lightray Level 1 of the Dungeon (1, -29, D:1) a +0 leather armour (11, 14, D:1) a goblin corpse (skeletalised by now) (12, 14, D:1) a frilled lizard corpse (skeletalised by now) (13, 16, D:1) a +0 whip (18, 20, D:1) a quokka corpse (skeletalised by now) (25, -33, D:1) a +0 ring mail (28, 10, D:1) a ball python corpse (skeletalised by now) (29, -26, D:1) a hobgoblin corpse (skeletalised by now) (38, 17, D:1) a +0 club (44, 14, D:1) a +0 club Level 2 of the Dungeon [Shop] Azekushri's Antique Weapon Emporium a +2 sling of flaming (308 gold) a +0 club (21 gold) a +0 falchion (63 gold) a +2 war axe of draining (384 gold) a +0 heavy quarterstaff (193 gold) the +0 trident of Circular Logic {drain, *Rage rElec Int+3 Dex+3} (646 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 dagger (42 gold) the +10 glaive "Alogexus" {elec, rPois rN+ Str+4} (1890 gold) Str+4: It affects your strength (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. the +7 rapier of Descent {antimagic, rElec rCorr Str+2} (1486 gold) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (0, 0, D:2) 12 gold pieces (15, 3, D:2) a ring of ice (21, 14, D:2) a +0 sling (22, 3, D:2) a potion of mutation (25, 19, D:2) a +0 club a kobold corpse (26, 13, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (3, 4, D:3) 7 gold pieces