Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 17847060642404393661 888 jagoly the Conjurer (level 8, 0/52 HPs) Began as an Octopode Conjurer on Jan 25, 2024. Was a Priest of Nemelex Xobeh. Succumbed to a scorpion's poison ... in an ossuary. The game lasted 00:18:38 (1624 turns). jagoly the Conjurer (Octopode Conjurer) Turns: 1624, Time: 00:18:38 Health: 0/52 AC: 1 Str: 7 XL: 8 Next: 6% Magic: 2/14 EV: 13 Int: 27 God: Nemelex Xobeh [***...] Gold: 179 SH: 0 Dex: 14 Spells: 6/15 levels left rFire . . . j - +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . k - amulet of faith rElec . o - ring of flight rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: faith @: mighty, lethally poisoned (0 -> -3), enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning, Triple Draw You were in an ossuary. You worshipped Nemelex Xobeh. Nemelex Xobeh was most pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 179 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 short sword j - the +6 quarterstaff "Poas" (weapon) {freeze, Int+5 Dex+4} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). m - a +0 sling w - a +2 hand axe of venom Missiles f - 10 stones r - 8 poisoned darts Jewellery k - an amulet of faith (around mantle) o - a ring of flight (left tentacle) Wands p - a wand of iceblast (8) Scrolls e - 3 scrolls of identify {unknown} l - 2 scrolls of amnesia {unknown} n - a scroll of enchant armour {unknown} q - a scroll of vulnerability {unknown} u - a scroll of immolation {unknown} v - a scroll of teleportation {unknown} x - a scroll of noise {unknown} Potions a - a potion of magic b - a potion of might c - 2 potions of mutation {unknown} h - 2 potions of curing {unknown} i - a potion of ambrosia {unknown} s - a potion of attraction {unknown} t - 3 potions of enlightenment Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting + Level 7.3 Conjurations * Level 3.0 Fire Magic - Level 2.0 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Flame Wave Conj/Fire 33% 2d10 10% 4 s - Searing Ray Conj 88% 2d7 1% 2 X - Scorch Fire 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 19% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26697 Ossuary (1/1) Zot: 5797 Temple: D:4-7 Altars: Cheibriados Makhleb Nemelex Xobeh Okawaru Zin The Shining One Annotations: D:4 2 transporters, Eamon's ghost, amateur DECj Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can now choose one out of three cards. You hear the slow hiss of a very distant avalanche of sand. Found a runed hand axe and a scale mail. An ogre comes into view. It is wielding a +0 giant club. Found an escape hatch in the ceiling. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre closely misses you. Hit: j) +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, about 21% to evade the +6 quarterstaff "Poas") You barely miss the ogre. You tentacle-slap the ogre, but do no damage. You squeeze the ogre, but do no damage. The ogre is almost dead. The ogre closely misses you. Hit: j) +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, about 21% to evade the +6 quarterstaff "Poas") You hit the ogre. You freeze the ogre. You kill the ogre! Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 6! You have reached level 7! You see here a +2 hand axe of venom. w - a +2 hand axe of venom You see here a +0 scale mail. You hear the slow hiss of a very distant avalanche of sand. You reach down and open the door. There is an open door here. Found a short sword. You reach down and open the door. Found an iron altar of Okawaru. A white imp comes into view. A white imp is nearby! The white imp shouts, "Fly, thou surly flap-mouthed frater!" The white imp gestures at you. The puff of frost hits you. You thump the white imp! You grab the white imp. The white imp is severely wounded. You constrict the white imp, but do no damage. The white imp barely misses you. You hit the white imp. You kill the white imp! You reach down and open the door. There is an open door here. HP restored. You hear the slow hiss of a very distant avalanche of sand. Okay, then. Found an escape hatch in the floor. A hound comes into view. Found a scroll labelled ENETIOMAFF. Found a scroll labelled VURIONL PAMA. Found 16 gold pieces. Found 17 gold pieces. There is an escape hatch in the floor here. You see here a scroll labelled ENETIOMAFF. x - a scroll labelled ENETIOMAFF Found a chain mail. e - 2 scrolls labelled VURIONL PAMA (gained 1) There are no items here. You see here 16 gold pieces. You now have 162 gold pieces (gained 16). The hound barely misses you. You sock the hound! You freeze the hound. Your grab misses the hound. The hound is severely wounded. The hound bites you. The hound barely misses you. You closely miss the hound. You grab the hound. The hound is severely wounded. You constrict the hound. The hound closely misses you. You sock the hound! You freeze the hound. You kill the hound! No target in view! You now have 179 gold pieces (gained 17). Found a stone staircase leading down. A bombardier beetle comes into view. