Seeded DCSS version 0.31-a0-931-g7b59d4e (webtiles) character file. Game seed: 3092976834585820157 (custom seed) 17814 kickassninja the Arsonist (level 12, -2/73 HPs) Began as a Deep Elf Conjurer on Oct 15, 2023. Was a Priest of Vehumet. Slain by an orc warrior ... wielding a +0 glaive (18 damage) ... on level 1 of the Orcish Mines on Oct 18, 2023. The game lasted 00:31:42 (15205 turns). kickassninja the Arsonist (Deep Elf Conjurer) Turns: 15205, Time: 00:31:43 Health: -2/73 AC: 31 Str: 4 XL: 12 Next: 22% Magic: 10/27 EV: 14 Int: 35 God: Vehumet [***...] Gold: 689 SH: 0 Dex: 13 Spells: 15/29 levels left rFire + . . F - +5 scimitar (freeze) rCold . . . (no shield) rNeg + . . H - +25 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} rPois . k - +1 hat rElec . f - scarf {repulsion} rCorr . i - +0 pair of gloves {rF+} SInv . P - +0 pair of boots Will +.... g - amulet of faith {!P} Stlth +++ Z - ring of wizardry HPRegen 0.32/turn I - +6 ring of intelligence MPRegen 0.20/turn %: repel missiles, faith, wizardry (x1) @: no status effects A: no striking features a: Renounce Religion You were on level 1 of the Orcish Mines. You worshipped Vehumet. Vehumet was most pleased with you. You visited 4 branches of the dungeon, and saw 15 of its levels. You collected 873 gold pieces. You spent 184 gold pieces at shops. Skills: - Level 8.0 Fighting - Level 4.0 Armour + Level 9.8 Dodging - Level 8.0 Stealth - Level 9.0 Spellcasting - Level 7.0 Conjurations - Level 6.0 Hexes - Level 4.0 Translocations * Level 10.8 Fire Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Hex 28% 3d14 1% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 100% 2d8 1% 2 x - Foxfire Conj/Fire 100% 2x1d9 1% 1 X - Iskenderun's Mystic Conj/Tloc 53% 2d11 1% 4 Y - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 68% 2d15 1% 4 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 40% 3d10 1% 3 Mephitic Cloud Conj/Pois/Air 32% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Call Imp Summ 30% N/A 2% 2 Summon Ice Beast Ice/Summ 15% N/A 17% 4 Simulacrum Ice/Necr 7% N/A 93% 6 Inventory: Hand Weapons F - a +5 scimitar of freezing (weapon) G - a +4 scimitar of flaming Armour f - a scarf of repulsion (worn) i - a +0 pair of gloves of fire resistance (worn) k - a +1 hat (worn) H - the +25 Cigotuvi's embrace (worn) {Corpsefed rMiasma Drain rN+} (You found it on level 9 of the Dungeon) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. P - a +0 pair of boots (worn) Magical Staves y - a staff of poison {!a} Jewellery g - an amulet of faith (around neck) {!P} h - the ring "Ketoyno" {rElec rF+ Slay+4} (You took it off an efreet on level 10 of the Dungeon) [ring of protection from fire] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. v - a ring of see invisible B - the ring "Nekh" {Will+ rCorr} (You found it on level 10 of the Dungeon) [ring of willpower] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. C - a ring of ice E - a +5 ring of evasion I - a +6 ring of intelligence (right hand) L - a ring of flight S - the ring "Cylatiog" {Ice Will+ rCorr} (You took it off a centaur warrior on level 10 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. T - the ring "Cymewk" {rPois rF+ AC+4} (You took it off a tengu conjurer on level 10 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). rF+: It protects you from fire. rPois: It protects you from poison U - an amulet of reflection Z - a ring of wizardry (left hand) Wands q - a wand of polymorph (3) M - a wand of roots (4) Scrolls a - 2 scrolls of revelation b - a scroll of butterflies {unknown} c - a scroll of noise {unknown} p - 3 scrolls of blinking t - a scroll of enchant armour {unknown} u - 2 scrolls of poison w - a scroll of torment {unknown} x - 2 scrolls of enchant weapon A - 2 scrolls of teleportation {@r2} D - a scroll of fear N - 2 scrolls of amnesia {unknown} O - a scroll of vulnerability {unknown} R - a scroll of identify {@r1} Potions d - 3 potions of lignification e - 2 potions of haste {unknown} j - 3 potions of heal wounds {@q2} l - a potion of enlightenment {unknown} m - 2 potions of brilliance {unknown} n - 3 potions of mutation o - a potion of cancellation {unknown} r - a potion of curing {@q1} s - 2 potions of might {unknown} z - a potion of invisibility {unknown} K - 2 potions of ambrosia Q - a potion of magic Miscellaneous J - a phantom mirror (inert) Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (1/5) D:10 Orc (1/2) D:10 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * D:10 ! Annotations: Lair:1 Amaemon ... ...#.# .....# #...## #...## . ##..))# #.. #...oo## #....##)hoo)@# #>..