Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 2857754360304056167, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name llTobzzzll -rc /var/dcss/gamedata/dcss-0.34/rc-files/llTobzzzll.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/llTobzzzll.macro -morgue /var/dcss/gamedata/dcss/morgue/llTobzzzll/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/llTobzzzll:2026-03-05.05:51:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6154857616ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x61548576f92a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x615485761bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x774fd0e45330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x774fd0e9eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x774fd0e4527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x774fd0e288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x774fd0e297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x774fd0ea8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x774fd0eab12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x774fd0eaddce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x615485f65b01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x615485f57159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xced4a1) [0x615485f544a1]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcef8b6) [0x615485f568b6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55c6) [0x615485f5c5c6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x6154857488ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x615485561c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x615485564c5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x774fd0e2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x774fd0e2a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x615485693d75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Unknown command. Press: ? - help, . - travel You can't see that place. Press: ? - help, v - describe, . - travel, g - get item Item here: a quarterstaff. The floor. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. b - a +0 quarterstaff (weapon) Sorry, you're not good enough to have a special ability. Okay, then. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You thump the training dummy! The training dummy is almost destroyed. The training dummy barely misses you. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. A rat is nearby! A rat is nearby! Unknown command. Unknown command. You sock the rat! You kill the rat! Press: ? - help, v - describe, . - travel, g - get item Item here: a rat corpse. The floor. You see here a rat corpse. You open the door. You encounter 3 rats. There are monsters nearby! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. x3 There is an open door here. You hit the rat. You kill the rat! You closely miss the rat. The rat barely misses you. The rat misses you. You closely miss the rat. The rat closely misses you. You closely miss the rat. The rat bites you. You hit the rat. You kill the rat! You closely miss the rat. The rat closely misses you. The rat bites you. You hit the rat. You kill the rat! You start resting. HP restored. You see here a rat corpse. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Press: ? - help, v - describe, . - travel Here: a jackal (asleep, fire blocked by an iron grate) The floor. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel Here: a wyvern (asleep, fire blocked by an iron grate) The floor. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "explore".) Okay, then. Press: ? - help, v - describe, . - travel A stone wall. The wyvern hisses angrily. Found a stone staircase leading down. There are monsters nearby! There are monsters nearby! You open the door. You sock the jackal! You kill the jackal! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you but does no damage. Press: ? - help, v - describe, . - travel Some deep water. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. The training dummy is heavily damaged. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "explore".) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You unwield your +0 shortbow. You drop a +0 shortbow. e - a +0 shortbow (weapon) Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 59% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. You encounter a rat. You unwield your +0 shortbow. b - a +0 quarterstaff (weapon) The rat closely misses you. You sock the rat! You kill the rat! You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. The rat is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 59% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. You see here a rat corpse. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found an exit from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [llTobzzzll] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 27 | 3 | 395 | 95/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 9 | 0 | 6 | 6/50 Ranged Weapons | X | 1 | 23 | 0 | 3 | 3/50 Throwing | X | 1 | 2 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 3 | 394 | 94/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 16 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 6 | 2 | 209 | 59/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 28 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>### .....#.##.# #.>.## ....#.#..### #@# ......#....## ##.# ...##.......###.## ....#.....####...# ♣♣......†.###....# ♣..........#....## ....§§§..##...### ....§§§.....### ....§§§.##### ######### dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.