Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 15997079689172044709 62 jiji the Conjurer (level 4, 0/31 HPs) Began as a Human Conjurer on Sept 9, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:14 (3189 turns). jiji the Conjurer (Human Conjurer) Turns: 3189, Time: 00:06:14 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 8% Magic: 0/7 EV: 11 Int: 20 God: Gold: 74 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . c - +0 flail rCold . . . (no shield) rNeg . . . a - +0 robe rPois . h - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +0 flail (weapon) e - a +0 short sword Armour a - a +0 robe (worn) h - a +0 hat (worn) Scrolls d - a scroll of noise {unknown} f - a scroll of fear {unknown} i - a scroll of identify {unknown} k - 3 scrolls of butterflies {unknown} l - a scroll of immolation {unknown} Potions b - 2 potions of magic g - a potion of haste {unknown} j - a potion of mutation {unknown} m - a potion of attraction {unknown} Skills: + Level 0.9 Fighting * Level 1.1 Ranged Weapons + Level 0.7 Armour + Level 2.2 Dodging + Level 2.2 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations + Level 0.2 Translocations + Level 0.3 Air Magic + Level 0.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Vhi's Electric Charge Tloc/Air 6% N/A 78% 4 Arcjolt Conj/Air 5% 1d15 85% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you but does no damage. The web tears apart. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You completely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you. The web tears apart. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You die... #.# ##...# #.# ##.## ##.# ###.# ##..# ##.†.## ##..## #.###.. ####...#######.# #.. +......).......###.. ####...########..... #.@.......# ##.##. #w###.###.# #.### #. #.# #.### #. #.# #.##. #. #.. #.##. #. ##. #.##. .. . #.##. #. #.##. ##.##. You could see a ribbon worm (catching breath). Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 ball pythons 3 bats 4 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins 5 jackals 2 quokkas A frilled lizard (D:1) 5 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jiji the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 313 | D:1 | Learned a level 2 spell: Searing Ray 1477 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/6 1488 | D:2 | Reached skill level 1 in Ranged Weapons 3008 | D:2 | Reached XP level 4. HP: 31/31 MP: 2/7 3189 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring D:2: layout_loops_corners, serial_shops, shop, chequers_serial_rivers_large_b, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 1 | 1.1 Fighting | | 0.9 Armour | | 0.7 Dodging | | 2.2 Stealth | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.3 Translocations | | 0.2 Air Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 24 | 9 || 33 Cast: Magic Dart | 70 | 6 || 76 Searing Ray | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 19 | 8 || 27 Dodge: Dodged | 23 | 3 || 26