kickassninja Level 1 of the Dungeon (0, 0, D:1) a +4 short sword (3, -10, D:1) a quokka skeleton (3, -5, D:1) a +0 whip (4, -12, D:1) a +0 dagger (5, -5, D:1) a +2 dagger of venom (6, -2, D:1) a +0 hand axe (7, 25, D:1) a frilled lizard corpse (skeletalised by now) (10, 2, D:1) a +0 robe (12, -13, D:1) a +0 short sword (14, 33, D:1) a +0 ring mail (19, 0, D:1) a +0 scale mail (19, 3, D:1) a hobgoblin skeleton (19, 4, D:1) a +0 short sword 5 stones (23, 23, D:1) a +0 dagger (25, 18, D:1) a +0 whip (26, 30, D:1) a jackal corpse (skeletalised by now) (26, 31, D:1) a jackal corpse (skeletalised by now) (31, -12, D:1) a +0 scale mail (35, 22, D:1) a rat corpse (skeletalised by now) (36, -8, D:1) a +0 club (41, -5, D:1) a scarab talisman (43, -12, D:1) a +0 robe (56, 20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, 20, D:2) the +8 long sword "Lulaurph" {distort, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (16, 10, D:2) a staff of necromancy {!a} (17, 0, D:2) a +0 ring mail (17, 24, D:2) a +0 quarterstaff (18, 35, D:2) a +0 club a goblin corpse (skeletalised by now) (19, 10, D:2) a rat skeleton (22, 34, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 37, D:2) a +0 spear (29, 23, D:2) a +0 rapier (32, 30, D:2) a +1 ring mail of fire resistance (39, 22, D:2) a +0 scythe a +0 robe (39, 24, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (2, 11, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (4, -8, D:3) a +0 club a gnoll skeleton (5, -9, D:3) a +0 whip a +0 flail (7, -18, D:3) a frilled lizard corpse (skeletalised by now) (13, -11, D:3) a rat skeleton (13, -10, D:3) a quokka skeleton (16, -16, D:3) a bat skeleton (22, 9, D:3) the inkwell talisman of Conscience {rF+ Str+2 Dex-2 SInv} [inkwell talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (25, 0, D:3) a +0 leather armour (28, -35, D:3) an orb of attunement (31, -17, D:3) a +0 short sword a kobold corpse (skeletalised by now) (31, -15, D:3) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (34, -3, D:3) an adder skeleton (34, 2, D:3) a +0 ring mail (35, -16, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (8, -32, D:4) a +0 scale mail (19, -40, D:4) a +0 hand axe an orc skeleton (19, -10, D:4) a hobgoblin corpse (skeletalised by now) (20, -39, D:4) a +4 whip (22, -38, D:4) a +0 club (23, -10, D:4) an adder corpse (skeletalised by now) (40, -32, D:4) a +0 long sword (47, -31, D:4) a ball python skeleton (54, -42, D:4) a +0 club (55, -42, D:4) a +0 whip a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (0, 25, D:5) a +0 mace (4, 21, D:5) a +0 chain mail (10, -10, D:5) a +0 leather armour (30, -17, D:5) a +0 war axe (31, -7, D:5) the +0 robe "Doafor" {-Tele rC+ Dex+2 Archmagi} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (32, 9, D:5) a +0 spear (33, 20, D:5) a +1 dagger of speed (34, 9, D:5) a +0 spear (43, 18, D:5) a +0 ring mail (44, 17, D:5) a +0 club a +0 spear a +0 club (45, 16, D:5) a +0 club (45, 17, D:5) a +0 spear (64, 33, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (2, -4, D:6) a +0 short sword (2, -2, D:6) a +0 trident a +0 leather armour a +0 trident (3, -4, D:6) a +0 club a +0 club (4, -3, D:6) a +0 short sword (12, -35, D:6) 2 poisoned darts (15, -37, D:6) 6 poisoned darts (15, -3, D:6) a +0 pair of gloves (17, -23, D:6) a +0 ring mail (20, -2, D:6) a +0 robe (30, 9, D:6) a +0 orcbow (31, 6, D:6) a +0 robe a +1 dagger of speed Level 7 of the Dungeon (3, 0, D:7) a +1 dire flail of protection a +0 robe (4, 0, D:7) a +0 great sword a +0 robe (5, 0, D:7) a +2 hand axe a +0 robe a +2 mace a +0 robe (9, 0, D:7) a +0 dagger a +0 robe (17, 16, D:7) a +0 robe (19, 7, D:7) 4 poisoned darts (19, 14, D:7) 4 poisoned darts (24, 4, D:7) a +0 ring mail (24, 5, D:7) a +0 robe (28, 13, D:7) a +0 falchion (29, 13, D:7) a +0 dagger a +0 robe a +0 dagger (30, 13, D:7) a +0 short sword a +0 short sword a +0 leather armour (31, -7, D:7) a +0 flail (33, -2, D:7) a +0 ring mail a +0 dagger (34, -2, D:7) a +0 leather armour a +0 dagger (35, 3, D:7) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +0 long sword (35, 4, D:7) a +1 flail of holy wrath (53, -6, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 10, D:8) 5 stones a +0 whip of flaming 8 poisoned darts a +0 dagger (2, 10, D:8) a +0 whip (2, 15, D:8) a parchment of Inner Flame (3, 9, D:8) a +0 club (3, 22, D:8) a +0 giant spiked club a +0 giant spiked club (5, 10, D:8) 5 poisoned darts a +0 whip (10, 37, D:8) a +0 dagger (12, 8, D:8) a staff of necromancy {!a} a +0 robe an orb of guile (13, 8, D:8) a +0 whip 3 stones (14, 8, D:8) a +0 whip (14, 36, D:8) a +0 leather armour (15, 32, D:8) a +0 club (16, 32, D:8) a +0 war axe a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 32, D:8) a +0 long sword (22, 25, D:8) a +0 chain mail (24, 11, D:8) a +0 whip of venom (27, 2, D:8) a +0 ring mail (30, 30, D:8) a +0 dagger a +0 short sword 3 stones a +0 whip 15 poisoned darts a +0 whip a +0 club a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 falchion (31, 29, D:8) a +0 dagger (31, 30, D:8) a +0 scale mail a +0 short sword a +0 hand axe a +0 flail (32, 4, D:8) a +0 halberd a +0 robe a +2 short sword a +0 sling of flaming a +0 robe (33, 4, D:8) a +3 spear a +0 robe (34, -1, D:8) a +0 club a +0 leather armour (35, -1, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (35, 0, D:8) a +0 club (35, 2, D:8) a +0 hand axe a +0 long sword a +0 ring mail (36, 3, D:8) a +2 halberd of freezing a +0 robe (40, 29, D:8) a parchment of Inner Flame the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 8 gold pieces