Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 6441846844750250330, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name llTobzzzll -rc /var/dcss/gamedata/dcss-0.34/rc-files/llTobzzzll.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/llTobzzzll.macro -morgue /var/dcss/gamedata/dcss/morgue/llTobzzzll/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/llTobzzzll:2026-03-05.06:01:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5c1ce22026ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5c1ce221092a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5c1ce2202bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f9f14645330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7f9f1469eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7f9f1464527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7f9f146288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7f9f146297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7f9f146a8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7f9f146ab12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7f9f146addce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x5c1ce2a06b01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x5c1ce29f8159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xced4c9) [0x5c1ce29f54c9]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcef8b6) [0x5c1ce29f78b6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55c6) [0x5c1ce29fd5c6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x5c1ce21e98ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x5c1ce2002c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x5c1ce2005c5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f9f1462a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f9f1462a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x5c1ce2134d75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Unknown command. Press: ? - help, v - describe, . - travel The floor. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Alright, then stay! Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Found a scroll labelled NAIT QISUNEZ. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled NAIT QISUNEZ As you read the scroll labelled NAIT QISUNEZ, it dissolves into smoke. It was a scroll of fog. Press: ? - help, v - describe, . - travel The floor. There is a cloud of purple smoke here. You open the door. Found a scroll labelled TUSTING GYEMIHED. There is an open door here. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You encounter a goblin. You see here a scroll labelled TUSTING GYEMIHED. Okay, then. c - a scroll labelled TUSTING GYEMIHED The goblin shouts! As you read the scroll labelled TUSTING GYEMIHED, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. The goblin hums to itself desperately, trying to keep calm. A goblin opens the door. Found a runed flail. You hit the goblin. You kill the goblin! You see here a goblin corpse. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 flail of venom. The floor. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Setting a skill training target for Maces & Flails at 14.0. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. The rat squeaks loudly. You hear a shout! You encounter a jackal. You hit the rat. You kill the rat! You encounter a hobgoblin. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal bites you but does no damage. x2 The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal barks! You hear a bark! The jackal bites you but does no damage. x2 You sock the jackal! You kill the jackal! The jackal bites you but does no damage. You sock the jackal! You kill the jackal! You encounter a jackal. The hobgoblin hits you. You sock the hobgoblin! You kill the hobgoblin! The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is poisoned. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. The jackal looks as sick as possible! The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. You kill the jackal! You have reached level 2! You completely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. x2 You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You sock the jackal! You kill the jackal! You start resting. You encounter a rat. You start resting. A rat comes into view. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. You start resting. HP restored. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. A rat is nearby! You closely miss the rat. The rat closely misses you. You closely miss the rat. The rat closely misses you. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You completely miss the rat. The rat barely misses you. You completely miss the rat. The rat bites you. The rat closely misses you. You hit the rat. You kill the rat! Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. Things that are here: a jackal corpse; a hobgoblin corpse There is an open door here. Found two stone staircases leading down. Done exploring. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Press: ? - help, v - describe, . - travel A pressure plate. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a yellow potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a yellow potion There are no items here. It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet barely misses you. You start waiting. A goblin comes into view. A goblin is nearby! Press: ? - help, v - describe, . - travel Here: a goblin, wielding a +0 sling, quivering stones and carrying a +0 dagger The floor. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin hits you with a +0 dagger. You thump the goblin! You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 sling; e - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) Okay, then. There are no items here. Okay, then. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Okay, then. Unknown command. Unknown command. You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame hits the gnoll! The gnoll is severely wounded. Throw: 30 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 58% to hit) You throw a stone. The stone barely misses the gnoll. Throw: 29 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 58% to hit) You throw a stone. The stone hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! You sock the gnoll! You kill the gnoll! Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 spear. The floor. You start resting. HP restored. You see here a +0 spear. You unwield your +0 flail of venom. Your +0 flail of venom stops dripping with poison. g - a +0 spear (weapon) Throw: 28 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Reach: g) +0 spear Press: ? - help, Dir - move target Okay, then. Found a wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) A wand of digging can destroy rock walls. Use [x][v] to check wall types. Press: ? - help, v - describe, . - travel A stone wall. Aiming: Dig Press: ? - help, Shift-Dir - straight line The rock shatters into small pieces. Found a large fluorescent amulet. Jewellery is put on with [e]. h - an amulet of faith You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. h - an amulet of faith (worn) You open the door. Found a stone staircase leading down. Press: ? - help, v - describe, . - travel The floor. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Press: ? - help, v - describe, . - travel The floor. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Weukieci's General Store. Press: ? - help, v - describe, . - travel Weukieci's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Weukieci's General Store here. You start waiting. Done waiting. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Weukieci's General Store here. Remember, you can explore the level automatically with [o]. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 260 gold pieces (gained 220). Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Search for what [? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Weukieci's General Store here. w - a scroll of enchant weapon; i - a +0 buckler; j - a +0 ring mail Thank you for shopping at Weukieci's General Store! You start putting on your armour. You continue putting on your +0 buckler. x5 You finish putting on your +0 buckler. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. You unwield your +0 spear. Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) Okay, then. As you read the scroll of enchant weapon, it crumbles to dust. Your +0 flail of venom glows red for a moment. Press: ? - help, v - describe, . - travel The floor. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The ufetubus shouts! The gnoll shouts! x2 Found two exits from the tutorial. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +0 flail and wearing a +0 leather armour An open door. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll's sight is seared by the starlight! The gnoll closely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. The gnoll misses you. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! The gnoll misses you. Your Dodging skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Press: ? - help, v - describe, . - travel Here: an orc, wielding a +0 battleaxe and wearing a +0 chain mail The floor. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you with a +0 morningstar. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is lightly wounded. The gnoll barely misses you. You thump the gnoll! The gnoll looks as sick as possible! The gnoll is almost dead. You kill the gnoll! You block the ufetubus's attack. The ufetubus hits you but does no damage. You barely miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus hits you. The ufetubus closely misses you. The ufetubus barely misses you. You miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus barely misses you. You block the ufetubus's attack. The ufetubus hits you but does no damage. The orc leaves your sight. Press: ? - help, v - describe, . - travel A tree. You hit the ufetubus. The ufetubus is poisoned. The ufetubus is heavily wounded. The ufetubus closely misses you. x2; The ufetubus hits you. The ufetubus barely misses you. You thump the ufetubus! You kill the ufetubus! You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc misses you. The orc's vision is obscured by starry radiance! The gnoll barely misses you. The orc completely misses you. The gnoll hits you from afar with a +0 spear! You catch the helpless orc completely off-guard! You hit the orc. You kill the orc! The gnoll hits you from afar with a +0 spear. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (77% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (moderately wounded, 77% to hit) The puff of flame hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (moderately wounded, 77% to hit) The puff of flame hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (heavily wounded, 77% to hit) The puff of flame hits the gnoll! The gnoll is almost dead. The gnoll hits you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (almost dead, 77% to hit) The puff of flame hits the gnoll. You kill the gnoll! You sock the orc! You kill the orc! Things that are here: a +0 spear; a +0 ring mail Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Items here: ))) [[[ †††. There is an open door, spattered with blood here. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [llTobzzzll] Species: Human Job: Fighter HP: 19/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 413 | 113/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 27 | 0 | 25 | 25/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 37 | 3 | 478 | 178/200 Dodging | X | 0 | 0 | 1 | 59 | 9/100 Stealth | X | 0 | 0 | 0 | 7 | 7/42 Shields | X | 1 | 2 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 162 | 12/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: #12: 260 #13: 224 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #8: +0 buckler eq slot #6, inv slot #1: +0 pair of boots eq slot #8, inv slot #5: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #3, inv slot #9: +0 ring mail eq slot #10, inv slot #7: amulet of faith eq slot #1, inv slot #2: +1 flail of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####'#### ♣.♣ ♣)♣♣ ♣♣.♣ dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.