Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 16059088938670564653 52269 jagoly the Basher (level 14, -1/92 HPs) Began as a Gargoyle Monk on Feb 1, 2024. Was a High Priest of Vehumet. Slain by a five-headed hydra (7 damage) ... on level 3 of the Swamp. The game lasted 01:57:17 (8182 turns). jagoly the Basher (Gargoyle Monk) Turns: 8182, Time: 01:57:17 Health: -1/92 AC: 56 Str: 24 XL: 14 Next: 19% Magic: 21/21 EV: 10 Int: 22 God: Vehumet [*****.] Gold: 1493 SH: 5 Dex: 18 Spells: 2/23 levels left rFire . . . a - +7 staff of the Meek {protect, meekguard} rCold . . . (shield currently unavailable) rNeg + . . f - +9 plate armour of Leaves {rElec Str+3} rPois ∞ t - +1 helmet rElec + s - +0 cloak rCorr . g - +2 pair of gloves of the Tsukumogami {Will+ Str+3 Int+3} SInv + u - +0 pair of boots "Teps" {Dex+6} Will ++... c - amulet of reflection Stlth M - +6 ring of intelligence HPRegen 0.35/turn E - ring of see invisible MPRegen 0.17/turn %: reflection @: under a protective aura, flying A: sickness immunity, AC +10, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 3 of the Swamp. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 4 branches of the dungeon, and saw 21 of its levels. You also visited: Ossuary. You collected 1493 gold pieces. Inventory: Hand Weapons a - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 7 of the Dungeon) A - a +1 eveningstar of draining T - the +8 rapier "Ukotix" {freeze, ^Fragile rElec rF++ Stlth+} (You took it off an orc on level 6 of the Dungeon) rF++: It greatly protects you from fire. rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Z - the +7 dagger of the Leaping Oracle {flame, *Noise Will++ Int-4 Dex+3} (You found it on level 10 of the Dungeon) Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Will++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. Missiles b - 5 javelins i - 4 curare-tipped darts v - 3 throwing nets K - 30 poisoned darts Y - 2 boomerangs (quivered) Armour f - the +9 plate armour of Leaves (worn) {rElec Str+3} (You found it on level 1 of the Swamp) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. g - the +2 pair of gloves of the Tsukumogami (worn) {Will+ Str+3 Int+3} (You acquired it on level 10 of the Dungeon) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. s - a +0 cloak (worn) t - a +1 helmet (worn) u - the +0 pair of boots "Teps" (worn) {Dex+6} (You acquired it on level 10 of the Dungeon) Dex+6: It affects your dexterity (+6). W - +0 steam dragon scales Magical Staves O - a staff of cold X - a staff of earth Jewellery c - an amulet of reflection (around neck) E - a ring of see invisible (right hand) F - a +6 ring of intelligence M - a +6 ring of intelligence (left hand) S - a ring of fire Wands p - a wand of iceblast (11) x - a wand of digging (7) y - a wand of mindburst (47) P - a wand of charming (2) R - a wand of acid (14) Scrolls h - a scroll of poison {unknown} k - 2 scrolls of blinking n - 3 scrolls of fog q - a scroll of immolation {unknown} r - a scroll of summoning {unknown} B - a scroll of vulnerability {unknown} D - 8 scrolls of teleportation G - 4 scrolls of amnesia H - 3 scrolls of fear J - 3 scrolls of enchant armour N - 3 scrolls of torment {unknown} U - 2 scrolls of enchant weapon {unknown} Potions d - a potion of degeneration {unknown} e - 2 potions of resistance {unknown} j - 3 potions of mutation l - 3 potions of haste m - 3 potions of enlightenment o - 3 potions of might w - a potion of invisibility {unknown} z - 3 potions of curing C - 2 potions of berserk rage {unknown} I - a potion of heal wounds L - 3 potions of lignification {unknown} Q - 2 potions of cancellation {unknown} V - a potion of brilliance {unknown} Skills: - Level 12.0 Fighting + Level 12.4 Maces & Flails - Level 2.0 Throwing * Level 9.2 Armour - Level 6.0 Dodging - Level 2.0 Stealth - Level 5.0 Spellcasting - Level 10.0 Conjurations - Level 2.0 Translocations - Level 9.0 Fire Magic - Level 2.0 Alchemy - Level 4.