Dungeon Crawl Stone Soup version 0.32-a0-1740-gad30c92 (webtiles) character file. Game seed: 1932043626959344197 4 kickassninja the Changeling (level 1, -1/15 HPs) Began as a Merfolk Shapeshifter on July 17, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (21 turns). kickassninja the Changeling(Merfolk Shapeshifter) Turns: 21, Time: 00:00:05 Health: -1/15 AC: 2 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 9 God: Gold: 10 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 animal skin rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: beast-form A: beast (slay +2), (nimble swimmer 2), mertail a: Begin Untransformation You were on level 1 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +2) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 1.2 Fighting + Level 2.7 Dodging * Level 3.4 Unarmed Combat * Level 4.1 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Armour a - a +0 animal skin (worn) Talismans c - a beast talisman (active) d - a flux talisman Potions b - a potion of lignification Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .... #.#. .###.#? #...... ♣♣♣#♣♣# #...... ♣♣..♣.<♣ #......#♣♣......♣ #.....hJ♣......#♣ #h♣......♣♣ #....♣.♣..♣ #.....⌠...♣ #....♣.♣..♣ #.:♣.......♣ #..♣.......♣ ..>#♣♣.....♣♣ .... ♣♣...♣♣ ....# ♣♣♣♣♣ You could see an endoplasm and a jackal. Message History You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. Unknown command. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. You hit the jackal. You kill the jackal! You hit the endoplasm. The endoplasm is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The jackal misses you. The endoplasm freezes you. You are frozen. You die... Action || total ---------------------------++------- Melee: Unarmed || 12 Armour: Animal skin || 11 Dodge: Dodged || 13 Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, serial_shops, shop, nicolae_ecumenical_lake_church Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kickassninja the Merfolk Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 20 | D:1 | HP: 1/15 [endoplasm (2)] 21 | D:1 | Frozen to death by an endoplasm Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 5 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 5 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------