kaikaun Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 2, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (3, 2, D:1) a jackal corpse (skeletalised by now) (7, 7, D:1) a +0 dagger (11, -14, D:1) a +0 dagger 3 stones (14, 13, D:1) a +0 scale mail (17, -11, D:1) 6 large rocks (17, 11, D:1) a ball python corpse (skeletalised by now) (24, -11, D:1) a +0 dagger (24, 3, D:1) a +0 spear (24, 12, D:1) a +0 scale mail (25, 13, D:1) a +1 short sword of protection (26, 1, D:1) a +0 club a goblin skeleton (33, -19, D:1) a +0 whip (35, 1, D:1) a hobgoblin corpse (skeletalised by now) (37, -21, D:1) a +0 club (40, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (5, -17, D:2) a rat corpse (skeletalised by now) (12, 3, D:2) a +2 dagger of venom (16, -37, D:2) a bat corpse (skeletalised by now) (18, 10, D:2) a +0 dagger (19, -29, D:2) a +0 dagger a stone (31, 8, D:2) a bat corpse (skeletalised by now) (32, -30, D:2) a quokka corpse (skeletalised by now) (40, -5, D:2) a rat corpse (skeletalised by now) (41, 0, D:2) a rat corpse (skeletalised by now) (48, -17, D:2) a +0 club (48, 5, D:2) a rat skeleton (50, -7, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves a hobgoblin corpse (skeletalised by now) (10, 21, D:3) a ball python corpse (skeletalised by now) (12, -1, D:3) a +0 club (14, -7, D:3) a +0 mace (18, 6, D:3) a +0 plate armour (21, -9, D:3) a +0 hand axe (21, 9, D:3) 5 stones a +0 dagger a ball python skeleton (21, 10, D:3) a hobgoblin skeleton (22, -7, D:3) a +2 dagger of venom (24, 4, D:3) a +0 dagger (31, -10, D:3) a bat corpse (skeletalised by now) (32, 30, D:3) an adder skeleton (33, -14, D:3) a ball python corpse (skeletalised by now) (50, -9, D:3) a hound corpse (skeletalised by now) (51, 24, D:3) a rat skeleton (58, 13, D:3) a +0 flail a +0 club a +0 flail an orc corpse (skeletalised by now) (59, 13, D:3) a +0 morningstar an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Zuh Daru {Str+3 Dex+6} (4930 gold) [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the +2 robe of Wirch {Rampage Slay+3} (3050 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the amulet of Hepliaklqana's Envy {Reflect Int+7 Slay-3 SH+5 SInv} (4330 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+7: It affects your intelligence (+7). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. the rimehorn talisman of the Thirteen Leylines {rCorr MP+8} (6290 gold) [rimehorn talisman] rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). the +6 ring mail "Ronky" {+Inv Regen+ Int-3} (4170 gold) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +2 ring mail of the Gloaming {rPois Int+4 Slay-2} (2520 gold) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. the +5 hand axe "Igo Xaem" {spect, *Rage rPois rN+} (4580 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +3 spectral quarterstaff (2950 gold) the +9 dagger of Sulphur {heavy, SInv} (5980 gold) SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Hilonew" {Chemistry Dex+6} (4960 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Dex+6: It affects your dexterity (+6). the ring "Kankyij" {rCorr MP+9} (3260 gold) [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). the conjuration staff of Jugi {rPois rN+ Int+2 Conj Summ} (5020 gold) [staff of conjuration] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. the +2 kite shield of Grim the Good {Will+ MP+4} (3800 gold) Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. the +8 ring mail of Dim Light {+Inv Int+4 Slay+3} (7900 gold) +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the ring "Cargh" {SInv Stlth+} (2480 gold) [ring of see invisible] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +2 short sword of the People {freeze, Str+5} (3290 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the fire staff "Dacam" {rF+ rN+ Dex-4 Conj Fire Alch} (3900 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a +4 trident of venom (2620 gold) the amulet of Temptation {Reflect rF+ rC+ Slay+3 SH+5} (6360 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). the hive talisman "Ampo Cat" {Harm Str+7 Int-4} (8700 gold) [hive talisman] Harm: It increases damage dealt and taken. Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). (3, 7, D:4) a quokka corpse (skeletalised by now) (9, -26, D:4) a +2 short sword of draining (10, 2, D:4) a ball python corpse (skeletalised by now) (15, -30, D:4) a +3 dire flail of holy wrath a +0 ring mail the human skeleton of Edmund (18, -27, D:4) a +0 dagger (27, -35, D:4) a +0 chain mail (34, -31, D:4) a +0 ring mail (41, -8, D:4) a +0 dagger 3 stones (41, -7, D:4) a +0 whip Level 5 of the Dungeon (0, 16, D:5) a +0 hammer of protection (1, 16, D:5) a +4 quarterstaff of chaos a +0 cloak of willpower (14, 14, D:5) a +0 lajatang (17, 3, D:5) a +0 mace (39, -2, D:5) a +0 giant club (40, 13, D:5) a +0 trident (40, 16, D:5) a +0 short sword a +0 chain mail (42, 14, D:5) a +0 dagger a +0 robe (42, 16, D:5) a +0 short sword (44, 10, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Xamulud's Antique Weapon Boutique a +2 bardiche of protection (690 gold) a +3 war axe of freezing (535 gold) a +0 orcbow (92 gold) a +1 long sword of pain (361 gold) the +6 flail of Sacuts {drain, Will+ Str+2} (1221 gold) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a +1 morningstar of concussion (299 gold) a +0 long sword (80 gold) a +0 great sword (230 gold) a +0 dagger (46 gold) (2, 1, D:6) a +0 trident (3, -3, D:6) a +0 flail a +0 flail a +0 leather armour a +0 whip (3, -2, D:6) a +0 flail a +0 halberd (4, -3, D:6) a +0 club (30, -17, D:6) a +0 robe (31, -16, D:6) a +0 dagger (43, -25, D:6) a parchment of Sublimation of Blood (44, -11, D:6) a +0 ring mail a +0 flail (44, 5, D:6) a +0 spear (45, -12, D:6) a +0 hand axe a +0 ring mail a +0 club (45, -11, D:6) a +0 dagger (45, 4, D:6) a +0 club a +0 robe (59, -4, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, 7, D:7) a +0 spear (2, -7, D:7) a +0 hand axe a +0 leather armour a +0 mace (6, -13, D:7) a +0 dagger (10, -27, D:7) a +0 plate armour a +0 glaive (12, -24, D:7) a +0 scale mail (15, -15, D:7) a +0 morningstar (24, 3, D:7) a +0 flail (25, -21, D:7) a +0 leather armour (25, 1, D:7) a +0 hand axe (25, 2, D:7) a +0 flail (32, -1, D:7) a +0 plate armour a +0 war axe (33, -34, D:7) a scarab talisman Level 8 of the Dungeon [Shop] Cuass's Armour Emporium a +0 ring mail (60 gold) a +4 chain mail of ponderousness (45 gold) a +0 robe (13 gold) a +0 robe (13 gold) an orb of pyromania (330 gold) a +1 kite shield of reflection (240 gold) a +1 robe of resistance (493 gold) a +0 robe (13 gold) a +0 leather armour (30 gold) a +0 ring mail (60 gold) (6, -21, D:8) a +0 dagger a +0 leather armour (6, -16, D:8) a +0 flail (7, -16, D:8) a +0 hand axe (11, 11, D:8) a +0 scale mail (27, -26, D:8) a spore talisman (59, -33, D:8) a +0 ring mail (59, -7, D:8) a +0 morningstar Level 9 of the Dungeon (3, 14, D:9) a +0 hand axe (8, 6, D:9) a +0 broad axe (10, 22, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (10, 23, D:9) a +1 long sword of distortion a +0 robe (15, 2, D:9) a +0 dagger a +0 robe (16, 7, D:9) a parchment of Momentum Strike (25, -8, D:9) a +0 ring mail (25, 9, D:9) a +0 robe (28, 18, D:9) a +0 leather armour (32, -6, D:9) a +0 dagger (33, -9, D:9) a +0 short sword (33, 16, D:9) a +0 scale mail (34, -8, D:9) a +0 whip a +0 short sword (43, 14, D:9) a +0 giant club a +0 giant club (48, -6, D:9) a +0 whip a +0 ring mail (58, -4, D:9) a +0 flail a +0 battleaxe a +0 plate armour (58, -3, D:9) a +0 short sword (59, -4, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a parchment of Awaken Armour (5, -36, D:10) a +1 morningstar of freezing (6, -44, D:10) a +0 trident of freezing (13, -28, D:10) a +0 rapier (42, -39, D:10) a +2 great sword of venom (44, -45, D:10) a +0 mace (44, -44, D:10) a +0 scale mail a +0 whip (44, -26, D:10) a +0 flail (45, -45, D:10) a +0 falchion of flaming (62, -45, D:10) a +1 orcbow of flaming Level 11 of the Dungeon (5, 21, D:11) a +0 short sword a +0 ring mail (5, 29, D:11) a +0 trident (6, 21, D:11) a +0 club a +0 scale mail a +0 mace a +0 scale mail a +0 hand axe a +0 hand axe a +0 ring mail (7, 20, D:11) a +0 whip a +0 hand axe a +0 dagger a +0 dagger a +0 robe (7, 21, D:11) a +0 hand axe a +0 whip a +0 shortbow a +0 trident a +0 dagger a +0 robe a +4 dagger a +0 robe (7, 22, D:11) a +0 club a +0 leather armour (8, 11, D:11) a +0 whip a +0 robe a +0 dagger (8, 12, D:11) a +4 heavy hand axe a +0 robe a +0 dagger (8, 19, D:11) a +0 giant club a +0 dire flail a +0 flail a +0 plate armour (8, 21, D:11) a +0 whip (13, -1, D:11) a +0 trident (14, 18, D:11) a +0 dagger (15, 