Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 2979109837562052269 126 jorbis the Poker (level 5, 0/42 HPs) Began as a Merfolk Gladiator on Jan 24, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:07:09 (2230 turns). jorbis the Poker (Merfolk Gladiator) Turns: 2230, Time: 00:07:09 Health: 0/42 AC: 6 Str: 17 (20) XL: 5 Next: 10% Magic: 5/5 EV: 13 Int: 11 (13) God: Gold: 141 SH: 5 Dex: 13 (14) Spells: 4/4 levels left rFire . . . a - +1 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . j - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet of reflection Stlth + i - +6 ring of intelligence HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: reflection @: brilliant, lethally poisoned (0 -> -4), hasted, very quick A: (nimble swimmer 2), mertail, iridescent scales 1, strong 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +1 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin g - 18 stones Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) j - a scarf of shadows (worn) Jewellery i - a +6 ring of intelligence (left hand) m - an amulet of reflection (around neck) Potions f - a potion of enlightenment k - a potion of degeneration Skills: + Level 3.7 Fighting * Level 6.5 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 0% 2d5 54% 2 Flame Wave Conj/Fire 0% 2d4 99% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You are partially covered in iridescent scales. (AC +2) Your muscles are strong. (Str +4, Int/Dex -1) You expend magic power (3 MP) to strengthen your wands. Message History The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. Okay, then. You don't know any spells. You closely miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You block the water moccasin's attack. You miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You block the water moccasin's attack. You hit the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. You miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin completely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. You die... ##.# #..# #.###.## ## #..##..# #. ##.#...# .... #.#.#.# #### #.#<#.# .. #.#.#.### ## #...#...# ##..###@# ##..##S# ....##K# .......# ...##.[# . .###.### #...## #...># ###..# You could see a water moccasin and a kobold. Vanquished Creatures An orc priest (D:2) 4 adders A dart slug (D:1) 3 orcs 3 ball pythons 2 bats 4 endoplasms 2 giant cockroaches (D:2) 5 goblins 4 hobgoblins 9 jackals 7 kobolds 2 quokkas 2 frilled lizards (D:2) 2 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jorbis the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 136 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 458 | D:1 | Reached skill level 5 in Polearms 468 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1382 | D:2 | Reached XP level 4. HP: 34/35 MP: 4/4 1428 | D:2 | Found a basalt altar of Yredelemnul. 1491 | D:2 | Reached skill level 6 in Polearms 2175 | D:3 | Reached XP level 5. HP: 40/41 MP: 5/5 2205 | D:3 | Noticed a water moccasin 2221 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2221 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2221 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2228 | D:3 | HP: 2/42 [poisoned by a water moccasin] 2230 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, dreamdust_princess_bridge D:2: cheibrodos_pilgrimage, layout_basic, basic_altar D:3: layout_rooms, columned_hall_lemuel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.5 Fighting | 3 | 3.7 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 109 | 68 || 177 Punch | 1 | 2 || 3 Use: Scroll | 3 | || 3 Potion | | 4 || 4 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 37 | 17 || 54 Dodge: Dodged | 64 | 26 || 90 Block: Other | | 9 || 9