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 98% 2d8 1% 2 s - Starburst Conj/Fire 23% 6d8 63% 6 y - Yara's Violent Unrav Hex/Alch 4% 3d4 99% 5 B - Iskenderun's Mystic Conj/Tloc 31% 2d8 24% 4 P - Ignite Poison Fire/Alch 29% N/A 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Refrigeration Ice 2% 4d8 100% 7 Slow Hex 20% N/A 75% 1 Volatile Blastmotes Fire/Tloc 58% 2d14 11% 3 Fulminant Prism Conj/Alch 15% 3d10 24% 4 Call Canine Familiar Summ 5% N/A 98% 3 Confusing Touch Hex 5% N/A 98% 3 Sigil of Binding Hex 5% N/A 98% 3 Vampiric Draining Necr 5% 2d6 98% 3 Dimensional Bullseye Hex/Tloc 4% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 26090 Temple (1/1) D:5 Zot: 5981 Lair (5/5) D:10 Zot: 25471 Swamp (4/4) Lair:3 Zot: 23638 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:9 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +10) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. The eight-headed hydra misses you. The eight-headed hydra bites you but does no damage. x3 Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (moderately wounded, about 14% to evade the +7 staff of the Meek) You hit the eight-headed hydra. The eight-headed hydra is heavily wounded. You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. The eight-headed hydra completely misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra completely misses you. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (heavily wounded, about 14% to evade the +7 staff of the Meek) You hit the eight-headed hydra. The eight-headed hydra is heavily wounded. The eight-headed hydra barely misses you. The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. x5 You block the eight-headed hydra's attack. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (heavily wounded, about 14% to evade the +7 staff of the Meek) You barely miss the eight-headed hydra. The eight-headed hydra is heavily wounded. The eight-headed hydra bites you but does no damage. x3 The eight-headed hydra barely misses you. x2 The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (moderately wounded, about 14% to evade the +7 staff of the Meek) You sock the eight-headed hydra! The eight-headed hydra is severely wounded. The eight-headed hydra bites you but does no damage. x5 The eight-headed hydra misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra closely misses you. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded, about 14% to evade the +7 staff of the Meek) You hit the eight-headed hydra. The eight-headed hydra is severely wounded. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. x6 The eight-headed hydra closely misses you. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded, about 14% to evade the +7 staff of the Meek) You sock the eight-headed hydra! The eight-headed hydra is severely wounded. The eight-headed hydra bites you but does no damage. x3 The eight-headed hydra closely misses you. The eight-headed hydra barely misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded, about 14% to evade the +7 staff of the Meek) You sock the eight-headed hydra! The eight-headed hydra is almost dead. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - eight-headed hydra Aim: an eight-headed hydra (almost dead, about 14% to evade the +7 staff of the Meek) You sock the eight-headed hydra! You kill the eight-headed hydra! Vehumet accepts your kill. Your Armour skill increases to level 9! A swamp worm comes into view. Throw: 4 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (wandering, hasn't noticed you, 60% to hit) You throw a boomerang. The boomerang hits the swamp worm. The swamp worm is lightly wounded. Throw: 4 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (lightly wounded, 60% to hit) You throw a boomerang. The boomerang hits the swamp worm and shatters for extra damage! The swamp worm is moderately wounded. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, 60% to hit) You throw a boomerang. The boomerang barely misses the swamp worm. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, 60% to hit) You throw a boomerang. The boomerang barely misses the swamp worm. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! * * * LOW HITPOINT WARNING * * * You are yanked forward by the harpoon shot. Found a stone staircase leading down. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, about 30% to evade the +7 staff of the Meek) Okay, then. You feel much better. The swamp worm bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, about 30% to evade the +7 staff of the Meek) You completely miss the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you but does no damage. x2 Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, about 30% to evade the +7 staff of the Meek) You completely miss the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, about 30% to evade the +7 staff of the Meek) You closely miss the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, about 30% to evade the +7 staff of the Meek) You hit the swamp worm. Your weapon exudes an aura of protection. The swamp worm is heavily wounded. The swamp worm completely misses you. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, about 30% to evade the +7 staff of the Meek) You thump the swamp worm! The swamp worm is severely wounded. You block the swamp worm's attack. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (severely wounded, about 30% to evade the +7 staff of the Meek) You sock the swamp worm! You kill the swamp worm! Vehumet accepts your kill. A six-headed hydra comes into view. The six-headed hydra roars! Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (82% to hit) You throw a boomerang. The boomerang barely misses the six-headed hydra. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (82% to hit) You throw a boomerang. The boomerang hits the six-headed hydra. The six-headed hydra is lightly wounded. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, 82% to hit) You throw a boomerang. The boomerang barely misses the six-headed hydra. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (82% to hit) You throw a boomerang. The boomerang hits the six-headed hydra! The six-headed hydra is lightly wounded. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, about 14% to evade the +7 staff of the Meek) Okay, then. Unknown command. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, about 14% to evade the +7 staff of the Meek) You hit the six-headed hydra but do no damage. Your weapon exudes an aura of protection. The six-headed hydra is lightly wounded. The six-headed hydra bites you but does no damage. The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. x3 The six-headed hydra barely misses you. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, about 14% to evade the +7 staff of the Meek) You sock the six-headed hydra! The six-headed hydra is lightly wounded. The six-headed hydra misses you. The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you but does no damage. The six-headed hydra barely misses you. A swamp worm comes into view. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, about 14% to evade the +7 staff of the Meek) You sock the six-headed hydra! The six-headed hydra is moderately wounded. The six-headed hydra bites you but does no damage. The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. The six-headed hydra bites you but does no damage. x2 Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (moderately wounded, about 14% to evade the +7 staff of the Meek) You thump the six-headed hydra! The six-headed hydra is heavily wounded. The six-headed hydra bites you but does no damage. x2 The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. x2 The six-headed hydra closely misses you. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (heavily wounded, about 14% to evade the +7 staff of the Meek) You bludgeon the six-headed hydra!! The six-headed hydra is severely wounded. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. The six-headed hydra closely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you but does no damage. x2 The six-headed hydra barely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (severely wounded, about 14% to evade the +7 staff of the Meek) You sock the six-headed hydra! The six-headed hydra is almost dead. The six-headed hydra bites you but does no damage. x5 You block the six-headed hydra's attack. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - six-headed hydra Aim: a six-headed hydra (almost dead, about 14% to evade the +7 staff of the Meek) You thump the six-headed hydra! You kill the six-headed hydra! Vehumet accepts your kill. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. Throw: 5 darts (curare) Press: ? - help, Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (60% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the swamp worm. The swamp worm is poisoned. The swamp worm struggles to breathe. The swamp worm seems to slow down. The swamp worm is lightly wounded. Throw: 34 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (lightly wounded, very poisoned, slow, 60% to hit) You throw a poisoned dart. The poisoned dart barely misses the swamp worm. Throw: 33 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, very poisoned, slow, 60% to hit) You throw a poisoned dart. The poisoned dart barely misses the swamp worm. Throw: 32 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, very poisoned, slow, 60% to hit) You throw a poisoned dart. The poisoned dart hits the swamp worm. The swamp worm looks even sicker. The swamp worm is moderately wounded. You hear a splash. Throw: 31 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, very poisoned, slow, 60% to hit) You throw a poisoned dart. The poisoned dart hits the swamp worm. The swamp worm looks as sick as possible! The swamp worm is moderately wounded. You hear a splash. A swamp worm is nearby! Unknown command. Unknown command. Unknown command. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, extremely poisoned, slow, 60% to hit) You throw a boomerang. The boomerang closely misses the swamp worm. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (moderately wounded, very poisoned, slow, about 30% to evade the +7 staff of the Meek) You bludgeon the swamp worm!! Your weapon exudes an aura of protection. The swamp worm is almost dead. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - swamp worm Aim: a swamp worm (almost dead, very poisoned, slow, about 30% to evade the +7 staff of the Meek) You barely miss the swamp worm. The swamp worm is almost dead. You kill the swamp worm! Vehumet accepts your kill. You see here a swamp worm corpse. A five-headed hydra and an alligator come into view. You see here 2 poisoned darts. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (chance to affect: 41%) The alligator resists with some effort. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (chance to affect: 41%) The alligator resists with some effort. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (chance to affect: 41%) The alligator resists with some effort. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (chance to affect: 41%) The alligator resists with some effort. A swamp worm comes into view. The alligator tail-slaps you but does no damage. The alligator bites you! * * * LOW HITPOINT WARNING * * * The alligator drags you backwards! Read: 4 scrolls of fear Press: ? - help, Dir - look around, f - activate Look: a five-headed hydra (chance to affect: 79%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The five-headed hydra looks frightened! The alligator looks frightened! The swamp worm looks frightened! Unknown command. Found an escape hatch in the ceiling. There is a stone staircase leading down here. You fly downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Okay, then. Okay, then. Okay, then. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech Out of range. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (chance to affect: 85%) The swamp worm's mind is blasted! A spriggan druid comes into view. It is wielding a +0 quarterstaff. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded, chance to affect: 85%) The swamp worm's mind is blasted!! You blow up the swamp worm! Vehumet accepts your kill. The spriggan druid shouts! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (chance to affect: 64%) The tyrant leech's mind is blasted! The spriggan druid mumbles some strange words. The forest starts to sway and rumble! A tree reaches out and hits you! * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. You feel much better. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - five-headed hydra Aim: a five-headed hydra (82% to hit) You throw a boomerang. The boomerang hits the five-headed hydra but does no damage. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (82% to hit) You throw a boomerang. The boomerang hits the five-headed hydra. The five-headed hydra is lightly wounded. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (lightly wounded, 82% to hit) You throw a boomerang. The boomerang completely misses the five-headed hydra. Throw: 3 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (82% to hit) You throw a boomerang. The boomerang barely misses the five-headed hydra. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (about 14% to evade the +7 staff of the Meek) You completely miss the five-headed hydra. The five-headed hydra bites you but does no damage. x2 The five-headed hydra barely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * A ghost crab comes into view. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (about 14% to evade the +7 staff of the Meek) You barely miss the five-headed hydra. The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you but does no damage. x3 The five-headed hydra completely misses you. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (about 14% to evade the +7 staff of the Meek) You thump the five-headed hydra! Your weapon exudes an aura of protection. The five-headed hydra is lightly wounded. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra barely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra completely misses you. The five-headed hydra bites you but does no damage. The alligator tail-slaps you but does no damage. The alligator bites you. * * * LOW HITPOINT WARNING * * * The alligator drags you backwards! Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f - alligator, p - five-headed hydra Aim: an alligator (about 23% to evade the +7 staff of the Meek) You sock the alligator! The alligator is lightly wounded. The alligator tail-slaps you but does no damage. The alligator bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - alligator Aim: an alligator (lightly wounded, about 23% to evade the +7 staff of the Meek) You sock the alligator! The alligator is moderately wounded. The five-headed hydra bites you but does no damage. The five-headed hydra closely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra closely misses you. The alligator barely misses you. The alligator bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - alligator Aim: an alligator (moderately wounded, about 23% to evade the +7 staff of the Meek) You barely miss the alligator. The alligator is moderately wounded. The five-headed hydra barely misses you. The five-headed hydra bites you but does no damage. x4 The ghost crab breathes spectral mist at you. The spectral mist engulfs the alligator. The alligator is engulfed in spectral mist. The alligator tail-slaps you but does no damage. The alligator bites you but does no damage. