Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 8549561728829860433 82 jorbis the Magician (level 4, -6/33 HPs) Began as a Djinni Fire Elementalist on Jan 20, 2024. Mangled by a gnoll ... wielding a +0 whip (9 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (647 turns). jorbis the Magician (Djinni Fire Elementalist) Turns: 647, Time: 00:05:43 Health: -6/33 AC: 2 Str: 9 XL: 4 Next: 70% Gold: 37 EV: 12 Int: 16 God: SH: 0 Dex: 14 rFire + + . c - +1 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons c - a +1 dagger (weapon) Missiles d - 3 stones Armour a - a +0 robe (worn) Potions e - a potion of cancellation {unknown} Skills: + Level 1.8 Fighting + Level 0.4 Armour + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 10% 3 d - Inner Flame Hex/Fire 16% N/A 10% 3 e - Flame Wave Conj/Fire 16% 2d7 32% 4 f - Slow Hex 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. The jackal bites you but does no damage. A gnoll comes into view. It is wielding a +0 whip. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit the gnoll. You punch the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... ########## #...hg.g.# #.######.# #)# #.# #g######h### #@##....h..# ........#...##.#.# ###........ #.#.# ##..>.#...##.#.## ##.#.....h.....### #.#########.#...# #. #...#.# #+ #####g# #.# You could see a gnoll (combustible). Vanquished Creatures 2 gnolls (D:2) 3 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins 4 jackals (D:2) 4 kobolds A quokka (D:1) 3 ball pythons 4 bats A rat (D:2) 32 creatures vanquished. Vanquished Creatures (others) 28 foxfires 28 creatures vanquished. Grand Total: 60 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jorbis the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | jorbis set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 222 | D:1 | Reached skill level 1 in Fighting 263 | D:1 | You are sucked into a shaft and drop 1 floor! 293 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 293 | D:2 | Learned a level 1 spell: Slow 372 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 647 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, minmay_small_reverse_x D:2: layout_loops_corners, basic_altar, minmay_misc_feat_enclosed, feat_on_display Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Armour | | 0.4 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 6 || 10 Punch | | 1 || 1 Cast: Foxfire | 10 | 5 || 15 Scorch | 13 | 16 || 29 Use: Scroll | 1 | 1 || 2 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 5 | 18 || 23 Dodge: Dodged | 4 | 18 || 22