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 hand axe. Found a blade talisman. You hear the slow hiss of a very distant avalanche of sand. A quokka comes into view. An orc comes into view. It is wielding a +0 short sword. Found a sling. The helpless quokka fails to defend itself. You sock the quokka! You freeze the quokka. You kill the quokka! Found a trident. Found a stone staircase leading down. Found a scroll labelled VURIONL PAMA. A water moccasin comes into view. You see here a scroll labelled VURIONL PAMA. e - 3 scrolls labelled VURIONL PAMA (gained 1) Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. x2 The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You hear the slow hiss of an avalanche of sand nearby. The water moccasin bites you. The water moccasin closely misses you. You barely miss the water moccasin. You grab the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. The water moccasin closely misses you. You sock the water moccasin! You freeze the water moccasin. You kill the water moccasin! Found a grey potion. h - 2 grey potions (gained 1) Found 3 stones. f - 10 stones (gained 3) Magic restored. Magic restored. As you open the door, it creaks loudly! A mummy comes into view. Found a sand-covered staircase. There is an open door here. The mummy completely misses you. You sock the mummy! You freeze the mummy. You grab the mummy. You squeeze the mummy, but do no damage. The mummy is heavily damaged. You constrict the mummy. The mummy completely misses you. You sock the mummy! You squeeze the mummy, but do no damage. The mummy is almost destroyed. You constrict the mummy, but do no damage. The mummy closely misses you. You sock the mummy! You destroy the mummy! There is a sand-covered staircase here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Scorch Adjust to which letter? X - Scorch The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (100% to hit) The magic dart hits the scorpion zombie but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (100% to hit) The magic dart hits the scorpion zombie. The scorpion zombie is lightly damaged. You hit the scorpion zombie. You grab the scorpion zombie. The scorpion zombie is moderately damaged. You constrict the scorpion zombie. The scorpion zombie barely misses you. You hit the scorpion zombie. The scorpion zombie is moderately damaged. You constrict the scorpion zombie. The scorpion zombie completely misses you. You hit the scorpion zombie. You squeeze the scorpion zombie. The scorpion zombie is severely damaged. You constrict the scorpion zombie, but do no damage. The scorpion zombie barely misses you. Cast which spell? (? or * to list) Casting: Flame Wave (quite dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the scorpion zombie! The scorpion zombie is almost destroyed. The flame wave engulfs the mummy! The mummy is burned terribly! The mummy is heavily damaged. The flame wave engulfs the mummy! The mummy is burned terribly! The mummy is severely damaged. (Press . to intensify the flame waves.) You constrict the scorpion zombie. You destroy the scorpion zombie! The mummy barely misses you. The mummy misses you. A wave of flame ripples out! The flame wave engulfs the mummy. The mummy is burned terribly! The mummy is severely damaged. The flame wave engulfs the mummy! The mummy is burned terribly! You destroy the mummy! The mummy misses you. Your Conjurations skill increases to level 7! A wave of flame ripples out! The flame wave engulfs the mummy! The mummy is burned terribly! You destroy the mummy! You finish channelling waves of flame. Your Fire Magic skill increases to level 1! You start resting. Magic restored. You start resting. Magic restored. You reach down and open the door. There is an open door here. A gnoll zombie and a kobold zombie come into view. A scorpion zombie comes into view. A kobold zombie comes into view. The kobold zombie misses you. The kobold zombie completely misses you. Cast which spell? (? or * to list) Casting: Flame Wave (quite dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Flame Wave. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll zombie barely misses you. The kobold zombie hits you. The kobold zombie misses you. Cast which spell? (? or * to list) Casting: Flame Wave (quite dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the gnoll zombie! The gnoll zombie is severely damaged. The flame wave engulfs the kobold zombie! You destroy the kobold zombie! The flame wave engulfs the kobold zombie! You destroy the kobold zombie! (Press . to intensify the flame waves.) The gnoll zombie barely misses you. A wave of flame ripples out! The flame wave engulfs the gnoll zombie! You destroy the gnoll zombie! The flame wave engulfs the scorpion zombie! The scorpion zombie is moderately damaged. The scorpion zombie hits you. A wave of flame ripples out! The flame wave engulfs the scorpion zombie. The scorpion zombie is moderately damaged. You finish channelling waves of flame. The scorpion zombie hits you. You barely miss the scorpion zombie. You grab the scorpion zombie. The scorpion zombie is moderately damaged. You constrict the scorpion zombie, but do no damage. The scorpion zombie hits you. The scorpion zombie closely misses you. You sock the scorpion zombie! The scorpion zombie is heavily damaged. You constrict the scorpion zombie. The scorpion zombie hits you. You hit the scorpion zombie. You squeeze the scorpion zombie. The scorpion zombie is almost destroyed. You constrict the scorpion zombie. You destroy the scorpion zombie! No target in view! Your magical contamination has completely faded away. You start resting. HP restored. Magic restored. Unknown command. You reach down and open the door. Found a gate leading back out of this place. There is an open door here. You reach down and open the door. A jackal zombie comes into view. A kobold zombie, a gnoll zombie and a scorpion zombie come into view. There is an open door here. You barely miss the jackal zombie. You grab the jackal zombie. You squeeze the jackal zombie! The jackal zombie is almost destroyed. You constrict the jackal zombie. You destroy the jackal zombie! The kobold zombie misses you. You barely miss the kobold zombie. You grab the kobold zombie. You constrict the kobold zombie. The kobold zombie barely misses you. You completely miss the kobold zombie. You squeeze the kobold zombie! You destroy the kobold zombie! You thump the scorpion zombie! You grab the scorpion zombie. The scorpion zombie is moderately damaged. You constrict the scorpion zombie, but do no damage. The scorpion zombie hits you. x2 You hit the scorpion zombie but do no damage. The scorpion zombie is moderately damaged. You constrict the scorpion zombie, but do no damage. The gnoll zombie hits you. The scorpion zombie barely misses you. You hit the scorpion zombie but do no damage. You squeeze the scorpion zombie, but do no damage. The scorpion zombie is moderately damaged. You constrict the scorpion zombie. The scorpion zombie completely misses you. The gnoll zombie closely misses you. You sock the scorpion zombie! The scorpion zombie is heavily damaged. You constrict the scorpion zombie. The scorpion zombie hits you. The gnoll zombie misses you. You hit the scorpion zombie. You squeeze the scorpion zombie. The scorpion zombie is almost destroyed. You constrict the scorpion zombie. You destroy the scorpion zombie! The gnoll zombie completely misses you. You thump the gnoll zombie! You grab the gnoll zombie. You squeeze the gnoll zombie. The gnoll zombie is heavily damaged. You constrict the gnoll zombie. The gnoll zombie closely misses you. You hit the gnoll zombie. You squeeze the gnoll zombie! You destroy the gnoll zombie! No target in view! A kobold zombie and a jackal zombie come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal zombie Aim: a jackal zombie (dormant, 100% to hit) The magic dart hits the jackal zombie. The jackal zombie is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal zombie Aim: a jackal zombie (lightly damaged, 100% to hit) The magic dart hits the jackal zombie. The jackal zombie is moderately damaged. Unknown command. You sock the jackal zombie! You destroy the jackal zombie! You sock the kobold zombie! You destroy the kobold zombie! No target in view! You reach down and open the door. Found a gate leading back out of this place. There is an open door here. You reach down and open the door. A jackal zombie, a kobold zombie and a scorpion zombie come into view. A gnoll zombie comes into view. The scorpion zombie hits you. There is an open door here. The scorpion zombie hits you. The kobold zombie misses you. Cast which spell? (? or * to list) Casting: Flame Wave (quite dangerous; 13% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the scorpion zombie. The scorpion zombie is lightly damaged. The flame wave engulfs the jackal zombie! You destroy the jackal zombie! The flame wave engulfs the kobold zombie! You destroy the kobold zombie! (Press . to intensify the flame waves.) The scorpion zombie hits you. A wave of flame ripples out! The flame wave engulfs the scorpion zombie! The scorpion zombie is heavily damaged. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the scorpion zombie! The scorpion zombie is severely damaged. You finish channelling waves of flame. