joeMamaqwertyuiop Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -1, D:1) a +0 club 3 stones (12, -4, D:1) a +0 cloak (18, 4, D:1) a +0 whip (23, 2, D:1) a +0 spear (38, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (4, -25, D:2) a +0 barding (4, -24, D:2) a +0 club a goblin corpse (skeletalised by now) (21, -11, D:2) an adder corpse (22, -3, D:2) 5 stones (24, -4, D:2) a frilled lizard corpse (24, -3, D:2) a hobgoblin corpse (24, -1, D:2) a +0 dagger (27, 4, D:2) a scroll of identify (30, -18, D:2) a +0 club (32, -16, D:2) a staff of air (35, 3, D:2) 2 potions of attraction (39, -22, D:2) the +1 leather armour "Juhaohil" {Harm rF- Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. (51, -16, D:2) 7 stones