login18 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (9, 0, D) a +5 broad axe a +0 robe a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (48, 24, D) an amulet of guardian spirit the ring "Uploptyq" {Wiz Int+2} [ring of wizardry] Wiz: It improves your spell success rate. Int+2: It affects your intelligence (+2). a ring of flight a ring of willpower a +6 ring of strength (49, 12, D) the Vellum of the Graveyard Spells Type Level a - Necrotise Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Haunt Necromancy/Summoning 7 d - Infestation Necromancy 8 (unseen) (49, 36, D) a staff of alchemy (49, 37, D) a +4 war axe of freezing (50, 12, D) a box of beasts (50, 13, D) the +2 flail of Death {pain, rCorr Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (unseen) (50, 15, D) a water moccasin corpse (50, 24, D) a +0 bardiche of freezing (50, 25, D) the +7 chain mail of Objectivity {Regen+ Str+5} Str+5: It affects your strength (+5). Regen+: It increases your rate of health regeneration. (50, 36, D) a +3 tower shield +5 gold dragon scales an orb of light (50, 37, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. Cheibriados disapproves of the use of such an item. (51, 12, D) a staff of conjuration (unseen) (51, 13, D) a +1 spectral quarterstaff (unseen) (51, 17, D) a jumping spider corpse (51, 25, D) the +0 whip "Daigheeb" {freeze, rPois rN+ Stlth-} rPois: It protects you from poison rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (51, 36, D) the +4 short sword "Moagemm" {speed, rF++ rC+ rN+ Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Cheibriados disapproves of the use of such an item. (51, 37, D) a +0 shortbow of flaming (unseen) (52, 12, D) a ring of positive energy (52, 13, D) a staff of alchemy (unseen) (52, 25, D) the +5 battleaxe "Ultimatum" {heavy, rF+ Will+ Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (52, 30, D) a +1 battleaxe of freezing (52, 36, D) a +2 scimitar of electrocution (52, 37, D) a +4 long sword of electrocution (unseen) (53, 12, D) a +10 plate armour of ponderousness (unseen) (53, 13, D) a +3 leather armour of poison resistance (unseen) (53, 25, D) a +0 great mace of holy wrath (54, 12, D) a book of Dangerous Friends (54, 13, D) the +10 short sword "Itoed" {flame, Will+} Will+: It increases your willpower. (unseen) (54, 24, D) the +1 mace of Natangel {antimagic, *Corrode *Slow Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. (unseen) (54, 36, D) an amulet of guardian spirit (55, 12, D) a book of Chaos (55, 13, D) a +2 falchion of protection (unseen) (55, 24, D) a +1 demon trident of flaming (unseen) (59, 12, D) a +0 giant club a +0 giant club a +0 giant club (59, 42, D) a +2 bardiche a +0 chain mail (60, 13, D) 6 large rocks (60, 38, D) a necrophage corpse (skeletalised by now) (60, 40, D) a +0 long sword a +0 robe (60, 41, D) a ghoul corpse (skeletalised by now) (61, 0, D) a +6 giant spiked club (61, 8, D) a +3 leather armour of positive energy (unseen) (61, 26, D) a +2 mace of venom (unseen) (61, 30, D) a +0 trident 2 boomerangs (61, 39, D) a +2 hand axe a +0 robe (61, 40, D) a +1 glaive of distortion (unseen) (62, 0, D) a +2 rapier of protection (62, 3, D) a +0 giant spiked club a +0 dire flail (62, 4, D) a +0 giant spiked club (62, 16, D) a staff of conjuration (62, 20, D) a +0 spear (62, 21, D) a +0 quarterstaff a +0 robe (62, 22, D) a +0 quarterstaff a +0 robe (62, 26, D) the staff "Spiderbane" {rCorr Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (62, 27, D) a staff of conjuration (unseen) (62, 30, D) a +0 trident (62, 37, D) the +5 plate armour "Rizotoq" {*Corrode rF+++ Str-2 SInv} Str-2: It affects your strength (-2). rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (63, 0, D) a staff of death (unseen) (63, 3, D) a +0 giant spiked club a +0 giant spiked club (63, 8, D) the +8 falchion "Jeemaus" {elec, *Slow rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (63, 17, D) a +4 chain mail of cold resistance (63, 19, D) a +0 short sword a +0 robe a +0 buckler (63, 20, D) a +0 spear a +2 buckler of cold resistance (63, 26, D) a +0 orcbow the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (63, 29, D) a +0 trident a +0 shortbow (63, 30, D) a +0 trident (63, 36, D) a +0 short sword of venom (64, 3, D) a +0 giant club (64, 17, D) a staff of cold (unseen) (64, 29, D) a +0 orcbow a wand of flame (10) (64, 30, D) a +0 trident (65, 16, D) a ring of fire (69, 0, D) a +1 dire flail of protection (unseen) (69, 36, D) the -1 cloak of the Invisible Hand {rPois Str+5 Dex-4 Stlth+} Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison Stlth+: It makes you more stealthy. (70, 8, D) a +3 shortbow of draining (unseen) (70, 9, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (70, 37, D) a dragon-blood talisman (70, 40, D) 3 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (71, 17, D) a +3 spear of distortion (unseen) (71, 21, D) a +0 flail (71, 22, D) a +0 whip (71, 26, D) a +0 antimagic short sword (unseen) (71, 27, D) the +2 war axe of the Forest {freeze, *Rage +Blink SInv Stlth+} SInv: It lets you see invisible. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (71, 29, D) a +0 dagger a +0 robe (71, 31, D) a +0 dagger a +0 ring mail (71, 36, D) a +2 broad axe of freezing (71, 39, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 40, D) 3 large rocks a +0 shortbow (72, 8, D) the +4 morningstar "Ryut" {freeze, rElec} rElec: It insulates you from electricity. (72, 9, D) the +3 leather armour "Gemock" {rPois MP+9} rPois: It protects you from poison MP+9: It affects your magic capacity (+9). (unseen) (72, 16, D) a +2 great mace of venom (unseen) (72, 20, D) a +0 glaive (72, 21, D) a +0 hand axe a +0 short sword (72, 26, D) a +6 ring of strength (72, 29, D) a +0 whip (72, 30, D) a +0 short sword (still there?) a +4 chain mail (still there?) (72, 37, D) a +0 scimitar of electrocution (72, 40, D) 4 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (73, 16, D) a +3 chain mail of poison resistance (unseen) (73, 17, D) a +3 halberd of venom (unseen) (73, 21, D) a +0 short sword (73, 29, D) a +0 mace (73, 31, D) a +0 falchion a +0 leather armour (73, 37, D) a staff of death (73, 39, D) a +0 orcbow (74, 39, D) a +0 orcbow (75, 1, D) a +1 scale mail of fire resistance (unseen)