Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1070-g0efa743828 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 617098579399049471, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name kickassninja -rc /var/dcss/gamedata/dcss-weekly-challenge/rc-files/kickassninja.rc -macro /var/dcss/gamedata/dcss-weekly-challenge/rc-files/kickassninja.macro -morgue /var/dcss/gamedata/dcss/morgue/kickassninja/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-weekly-challenge/save/ -webtiles-socket /var/dcss/sockets/kickassninja:2025-11-02.19:28:28.sock -await-connection -extra-opt-last combo=DERe -seed 617098579399049471 RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x591dc92c146e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x591dc92cf64a]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x591dc92c194a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c5ec1e45330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z22destructive_preference10spell_typei+0xd0) [0x591dc98609c0]: destructive_preference(spell_type, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xa4c411) [0x591dc981e411]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11do_god_giftb+0x3b0) [0x591dc981f640]: do_god_gift(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13join_religion8god_type+0xf06) [0x591dc9827886]: join_religion(god_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca553a) [0x591dc9a7753a]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca60c5) [0x591dc9a780c5]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x591dc91f4da7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c5ec1e2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c5ec1e2a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x591dc91f5895]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 1, depth = 1 Level id: Temple Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 5 Level vaults: hellmonk_temple_forest_ring Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (45, 34): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You finish memorising. Spell assigned to 'w'. An adder comes into view. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The glob of mercury hits the adder. The adder looks weaker. The adder is moderately wounded. The glob of mercury hits the adder. The adder looks even weaker. The adder is almost dead. The glob of mercury hits the adder! The adder looks even weaker. You kill the adder! You start resting. Magic restored. Found 15 gold pieces. You now have 218 gold pieces (gained 15). A black bear comes into view. Found 18 gold pieces. A quokka comes into view. A hobgoblin comes into view. The hobgoblin shouts! You miscast Mercury Arrow. Nothing appears to happen. The glob of mercury hits the hobgoblin! The hobgoblin looks weaker. The mercury splashes! The quokka looks weaker. You kill the hobgoblin! The glob of mercury hits the quokka. The quokka looks even weaker. The quokka is almost dead. The glob of mercury hits the quokka! The quokka looks even weaker. You kill the quokka! You start resting. Magic restored. Your magical contamination has completely faded away. Found a scroll of identify. i - a scroll of identify {@r1} As you read the scroll of identify, it crumbles to dust. f -> w - 2 potions of heal wounds Found a stone staircase leading down. Found a sling and 4 gold pieces. A scorpion comes into view. Found a helmet and a dented lapis lazuli amulet. Unknown command. The glob of mercury hits the scorpion! The scorpion looks weaker. The scorpion is almost dead. The glob of mercury hits the scorpion. The scorpion looks even weaker. The scorpion is almost dead. The glob of mercury hits the scorpion! The scorpion looks even weaker. You kill the scorpion! You see here a scorpion corpse. j - an amulet of dissipation Found a short sword. You open the door. Found a basalt altar of Yredelemnul. There is an open door here. There is a basalt altar of Yredelemnul here. There is an open door here. Found a quill talisman. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. The glob of mercury hits the dart slug. The dart slug looks weaker. The dart slug is severely wounded. The glob of mercury hits the dart slug! The dart slug looks even weaker. You kill the dart slug! You start resting. Magic restored. Found a parchment of Poisonous Vapours. You see here a dart slug corpse. Found 13 gold pieces. You pick up a parchment of Poisonous Vapours and begin reading... You add the spell Poisonous Vapours to your library. You now have 231 gold pieces (gained 13). You now have 235 gold pieces (gained 4). Found 10 gold pieces. You now have 245 gold pieces (gained 10). Found a runed orb. Found a chain mail. Found a scroll labelled YNEZEAQUIS. You see here an orb of pyromania. k - an orb of pyromania You finish putting on your orb of pyromania. h - a scroll labelled YNEZEAQUIS Found a knobbly steel ring, a leather armour and a jewelled bone wand. