Dungeon Crawl Stone Soup version 0.32-a0-1318-g632b080 (webtiles) character file. Game seed: 7069598844138675873 93 joesteele the Ducker (level 4, -10/35 HPs) Began as a Merfolk Gladiator on June 1, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:04:59 (1918 turns). joesteele the Ducker (Merfolk Gladiator) Turns: 1918, Time: 00:04:59 Health: -10/35 AC: 5 Str: 14 XL: 4 Next: 61% Magic: 4/4 EV: 13 Int: 7 God: Gold: 84 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . q - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets e - 2 boomerangs (quivered) i - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) q - a +0 cloak (worn) Scrolls f - a scroll of blinking {unknown} g - a scroll of fear {unknown} j - a scroll of enchant armour {unknown} k - a scroll of fog {unknown} l - a scroll of noise {unknown} n - 4 scrolls of identify {unknown} o - a scroll of immolation {unknown} r - a scroll of enchant weapon {unknown} Potions h - 2 potions of berserk rage {unknown} m - 2 potions of degeneration {unknown} p - a potion of haste {unknown} Skills: + Level 3.1 Fighting + Level 4.4 Long Blades + Level 2.8 Throwing + Level 4.8 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History An orc priest comes into view. It is wielding a +0 flail. You closely miss the orc. The orc hits you but does no damage. You hit the orc. The orc is severely wounded. The orc closely misses you. You closely miss the orc. The orc is severely wounded. The orc hits you but does no damage. The orc closely misses you. You hit the orc. You kill the orc! The orc misses you. You barely miss the orc. The orc priest shouts! The orc closely misses you. You hit the orc but do no damage. The orc misses you. You closely miss the orc. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc misses you. You barely miss the orc. The orc completely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc hits you with a +0 dagger. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You barely miss the orc. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You slash the orc! You kill the orc! You closely miss the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ..#.##+## #.# .##.##.# .o. ###.##.######## #.# ....##.#......####.# ....>...........##.# ##.......####.#.##.# #........####.#.##.# #...........#.#.##.# #........##.....@o.# ##.......####.#.#### ##...#.......#.# #####.........# ########### You could see an orc priest. Vanquished Creatures A hound (D:2) An adder (D:2) 4 dart slugs 2 ribbon worms (D:2) 2 orcs (D:3) 3 bats 3 endoplasms A giant cockroach (D:1) 4 goblins 4 hobgoblins 3 kobolds 3 quokkas A ball python (D:1) A frilled lizard (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | joesteele the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 319 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 1089 | D:2 | Reached XP level 3. HP: 22/28 MP: 3/3 1564 | D:2 | Reached XP level 4. HP: 29/35 MP: 4/4 1918 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, minmay_cut_off D:2: layout_loops_ring, kennysheep_generic_room_12 D:3: layout_loops_corners, nicolae_yredelemnul_corpse_copse, corexii_item_surrounded_by_moat, minmay_checkerbox Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 | 4.4 Fighting | 3 | 3.1 Throwing | | 2.8 Dodging | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 65 | 23 || 88 Throw: Javelin | 3 | || 3 Boomerang | 42 | 8 || 50 Armour: Leather armour | 45 | 6 || 51 Dodge: Dodged | 40 | 13 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1938 | 1802 | 136 | 109 | 1345 | 3 | 646.0 | Dungeon | 1938 | 1802 | 136 | 109 | 1345 | 3 | 646.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1051 daAuts D:2: 791 daAuts D:3: 96 daAuts