Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 9725126722170767103 527910 karvy the Crack Shot (level 23, -20/115 HPs) Began as a Spriggan Hunter on Mar 7, 2026. Was the Champion of Hepliaklqana. Killed by the air ... invoked by a titan (23 damage) ... on level 5 of the Vaults on Mar 8, 2026. The game lasted 04:05:44 (44496 turns). karvy the Crack Shot (Spriggan Hunter) Turns: 44496, Time: 04:05:44 Health: -20/115 AC: 4 Str: 13 XL: 23 Next: 82% Magic: 34/34 EV: 61 Int: 17 God: Hepliaklqana [******] Gold: 4204 SH: 5 Dex: 41 Spells: 15/36 levels left rFire + + . (33%) v - +9 arbalest (flame) rCold . . . (100%) [offhand occupied] rNeg + . . (50%) z - +1 robe of Vines {NoPotionHeal Regen++++} rPois . (100%) u - +2 hat of Cocytus {Snipe, rElec Will- Int+6} rElec + (33%) c - scarf {Repulsion} rCorr . (100%) h - amulet "Vicwynutz" {Reflect rN+ SH+5} SInv + L - +6 ring of dexterity Will ++++. t - ring of Ibrapyups {rF++ Str+6 Dex+6} Stlth *+++++++++ HPRegen 3.59/turn MPRegen 0.24/turn %: repel missiles, reflection @: lethally poisoned (-20 -> -25), about to teleport, studying Armour, very quick A: reduced essence, very small, no large weapons, unfitting armour, see invisible, speed 3, deformed body, strong-willed 1, ephemeral shield, lucky 1 }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (0%), Idealise (1%) You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ossuary, Bailey and Ice Cave. You collected 6084 gold pieces. You spent 1880 gold pieces at shops. Inventory: Hand Weapons v - a +9 arbalest of flaming (weapon) D - a +4 antimagic hand cannon M - a +0 heavy arbalest Missiles i - 12 throwing nets Armour a - a +2 buckler c - a scarf of repulsion (worn) f - a +1 hat of stealth o - a +0 troll leather armour r - +0 acid dragon scales u - the +2 hat of Cocytus (worn) {Snipe, rElec Will- Int+6} (You acquired it on level 15 of the Dungeon) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. w - a +2 cloak of poison resistance x - the +1 robe of the Learner {+Inv rElec Str+6 Int-4} (You found it in the Necropolis) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). It cannot be enchanted further. z - the +1 robe of Vines (worn) {NoPotionHeal Regen++++} (You acquired it in the Necropolis) NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. G - the +4 cloak "Dawnial" {Harm} (You found it on level 1 of the Snake Pit) Harm: It increases damage dealt and taken. It cannot be enchanted further. I - +4 storm dragon scales {Bai Suzhen} Jewellery b - an amulet of guardian spirit d - the ring of the Mage {Wiz Archmagi} (You found it on level 3 of the Elven Halls) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. e - the ring "Dugiaxza" {rC+ Str+4 Int-3 Dex+2} (You found it on level 3 of the Elven Halls) [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). g - a ring of magical power h - the amulet "Vicwynutz" (worn) {Reflect rN+ SH+5} (You found it on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). j - an amulet of regeneration k - a ring of positive energy l - a +4 ring of slaying m - an amulet of magic regeneration n - an amulet of faith p - a +6 ring of intelligence q - an amulet of wildshape s - a +5 ring of evasion t - the ring of Ibrapyups (worn) {rF++ Str+6 Dex+6} (You found it on level 3 of the Elven Halls) [ring of dexterity] rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). y - a +4 ring of slaying A - a ring of positive energy B - the amulet of Zuxzeri {Faith MP+6} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. MP+6: It affects your magic capacity (+6). C - the amulet "Juothyf" {Reflect rF+ Will+ Str+2 Int+3 SH+5 Stlth+} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. E - an amulet of the acrobat F - the ring of Veunoac {rPois rCorr} (You found it on level 4 of the Shoals) [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. H - a +4 ring of protection J - a ring of wizardry K - a +6 ring of intelligence L - a +6 ring of dexterity (worn) N - the ring of Vofil {Fly rElec rF- Int+3 Dex+6} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of dexterity] Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). O - a ring of wizardry P - a ring of willpower Q - a ring of resist corrosion R - the ring "Semudik" {rElec rPois rN+ Int+3} (You acquired it on level 1 of the Depths) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). S - a +4 ring of protection T - a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} (You took it off a tengu reaver on level 3 of the Depths) [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). U - the ring "Ciemov" {Fly rF+ Will+ Int-3 SInv} (You took it off a tengu reaver on level 3 of the Depths) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Wands c - a wand of iceblast (21) p - a wand of polymorph (21) e - a wand of paralysis (26) b - a wand of quicksilver (14) a - a wand of flame (21) Scrolls T - 2 scrolls of torment N - 6 scrolls of noise I - 7 scrolls of immolation b - 3 scrolls of blinking t - 14 scrolls of teleportation a - 2 scrolls of enchant armour g - 8 scrolls of fog V - 4 scrolls of vulnerability S - 5 scrolls of silence i - 12 scrolls of identify x - 7 scrolls of amnesia f - 3 scrolls of fear r - 6 scrolls of revelation p - 8 scrolls of poison s - a scroll of butterflies w - 3 scrolls of enchant weapon W - 3 scrolls of brand weapon A - a scroll of acquirement Potions L - 5 potions of lignification e - 3 potions of enlightenment h - 10 potions of haste A - 5 potions of attraction m - 12 potions of might c - 16 potions of curing i - 5 potions of invisibility b - 10 potions of brilliance a - 2 potions of ambrosia r - 8 potions of resistance B - 3 potions of berserk rage l - 7 potions of moonshine w - 12 potions of heal wounds g - 3 potions of magic M - a potion of mutation C - a potion of cancellation Miscellaneous g - a +1 condenser vane h - a +0 lightning rod (4/4) i - a +0 phantom mirror j - a +0 Gell's gravitambourine (2/2) Skills: + Level 16.0 Fighting * Level 26.1 Ranged Weapons + Level 2.8 Armour * Level 22.8 Dodging + Level 25.3 Stealth + Level 3.4 Shields + Level 7.2 Spellcasting + Level 12.3 Hexes + Level 14.1 Translocations + Level 10.0 Invocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dimensional Bullseye Hex/Tloc 25% N/A 1% 4 b - Slow Hex 100% N/A 1% 1 c - Cause Fear Hex 24% N/A 1% 4 d - Dispersal Tloc 26% N/A 5% 6 e - Gell's Gavotte Tloc 26% 2d(23-34) 5% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 54% N/A 1% 2 Jinxbite Hex 96% 2d3 1% 2 Maxwell's Portable Pile Tloc 53% (3-9)d6 1% 3 Sigil of Binding Hex 48% N/A 1% 3 Teleport Other Tloc 53% N/A 1% 3 Volatile Blastmotes Fire/Tloc 60% 2d15 1% 3 Vhi's Electric Charge Tloc/Air 60% N/A 6% 4 Freeze Ice 24% 1d4 12% 1 Kinetic Grapnel Frge 24% 1d4 12% 1 Magic Dart Conj 24% 1d4 12% 1 Sandblast Erth 12% 2d6 12% 1 Shock Conj/Air 24% 1d4 12% 1 Summon Small Mammal Summ 24% N/A 12% 1 Call Imp Summ 12% N/A 17% 2 Construct Spike Launche Frge 12% 2d3 17% 2 Grave Claw Necr 12% 2d7 17% 2 Mercury Arrow Conj/Alch 12% 2d6 17% 2 Scorch Fire 12% 2d5 17% 2 Searing Ray Conj 12% 2d4 17% 2 Metabolic Englaciation Hex/Ice 13% N/A 26% 5 Yara's Violent Unravell Hex/Alch 13% 3d7 26% 5 Fugue of the Fallen Necr 6% N/A 34% 3 Launch Clockwork Bee Frge 6% N/A 34% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Swiftness Air 6% N/A 34% 3 Vampiric Draining Necr 6% 2d6 34% 3 