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Hit: j) +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} Press: ? - help, Dir - move target, f - scorpion zombie Aim: a scorpion zombie (severely damaged, about 18% to evade the +6 quarterstaff "Poas") You hit the scorpion zombie. You grab the scorpion zombie. The scorpion zombie is almost destroyed. You constrict the scorpion zombie. A scorpion comes into view. x2 The scorpion zombie hits you but does no damage. Hit: j) +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} Press: ? - help, Dir - move target, f/p - scorpion zombie Aim: a scorpion zombie (almost destroyed, constricted by you, about 6% to evade the +6 quarterstaff "Poas") You thump the scorpion zombie! You destroy the scorpion zombie! A scorpion zombie comes into view. Your Fire Magic skill increases to level 2! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll zombie Aim: a gnoll zombie (100% to hit) The magic dart hits the gnoll zombie. The gnoll zombie is lightly damaged. Hit: j) +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} Press: ? - help, Dir - move target, f/p - gnoll zombie Aim: a gnoll zombie (lightly damaged, about 15% to evade the +6 quarterstaff "Poas") You hit the gnoll zombie. You grab the gnoll zombie. The gnoll zombie is heavily damaged. You constrict the gnoll zombie. The gnoll zombie hits you. * * * LOW HITPOINT WARNING * * * Hit: j) +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} Press: ? - help, Dir - move target, f/p - gnoll zombie Aim: a gnoll zombie (heavily damaged, constricted by you, about 2% to evade the +6 quarterstaff "Poas") You hit the gnoll zombie. The gnoll zombie is severely damaged. You constrict the gnoll zombie. You lose your grip on the gnoll zombie. The scorpion barely misses you. Cast which spell? (? or * to list) Casting: Flame Wave (quite dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the scorpion! The scorpion is severely wounded. The flame wave engulfs the scorpion! The scorpion is severely wounded. (Press . to intensify the flame waves.) The scorpion misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the scorpion but does no damage. The scorpion is severely wounded. The flame wave engulfs the gnoll zombie! You destroy the gnoll zombie! The flame wave engulfs the scorpion. The scorpion is almost dead. The flame wave engulfs the scorpion zombie! The scorpion zombie is moderately damaged. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the scorpion! You kill the scorpion! The flame wave engulfs the scorpion zombie! The scorpion zombie is heavily damaged. The flame wave engulfs the scorpion! You kill the scorpion! You finish channelling waves of flame. You feel sick. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Your Fire Magic skill increases to level 3! You have reached level 8! You are seriously poisoned (6 -> 2). You are flying. You have 4 tentacles available for constriction. Your flying speed is average. Your attack delay is about 1.3. Your damage rating with the +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} is about 15 (Base 10 x 92% (Str) x 105% (Skill) + 6 (Ench)). Your base attributes are Str 7, Int 22, Dex 10. Unknown command. Unknown command. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Okay, then. You are seriously poisoned (6 -> 2). You are flying. You have 4 tentacles available for constriction. Your flying speed is average. Your attack delay is about 1.3. Your damage rating with the +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} is about 15 (Base 10 x 92% (Str) x 105% (Skill) + 6 (Ench)). Your base attributes are Str 7, Int 22, Dex 10. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged) The floor. Unknown command. Unknown command. Unknown command. Okay, then. You draw a card... You have drawn Degeneration. The scorpion zombie is dazed by the mutagenic energy. You feel sick. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * A kobold zombie comes into view. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged, dazed) The floor. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged, dazed) The floor. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged, dazed) The floor. Unknown command. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged, dazed) The floor. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged, dazed) The floor. Press: ? - help, v - describe, . - travel Here: a scorpion zombie (heavily damaged, dazed) The floor. Unknown command. Unknown command. You are lethally poisoned (2 -> -2). You are flying. You have 4 tentacles available for constriction. Your flying speed is average. Your attack delay is about 1.3. Your damage rating with the +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} is about 15 (Base 10 x 92% (Str) x 105% (Skill) + 6 (Ench)). Your base attributes are Str 7, Int 22, Dex 10. Unknown command. It was a potion of enlightenment. You feel more buoyant. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion zombie barely misses you. It was a potion of might. You feel very mighty all of a sudden. You die... Your body disappears without a glow. ##...## #...# ##...## #.....# ##...## #...# ## ##'####.###.# #^..#.Z...... #.∩.'@†....Z. #^..#........ #######.###.# ## You could see a scorpion zombie (dazed) and a kobold zombie. Vanquished Creatures Sigmund (D:4) A water moccasin (D:5) An ogre (D:5) A lemure (D:5) 2 scorpions (Ossuary) A bombardier beetle (D:3) A hound (D:5) 2 iguanas Ijyb (D:3) 4 scorpion zombies (Ossuary) 3 mummies Robin (D:3) 4 adders A white imp (D:5) 2 dart slugs 2 ribbon worms 3 orcs 2 endoplasms A giant cockroach (D:1) 17 goblins 10 hobgoblins 3 kobolds A quokka (D:5) 6 ball pythons 2 bats 2 frilled lizards (D:2) 3 gnoll zombies (Ossuary) 3 jackal zombies (Ossuary) 5 kobold zombies (Ossuary) 2 rats (D:2) 88 creatures vanquished. Vanquished Creatures (others) A ball python (D:4) 1 creature vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jagoly the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | Reached XP level 2. HP: 14/18 MP: 3/5 100 | D:1 | Learned a level 2 spell: Searing Ray 219 | D:2 | Identified the +6 quarterstaff "Poas" {freeze, Int+5 Dex+4} 282 | D:2 | Found a faded altar of an unknown god. 289 | D:2 | Prayed at the altar of an unknown god. 289 | D:2 | Became a worshipper of Nemelex Xobeh the Trickster 289 | D:2 | Reached * piety under Nemelex Xobeh 289 | D:2 | Received a gift from Nemelex Xobeh 309 | D:3 | Reached skill level 1 in Fighting 317 | D:2 | Reached XP level 3. HP: 2/23 MP: 6/6 488 | D:3 | Found a glowing golden altar of the Shining One. 535 | D:3 | Noticed Robin 541 | D:3 | Killed Robin 557 | D:3 | Reached XP level 4. HP: 16/29 MP: 2/8 660 | D:4 | Reached ** piety under Nemelex Xobeh 669 | D:4 | Noticed Sigmund 670 | D:4 | Noticed Ijyb 680 | D:3 | Killed Ijyb 694 | D:3 | Found a glowing silver altar of Zin. 839 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/9 871 | D:3 | Found a snail-covered altar of Cheibriados. 877 | D:3 | Reached skill level 5 in Conjurations 910 | D:3 | Learned a level 4 spell: Flame Wave 955 | D:4 | Found a transporter. 1032 | D:4 | Killed Sigmund 1033 | D:4 | Reached XP level 6. HP: 25/42 MP: 11/11 1044 | D:4 | Received a gift from Nemelex Xobeh 1069 | D:4 | Found a burning altar of Makhleb. 1075 | D:4 | Found a transporter. 1075 | D:4 | Noticed Eamon's ghost (amateur DECj) 1129 | D:5 | Entered Level 5 of the Dungeon 1178 | D:5 | Reached *** piety under Nemelex Xobeh 1208 | D:5 | Reached skill level 6 in Conjurations 1208 | D:5 | Reached XP level 7. HP: 46/46 MP: 5/13 1248 | D:5 | Found an iron altar of Okawaru. 1416 | D:5 | Found a sand-covered staircase. 1427 | D:5 | Learned a level 2 spell: Scorch 1428 | Ossuary | Entered an ossuary 1438 | Ossuary | Reached skill level 7 in Conjurations 1439 | Ossuary | Reached skill level 1 in Fire Magic 1622 | Ossuary | Reached XP level 8. HP: 6/52 MP: 1/14 1622 | Ossuary | HP: 2/52 [scorpion zombie (4)] 1624 | Ossuary | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_lined_1, infiniplex_forest_clump_C, infiniplex_forest_clump_tiny, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_, infiniplex_forest_3_way, infiniplex_forest_lined_3, minivault_5 D:2: layout_rooms, shapermc_ecumenical_altar_mp_ritualfount D:3: minmay_general_purpose_star, layout_basic, zin_academy, mainiacjoe_overflow_catwalk, slow_altar_2, grunt_decor_one_mirror, kennysheep_generic_room_3, uniq_robin D:4: layout_rooms, mainiacjoe_overflow_tiny_flanked, gammafunk_ghost_mausoleum, kennysheep_cluttered_room, nicolae_goblin_pals, uniq_sigmund D:5: nicolae_cairo_tiling_large_dashed, layout_basic, mainiacjoe_overflow_surrounded_room, gup_ossuary_entry_pyramid, kennysheep_nub, minivault_23, hangedman_decor_lopped, uniq_pikel, uniq_menkaure Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 | 3.0 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 7 | 7.3 Invocations | 2 | 2.0 Fire Magic | 3 | 3.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | | || 8 Constrict | 13 | 9 | 12 || 34 Dagger | 12 | | || 12 Quarterstaff | 25 | 43 | 33 || 101 Tentacles | 4 | 9 | 10 || 23 Short sword | 2 | | || 2 Punch | 1 | 1 | || 2 Throw: Stone | 1 | | || 1 Cast: Magic Dart | 14 | 9 | 5 || 28 Searing Ray | 1 | 9 | 1 || 11 Flame Wave | | | 4 || 4 Invoke: Draw Destruction | | 1 | 1 || 2 Evoke: Wand | | 1 | || 1 Use: Potion | | | 2 || 2 Stab: Sleeping | 6 | 4 | 1 || 11 Distracted | | 1 | || 1 Armour: Skin | 29 | 21 | 25 || 75 Dodge: Dodged | 29 | 34 | 35 || 98