Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15943202147636072096 12 kelvinpoopoo the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on June 18, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:03 (100 turns). kelvinpoopoo the Magician (Djinni Fire Elementalist) Turns: 100, Time: 00:03:04 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 45% Gold: 2 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Forgecraft * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The jackal closely misses you. The hobgoblin completely misses you. The jackal barely misses you. x2 Your foxfire dissipates! The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The jackal barely misses you. x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin is no longer more vulnerable to fire. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The foxfire hits the hobgoblin. You kill the hobgoblin! The foxfire hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a jackal (55% to hit and 46% to hit with your off-hand punch) Okay, then. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. There is an open door here. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal misses you. The jackal bites you. You die... ..# ... .. .. #.#. #).# #.# #†# #.# ######## ########.#####......# . ........@h...'......+ .#. ##########.###......# ...♣♣♣♣.........# #......##+## ..♣#♣....♣.)...#..# #..........# ...♣......♣#####..# #..........# .........♣ #...##..........# .........♣# #.#..#..........# PP.....♣~♣♣♣##.##..######....# PPP...♣~♣...♣#.###........†..# You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 goblins (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelvinpoopoo the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | kelvinpoopoo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 88 | D:1 | HP: 1/21 [jackal (2)] 100 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, interstate_on_off Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 15 Scorch || 2 Armour: Robe || 19 Dodge: Dodged || 26