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f - five-headed hydra, p - alligator Aim: a five-headed hydra (lightly wounded, about 14% to evade the +7 staff of the Meek) You bludgeon the five-headed hydra!! The five-headed hydra is moderately wounded. You are engulfed in spectral mist. You block the five-headed hydra's attack. The five-headed hydra barely misses you. The five-headed hydra bites you but does no damage. x2 The five-headed hydra closely misses you. The ghost crab breathes spectral mist at you. The spectral mist engulfs the alligator. The alligator is engulfed in spectral mist. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (moderately wounded, about 14% to evade the +7 staff of the Meek) You sock the five-headed hydra! The five-headed hydra is heavily wounded. You are engulfed in spectral mist. * * * LOW HITPOINT WARNING * * * The alligator is engulfed in spectral mist. The five-headed hydra bites you but does no damage. x5 An alligator comes into view. Hit: a) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (thin mist, heavily wounded, about 14% to evade the +7 staff of the Meek) You barely miss the five-headed hydra. The five-headed hydra is heavily wounded. You are engulfed in spectral mist. * * * LOW HITPOINT WARNING * * * The alligator is engulfed in spectral mist. The alligator tail-slaps you but does no damage. You block the alligator's attack. The five-headed hydra completely misses you. The five-headed hydra bites you! You die... ~~§§~§~?..†.~~~§§..~~.~.. ~.~~~~.♣~§~.†.~~~~~§~♣~~. ~.~....~(.~~~~..~~~~~~~~. ~~♣~♣.((.§~~~~.§~.§~~†... .~~~......~~.~~♣~~~~~.~.♣ ~~.~.~....~.~.).♣~~~~~~.. ..~~~~~..~~.....§§~.~~~~~ .~♣~~~~>D.~~.♣♣♣♣.~~~~~~. ~~~.♣~.~@Z☼~~~.~~..~~...~ ~~~§§.~~Zl☼.~~~~.~~~§.~~~ <....~~~§t§§~♣~~~~~~...~♣ ~~...~~~~~~.♣~~..♣~~.~§.. ....~~~~~~~.~..~(~~~.~♣~♣ ~~..~~♣~~~§~~.~~~~~..~~~♣ ~.♣...§~~~~~~~~~~.~~~~~~§ ♣♣.~..~~~l§~~~~.~~.§... .~~~♣~.~~.♣♣.~ You could see a five-headed hydra, 2 alligators, a ghost crab, a spectral spriggan berserker (summoned) and a spectral fenstrider witch (summoned). Vanquished Creatures Kirke (Lair:4) An eleionoma (Swamp:1) 3 dire elephants (Lair:5) A bunyip (Swamp:3) A ghost crab (Swamp:3) 6 hydras An alligator (Swamp:2) A two-headed ogre (D:10) A spectral anaconda (Lair:5) An obsidian statue (Lair:5) 3 necromancers (Lair:5) 11 elephants 4 black mambas 2 dire elephant zombies (Lair:5) 6 cane toads An unseen horror (D:10) 3 rime drakes 5 komodo dragons 2 polar bears A troll (D:10) Prince Ribbit (D:5) 19 blink frogs Grinder (D:4) 2 hornets 3 spectral elephants (Lair:5) Sigmund (D:4) 27 yaks A shadow (D:10) 4 wyverns A fire elemental (Lair:3) A vampire (D:9) 3 basilisks 2 fire bats (Lair:3) A hog (Lair:4) 3 steam dragons 9 swamp worms 2 spectral cane toads (Lair:5) 3 death yak simulacra (Lair:5) Menkaure (D:5) An acid dragon (D:10) 13 water moccasins A swamp drake (Swamp:1) 5 orc warriors A sky beast (D:6) An elephant zombie (Lair:5) 2 black bears An ice beast (D:8) An ogre (D:6) A centaur (D:9) A phantom (D:7) An elephant skeleton (Lair:5) 7 kobold brigands An elf zombie (Ossuary) 10 bullfrogs A weeping skull (Ossuary) A gnoll sergeant (D:9) 2 scorpions 10 wights 3 cane toad simulacra (Lair:5) 2 burial acolytes (Ossuary) An elephant simulacrum (Lair:5) 7 killer bees 3 howler monkeys An electric eel (Lair:3) A centaur zombie (Ossuary) 2 jellies 10 orc priests 4 hounds 2 gnoll boudas 3 human zombies (Ossuary) 5 iguanas 7 orc wizards Ijyb (D:5) 4 hound zombies (Ossuary) 2 mummies (Ossuary) 13 gnolls 6 adders 2 ufetubi (D:6) A ribbon worm (D:2) 35 orcs 3 ball pythons 2 bats 6 endoplasms 2 giant cockroaches 5 hobgoblins 3 quokkas 2 gnoll zombies (Ossuary) 8 goblins 19 kobolds 2 orc zombies (Ossuary) 4 rats 372 creatures vanquished. Vanquished Creatures (collateral kills) Eustachio (D:6) 1 creature vanquished. Vanquished Creatures (others) A yak (Lair:1) A spectral cane toad (Lair:5) A swamp drake (Swamp:3) A kobold (D:9) 4 creatures vanquished. Grand Total: 377 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jagoly the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 274 | D:1 | Found a faded altar of an unknown god. 594 | D:3 | Reached XP level 3. HP: 17/23 MP: 3/3 611 | D:3 | Reached skill level 1 in Armour 620 | D:3 | Reached skill level 1 in Stealth 778 | D:5 | Entered Level 5 of the Dungeon 785 | D:4 | Noticed a scorpion 798 | D:4 | Killed a scorpion 799 | D:4 | Reached XP level 4. HP: 17/29 MP: 4/4 846 | D:4 | Reached XP level 5. HP: 15/33 MP: 5/5 1061 | D:4 | Found a sand-covered staircase. 