lightray the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 0, D) a ring of ice an amulet of guardian spirit a ring of resist corrosion a +6 ring of strength the ring "Cuetz" {Ice rPois Int-4 Slay+2 SInv} [ring of ice] Ice: It enhances your ice magic. Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison SInv: It lets you see invisible. a +6 ring of intelligence a ring of magical power a +4 ring of protection the ring "Teyfy" {rPois rF- rC+ Dex+5 Slay+2} [ring of protection from cold] Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison (19, 1, D) a +0 battleaxe a +0 plate armour the +1 pair of boots of Past Mistakes {rPois rC- Will+} rC-: It makes you vulnerable to cold. rPois: It protects you from poison Will+: It increases your willpower. (19, 2, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (19, 17, D) a +1 dire flail of draining a +0 dire flail a book of Flames an ettin corpse (20, 1, D) 3 large rocks a +0 heavy hand axe a stone giant corpse (skeletalised by now) (20, 2, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (20, 17, D) 3 large rocks a staff of earth a cyclops corpse (21, 0, D) a +1 long sword of electrocution a +0 arbalest a yaktaur corpse (skeletalised by now) (21, 1, D) a +0 war axe a +0 chain mail a +0 tower shield the +0 ring mail of Zymoz {+Inv rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. +Inv: It lets you turn invisible. a human corpse (skeletalised by now) (21, 2, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (21, 15, D) 3 large rocks a cyclops corpse (21, 16, D) the +1 hand axe of the End of Times {flame, ^Fragile Fly rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (21, 17, D) a +3 scimitar of holy wrath (21, 18, D) 4 large rocks (21, 19, D) a +1 battleaxe of freezing a frost giant corpse (21, 34, D) the Unrestrained Analects (22, 2, D) a +0 long sword a +0 plate armour (22, 16, D) the +1 flail "Dabb" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (22, 17, D) 5 large rocks (22, 18, D) a +0 battleaxe of freezing (22, 19, D) a +0 dire flail a +0 great mace (22, 34, D) a +2 pair of boots of stealth (23, 0, D) a +0 whip of electrocution (23, 3, D) 5 large rocks (23, 17, D) 5 large rocks a scroll of brand weapon a stone giant corpse (23, 18, D) a +0 dire flail a +0 great mace a +1 broad axe of flaming (23, 34, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (24, 0, D) a +1 great sword of flaming a +2 heavy sling a +0 plate armour a human corpse (skeletalised by now) (24, 1, D) a +2 antimagic rapier (24, 3, D) a stone giant corpse (skeletalised by now) (24, 4, D) 4 large rocks (24, 5, D) a stone giant corpse (skeletalised by now) (24, 6, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 16, D) 4 large rocks a cyclops corpse (24, 17, D) a +4 heavy spear (24, 18, D) 3 large rocks a +2 great sword of flaming a fire giant corpse (24, 19, D) a +0 dire flail a +2 dire flail of protection an ettin corpse (24, 23, D) a titan corpse (24, 34, D) a +1 crystal plate armour (25, 1, D) 3 large rocks (25, 3, D) 3 large rocks a stone giant corpse (skeletalised by now) (25, 5, D) a human corpse (skeletalised by now) (25, 17, D) 4 large rocks an amulet of faith (25, 18, D) a scroll of brand weapon (25, 20, D) a +2 battleaxe of freezing (25, 34, D) a wand of flame (8) (26, 0, D) a +1 glaive of flaming (26, 5, D) a human corpse (skeletalised by now) (26, 15, D) 6 large rocks (26, 17, D) a +0 dire flail a +0 dire flail a staff of fire an ettin corpse (26, 21, D) a +3 battleaxe of freezing (26, 34, D) a book of the Wilderness (26, 41, D) a +3 whip of holy wrath a +0 robe (27, 1, D) a +2 heavy battleaxe a +0 chain mail the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (27, 16, D) a +0 dire flail a +1 dire flail of venom a maw talisman an ettin corpse (27, 17, D) a +3 leather armour of fire resistance (27, 34, D) a wand of mindburst (4) (28, 1, D) a +0 battleaxe a +0 chain mail a staff of air (28, 2, D) a +2 great sword a +0 plate armour (28, 3, D) a staff of fire a +2 heavy arbalest a yaktaur corpse (skeletalised by now) (28, 17, D) a +1 eveningstar of holy wrath (28, 18, D) a +0 great sword of flaming (28, 19, D) a titan corpse (29, 2, D) a +0 long sword a +0 plate armour (29, 17, D) a staff of alchemy (29, 18, D) 3 large rocks (30, 2, D) a +0 battleaxe a +0 chain mail (35, 0, D) a staff of cold (36, 0, D) a staff of conjuration (36, 1, D) a ring of flight (37, 0, D) a ring of protection from cold (37, 1, D) a +2 halberd of freezing (38, 0, D) a staff of alchemy (38, 1, D) +1 fire dragon scales (39, 0, D) a staff of death (39, 1, D) a staff of cold (40, 0, D) a staff of conjuration (40, 1, D) the +5 triple crossbow "Renwuuh" {drain, rPois} rPois: It protects you from poison (41, 0, D) a scarf of harm (41, 1, D) the ring of Jexojuob {Fly rElec rC+} [ring of flight] rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (42, 0, D) the +5 glaive of the Guard {elec, spectral} (42, 1, D) a +0 chain mail of fire resistance (49, 1, D) a staff of cold (49, 36, D) a +5 shortbow of electrocution (49, 37, D) a +1 great sword of holy wrath (50, 12, D) a staff of cold (50, 13, D) the +10 dagger of Context {flame, rElec Str-5 Int+4} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (50, 25, D) a +2 vampiric war axe (50, 28, D) a +0 arbalest (50, 37, D) a staff of death (51, 0, D) a staff of alchemy (51, 12, D) a +6 ring of strength a +6 ring of intelligence the amulet "Uzotaa" {Faith Will+ rCorr Slay-6} [amulet of faith] Faith: It allows you to gain divine favour quickly. