joesteele Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -15, D:1) 5 stones (7, 7, D:1) a +0 ring mail (46, -16, D:1) a +0 club (46, -14, D:1) a +0 whip (50, -13, D:1) a +0 chain mail (54, 2, D:1) a +0 club Level 2 of the Dungeon (3, 14, D:2) 7 stones (4, 20, D:2) a +0 dagger (7, 11, D:2) a +0 halberd (8, 0, D:2) a +0 spear a +0 chain mail (11, -15, D:2) a +0 sling (12, -10, D:2) a +0 mace (19, 11, D:2) 6 stones (33, -10, D:2) an orb of energy (34, 15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (unseen) (8, 0, D:3) a +0 trident a +0 chain mail an orc corpse (9, 0, D:3) a +0 flail an orc corpse (9, 4, D:3) a +0 dagger (14, -5, D:3) a +0 dagger (14, 2, D:3) a rat corpse (15, 4, D:3) a dart slug corpse