Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 8492418980771365105 9 keita the Conjurer (level 2, 0/19 HPs) Began as a Human Conjurer on Feb 16, 2026. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:10:17 (407 turns). keita the Conjurer (Human Conjurer) Turns: 407, Time: 00:10:17 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 16% Magic: 0/5 EV: 11 Int: 18 God: Gold: 63 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) g - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +0 club g - a +0 hand axe (weapon) Armour a - a +0 robe (worn) c - a +0 robe Talismans d - the maw talisman of the Black Moon {Str-4 Int+5} (You found it on level 1 of the Dungeon) [maw talisman] Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). e - an inkwell talisman Potions g - a potion of magic d - a potion of mutation {unknown} Skills: + Level 2.0 Dodging + Level 2.2 Stealth * Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Construct Spike Launche Frge 2% 2d3 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Silence Hex/Air 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The stream of webbing hits the jackal but does no damage. The jackal is caught in a web! The jackal struggles to get unstuck from the web. The jackal bites you. The jackal struggles to get unstuck from the web. The bat leaves your sight. The jackal tears free of the web. The ribbon worm looks more healthy. The jackal closely misses you. The jackal bites you but does no damage. The bat hits you but does no damage. The jackal barely misses you. You hit the bat. You kill the bat! You barely miss the jackal. x2 The jackal bites you but does no damage. The jackal bites you. x3 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. x3 The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. x2 The jackal bites you. You see here a bat corpse. There are monsters nearby! The jackal bites you but does no damage. You begin transforming. You continue transforming. The jackal bites you. The jackal barely misses you. The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You continue transforming. The jackal barely misses you. The jackal completely misses you. The jackal bites you. You die... ....j.#..b....?# ...j...#.......# ..$.#.........## #....†........ #h..........## #............ #......#..## # #........hh#.## #........h@...# ######..wh##..# #..(.# ..+ #....# ## #....# #....# #########....# #............#### #..............$. You could see a ribbon worm and 4 jackals. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A quokka (D:1) 3 bats A goblin (D:1) 2 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keita the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | Identified the maw talisman of the Black Moon {Str-4 Int+5} 286 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 361 | D:1 | You fall into a shaft and drop 1 floor! 407 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_lined_4_way, infiniplex_forest_end_1, infiniplex_forest_lined_2, infiniplex_forest_clump_C, infiniplex_forest_zigzag_2 D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 6 Melee: Club || 3 Hand axe || 5 Throw: Dart || 2 Cast: Magic Dart || 26 Read: Fear || 1 Armour: Robe || 20 Dodge: Dodged || 20 Form: Scroll || 1