Dungeon Crawl Stone Soup version 0.34-a0-362-gf73b091665 (webtiles) character file. jumbo the Thaumaturge (Deep Elf Air Elementalist) Turns: 6908, Time: 00:26:44 Health: 46/46 AC: 8 Str: 5 XL: 9 Next: 18% Magic: 20/23 EV: 12 Int: 29 God: Sif Muna [......] Gold: 415 SH: 5 Dex: 12 Spells: 18/25 levels left rFire + + + (20%) e - +7 dagger of the Crypt {elec, rF+++ Int+4 Dex-3 Stlth+} rCold + . . (50%) (no offhand) rNeg . . . (100%) J - +2 robe {rC+} rPois . (100%) l - +2 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . x - +1 pair of boots {Fly} Will ..... o - amulet of reflection Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.36/turn %: reflection @: flying, studying Unarmed Combat A: magic regeneration a: Renounce Religion You are on level 7 of the Dungeon. You worship Sif Muna. Sif Muna is noncommittal. You have visited 2 branches of the dungeon, and seen 8 of its levels. You have collected 415 gold pieces. Inventory: Hand Weapons e - the +7 dagger of the Crypt (weapon) {elec, rF+++ Int+4 Dex-3 Stlth+} (You found it on level 3 of the Dungeon) rF+++: It renders you almost immune to fire. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. s - the +9 sling "Olewn" {freeze, rElec rF+ rN+ Stlth+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Missiles A - 2 throwing nets Armour l - a +2 hat (worn) x - a +1 pair of boots of flying (worn) J - a +2 robe of cold resistance (worn) Magical Staves f - a staff of conjuration p - a staff of death Jewellery a - a ring of flight i - a ring of protection from fire m - an amulet of guardian spirit o - an amulet of reflection (worn) r - a ring of fire u - a ring of positive energy D - an amulet of faith Wands y - a wand of polymorph (4) E - a wand of flame (16) Scrolls n - a scroll of blinking w - a scroll of enchant weapon C - a scroll of brand weapon G - a scroll of torment Potions b - a potion of magic c - 3 potions of mutation d - 3 grey potions g - 2 potions of might h - an orange potion j - a smoky red potion k - a fizzy dark potion q - 3 blue potions t - a sapphire potion z - a potion of heal wounds B - 4 potions of enlightenment F - a fizzy amethyst potion I - a fuming golden potion Skills: + Level 0.6 Fighting + Level 3.2 Ranged Weapons + Level 4.6 Dodging + Level 4.0 Stealth + Level 1.3 Shields + Level 8.9 Spellcasting + Level 7.1 Conjurations + Level 7.3 Air Magic + Level 0.6 Evocations You have 18 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Airstrike Air 26% 2d(4-20) 1% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Swiftness Air 53% N/A 1% 3 Apportation Tloc 24% N/A 4% 1 Fulminant Prism Conj/Alch 16% 3d11 10% 4 Rending Blade Conj/Frge 33% 2d(8+2*) 10% 4 Confusing Touch Hex 12% N/A 13% 3 Launch Clockwork Bee Frge 12% N/A 13% 3 Ozocubu's Armour Ice 12% N/A 13% 3 Lee's Rapid Deconstruct Erth 6% 3d6* 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:3 ?( D:7 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History HP restored. Found Sonoaw's Jewellery Shop. Found a leather armour. There is an entrance to Sonoaw's Jewellery Shop here. Okay, then. You reach down and open the large door. There is a large open door here. You reach down and open the large door. There is a large open door here. There is a large open door here. Key pressed, stopping explore. As you open the large door, it creaks loudly! There is a large open door here. As you open the door, it creaks loudly! There is an open door here. Found a trident. You see here a +0 trident. You now have 415 gold pieces (gained 8). There is an open door here. Found a stone staircase leading down. You see here a +0 buckler. A water moccasin comes into view. Found an escape hatch in the ceiling. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (empty space bonus: 6/8) The open air twists around violently and strikes the water moccasin. The water moccasin is lightly wounded. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. A phantom comes into view. 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