10, D:11) a +0 dagger a +0 robe (15, 25, D:11) a +2 cloak (16, 11, D:11) a +0 mace (17, 12, D:11) a +0 hand axe (18, 10, D:11) a +0 battleaxe a +0 robe (23, -1, D:11) a +0 flail (24, -1, D:11) a +0 dire flail (25, 18, D:11) 4 large rocks (26, -3, D:11) a +0 war axe (35, -1, D:11) a +0 war axe (36, 3, D:11) a +0 scale mail (47, 40, D:11) a parchment of Kiss of Death Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (5, 18, D:12) a +0 trident (6, -23, D:12) a +0 giant club a +0 giant spiked club (7, -16, D:12) a +0 giant club a +0 giant spiked club (9, -23, D:12) a +0 falchion (9, 14, D:12) a +0 flail a +0 plate armour (10, 10, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (10, 13, D:12) a +1 heavy mace a +0 dagger a +0 robe a +0 war axe a +0 plate armour (11, 9, D:12) a +0 mace a +0 scale mail (12, 6, D:12) a +0 robe (12, 9, D:12) a +0 whip (14, 22, D:12) a +0 morningstar (24, -22, D:12) Sif Muna's Omnibus of the Manifold Spells Type Level a - Apportation Translocation 1 (unseen) (25, -22, D:12) Sif Muna's Atlas of Spectres Spells Type Level a - Soul Splinter Necromancy 1 (26, -22, D:12) Sif Muna's Codex of the Missiles Spells Type Level a - Foxfire Conjuration/Fire 1 (27, -25, D:12) a +0 short sword (27, 5, D:12) a +0 giant spiked club a +0 giant club (43, 5, D:12) a +0 giant spiked club a +0 giant spiked club a parchment of Ozocubu's Armour Level 13 of the Dungeon (2, -25, D:13) a +0 rapier (5, -16, D:13) a +0 leather armour a +0 long sword (8, 2, D:13) a +0 ring mail (14, -3, D:13) a +0 giant club a +0 giant club (15, -1, D:13) a +0 giant club (21, -31, D:13) a +2 long sword of protection a +0 flail (21, -8, D:13) a +0 giant club a +0 giant spiked club (26, -12, D:13) a +0 war axe a +0 robe (27, -15, D:13) a +0 giant spiked club a +0 giant club (27, -12, D:13) a +0 giant club (28, -15, D:13) a +0 giant spiked club a +0 giant club (28, 3, D:13) a +0 giant spiked club (41, 1, D:13) a +0 quarterstaff (42, -24, D:13) a +0 giant club a +0 great mace (44, -25, D:13) a +0 leather armour (46, -24, D:13) a staff of alchemy (49, 14, D:13) a +0 rapier Level 14 of the Dungeon (10, -3, D:14) a +0 robe of positive energy a +0 heavy quarterstaff (16, 1, D:14) a +0 triple crossbow (17, 5, D:14) a +0 giant spiked club a +0 giant spiked club (18, 4, D:14) a +0 robe a +0 spear (19, 6, D:14) a +0 giant club a +0 giant club (23, 17, D:14) a +0 giant spiked club (27, 25, D:14) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (unseen) (28, 29, D:14) a scroll of noise (29, 25, D:14) a parchment of Mephitic Cloud (32, 20, D:14) a parchment of Polar Vortex (32, 30, D:14) a wand of digging (4) (36, -20, D:14) a +0 robe (36, 21, D:14) a potion of heal wounds (36, 29, D:14) a potion of brilliance (39, -11, D:14) a parchment of Maxwell's Portable Piledriver (40, 15, D:14) a +3 longbow of flaming a +0 barding of fire resistance (45, 3, D:14) a +0 scimitar of flaming (48, -22, D:14) a +0 chain mail Level 15 of the Dungeon (0, 0, D:15) a parchment of Summon Ice Beast (9, 5, D:15) a +0 robe the Ecumenical Temple the Necropolis (0, 0, Necropolis) a scroll of enchant weapon (0, 2, Necropolis) 41 gold pieces (1, -1, Necropolis) 6 gold pieces (1, 0, Necropolis) a +0 rapier (1, 1, Necropolis) a manual of Polearms (1, 2, Necropolis) 13 gold pieces (1, 3, Necropolis) a potion of mutation (2, 1, Necropolis) 24 gold pieces (7, -3, Necropolis) 7 gold pieces (8, -1, Necropolis) 11 gold pieces (19, -20, Necropolis) 5 gold pieces (26, 4, Necropolis) a boomerang (26, 6, Necropolis) 23 gold pieces (26, 8, Necropolis) a +0 broad axe of electrocution (unseen) (26, 9, Necropolis) the -8 robe of Failure {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (26, 11, Necropolis) a hive talisman (26, 13, Necropolis) a boomerang (27, 8, Necropolis) a +0 trident (27, 9, Necropolis) the orb of the Pit {Stardust, rElec rF++ MP-4} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. MP-4: It affects your magic capacity (-4). (unseen) (48, -7, Necropolis) a stone (48, -2, Necropolis) a +0 leather armour (48, -1, Necropolis) a +0 demon blade of flaming (unseen) (48, 0, Necropolis) the +1 great sword of Winlaona {valour, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (48, 1, Necropolis) 5 javelins (48, 6, Necropolis) a stone (53, -7, Necropolis) a stone (53, 6, Necropolis) a stone