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! The glob of mercury hits the endoplasm. The endoplasm looks weaker. The endoplasm is heavily wounded. The glob of mercury hits the endoplasm! The endoplasm looks even weaker. You kill the endoplasm! Training target 3.0 for Alchemy reached! Your Alchemy skill increases to level 3! You start resting. Magic restored. l - a ring of positive energy d - a wand of digging (7) 2 orcs come into view. The orc shouts! An orc comes into view. It is wielding a +0 mace. The glob of mercury hits the orc! The orc looks weaker. You kill the orc! The glob of mercury misses the orc. An orc comes into view. It is wielding a +0 dagger. The glob of mercury hits the orc! The orc looks weaker. You kill the orc! You start resting. Magic restored. The glob of mercury misses the orc. The glob of mercury hits the orc! The orc looks weaker. The mercury splashes! The orc looks weaker. You kill the orc! Your orb flickers with a hungry flame! The fireball engulfs the orc. The orc is heavily wounded. You hear an angry growl. You hear a shout! The glob of mercury hits the orc! The orc looks even weaker. You kill the orc! You start resting. Magic restored. Things that are here: a +0 club; a +0 ring mail; an orc corpse Things that are here: a +0 mace; a +0 leather armour You see here a +3 dagger. Found a stone staircase leading up. Found a parchment of Irradiate. There is a shaft here. You pick up a parchment of Irradiate and begin reading... You add the spell Irradiate to your library. Found a scroll labelled QUAHORULOD and a short sword. k - a scroll labelled QUAHORULOD A goblin comes into view. It is wielding a +0 dagger. The goblin moves out of view. The black bear growls angrily. The glob of mercury hits the black bear. The black bear is moderately wounded. The glob of mercury hits the black bear! The black bear looks weaker. The black bear is severely wounded. The glob of mercury hits the black bear! The black bear looks even weaker. The black bear is almost dead. The black bear goes berserk! The glob of mercury hits the black bear. The black bear looks even weaker. You kill the black bear! Your Stealth skill increases to level 4! Your Ice Magic skill increases to level 3! You start resting. Magic restored. Found a ring mail. A scorpion comes into view. The scorpion moves out of view. The glob of mercury hits the scorpion. The scorpion looks weaker. The scorpion is moderately wounded. The glob of mercury hits the scorpion. The scorpion looks even weaker. The scorpion is heavily wounded. The scorpion barely misses you. The glob of mercury misses the scorpion. The scorpion stings you but does no damage. The glob of mercury misses the scorpion. The scorpion completely misses you. The glob of mercury hits the scorpion! The scorpion looks even weaker. You kill the scorpion! Your Earth Magic skill increases to level 1! You start resting. Magic restored. Found a scroll labelled ZEDUMU CULUA. You now have 263 gold pieces (gained 18). e - 2 scrolls labelled ZEDUMU CULUA (gained 1) You see here a +0 ring mail. Found a scarab talisman. Found a partisan. Found a parchment of Summon Small Mammal. You see here a scarab talisman. m - a scarab talisman You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. A goblin is nearby! The glob of mercury misses the goblin. The goblin shouts! The glob of mercury hits the goblin! The goblin looks weaker. You kill the goblin! You start resting. Magic restored. Things that are here: a +0 trident; an orc skeleton Things that are here: a +0 club; a +0 ring mail; an orc corpse Things that are here: a +0 dagger; an orc corpse Found a stone staircase leading up. Done exploring. Done exploring. You see here a +0 sling. There is a stone staircase leading down here. You climb downwards. Found 12 gold pieces. There is a stone staircase leading up here. The glob of mercury hits the adder. The adder looks weaker. The adder is heavily wounded. The adder hisses angrily. The adder barely misses you. The glob of mercury hits the adder! The adder looks even weaker. You kill the adder! You start resting. Magic restored. You now have 275 gold pieces (gained 12). Found a scroll of enchant weapon and 3 scrolls labelled SIFAG ADALI. w - 2 scrolls of enchant weapon (gained 1) d - 4 scrolls labelled SIFAG ADALI (gained 3) Found a short sword. As you read the scroll of enchant weapon, it crumbles to dust. Your +0 short sword of draining glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 short sword of draining glows red for a moment. A sleepcap comes into view. A sleepcap is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The glob of mercury hits the sleepcap. The sleepcap looks weaker. The sleepcap is lightly damaged. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is moderately damaged. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is heavily damaged. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. The glob of mercury hits the sleepcap but does no damage. The sleepcap looks even weaker. The sleepcap is severely damaged. The sleepcap barely misses you. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is almost destroyed. The sleepcap releases spores at you. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is almost destroyed. The sleepcap releases spores at you. You miscast Mercury Arrow. Nothing appears to happen. The sleepcap barely misses you. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. You destroy the sleepcap! You have reached level 7! You start resting. Your magical contamination has completely faded away. Magic restored. HP restored. Found a stone staircase leading up and a stone staircase leading down. Found an iron altar of Okawaru. Found a stone staircase leading down. An iguana comes into view. An iguana is nearby! Found a parchment of Jinxbite. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The glob of mercury hits the iguana! The iguana looks weaker. The iguana is almost dead. The glob of mercury hits the iguana but does no damage. The iguana looks even weaker. The iguana is severely wounded. The glob of mercury hits the iguana! The iguana looks even weaker. You kill the iguana! Your Summonings skill increases to level 3! You start resting. Magic restored. Found 10 gold pieces. Found 7 gold pieces. You pick up a parchment of Jinxbite and begin reading... You add the spell Jinxbite to your library. An orc comes into view. It is wielding a +1 hand axe of freezing. The orc shouts! You hear a bark! You hear a shout! You hear an angry hiss. A hound comes into view. The glob of mercury hits the orc! The orc looks weaker. The mercury splashes! The hound looks weaker. You kill the orc! A water moccasin comes into view. The glob of mercury hits the hound. The hound looks even weaker. The hound is moderately wounded. The glob of mercury misses the hound. The glob of mercury misses the hound. The hound barely misses you. The hound bites you but does no damage. You miscast Mercury Arrow. Nothing appears to happen. The hound bites you but does no damage. The glob of mercury hits the hound. The hound looks even weaker. The mercury splashes! The water moccasin looks weaker. The hound is severely wounded. The hound bites you. The hound bites you but does no damage. The water moccasin bites you but does no damage. The glob of mercury hits the hound! The hound looks even weaker. The mercury splashes! The water moccasin looks even weaker. You kill the hound! Your orb flickers with a hungry flame! The fireball engulfs the water moccasin! The water moccasin is moderately wounded. You hear a shout! x2; You hear a howl! You hear a shout! You hear a bark! The water moccasin bites you but does no damage. Your Conjurations skill increases to level 4! Unknown command. The glob of mercury misses the water moccasin. The water moccasin barely misses you. The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you but does no damage. The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is heavily wounded. The water moccasin barely misses you. An orc comes into view. It is wielding a +0 dagger. The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is severely wounded. The water moccasin bites you but does no damage. A rock fish comes into view. The water moccasin closely misses you. The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is severely wounded. The water moccasin bites you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin bites you. Blink to where? Press: ? - help, Dir - move target Okay, then. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel very sick. You feel sick. Your magical contamination has completely faded away. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You are too injured to fight recklessly! The water moccasin attacks as it pursues you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, weak, chance to weaken: 88%) You miscast Mercury Arrow. Nothing appears to happen. You feel very sick. The water moccasin bites you but does no damage. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is almost dead. You feel sick. The water moccasin misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, weak, chance to weaken: 88%) The glob of mercury misses the water moccasin. You feel sick. The water moccasin bites you but does no damage. x2 Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, weak, chance to weaken: 88%) You miscast Mercury Arrow. Nothing appears to happen. You feel sick. The water moccasin bites you but does no damage. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The mercury splashes! The rock fish looks weaker. The water moccasin is almost dead. You feel sick. The water moccasin bites you but does no damage. The rock fish bites you but does no damage. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, weak, chance to weaken: 88%) The glob of mercury misses the water moccasin. You feel sick. The water moccasin bites you but does no damage. The rock fish closely misses you. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is almost dead. You feel sick. The rock fish closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel much better. You feel sick. You are no longer poisoned. The water moccasin misses you. The rock fish bites you but does no damage. You hit the water moccasin. You drain the water moccasin. You kill the water moccasin! The rock fish is no longer weakened. The rock fish barely misses you. Your Ice Magic skill increases to level 4! Your Earth Magic skill increases to level 2! You hit the rock fish. The rock fish is lightly wounded. The rock fish misses you. You barely miss the rock fish. The rock fish is lightly wounded. The rock fish closely misses you. You hit the rock fish. The rock fish is lightly wounded. The rock fish closely misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, chance to weaken: 88%) The glob of mercury hits the rock fish. The rock fish looks weaker. The mercury splashes! The rock fish is moderately wounded. The rock fish bites you but does no damage. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (moderately wounded, weak, chance to weaken: 88%) The glob of mercury hits the rock fish but does no damage. The rock fish looks even weaker. The mercury splashes! The rock fish is moderately wounded. The rock fish bites you but does no damage. You hit the rock fish. You drain the rock fish. The rock fish is severely wounded. The rock fish bites you. You hit the rock fish. The rock fish is severely wounded. You hit the rock fish but do no damage. You drain the rock fish. You kill the rock fish! You start resting. Your magical contamination has completely faded away. An orc is nearby! The glob of mercury hits the orc. The orc looks even weaker. You kill the orc! You start resting. An orc wizard comes into view. It is wielding a +0 dagger. The glob of mercury hits the orc wizard! The orc wizard looks weaker. The orc wizard is severely wounded. The glob of mercury hits the orc wizard! The orc wizard looks even weaker. You kill the orc wizard! You start resting. HP restored. Magic restored. You see here a water moccasin corpse. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 scale mail; an orc corpse An orc priest comes into view. It is wielding a +0 club. An orc warrior comes into view. It is wielding a +0 trident. The orc warrior moves out of view. There is an open door here. The orc warrior shouts! There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The glob of mercury hits the orc warrior. The orc warrior looks weaker. The orc warrior is lightly wounded. The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The orc warrior is moderately wounded. The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The orc warrior is moderately wounded. The orc warrior hits you but does no damage. The glob of mercury hits the orc warrior but does no damage. The orc warrior looks even weaker. The orc warrior is moderately wounded. The orc warrior barely misses you. The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The orc warrior is heavily wounded. The orc warrior hits you from afar with a +0 trident. The orc priest calls upon Beogh to heal the orc warrior. The orc warrior is healed somewhat. The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The orc warrior is moderately wounded. The orc warrior hits you from afar with a +0 trident. The orc priest looks encouraged for a moment. The glob of mercury hits the orc warrior! The orc warrior looks even weaker. The orc warrior is severely wounded. The orc warrior hits you from afar with a +0 trident. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (severely wounded, weak, chance to weaken: 100%) You miscast Mercury Arrow. Nothing appears to happen. The orc priest casts a cantrip, but nothing happens. The orc warrior barely misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (severely wounded, weak, chance to weaken: 100%) The glob of mercury misses the orc warrior. The glob of mercury hits the orc priest! The orc priest looks weaker. The mercury splashes! The orc warrior looks even weaker. The orc priest is almost dead. The orc priest miscasts a cantrip. The orc warrior hits you from afar with a +0 trident. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (severely wounded, weak, chance to weaken: 100%) The glob of mercury hits the orc warrior! The orc warrior looks even weaker. The mercury splashes! The orc priest looks even weaker. The orc warrior is almost dead. The orc warrior hits you but does no damage. The orc priest begins to cast a cantrip, but forgets the words! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (almost dead, weak, chance to weaken: 100%) The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The mercury splashes! The orc priest looks even weaker. The orc warrior is almost dead. The orc warrior barely misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (almost dead, weak, chance to weaken: 100%) The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The mercury splashes! The orc priest looks even weaker. You kill the orc warrior! The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest looks braver for a moment. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you but does no damage. You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest closely misses you. You hit the orc priest but do no damage. You drain the orc priest. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest is almost dead. The orc priest hits you but does no damage. You closely miss the orc priest. The orc priest is almost dead. The orc priest shouts, "Surrender to Beogh and we'll let you live!" You hit the orc priest but do no damage. You drain the orc priest. You kill the orc priest! You start resting. Your magical contamination has completely faded away. A bullfrog comes into view. You are too injured to fight recklessly! Things that are here: a +0 trident; a +0 plate armour You are too injured to fight recklessly! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (wandering, hasn't noticed you, chance to weaken: 100%) The glob of mercury misses the bullfrog. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (chance to weaken: 100%) The glob of mercury misses the bullfrog. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The bullfrog barely misses you. You feel much better. The bullfrog hits you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (chance to weaken: 100%) The glob of mercury hits the bullfrog! The bullfrog looks weaker. The bullfrog is heavily wounded. The bullfrog barely misses you. The bullfrog hits you but does no damage. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The glob of mercury hits the bullfrog! The bullfrog looks even weaker. You kill the bullfrog! Training target 5.0 for Ice Magic reached! Your Ice Magic skill increases to level 5! Unknown command. You start resting. Magic restored. HP restored. There is an open door here. You now have 285 gold pieces (gained 10). Found 8 gold pieces. Found a club. Found a parchment of Foxfire. Things that are here: a +1 hand axe of freezing; an orc corpse You now have 292 gold pieces (gained 7). You now have 300 gold pieces (gained 8). You pick up a parchment of Foxfire and begin reading... You add the spell Foxfire to your library. Found a parchment of Sublimation of Blood. Found a stone staircase leading down. You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. Found 15 gold pieces. A quokka comes into view. A quokka is nearby! The glob of mercury misses the quokka. The glob of mercury hits the quokka. The quokka looks weaker. The quokka is almost dead. The glob of mercury misses the quokka. The glob of mercury hits the quokka. The quokka looks even weaker. You kill the quokka! You start resting. Magic restored. You now have 315 gold pieces (gained 15). Found a scroll of blinking. b - a scroll of blinking Found 8 gold pieces. You now have 323 gold pieces (gained 8). Found 17 gold pieces. You now have 340 gold pieces (gained 17). As you open the door, it creaks loudly! 3 orc wizards and an orc come into view. The orc wizard shouts! The orc shouts! The orc wizard casts a spell at you. The puff of flame hits you! The orc wizard shouts! The glob of mercury hits the orc wizard! The orc wizard looks weaker. The mercury splashes! The orc wizard looks weaker. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you! Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard casts a spell at you. The puff of flame hits your ice beast! Your ice beast melts! Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard. The orc wizard is no longer weakened. The orc wizard hits your ice beast but does no damage. Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard. The orc wizard closely misses your ice beast. Your ice beast completely misses the orc wizard. The orc wizard hits your ice beast but does no damage. Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard. The orc wizard dies! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe Attack! The orc wizard points at you and mumbles some strange words. A magic dart appears from out of thin air! The magic dart hits your ice beast. Okay, then. The air fills with toxic fumes! As you read the scroll labelled SIFAG ADALI, it crumbles to dust. It was a scroll of poison. d -> p - 3 scrolls of poison Something hits your ice beast. Your ice beast hits something. Your ice beast freezes something. Something hits your ice beast. Something completely misses your ice beast. Something barely misses your ice beast. Something barely misses your ice beast. You hear some strange, mumbled words. Your ice beast hits something. Reactivating autopickup. You feel a bit more experienced. Your Summonings skill increases to level 4! You have reached level 8! You feel clever. The orc wizard hits your ice beast but does no damage. Your ice beast closely misses the orc wizard. The orc wizard hits your ice beast with a +0 dagger. Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard. The orc wizard hits your ice beast with a +0 dagger. Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard. The orc wizard dies! Your Earth Magic skill increases to level 3! Your ice beast closely misses the orc. The orc hits your ice beast but does no damage. Your ice beast completely misses the orc. The orc barely misses your ice beast. Your ice beast hits the orc. Your ice beast freezes the orc! The orc dies! You start resting. HP restored. There is an open door here. Items here: )) [[ †. Things that are here: a +0 club; a +0 dagger; a +0 robe Found 3 gold pieces. Found a stone staircase leading up. You now have 343 gold pieces (gained 3). There is a stone staircase leading up here. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. Found 14 gold pieces. You now have 357 gold pieces (gained 14). Found a buckler. You see here a +0 buckler. n - a +0 buckler You see here a water moccasin skeleton. A hound comes into view. A hound is nearby! An orc and Menkaure come into view. Found a scroll labelled ZEDUMU CULUA. The hound barks! The orc shouts! A dart slug comes into view. Casting: Summon Ice Beast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Menkaure (86% to hit) You miscast Stone Arrow. Nothing appears to happen. Menkaure gestures wildly while chanting. Menkaure seems to speed up. Casting: Stone Arrow (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Menkaure (fast, 86% to hit) The stone arrow hits Menkaure! Menkaure is heavily damaged. Casting: Stone Arrow (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Menkaure (heavily damaged, fast, 86% to hit) The stone arrow hits Menkaure! You destroy Menkaure! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You miscast Mercury Arrow. Nothing appears to happen. The glob of mercury hits the hound! The hound looks weaker. The hound is severely wounded. The hound stops to sniff the ground. The hound barely misses you. You hit the hound. You kill the hound! The glob of mercury hits the orc! The orc looks weaker. You kill the orc! The dart slug launches a dart at you. The slug dart misses you. You see here a hound corpse. The glob of mercury hits the dart slug! The dart slug looks weaker. You kill the dart slug! You start resting. Your magical contamination has completely faded away. Magic restored. Things that are here: a +0 falchion; a +0 scale mail; an orc corpse A ribbon worm comes into view. A ribbon worm is nearby! The glob of mercury hits the ribbon worm! The ribbon worm looks weaker. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The glob of mercury hits the ribbon worm! The ribbon worm looks even weaker. You kill the ribbon worm! You start resting. Magic restored. The web tears apart. Found 8 gold pieces. Found a ring mail. A howler monkey comes into view. A howler monkey is nearby! e - 3 scrolls labelled ZEDUMU CULUA (gained 1) You start waiting. A howler monkey is nearby! A howler monkey is nearby! Found 10 gold pieces. A hound comes into view. Found a bubbling dark potion. The hound moves out of view. The stone arrow hits the howler monkey!! You kill the howler monkey! Your Earth Magic skill increases to level 4! A jelly is nearby! Found a whip. The stone arrow hits the hound! The hound is severely wounded. The hound bites you but does no damage. The stone arrow hits the hound! You kill the hound! You start resting. Magic restored. You see here a hound corpse. The stone arrow hits the jelly!! You kill the jelly! You start resting. Magic restored. d - a bubbling dark potion You see here a hound corpse. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! An orc wizard is nearby! The stone arrow hits the orc wizard! The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The stone arrow hits the orc wizard! You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe You now have 367 gold pieces (gained 10). Things that are here: a +0 dagger; a +0 robe You now have 375 gold pieces (gained 8). Done exploring. Done exploring. Things that are here: a +0 falchion; a +0 scale mail; an orc corpse You see here a hound corpse. There is a stone staircase leading down here. You climb downwards. The shadow imp shouts, "Back with thee, thou bumbling dizzy-eyed beggar!" Found a scroll of enchant weapon, a fizzy blue potion and an inkwell talisman. There is a stone staircase leading up here. The stone arrow hits the shadow imp!! You kill the shadow imp! The ufetubus shouts! An ufetubus comes into view. Found a scroll of brand weapon. Found a scroll labelled ZEDUMU CULUA. You see here a scroll of enchant weapon. The stone arrow hits the ufetubus. The ufetubus is severely wounded. The ufetubus hits you. x2; The ufetubus slips past you! The ufetubus hits you. The ufetubus hits you but does no damage. The stone arrow hits the ufetubus! You kill the ufetubus! The ufetubus closely misses you. The ufetubus barely misses you. You miscast Stone Arrow. Nothing appears to happen. The ufetubus closely misses you. x3; The ufetubus barely misses you. The stone arrow misses the ufetubus. The ufetubus closely misses you. x2 The stone arrow hits the ufetubus. The ufetubus is heavily wounded. The ufetubus closely misses you. The ufetubus hits you. The ufetubus barely misses you. x2 The stone arrow hits the ufetubus! You kill the ufetubus! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. Magic restored. HP restored. You climb downwards. There is a stone staircase leading up here. w - a scroll of enchant weapon e - 4 scrolls labelled ZEDUMU CULUA (gained 1) Found a parchment of Vampiric Draining. f - a fizzy blue potion W - 2 scrolls of brand weapon (gained 1) You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. Found a stone staircase leading up. Found a stone staircase leading down. There is a stone staircase leading down here. Found 12 gold pieces. You now have 387 gold pieces (gained 12). Found a stone staircase leading down. Found a falchion. Found a dagger. Found 10 gold pieces. You see here a +0 falchion. Found a scroll of identify. You now have 397 gold pieces (gained 10). Found a stone staircase leading up. Found 12 gold pieces. i - a scroll of identify {@r1} As you read the scroll of identify, it crumbles to dust. d -> m - a potion of might As you read the scroll labelled ZEDUMU CULUA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. e -> t - 3 scrolls of teleportation You start waiting. Your surroundings suddenly seem different. An adder comes into view. An adder is nearby! The stone arrow hits the adder! You kill the adder! Your Evocations skill increases to level 1! You start resting. Magic restored. Found a staircase to the Ecumenical Temple. You hit the plant. The plant begins to die. The plant is lightly damaged. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Search for what [? for help]? vehu Found a glowing silver altar of Zin. Found a burning altar of Makhleb. Found a shimmering blue altar of Sif Muna. Found a radiant altar of Vehumet. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1070-g0efa743828 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [kickassninja] Species: Deep Elf Job: Reaver HP: 44/44; mods: 0/0 MP: 16/16; mod: 0 Stats: 9 21 13 Position: (29, 27), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 245 | 33/212 Short Blades | X | 0 | 0 | 3 | 331 | 31/200 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 4 | 300 | 3/148 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 4 | 297 | 0/148 Conjurations | X | 0 | 0 | 5 | 630 | 0/252 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 1 | 34 | 4 | 617 | 197/210 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 5 | 630 | 0/252 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 33 | 4 | 502 | 82/210 Alchemy | X | 0 | 0 | 3 | 252 | 0/168 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 33 | 1 | 42 | 0/84 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 397 #23: 4131 #24: 671170628 #34: 1 #49: 478 #73: 46897 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #1: +0 leather armour eq slot #1, inv slot #2: +2 short sword of draining eq slot #5, inv slot #3: +0 pair of gloves eq slot #4, inv slot #5: +0 helmet of ice eq slot #10, inv slot #8: amulet of magic regeneration eq slot #2, inv slot #10: orb of pyromania }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣ ♣♣ ♣⚑.♣♣ ♣♣. ♣♣..♣♣ ♣♣.. ♣♣♣ ♣♣..♣♣ ♣♣..♣ ♣@♣♣ ♣♣..♣♣♣♣♣..♣♣ ♣..♣♣ ♣♣...ß...♣♣ ♣♣..♣♣♣♣........♣♣ ♣♣..♣♣...▒▒▒....♣ ♣♣....▒▒▒.▒▒▒... ♣♣...▒⚑...⚑▒... ♣..▒▒.....▒▒.. ♣ß.▒...⚑...▒.< ♣..▒▒.....▒▒.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>