Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 3617259511919443174 72 largebucks the Conjurer (level 4, -5/30 HPs) Began as a Human Conjurer on Mar 9, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1806 turns). largebucks the Conjurer (Human Conjurer) Turns: 1806, Time: 00:02:44 Health: -5/30 AC: 3 Str: 7 XL: 4 Next: 25% Magic: 0/8 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . c - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . e - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) e - a +1 hat (worn) Scrolls d - a scroll of identify {unknown} g - a scroll of teleportation Potions b - a potion of magic f - a potion of enlightenment {unknown} h - 2 potions of cancellation {unknown} i - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The gnoll throws a stone. The stone hits you. The gnoll throws a stone. The stone hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and quivering stones (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll throws a stone. The stone hits you. The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. Okay, then. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! You die... ........#..# ......##...# .....#.#...# ...##.#....## ..#.##......# . .#.#.†..#.# #.#......)## ##......#..######### .........##...g@....# .[.........#####.....# ### ..##.........#.......# ##.#### .##.#................# #...... #.#.#...............######.....> .#.##.................#......... .##.#.......................... ..#.#......................... ...##.................##...... You could see a gnoll. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 2 bats (D:1) An endoplasm (D:2) A giant cockroach (D:1) A hobgoblin (D:2) 5 jackals (D:1) 6 quokkas (D:1) 2 ball pythons 3 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | largebucks the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 187 | D:1 | Found a faded altar of an unknown god. 192 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 195 | D:1 | Learned a level 2 spell: Searing Ray 874 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1704 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/8 1806 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_rooms, minmay_misc_feat_secret_circle Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 6 | 1 || 7 Cast: Magic Dart | 60 | 1 || 61 Searing Ray | 5 | 2 || 7 Use: Scroll | 2 | || 2 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1807 | 1726 | 81 | 288 | 1243 | 2 | 903.5 | Dungeon | 1807 | 1726 | 81 | 288 | 1243 | 2 | 903.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1490 daAuts D:2: 316 daAuts