kelvinpoopoo Level 1 of the Dungeon (3, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 7, D:1) a ball python corpse (skeletalised by now) (10, 8, D:1) a bat corpse (skeletalised by now) (15, -2, D:1) a +0 hand axe (18, 10, D:1) a +0 short sword (20, 16, D:1) a +0 dagger a goblin skeleton (29, 13, D:1) a +0 whip (30, 20, D:1) a +0 dagger (30, 23, D:1) a +0 short sword (32, 17, D:1) a +0 dagger (35, -18, D:1) 5 stones (39, -18, D:1) a rat corpse (skeletalised by now) (42, 26, D:1) a quokka corpse (skeletalised by now) (43, 24, D:1) a quill talisman (45, 22, D:1) a rat corpse (skeletalised by now) (57, -19, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, 2, D:2) a ring of ice (2, 15, D:2) a +0 scale mail (4, 20, D:2) a +0 plate armour (8, 9, D:2) 4 stones (13, 22, D:2) 6 stones (18, 22, D:2) an amulet of faith (20, 19, D:2) a +0 dagger (25, 11, D:2) a +0 whip (57, 24, D:2) a +0 dagger (63, 17, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (9, 7, D:3) the +0 mace of Arrival {elec, +Blink rN+ Will++} +Blink: It lets you blink. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. a hobgoblin corpse (15, 4, D:3) a +0 dagger (30, 2, D:3) an adder corpse (38, 0, D:3) a talisman of death