Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9302935613708154254 80 looseunit the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Dec 26, 2024. Mangled by Terence ... wielding a +0 hand axe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:12:54 (1832 turns). looseunit the Conjurer (Deep Elf Conjurer) Turns: 1832, Time: 00:12:55 Health: -6/24 AC: 3 Str: 4 XL: 4 Next: 18% Magic: 8/12 EV: 11 Int: 25 God: Gold: 95 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . h - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +1 dagger of protection f - a +4 short sword Armour a - a +0 robe (worn) c - a +0 cloak (worn) Magical Staves h - a staff of death (weapon) Scrolls e - 3 scrolls of identify {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic i - a potion of might {unknown} j - a potion of lignification {unknown} k - 2 potions of haste {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 0.1 Staves + Level 2.5 Dodging + Level 2.7 Stealth + Level 4.1 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Foxfire Conj/Fire 76% 2x1d7 3% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Starburst Conj/Fire 9% 6d5 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Qazlal Shops: D:1 * Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and quivering poisoned darts (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and quivering poisoned darts (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. Terence closely misses you. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe! You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You hit Terence. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ....!.# ##### .......# #≈≈.P♣♣♣..~~...# #≈~. .P.. ~~.<.# ##.PP♣♣.♣♣ ..... .P.♣♣P.P♣♣... ♣.♣....P♣@♣ # # ♣...._..@P♣.#.# #.♣.♣P...P♣.♣.#.# ..##.P.♣♣..P♣♣.P...# #.....P.♣♣.♣♣.P...# ###..~~.......~~..# #.#~~.P♣♣♣P.~~#.# #..#.#####....##.### ... #. ###.......... . ..## #.###.........### .# You could see Terence. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 4 endoplasms 2 giant cockroaches (D:3) 4 goblins 9 hobgoblins 2 jackals (D:3) 3 quokkas 2 ball pythons (D:2) 2 bats A frilled lizard (D:1) 9 kobolds A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | looseunit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 516 | D:1 | Found Xebukhla's Assorted Antiques. 731 | D:2 | Reached skill level 5 in Conjurations 731 | D:2 | Reached XP level 3. HP: 11/19 MP: 5/10 940 | D:2 | Found a stormy altar of Qazlal. 1308 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1797 | D:3 | Found a white marble altar of Elyvilon. 1815 | D:3 | Noticed Terence 1832 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_loops_ring, serial_shops, shop D:2: layout_basic, basic_altar, fountainhead D:3: layout_rooms, nicolae_elyvilon_peaceful_grove, lightli_temple_of_fire, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Fighting | | 0.1 Short Blades | | 0.3 Staves | | 0.1 Dodging | | 2.5 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 7 | || 7 Staff | 22 | 9 || 31 Cast: Magic Dart | 66 | 23 || 89 Stab: Distracted | 1 | || 1 Armour: Robe | 24 | 7 || 31 Dodge: Dodged | 37 | 5 || 42