lightray Level 1 of the Dungeon (0, 0, D:1) a stone (1, -29, D:1) a +0 club (4, -21, D:1) a ball python skeleton (15, -14, D:1) a quokka skeleton (25, -15, D:1) a ball python skeleton (36, -20, D:1) a +0 club (38, -3, D:1) a stone (40, -28, D:1) a +0 dagger (41, -29, D:1) a rat corpse (skeletalised by now) (50, -14, D:1) a frilled lizard skeleton (56, -10, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (13, -10, D:2) a ball python corpse (15, -16, D:2) a bat corpse (15, -2, D:2) a frilled lizard corpse (16, -3, D:2) 2 stones (21, -4, D:2) a quokka corpse (skeletalised by now) (28, 42, D:2) a +0 club an orc corpse (skeletalised by now) (29, 9, D:2) an adder corpse (skeletalised by now) (31, 1, D:2) a +0 flail (34, 1, D:2) a +2 flail of protection (unseen) (36, 1, D:2) a curare-tipped dart (38, 26, D:2) a hobgoblin corpse (skeletalised by now) (47, 36, D:2) a +0 whip a +0 club a +0 club a gnoll skeleton (48, 20, D:2) an adder skeleton (50, 22, D:2) a +0 whip a kobold skeleton