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (51, 24, D) a +1 war axe (51, 25, D) a +0 long sword a +0 plate armour a +0 kite shield (51, 28, D) a +2 bardiche of flaming a +0 chain mail (51, 29, D) a +0 great mace a +0 chain mail (51, 35, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of fire (51, 37, D) the +4 flail of the Moon {drain, Str+3} Str+3: It affects your strength (+3). (52, 0, D) the +9 plate armour "Femi" {Regen+ SInv} SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (52, 12, D) the +1 broad axe of the Bruised Mouths {flame, Fly rPois} rPois: It protects you from poison Fly: It grants you flight. (52, 13, D) the staff of Division {rElec rN+ Str-2 Dex+3 Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-pawed weapon. (52, 25, D) the +7 great sword of the Extremes {freeze, +Blink rF++ MP-9} rF++: It greatly protects you from fire. MP-9: It affects your magic capacity (-9). +Blink: It lets you blink. (52, 26, D) a +1 heavy battleaxe a +0 chain mail (52, 36, D) the +2 war axe of the Green God {venom, ^Drain rPois rF++ Will+} rF++: It greatly protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. (53, 0, D) a +3 scale mail of poison resistance (53, 1, D) a staff of alchemy (53, 25, D) a +3 short sword of draining a +0 arbalest (53, 37, D) a +2 shortbow of freezing (54, 0, D) a +1 great sword of holy wrath (54, 12, D) a staff of fire (54, 13, D) a staff of air (54, 18, D) a +0 quarterstaff a +0 robe (54, 24, D) a ring of see invisible (54, 25, D) the orb "Ziqewamn" {*channel, Str+3 Dex+8} Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). (54, 26, D) a +0 heavy sling a +0 dire flail a +0 chain mail a +1 war axe a +0 chain mail a +0 kite shield (54, 27, D) a +0 arbalest (54, 36, D) an amulet of faith (55, 1, D) a staff of earth (55, 12, D) a staff of air (55, 13, D) a +2 orcbow of draining (56, 27, D) a +0 battleaxe a +0 chain mail (59, 36, D) the staff "Nuvakopp" {rPois Int+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-pawed weapon. (59, 37, D) a scroll of brand weapon (59, 39, D) a +0 flail (59, 44, D) a +0 flail a +0 robe (60, 36, D) a staff of alchemy (60, 37, D) a +3 great sword of electrocution (60, 44, D) a +0 whip a +0 robe (61, 0, D) +1 swamp dragon scales (61, 8, D) a staff of alchemy (61, 21, D) a +0 dagger a +0 robe (61, 36, D) the +0 scale mail of the Well-Known Mouths {^Drain rElec rC+ rCorr} rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (62, 0, D) a staff of death (62, 8, D) a +1 heavy sling (62, 17, D) the staff of the Head {Dex+2 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a two-pawed weapon. (62, 19, D) a +0 rapier a +0 robe (62, 21, D) a +0 spear (62, 36, D) a +4 ring mail of poison resistance (62, 37, D) a +2 chain mail of fire resistance (62, 39, D) a +0 club a +0 robe (63, 0, D) a +1 vampiric war axe (63, 8, D) a +1 scimitar of protection (63, 17, D) a talisman of death (63, 21, D) a +2 spectral quarterstaff a +0 robe (63, 22, D) a +0 quarterstaff a +0 robe (63, 26, D) a +4 sling of draining (63, 27, D) a +1 robe (63, 36, D) a +0 plate armour of willpower (64, 17, D) a book of Debilitation (64, 21, D) a +0 spear a +0 buckler (64, 27, D) a staff of cold (65, 26, D) a +3 heavy mace (67, 0, D) a +0 hand axe of flaming (68, 0, D) the +9 whip of the Eternal Void {flame, *Rage Fly rElec rC-} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (69, 0, D) a +2 ring mail of fire resistance (69, 36, D) a +1 short sword of draining (69, 42, D) a +3 morningstar a +0 robe (70, 9, D) a +3 dagger of venom (70, 36, D) a +0 orcbow of electrocution (70, 37, D) a +1 demon blade of electrocution (70, 42, D) a +0 battleaxe a +0 robe (71, 16, D) a staff of conjuration (71, 17, D) a +0 antimagic spear (71, 26, D) a staff of alchemy (71, 27, D) a +1 orcbow of electrocution (71, 36, D) a ring of see invisible (71, 37, D) a +2 robe of cold resistance (72, 16, D) a +3 sling (72, 17, D) a +0 giant club a staff of fire (72, 20, D) a +0 giant club a +0 giant spiked club (72, 21, D) 3 large rocks a +0 giant spiked club a +0 giant spiked club (72, 26, D) a +0 chain mail of poison resistance (72, 37, D) a staff of alchemy (73, 1, D) a staff of cold (73, 16, D) the staff of Resourcefulness {Str+4 Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-pawed weapon. (73, 17, D) 3 scrolls of brand weapon (73, 19, D) 4 large rocks (73, 20, D) a +0 giant spiked club (73, 36, D) a manual of Maces & Flails (75, 1, D) a +1 cloak of willpower