Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4118819568910376450 112 jorbis the Ducker (level 4, -3/32 (35) HPs) Began as a Merfolk Gladiator on Oct 11, 2026. Slain by a hell rat (4 damage) ... in a sewer. The game lasted 00:07:17 (1586 turns). jorbis the Ducker (Merfolk Gladiator) Turns: 1586, Time: 00:07:17 HP: -3/32 (35) AC: 7 Str: 14 XL: 4 Next: 95% MP: 5/5 EV: 12 Int: 9 God: Gold: 110 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +2 leather armour rPois + (33%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of wizardry HPRegen 0.25/turn h - ring of poison resistance MPRegen 0.09/turn %: wizardry (x1) @: lightly drained A: (nimble swimmer 2), mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 110 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets e - a javelin (quivered) l - 4 datura-tipped darts Armour b - a +2 leather armour (worn) c - a +0 helmet (worn) i - a +0 pair of gloves (worn) j - a +0 tower shield Jewellery g - a ring of wizardry (worn) h - a ring of poison resistance (worn) k - a ring of wizardry Scrolls i - 2 scrolls of identify V - a scroll of vulnerability Potions d - a potion of magic {unknown} b - a potion of brilliance Skills: + Level 3.0 Fighting * Level 4.3 Long Blades - Level 2.0 Throwing + Level 4.6 Dodging + Level 1.6 Stealth + Level 0.9 Shields + Level 1.1 Spellcasting You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 26% 2 Tukima's Dance Hex 0% N/A 45% 3 Petrify Alch/Erth 0% N/A 86% 4 Irradiate Conj/Alch 0% 3d11 99% 5 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a rat (wandering, hasn't noticed you, 58% to hit) You throw a javelin. The javelin closely misses the rat. You hear a splash. The rat squeaks loudly. You hit the rat. You kill the rat! Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. e - a javelin You open the door. You encounter a hell rat. The hell rat roars deafeningly! Found six items. Found a gate leading back out of this place. There is an open door here. You barely miss the hell rat. You hit the hell rat. The hell rat is moderately wounded. The hell rat bites you. You feel drained. The hell rat splashes around in the water. x2 You barely miss the hell rat. The hell rat is moderately wounded. The hell rat bites you! The hell rat splashes around in the water. You are too injured to fight recklessly! You barely miss the hell rat. The hell rat is moderately wounded. The hell rat bites you. The hell rat splashes around in the water. The hell rat misses you. The hell rat splashes around in the water. You slash the hell rat! The hell rat is almost dead. The hell rat bites you but does no damage. You hit the hell rat but do no damage. The hell rat is almost dead. The hell rat bites you! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ###~~~∩.~.### #~~.~~∩...~.### ~~~.~#####.~.~.# .~~###?∩?###.~.## ~.##.!!?:?.##.~~# ~ #.~.~~~..~#..~# .~ .~~~~~.##.~.# ~.~# #~r.###.~~## ~.~.~##@##~~.~~# #~~.~~.~.~~~### ###~~.~.~.### ######### You could see a hell rat. Vanquished Creatures Natasha (D:3) An adder (D:2) 3 river rats 2 dart slugs An orc (D:3) A ribbon worm (D:2) 4 endoplasms 8 hobgoblins 4 quokkas 6 ball pythons 6 bats 4 goblins (D:1) 6 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jorbis the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 273 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 567 | D:1 | Found a faded altar of an unknown god. 903 | D:2 | Reached XP level 3. HP: 26/28 MP: 3/3 1211 | D:2 | Reached skill level 1 in Stealth 1433 | D:3 | Encountered Natasha 1469 | D:3 | Killed Natasha 1470 | D:3 | Reached skill level 1 in Spellcasting 1470 | D:3 | Reached XP level 4. HP: 29/34 MP: 5/5 1490 | D:3 | Found a glowing drain. 1529 | Sewer | Entered a sewer 1586 | Sewer | HP: 1/34 [hell rat (11)] 1586 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, minmay_tetromino_t4 D:2: layout_basic D:3: layout_rooms, lemuel_doored_altar, nicolae_overflow_four_foyers_orthogonal, portal_sewer_entry_a, serial_bayou_crossing, uniq_natasha Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 | 1.6 Long Blades | 4 | 4.3 Spellcasting | 1 | 1.1 Fighting | 3 | 3.0 Throwing | | 2.0 Dodging | | 4.6 Shields | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 140 | 37 || 177 Melee: Long sword | 140 | 37 || 177 Throw: Stone | 5 | 2 || 7 Javelin | | 2 || 2 Read: Enchant armour | 2 | || 2 Fear | 1 | || 1 Identify | 1 | || 1 Torment | 1 | || 1 Revelation | 1 | || 1 Vulnerability | 1 | || 1 Stab: Sleeping | 6 | || 6 Armour: Leather armour | 88 | 24 || 112 Dodge: Dodged | 107 | 32 || 139