Enfeeble Hex 24% N/A 52% 7 Airstrike Air 3% 2d(1-17) 75% 4 Animate Dead Necr 6% N/A 75% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 75% 4 Flame Wave Conj/Fire 6% 2d5 75% 4 Forge Lightning Spire Air/Frge 6% 3d4 75% 4 Fulminant Prism Conj/Alch 3% 3d5 75% 4 Ignite Poison Fire/Alch 6% N/A 75% 4 Leda's Liquefaction Alch/Erth 3% N/A 75% 4 Olgreb's Toxic Radiance Alch 6% N/A 75% 4 Petrify Alch/Erth 3% N/A 75% 4 Rending Blade Conj/Frge 6% 2d(6+1*) 75% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 97% 5 Curse of Agony Necr 6% N/A 97% 5 Irradiate Conj/Alch 3% 3d12 97% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 97% 5 Death Channel Necr 3% N/A 100% 6 Forge Monarch Bomb Fire/Frge 3% 4d5 100% 6 Forge Phalanx Beetle Frge 3% N/A 100% 6 Fortress Blast Frge 8% 6d4 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Summon Cactus Giant Summ 3% N/A 100% 6 Haunt Necr/Summ 3% N/A 100% 7 Magnavolt Erth/Air 3% 4d9 100% 7 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Sphinx Sisters Hex/Summ 13% N/A 100% 7 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Ignition Fire 3% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 3% 10d2 100% 8 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Summon Horrible Things Summ 3% N/A 100% 8 Death's Door Necr 3% N/A 100% 9 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:7 ( D:12 ( Orc:2 *[(: Elf:1 *: Elf:2 !:*:* Elf:3 :[** Shoals:2 :* Snake:1 ( Snake:3 *(= Snake:4 * Vaults:1 =: Vaults:2 :: Depths:2 =:= Depths:4 ( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:2 Depths:3 Depths:4 Pandemonium: Depths:2 Depths:3 Ziggurat: Depths:4 Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Armour fits poorly on your strangely shaped body. You are strong-willed. (Will+) A shield forms around you when casting spells or using Invocations. (SH +7) You discover slightly more artefacts. Message History The ironbound thunderhulk blinks! The iron dragon completely misses you. You block the iron dragon's attack. The iron dragon completely misses you. The vault guard gives up. The ironbound preserver is engulfed in poison gas. The ironbound preserver looks even sicker. The ironbound preserver cries, "Eeeeekkkk!" Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! The vault guard shoots a slug. The slug completely misses you. Esmond blocks the slug with his +0 tower shield of reflection... and reflects it back! The slug hits the vault guard!! The ogre mage completely misses you. The ettin blubbers, "Mummeee!"; The vault guard cries, "Help!" You encounter a yaktaur. It is carrying a +0 arbalest. Esmond hits the shadow dragon with a +0 broad axe of flaming!! Esmond burns the shadow dragon. Esmond hits the golden dragon with a +0 broad axe of flaming. Esmond hits the undying armoury but does no damage. Esmond closely misses the polterguardian. The polterguardian hits Esmond. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! The shadow dragon completely misses you. x2 The shadow dragon barely misses you. The undying armoury hits you! * * * LOW HITPOINT WARNING * * * The undying armoury barely misses you. The undying armoury closely misses you. You hear a shout! Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Esmond blocks the shadow dragon's attack. The shadow dragon claws Esmond. The shadow dragon claws Esmond but does no damage. The golden dragon bites Esmond! Esmond blocks the golden dragon's attack. x2 The titan waves its arms in wide circles. The open air twists around violently and strikes you!! You die... Hepliaklqana delivers you to your ancestors. .....#....#.# ....#....#.# ....#T...#.## c..Tp.p..... ####.p.....p############ ?...p$CC..§............. ......☼