1071 | Ossuary | Entered an ossuary 1071 | Ossuary | Noticed a weeping skull 1071 | Ossuary | Noticed a weeping skull 1071 | Ossuary | Noticed a weeping skull 1159 | Ossuary | Reached XP level 6. HP: 25/39 MP: 6/6 1197 | Ossuary | Found an ancient bone altar of Kikubaaqudgha. 1210 | Ossuary | Reached skill level 5 in Maces & Flails 1293 | Ossuary | Reached XP level 7. HP: 43/44 MP: 7/7 1356 | Ossuary | Reached skill level 5 in Fighting 1524 | D:4 | Noticed Grinder 1528 | D:4 | Paralysed by Grinder for 2 turns 1541 | D:4 | Killed Grinder 1641 | D:4 | Noticed Sigmund 1649 | D:4 | Killed Sigmund 1650 | D:4 | Reached XP level 8. HP: 49/51 MP: 8/8 1705 | D:5 | Noticed Ijyb 1738 | D:5 | Killed Ijyb 1861 | D:5 | Noticed Prince Ribbit 1914 | D:6 | Reached skill level 5 in Armour 1952 | D:6 | Noticed a hornet 1956 | D:6 | Noticed Eustachio 1968 | D:6 | Killed Eustachio 1990 | D:7 | Found the +7 staff of the Meek {protect, meekguard} 2056 | D:6 | Identified the +8 rapier "Ukotix" {freeze, ^Fragile rElec | rF++ Stlth+} 2070 | D:6 | Killed a hornet 2099 | D:6 | Reached XP level 9. HP: 17/56 MP: 9/9 2156 | D:5 | Killed Prince Ribbit 2192 | D:5 | Found a staircase to the Ecumenical Temple. 2206 | Temple | Entered the Ecumenical Temple 2215 | Temple | Became a worshipper of Vehumet 2215 | Temple | Reached * piety under Vehumet 2215 | Temple | Offered knowledge of Kiss of Death by Vehumet. 2215 | Temple | Reached ** piety under Vehumet 2313 | D:5 | Noticed Menkaure 2321 | D:5 | Killed Menkaure 2422 | D:6 | Offered knowledge of Momentum Strike by Vehumet. 2707 | D:8 | Reached skill level 10 in Maces & Flails 2714 | D:7 | Offered knowledge of Searing Ray by Vehumet. 2722 | D:7 | Learned a level 2 spell: Searing Ray 2835 | D:8 | Reached *** piety under Vehumet 2929 | D:8 | Reached XP level 10. HP: 54/64 MP: 10/10 3002 | D:8 | Offered knowledge of Inner Flame by Vehumet. 3182 | D:8 | Found a broken altar of Ashenzari. 3315 | D:8 | Reached skill level 1 in Conjurations 3565 | D:9 | Reached skill level 1 in Spellcasting 3591 | D:9 | Reached **** piety under Vehumet 3601 | D:9 | Offered knowledge of Yara's Violent Unravelling by Vehumet. 3613 | D:9 | Learned a level 5 spell: Yara's Violent Unravelling 3851 | D:9 | Reached skill level 1 in Throwing 3928 | D:10 | Entered Level 10 of the Dungeon 4204 | D:9 | Reached XP level 11. HP: 69/69 MP: 14/14 4252 | D:9 | Found a staircase to the Orcish Mines. 4369 | D:10 | Identified the +7 dagger of the Leaping Oracle {flame, | *Noise Will++ Int-4 Dex+3} 4462 | D:10 | Identified 3 scrolls of acquirement 4472 | D:10 | Acquired the +2 pair of gloves of the Tsukumogami {Will+ | Str+3 Int+3} 4478 | D:10 | Acquired 624 gold pieces 4480 | D:10 | Acquired the +0 pair of boots "Teps" {Dex+6} 4730 | D:10 | Noticed a two-headed ogre 4737 | D:10 | Killed a two-headed ogre 4738 | D:10 | Reached skill level 1 in Evocations 4804 | D:10 | Reached ***** piety under Vehumet 4829 | D:10 | Found a staircase to the Lair. 4914 | Lair:1 | Entered Level 1 of the Lair of Beasts 4969 | Lair:1 | Offered knowledge of Starburst by Vehumet. 4992 | Lair:1 | Reached skill level 5 in Dodging 4999 | Lair:1 | Learned a level 6 spell: Starburst 5099 | Lair:1 | Reached skill level 10 in Fighting 5273 | Lair:2 | Noticed a six-headed hydra 5315 | Lair:2 | Killed a six-headed hydra 5372 | Lair:2 | Found a hole to the Spider Nest. 5413 | Lair:1 | Found a white marble altar of Elyvilon. 5420 | Lair:1 | Reached XP level 12. HP: 56/78 MP: 15/15 5679 | Lair:3 | Reached skill level 1 in Fire Magic 5791 | Lair:3 | Reached skill level 5 in Conjurations 6157 | Lair:3 | Offered knowledge of Ignite Poison by Vehumet. 