Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8553795791937526067 79 jorbis the Magician (level 4, -2/28 HPs) Began as an Octopode Hedge Wizard on July 15, 2025. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:37 (2048 turns). jorbis the Magician (Octopode Hedge Wizard) Turns: 2048, Time: 00:05:37 Health: -2/28 AC: 0 Str: 15 XL: 4 Next: 38% Magic: 2/14 EV: 18 Int: 18 God: Gold: 86 SH: 0 Dex: 13 Spells: 8/11 levels left rFire x . . i - melded +2 dagger (flame) rCold + . . (offhand unavailable) rNeg . . . b - melded +0 hat rPois ∞ (no amulet) rElec . g - ring of Aqeiseb {rC+ Will- rCorr Str+6 Dex+2} rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons i - a +2 dagger of flaming (melded) Missiles j - 6 stones l - 4 poisoned darts o - 5 boomerangs Armour b - a +0 hat (melded) Jewellery g - the ring of Aqeiseb (worn) {rC+ Will- rCorr Str+6 Dex+2} (You found it on level 2 of the Dungeon) [ring of strength] rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Scrolls f - a scroll of teleportation n - a scroll of identify {unknown} Potions c - a potion of magic e - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} Baubles d - 3 flux baubles Talismans a - a quill talisman h - an inkwell talisman (active) m - a maw talisman Skills: * Level 1.1 Fighting + Level 2.2 Dodging + Level 3.5 Stealth * Level 4.1 Spellcasting + Level 2.1(2.6) Conjurations + Level 1.0(1.5) Summonings + Level 1.0(1.5) Necromancy + Level 1.0(1.5) Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Call Imp Summ 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 12% 2 Grave Claw Necr 18% 2d8 12% 2 Sublimation of Blood Necr 9% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Ignite Poison Fire/Alch 5% N/A 75% 4 Summon Hydra Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, ally target, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Your cerulean imp barely misses Crazy Yiuf. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, ally target, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Your cerulean imp hits Crazy Yiuf from afar with a -4 spear. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, ally target, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf says, "Seed forty-two cower!" Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, ally target, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Your cerulean imp closely misses Crazy Yiuf. Crazy Yiuf closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, ally target, 100% to hit) The magic dart hits Crazy Yiuf but does no damage. Crazy Yiuf is heavily wounded. You feel less fragile. Your cerulean imp barely misses Crazy Yiuf. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... .......# #..............##..## .......# #.................## .......# #...............### .......# #.......######### .......############# .).................# .......################ ### .#...#.## #####....## ###..)# .#...#..### #..;j...PP####.'...# .#..)##...####.###.5....#.j##..÷# .########....#.# ##..P.#.### ### .# ####...########### .# #>......# .# ######### .# .# .# You could see Crazy Yiuf (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures Jessica (D:2) 2 adders (D:2) 3 endoplasms 5 hobgoblins 3 jackals (D:1) A quokka (D:1) A ball python (D:2) 4 bats 3 frilled lizards 2 goblins (D:2) 25 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) An endoplasm (D:2) A quokka (D:2) 3 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jorbis the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 147 | D:1 | Reached XP level 2. HP: 12/18 MP: 4/6 799 | D:2 | Noticed Jessica 802 | D:2 | Killed Jessica 803 | D:2 | Reached skill level 1 in Fighting 803 | D:2 | Reached XP level 3. HP: 23/23 MP: 5/8 883 | D:2 | Identified the ring of Aqeiseb {rC+ Will- rCorr Str+6 | Dex+2} 1065 | D:2 | Noticed Crazy Yiuf 1144 | D:2 | Found a faded altar of an unknown god. 1408 | D:2 | Reached XP level 4. HP: 28/28 MP: 7/9 1432 | D:2 | Learned a level 2 spell: Call Imp 1558 | D:2 | Reached skill level 4 in Spellcasting 2048 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_ring, st_stairs_8 D:2: layout_basic, chequers_ecumenical_altar_simple_redux, minmay_octomino_j4, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.1 Stealth | 3 | 3.5 Spellcasting | 4 | 4.1 Dodging | | 2.2 Conjurations | | 2.1 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 22 | || 22 Tentacles | 7 | || 7 Constrict | 6 | || 6 Cast: Magic Dart | 30 | 24 || 54 Call Imp | | 8 || 8 Use: Scroll | 4 | || 4 Stab: Sleeping | 6 | || 6 Armour: Skin | 8 | 5 || 13 Dodge: Dodged | 9 | 9 || 18 Form: Quill | 1 | || 1 Scroll | | 1 || 1