf48) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 15995) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 13 Level vaults: kennysheep_demon_hangout layout_long_grid david_vaults_5 serial_shops kennysheep_mini serial_undead serial_undead_e serial_undead_d serial_undead_f serial_undead_b serial_undead_f serial_undead_a hangedman_abyss_or_decor_lesser_grid Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are flying. You are studying Maces & Flails. Your flying speed is average. Your attack delay is about 1.1 (and is slowed by your shield). Your damage rating with the +8 dagger of Zin, Teaching {elec, *Rage rElec rPois Will+} is about 13 (Base 4 x 112% (Dex) x 126% (Skill) + 8 (Ench)). Unknown command. Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding a +0 great sword, wearing a +0 plate armour and quivering stones (lightly wounded, slow, 70% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the vault guard. The vault guard is poisoned. The vault guard struggles to breathe. The vault guard seems to be slow for longer. The vault guard is moderately wounded. The wall freezes the vault guard. The vault guard hits you with a +0 great sword! The frozen ramparts melt away as you move. The vault guard throws a stone. The stone hits you. The vault guard throws a stone. The stone misses you. Things that are here: a manticore corpse; a vampire mosquito corpse The vault guard throws a stone. The stone closely misses you. Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre corpse Things that are here: a +0 trident; a +0 robe Cast which spell? (? or * to list) You create some ball lightning! 3 ball lightnings come into view. You swap places. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. Your ball lightning explodes! The blast of lightning engulfs the vault guard! The vault guard is heavily wounded. The blast of lightning engulfs the raiju. The raiju completely resists. The raiju is moderately wounded. Cast which spell? (? or * to list) You create some ball lightning! * * * LOW HITPOINT WARNING * * * 3 ball lightnings come into view. Unknown command. You swap places. Your ball lightning explodes! The blast of lightning engulfs you. You resist. * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! Press: ? - help, v - describe, . - travel A rock wall. Unknown command. Cast which spell? (? or * to list) You create some ball lightning! * * * LOW HITPOINT WARNING * * * 3 ball lightnings come into view. Unknown command. Unknown command. Your ball lightning explodes! The blast of lightning engulfs the vault guard!! The vault guard is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the vault guard!! You kill the vault guard! Makhleb accepts your kill. You feel better. You start resting. A raiju is nearby! Press: ? - help, v - describe, . - travel The floor. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - raiju Aim: a raiju shaped shifter (lightly wounded, wandering, hasn't noticed you, empty space bonus: 5/8) The air twists around and strikes the raiju! The raiju is heavily wounded. The raiju bursts into living lightning! The living lightning misses you. The raiju blinks! x2 Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju shaped shifter (heavily wounded, 78% to hit) The blast of sand hits the raiju! You kill the raiju! Makhleb accepts your kill. You feel better. HP restored. You see here a shapeshifter corpse. You now have 1328 gold pieces (gained 9). Items here: ( ) [ †. Things that are here: a +0 trident; a +0 robe Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre skeleton You see here a manticore skeleton. J - 3 curare-tipped darts (gained 1) You see here a +0 shortbow. A manticore is nearby! The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (91% to hit) Okay, then. Cast which spell? (? or * to list) Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (91% to hit) The blast of sand hits the manticore! The manticore is lightly wounded. The wall freezes the manticore! Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, 91% to hit) The blast of sand hits the manticore! The manticore is heavily wounded. The wall freezes the manticore! The manticore completely misses you. The manticore claws you! The manticore closely misses you. The wall freezes the manticore! The wall freezes the manticore. You block the manticore's attack. The manticore claws you but does no damage. You block the manticore's attack. Cast which spell? (? or * to list) Casting: Metabolic Englaciation (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You radiate an aura of cold. The manticore seems to slow down. x2 You carefully extract the barbed spikes from your body. Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (almost dead, slow, 91% to hit) The blast of sand hits the manticore! You kill the manticore! Makhleb accepts your kill. You feel better. The wall freezes the manticore!! The manticore flicks its tail. The volley of spikes misses you. Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (almost dead, slow, 91% to hit) The blast of sand hits the manticore but does no damage. The manticore is almost dead. The wall freezes the manticore. Cast which spell? (? or * to list) Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead, slow, 91% to hit) The blast of sand hits the manticore! You kill the manticore! Makhleb accepts your kill. You feel better. The frozen ramparts melt away. You see here a manticore corpse. You now have 1346 gold pieces (gained 18). Found a gate to the Vaults. Done exploring. Done exploring. You see here a +0 shortbow. You see here a manticore skeleton. Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre skeleton Things that are here: a +0 trident; a +0 robe Items here: ( ) [ ÷. Things that are here: a +0 battleaxe; a +0 shortbow There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. The helpless centaur warrior simulacrum fails to defend itself. You puncture the centaur warrior simulacrum! The centaur warrior simulacrum is heavily damaged. The centaur warrior simulacrum hits you. The centaur warrior simulacrum freezes you! You resist. The centaur warrior simulacrum misses you. The centaur warrior simulacrum attacks as it pursues you! The centaur warrior simulacrum hits you! The centaur warrior simulacrum freezes you! You resist. The centaur warrior simulacrum kicks you but does no damage. There is a stone staircase leading up here. Cast which spell? (? or * to list) The centaur warrior simulacrum is struck by an arc of lightning. The centaur warrior simulacrum is severely damaged. You are struck by an arc of lightning. The centaur warrior simulacrum is struck by an arc of lightning! The centaur warrior simulacrum is almost destroyed. The lightning grounds out. The centaur warrior simulacrum hits you but does no damage. The centaur warrior simulacrum misses you. The centaur warrior simulacrum barely misses you. The centaur warrior simulacrum kicks you but does no damage. Cast which spell? (? or * to list) Okay, then. The centaur warrior simulacrum hits you. The centaur warrior simulacrum freezes you! You resist. The centaur warrior simulacrum barely misses you. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. You start resting. HP restored. You fly downwards. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a horrible gurgling sound! You hear a skittering sound. You hear a horrible gurgling sound! x2; You hear an angry growl. You hear a horrible gurgling sound! You hear a trumpeting! You hear a shout! You hear an angry growl. You hear a shout! x2; You hear a roar! Found a spear and a scroll labelled LIGOXA OL WODA. There is a stone staircase leading up here. A wolf spider comes into view. Cast which spell? (? or * to list) You create some ball lightning! 3 ball lightnings come into view. A centaur warrior simulacrum comes into view. Your ball lightning explodes! The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the wolf spider!! The wolf spider is moderately wounded. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the wolf spider! The wolf spider is severely wounded. A brown ugly thing comes into view. A great orb of eyes comes into view. Your ball lightning explodes! The blast of lightning engulfs the wolf spider!! You kill the wolf spider! Makhleb accepts your kill. You feel better. The blast of lightning engulfs you! You resist. Cast which spell? (? or * to list) You create some ball lightning! 3 ball lightnings come into view. An arcanist comes into view. It is wielding a +0 dagger. A salamander comes into view. It is wielding a +4 spear of freezing. A dire elephant comes into view. A brown ugly thing comes into view. A golden eye comes into view. Cast which spell? (? or * to list) You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs the centaur warrior simulacrum!! The centaur warrior simulacrum is severely damaged. The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. A slime creature comes into view. The great orb of eyes gazes at you. You resist with almost no effort. The golden eye blinks! A brown ugly thing comes into view. Your ball lightning explodes! The blast of lightning engulfs the centaur warrior simulacrum!! The centaur warrior simulacrum vaporises! Makhleb accepts your kill. You feel better. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The golden eye blinks at you. You resist with almost no effort. A brown ugly thing comes into view. Your ball lightning explodes! The blast of lightning engulfs the brown ugly thing! The brown ugly thing is lightly wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the golden eye! You kill the golden eye! Makhleb accepts your kill. You feel better. The golden eye's shape twists and changes as it dies. Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the brown ugly thing!! The brown ugly thing is heavily wounded. Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the brown ugly thing!! The brown ugly thing is almost dead. A slime creature comes into view. A brown ugly thing comes into view. Your ball lightning explodes! The blast of lightning engulfs you. You resist. The blast of lightning engulfs the brown ugly thing! You kill the brown ugly thing! Makhleb accepts your kill. The blast of lightning engulfs the brown ugly thing!! The brown ugly thing is heavily wounded. The blast of lightning engulfs the salamander!! The salamander is moderately wounded. A cyclops comes into view. Your Dodging skill increases to level 11! You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. The sentinel's mark upon you fades away. You start resting. HP restored. You start resting. HP restored. You fly downwards. Found a spear. There is a stone staircase leading up here. Found 6 stones. Found a ring mail. Unknown command. You now have 1359 gold pieces (gained 13). B - 7 potions of curing (gained 1) Key pressed, stopping explore. Unknown command. Found an escape hatch in the ceiling. A five-headed hydra comes into view. The five-headed hydra roars! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - five-headed hydra Aim: a five-headed hydra (empty space bonus: 8/8) The air twists around and strikes the five-headed hydra!!! The five-headed hydra is heavily wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the five-headed hydra!! The five-headed hydra is almost dead. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (almost dead, empty space bonus: 8/8) The air twists around and strikes the five-headed hydra!! You kill the five-headed hydra! Makhleb accepts your kill. You feel better. HP restored. Your pack is full. You see here a scroll of identify. As you read the scroll of identify, it crumbles to dust. t - 5 potions of heal wounds You now have 1375 gold pieces (gained 16). A boulder beetle comes into view. The boulder beetle moves out of view. Found a bloodstained altar of Trog. H - 2 scrolls labelled INNIRCHE GILINUR (gained 1) A centaur warrior simulacrum is nearby! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior simulacrum Aim: a centaur warrior simulacrum (almost destroyed, wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the centaur warrior simulacrum!! The centaur warrior simulacrum vaporises! Makhleb accepts your kill. You feel better. An occultist comes into view. It is wielding a +0 dagger. Found an amethyst potion. The occultist moves out of view. M - 5 scrolls of enchant weapon (gained 1) An occultist is nearby! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - occultist Aim: an occultist, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the occultist! The occultist is moderately wounded. You hear a shout! A polar bear comes into view. A tengu warrior comes into view. It is wielding a +0 great mace. The polar bear growls angrily. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - occultist Aim: an occultist, wielding a +0 dagger and wearing a +0 robe (moderately wounded, empty space bonus: 7/8) Okay, then. Unknown command. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - occultist Aim: an occultist, wielding a +0 dagger and wearing a +0 robe (moderately wounded, empty space bonus: 7/8) The air twists around and strikes the occultist!! The occultist is almost dead. The occultist casts a spell at you. The fireball explodes! The fireball engulfs you. You resist. You hear a shout! You hear a horrible gurgling sound! x3 You hear a trumpeting! You hear an angry growl. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - occultist Aim: an occultist, wielding a +0 dagger and wearing a +0 robe (almost dead, empty space bonus: 7/8) The air twists around and strikes the occultist!! You kill the occultist! Makhleb accepts your kill. You feel better. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - polar bear Aim: a polar bear (empty space bonus: 6/8) Okay, then. Cast which spell? (? or * to list) You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. The blast of lightning engulfs the polar bear. The polar bear is lightly wounded. Your ball lightning explodes! The blast of lightning engulfs the polar bear!! The polar bear is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the polar bear! The polar bear is almost dead. You hear a horrible gurgling sound! You hear a roar! Unknown command. Cast which spell? (? or * to list) You create some ball lightning! 3 ball lightnings come into view. You swap places. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the polar bear! You kill the polar bear! Makhleb accepts your kill. You feel better. You hear a trumpeting! Your ball lightning explodes! The blast of lightning engulfs the tengu warrior! The tengu warrior is lightly wounded. You hear an angry growl. Your ball lightning explodes! The blast of lightning engulfs the tengu warrior!! The tengu warrior is heavily wounded. You hear a roar! The boulder beetle leaps! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - tengu warrior Aim: a tengu warrior, wielding a +0 great mace and wearing a +0 ring mail (heavily wounded, empty space bonus: 6/8) The air twists around and strikes the tengu warrior!! The tengu warrior is severely wounded. Unknown command. You see here 6 stones. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 great mace and wearing a +0 ring mail (severely wounded, empty space bonus: 8/8) The air twists around and strikes the tengu warrior but does no damage. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 great mace and wearing a +0 ring mail (severely wounded, empty space bonus: 7/8) The air twists around and strikes the tengu warrior!! You kill the tengu warrior! Makhleb accepts your kill. You feel better. The boulder beetle curls into a ball and begins rolling! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - boulder beetle Aim: a boulder beetle (rolling, empty space bonus: 6/8) The air twists around and strikes the boulder beetle! The boulder beetle is lightly wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, rolling, empty space bonus: 8/8) The air twists around and strikes the boulder beetle!! The boulder beetle is moderately wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (moderately wounded, rolling, empty space bonus: 7/8) The air twists around and strikes the boulder beetle!! The boulder beetle is severely wounded. The boulder beetle misses you. The boulder beetle stops rolling and uncurls. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (severely wounded, empty space bonus: 7/8) The air twists around and strikes the boulder beetle! The boulder beetle is almost dead. You block the boulder beetle's attack. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (almost dead, empty space bonus: 7/8) The air twists around and strikes the boulder beetle but does no damage. The boulder beetle completely misses you. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (almost dead, empty space bonus: 7/8) The air twists around and strikes the boulder beetle but does no damage. The boulder beetle completely misses you. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (almost dead, empty space bonus: 7/8) The air twists around and strikes the boulder beetle! The boulder beetle is almost dead. You block the boulder beetle's attack. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (almost dead, empty space bonus: 7/8) The air twists around and strikes the boulder beetle! You kill the boulder beetle! Makhleb accepts your kill. You feel better. There is an escape hatch in the ceiling here. A dire elephant is nearby! The dire elephant trumpets! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - dire elephant Aim: a dire elephant (empty space bonus: 8/8) The air twists around and strikes the dire elephant! The dire elephant is lightly wounded. Cast which spell? (? or * to list) Casting: Metabolic Englaciation (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a dire elephant (lightly wounded, chance to slow: 99%) You feel a surge of power! You radiate an aura of cold. The dire elephant seems to slow down. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - dire elephant Aim: a dire elephant (lightly wounded, slow, empty space bonus: 8/8) The air twists around and strikes the dire elephant!! The dire elephant is moderately wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - dire elephant Aim: a dire elephant (moderately wounded, slow, empty space bonus: 8/8) The air twists around and strikes the dire elephant!! The dire elephant is heavily wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - dire elephant Aim: a dire elephant (heavily wounded, slow, empty space bonus: 8/8) The air twists around and strikes the dire elephant but does no damage. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - dire elephant Aim: a dire elephant (heavily wounded, slow, empty space bonus: 8/8) The air twists around and strikes the dire elephant!! The dire elephant is severely wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - dire elephant Aim: a dire elephant (severely wounded, slow, empty space bonus: 8/8) The air twists around and strikes the dire elephant!! The dire elephant is almost dead. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - dire elephant Aim: a dire elephant (almost dead, slow, empty space bonus: 8/8) The air twists around and strikes the dire elephant! You kill the dire elephant! Makhleb accepts your kill. You feel better. A salamander is nearby! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - salamander Aim: a salamander, wielding a +4 spear of freezing (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the salamander. The salamander is lightly wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander, wielding a +4 spear of freezing (lightly wounded, empty space bonus: 8/8) The air twists around and strikes the salamander but does no damage. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander, wielding a +4 spear of freezing (lightly wounded, empty space bonus: 8/8) The air twists around and strikes the salamander! The salamander is moderately wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander, wielding a +4 spear of freezing (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the salamander!! The salamander is severely wounded. Cast which spell? (? or * to list) Casting: Metabolic Englaciation (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You radiate an aura of cold. The salamander seems to slow down. The salamander hits you from afar with a +4 spear of freezing. You are engulfed in flames. You resist. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - salamander Aim: a salamander, wielding a +4 spear of freezing (severely wounded, slow, empty space bonus: 8/8) The air twists around and strikes the salamander! The salamander is almost dead. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander, wielding a +4 spear of freezing (almost dead, slow, empty space bonus: 8/8) The air twists around and strikes the salamander! You kill the salamander! Makhleb accepts your kill. You see here a +4 spear of freezing. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - cyclops Aim: a cyclops, quivering large rocks (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the cyclops!! The cyclops shouts! The cyclops is heavily wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (heavily wounded, empty space bonus: 7/8) The air twists around and strikes the cyclops! The cyclops is severely wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (severely wounded, empty space bonus: 8/8) The air twists around and strikes the cyclops!!! You kill the cyclops! Makhleb accepts your kill. You feel better. There is an escape hatch in the ceiling here. S - 3 amethyst potions (gained 1) Found a stone. b - 3 pink potions (gained 1) Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - arcanist Aim: an arcanist, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 8/8) The air twists around and strikes the arcanist!! The arcanist is severely wounded. The arcanist points at you and mumbles some strange words. You resist with almost no effort. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - arcanist Aim: an arcanist, wielding a +0 dagger and wearing a +0 robe (severely wounded, empty space bonus: 8/8) The air twists around and strikes the arcanist!!! You kill the arcanist! Makhleb accepts your kill. You feel better. You have reached level 17! The power to cast Orb of Destruction wells up from within. Spell assigned to 'f'. Unknown command. You now have 1397 gold pieces (gained 22). You see here a +2 mace of holy wrath. You see here the +7 hand axe of Indomitability {flame, rPois Str+3}. You now have 1410 gold pieces (gained 13). Things that are here: a +0 dagger; a +0 robe; a human corpse k - a wand of mindburst (19) (gained 8 charges) A brown ugly thing is nearby! Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing (wandering, hasn't noticed you) The orb of destruction hits the brown ugly thing!!! The brown ugly thing is severely wounded. You hear a horrible gurgling sound! Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (magical condensation, severely wounded) The orb of destruction hits the brown ugly thing!!! You blow up the brown ugly thing! Makhleb accepts your kill. You feel better. A brown ugly thing is nearby! Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing (wandering, hasn't noticed you) The brown ugly thing gurgles horribly! The orb of destruction hits the brown ugly thing!!! You blow up the brown ugly thing! Makhleb accepts your kill. You feel better. You hear a horrible gurgling sound! You hear a roar! A brown ugly thing is nearby! Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing The orb of destruction hits the brown ugly thing!!! The brown ugly thing is almost dead. Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (almost dead) The orb of destruction hits the brown ugly thing!! You blow up the brown ugly thing! Makhleb accepts your kill. You feel better. You hear a horrible gurgling sound! Training target 12.0 for Dodging reached! Your Dodging skill increases to level 12! You need to enable at least one skill for training. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - five-headed hydra Aim: a five-headed hydra (empty space bonus: 7/8) The air twists around and strikes the five-headed hydra! The five-headed hydra is moderately wounded. A slime creature comes into view. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (lightly wounded, empty space bonus: 6/8) The air twists around and strikes the five-headed hydra!! The five-headed hydra is heavily wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (heavily wounded, empty space bonus: 6/8) The air twists around and strikes the five-headed hydra!! You kill the five-headed hydra! Makhleb accepts your kill. You feel better. Two slime creatures merge to form a large slime creature. Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing The orb of destruction hits the brown ugly thing!!! The brown ugly thing is almost dead. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - brown ugly thing Aim: a brown ugly thing (magical condensation, almost dead, empty space bonus: 8/8) The air twists around and strikes the brown ugly thing! You kill the brown ugly thing! Makhleb accepts your kill. You feel better. Cast which spell? (? or * to list) A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (ally target) You feel roots moving beneath the ground. A tree reaches out and hits the slime creature! x2 The wavering orb of destruction hits the slime creature!! The slime creature is severely wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - slime creature Aim: a slime creature (severely wounded, ally target, empty space bonus: 5/8) The air twists around and strikes the slime creature!! You kill the slime creature! Makhleb accepts your kill. You feel better. A tree reaches out and hits the slime creature! A tree reaches out and hits the slime creature!! A root smacks the slime creature from below!! The slime creature misses you. Your dryad hits the slime creature. The trees move their gnarly branches around. The slime creature completely misses your dryad. The slime creature hits your dryad but does no damage. Your dryad hits the slime creature! The slime creature hits your dryad!! Your dryad hits the slime creature. The slime creature hits your dryad! Your dryad hits the slime creature! The slime creature closely misses your dryad. Your dryad calls out to the forest. Vines fly forth from the trees! The +8 dagger of Zin, Teaching {elec, *Rage rElec rPois Will+} stops crackling. You are now empty-handed. A root smacks the slime creature from below!! The slime creature hits your dryad! You hear the crackle of electricity. a - the +8 dagger of Zin, Teaching (weapon) {elec, *Rage rElec rPois Will+} Your dryad hits the slime creature. The slime creature dies! Makhleb accepts your kill. Cast which spell? (? or * to list) The slime creature is struck by an arc of lightning! The slime creature is severely wounded. You resist. You are struck by an arc of lightning. The slime creature is struck by an arc of lightning! The slime creature is severely wounded. You are struck by an arc of lightning. Branches wave dangerously above you. The slime creature is hit by a branch! The slime creature hits you! Cast which spell? (? or * to list) The slime creature is struck by an arc of lightning. The slime creature is severely wounded. You are struck by an arc of lightning. The slime creature is struck by an arc of lightning. The slime creature is almost dead. You are struck by an arc of lightning. The slime creature is hit by a branch! The slime creature hits something!! The slime creature barely misses you. Cast which spell? (? or * to list) The slime creature is struck by an arc of lightning. The slime creature is almost dead. You are struck by an arc of lightning. The slime creature is struck by an arc of lightning! You kill the slime creature! Makhleb accepts your kill. You feel better. You are struck by an arc of lightning. A tree reaches out and hits the slime creature! The slime creature dies! Makhleb accepts your kill. The forest calms down. A slime creature is nearby! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - slime creature Aim: a slime creature (empty space bonus: 7/8) The air twists around and strikes the slime creature. The slime creature is lightly wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - slime creature Aim: a slime creature (lightly wounded, ally target, empty space bonus: 6/8) The air twists around and strikes the slime creature! The slime creature is moderately wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - slime creature Aim: a slime creature (moderately wounded, ally target, empty space bonus: 5/8) The air twists around and strikes the slime creature! The slime creature is heavily wounded. Your dryad hits the slime creature! Your snaplasher vine hits the slime creature. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - slime creature Aim: a slime creature (severely wounded, ally target, empty space bonus: 5/8) The air twists around and strikes the slime creature! The slime creature is almost dead. Your snaplasher vine hits the slime creature. Your dryad hits the slime creature. The slime creature hits your dryad!! Your snaplasher vine hits the slime creature! The slime creature dies! Makhleb accepts your kill. Your dryad draws upon the vitality of nature. Your dryad is healed somewhat. Your dryad draws upon the vitality of nature. Your dryad is healed somewhat. Space becomes stable. Your dryad disappears in a puff of smoke! The vine falls limply to the ground. A polar bear comes into view. A polar bear is nearby! Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - polar bear Aim: a polar bear (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the polar bear! The polar bear is moderately wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - polar bear Aim: a polar bear (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the polar bear! The polar bear is heavily wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - polar bear Aim: a polar bear (heavily wounded, empty space bonus: 5/8) The air twists around and strikes the polar bear! The polar bear is severely wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - polar bear Aim: a polar bear (severely wounded, empty space bonus: 5/8) The air twists around and strikes the polar bear! The polar bear is almost dead. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - polar bear Aim: a polar bear (almost dead, empty space bonus: 6/8) The air twists around and strikes the polar bear! You kill the polar bear! Makhleb accepts your kill. You feel better. You see here a stone. Your pack is full. You see here a scroll labelled LIGOXA OL WODA. Your pack is full. You see here a scroll labelled LIGOXA OL WODA. Okay, then. Autopickup disabled for scrolls of torment. You drop 2 scrolls of torment. o - a scroll labelled LIGOXA OL WODA You see here 2 scrolls of torment. Found 6 stones. j - 2 murky clear potions (gained 1) Found a staircase to the Depths. There is a staircase to the Depths here. r - 5 scrolls of fog (gained 1) You see here a staff of death. Key pressed, stopping explore. Okay, then. Key pressed, stopping explore. Unknown command. Unknown command. Unknown command. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - great orb of eyes Aim: a great orb of eyes (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the great orb of eyes!! The great orb of eyes turns its gaze towards you. The great orb of eyes is moderately wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - great orb of eyes Aim: a great orb of eyes (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the great orb of eyes!! The great orb of eyes is severely wounded. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - great orb of eyes Aim: a great orb of eyes (severely wounded, empty space bonus: 8/8) The air twists around and strikes the great orb of eyes! The great orb of eyes is almost dead. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - great orb of eyes Aim: a great orb of eyes (almost dead, empty space bonus: 8/8) The air twists around and strikes the great orb of eyes! You kill the great orb of eyes! Makhleb accepts your kill. You feel better. Training target 5.0 for Shields reached! Your Shields skill increases to level 5! You need to enable at least one skill for training. Done exploring. Done exploring. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Welcome back, jagoly the Djinni Air Elementalist. Blood and souls for Makhleb! Press ? for a list of commands and other information. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. g - an amulet of reflection (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jagoly] Species: Djinni Job: Air Elementalist HP: 133/133; mods: 0/0 MP: 0/0; mod: 0 Stats: 9 (9) 22 (22) 15 (15) Position: (10, 56), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 16 | 7500 | 0/1050 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 2 | 212 | 0/212 Armour | X | 0 | 0 | 4 | 500 | 0/250 Dodging | X | 0 | 0 | 12 | 3405 | 0/631 Stealth | X | 0 | 0 | 4 | 594 | 0/297 Shields | X | 1 | 100 | 5 | 775 | 25/300 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 16 | 1114 | 0/156 Conjurations | X | 0 | 0 | 16 | 1114 | 0/156 Hexes | X | 0 | 0 | 16 | 1114 | 0/156 Summonings | X | 0 | 0 | 16 | 1114 | 0/156 Necromancy | X | 0 | 0 | 16 | 1114 | 0/156 Translocations | X | 0 | 0 | 16 | 1114 | 0/156 Fire Magic | X | 0 | 0 | 16 | 1114 | 0/156 Ice Magic | X | 0 | 0 | 16 | 1114 | 0/156 Air Magic | X | 0 | 0 | 16 | 1114 | 0/156 Earth Magic | X | 0 | 0 | 16 | 1114 | 0/156 Alchemy | X | 0 | 0 | 16 | 1114 | 0/156 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 6 | 1050 | 0/350 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 2893 #13: 1483 #23: 24916 #24: -162234782 #49: 2885 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +8 dagger of Zin, Teaching {elec, *Rage rElec rPois Will+} eq slot #1, inv slot #40: +1 cloak eq slot #2, inv slot #2: +2 helmet of see invisible eq slot #3, inv slot #46: +1 pair of gloves of hurling eq slot #5, inv slot #29: +0 buckler eq slot #6, inv slot #26: +1 leather armour of resistance eq slot #7, inv slot #43: +5 ring of evasion eq slot #8, inv slot #45: ring of ice eq slot #9, inv slot #6: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #.......#...##.# # #.# #.......#......##### #.###.>.##..#........... #.......##..#........... #.......##..#........... ######..##..#........... #..##..#........... #..##..#........... #.@##..#........... #..##..#........... ######..##..#........... #.......##.............. ######################## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (49, 47): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 5 size_max: 5 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>