6168 | Lair:3 | Reached skill level 5 in Fire Magic 6282 | Lair:5 | Entered Level 5 of the Lair of Beasts 6288 | Lair:5 | Reached XP level 13. HP: 26/86 MP: 18/18 6293 | Lair:5 | Learned a level 4 spell: Ignite Poison 6364 | Lair:5 | Reached skill level 1 in Alchemy 6434 | Lair:5 | Found a staircase to the Slime Pits. 6555 | Lair:5 | Noticed a dire elephant 6555 | Lair:5 | Noticed a dire elephant 6570 | Lair:5 | Noticed a dire elephant 6571 | Lair:5 | Noticed a dire elephant 7383 | Lair:5 | Killed a dire elephant 7391 | Lair:5 | Killed a dire elephant 7446 | Lair:5 | Reached skill level 10 in Conjurations 7536 | Lair:5 | Killed a dire elephant 7566 | Lair:5 | Got an earthy gem with 1150 turns to spare 7615 | Lair:4 | Noticed Kirke 7700 | Lair:5 | Noticed a sphinx 7709 | Lair:4 | Noticed a sphinx 7714 | Lair:4 | Killed Kirke 7715 | Lair:4 | Reached skill level 5 in Spellcasting 7775 | Lair:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 7814 | Lair:3 | Found a staircase to the Swamp. 7824 | Swamp:1 | Entered Level 1 of the Swamp 7824 | Swamp:1 | Noticed an eleionoma 7830 | Swamp:1 | Killed an eleionoma 7831 | Swamp:1 | Reached skill level 1 in Translocations 7834 | Swamp:1 | Gained mutation: Your large and strong wings let you fly. | [Gargoyle growth] 7834 | Swamp:1 | Reached XP level 14. HP: 73/92 MP: 9/21 7867 | Swamp:1 | Identified the +9 plate armour of Leaves {rElec Str+3} 8086 | Swamp:3 | Offered knowledge of Ozocubu's Refrigeration by Vehumet. 8163 | Swamp:4 | Entered Level 4 of the Swamp 8182 | Swamp:3 | Slain by a five-headed hydra Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_loops_corners D:3: layout_rooms, minmay_snake_closets D:4: layout_basic, enter_ossuary_5, uniq_grinder, uniq_sigmund D:5: layout_cave_pools, minmay_temple_entry_butterflies, uniq_prince_ribbit1, uniq_ijyb, uniq_menkaure D:6: layout_rooms, hangedman_decor_slide_cut, uniq_eustachio D:7: layout_cave_pools D:8: layout_basic, nicolae_ashenzari_skybound, serial_glass, glass_columns_a, glass_columns_a D:9: layout_small_grid, erik_orc_3, dreamdust_gnoll_shepherd D:10: minmay_bubble_buster, layout_long_grid, lair_entry_dummy, minmay_misc_feat_chi, nicolae_tricolors D:11: layout_irregular_city, serial_shops, nicolae_shop_behind_doors, yredelemnul_altar_generic Temple: grunt_wide_crystal_templ Lair:1: layout_chaotic_city, basic_altar, kennysheep_snail_temple, serial_bayou_shore_a Lair:2: layout_hall_layers, dummy_spider_entry Lair:3: layout_gridlike, minmay_swamp_entry_worms, grunt_megastairs_4, infiniplex_staircase_pool_2 Lair:4: layout_cave_pods, uniq_kirke, uniq_rupert Lair:5: due_jungle_book, layout_long_grid, slime_entry_1 Swamp:1: layout_falls_marsh, evilmike_swamp_ruin_rubble_2, swamp_pool_1_2 Swamp:2: layout_basic_swamp, evilmike_swamp_ruin_house_4 Swamp:3: layout_falls_marsh, evilmike_swamp_ruin_house_2, uniq_bai_suzhen Swamp:4: swamp_vile, layout_basic_swamp Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Armour | 1 2 3 4 5 6 8 9 | 9.2 Stealth | 1 2 | 2.0 Maces & Flails | 4 5 6 8 10 12 | 12.4 Fighting | 4 5 6 8 10 12 | 12.0 Dodging | 3 6 | 6.0 Conjurations | 4 7 10 | 10.0 Spellcasting | 2 3 5 | 5.0 Throwing | 2 | 2.0 Evocations | 3 4 | 4.0 Fire Magic | 5 9 | 9.0 Alchemy | 2 | 2.0 Translocations | 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Mace | 80 | 142 | 155 | | || 377 Quarterstaff | | | 201 | 765 | 366 || 1332 War axe | | | | 12 | || 12 Punch | | | | 1 | || 1 Unarmed | | | | | 15 || 15 Throw: Stone | 1 | 3 | 13 | 41 | 15 || 73 Dart | | | 23 | 53 | 41 || 117 Boomerang | | | | 10 | 57 || 67 Javelin | | | | | 7 || 7 Cast: Starburst | | | | | 27 || 27 Ignite Poison | | | | | 7 || 7 Evoke: Wand | | | 10 | 1 | 19 || 30 Use: Potion | | | | 2 | 2 || 4 Scroll | | | | 16 | 5 || 21 Armour: Robe | 12 | | | | || 12 Chain mail | 50 | 126 | 339 | 450 | || 965 Steam dragon scal | | | | 192 | 235 || 427 Skin | | | | | 6 || 6 Plate armour | | | | | 204 || 204 Dodge: Dodged | 45 | 49 | 185 | 457 | 261 || 997 Block: Other | | | | 57 | 87 || 144