lunatic Level 1 of the Dungeon (0, 0, D:1) a +0 spear (6, -28, D:1) a rat skeleton (6, 6, D:1) a quokka corpse (skeletalised by now) (9, -14, D:1) a frilled lizard corpse (skeletalised by now) (15, -6, D:1) a +0 flail a gnoll corpse (skeletalised by now) (16, -22, D:1) a ball python corpse (skeletalised by now) (18, -24, D:1) a quokka corpse (skeletalised by now) (22, -7, D:1) a bat skeleton (23, -7, D:1) a +0 dagger 2 stones a kobold skeleton (27, 14, D:1) a bat corpse (skeletalised by now) (28, 0, D:1) an amulet of wildshape (31, -33, D:1) a +0 club (36, -5, D:1) a +0 whip 4 stones a rat skeleton a kobold skeleton (37, -30, D:1) a jackal corpse (skeletalised by now) (39, -12, D:1) a +0 club (44, -31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, -15, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (6, -6, D:2) a +0 whip (6, -2, D:2) a parchment of Teleport Other (27, -4, D:2) a hobgoblin corpse (skeletalised by now) (33, 0, D:2) 5 poisoned darts (35, -32, D:2) a +0 mace (42, 1, D:2) a +1 pair of gloves (43, -42, D:2) a parchment of Sublimation of Blood (43, -32, D:2) an adder corpse (skeletalised by now) (45, -6, D:2) a +0 dagger (46, -6, D:2) a hobgoblin skeleton (48, -14, D:2) an adder corpse (skeletalised by now) (51, -32, D:2) a +0 robe (54, -35, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (6, 32, D:3) 3 javelins 3 throwing nets (10, 30, D:3) a +0 club (13, 30, D:3) a +0 dagger a kobold corpse (14, -5, D:3) a quill talisman (14, 30, D:3) a +0 dagger a +0 club a +0 club a +0 dagger a kobold corpse a kobold corpse (15, 8, D:3) a +0 robe (15, 30, D:3) a +0 club a kobold corpse (17, -12, D:3) a +0 ring mail (17, -5, D:3) a +0 long sword of protection (17, -4, D:3) a +1 devious short sword 2 poisoned darts (18, -6, D:3) a +0 club a +0 ring mail (19, -6, D:3) a +0 trident a +0 ring mail (19, -5, D:3) a +0 dagger an orc skeleton (19, 4, D:3) the +2 robe of Kufo {-Tele Harm rF+ Dex+3} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 17, D:3) a ball python corpse (skeletalised by now) (24, 4, D:3) 5 atropa-tipped darts (28, -5, D:3) a +0 ring mail (37, 6, D:3) a ball python corpse (37, 20, D:3) a +0 short sword 5 stones (38, -6, D:3) a +0 dagger (38, 6, D:3) a ribbon worm corpse