Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-708-g9ec0c11 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2703116837573593568, deterministic pregen: 1 Version history: Game started: 0.32-a0-701-g6677626 0.32-a0-704-g0ab5258 0.32-a0-708-g9ec0c11 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name lykaon -rc /var/dcss/gamedata/dcss-trunk/rc-files/lykaon.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/lykaon.macro -morgue /var/dcss/gamedata/dcss/morgue/lykaon/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/lykaon:2024-03-14.21:42:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7afc78]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b996e]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7b00e0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f1c098f54c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12god_protectsPK5actorRK7monsterb+0x43) [0xc51e53]: god_protects(actor const*, monster const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriib+0xa5) [0x7920a5]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN7monster8blink_toERK9coord_defbb+0x426) [0xd4f476]: monster::blink_to(coord_def const&, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13monster_blinkP7monsterb+0x10d) [0xd4ee8d]: monster_blink(monster*, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN7monster20timeout_enchantmentsEi+0x2c8) [0xd601f8]: monster::timeout_enchantments(int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14update_monsterR7monsteri+0x176) [0xd604c6]: update_monster(monster&, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12update_leveli+0xca) [0xd6182a]: update_level(int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x535) [0x89d7f5]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xbc2) [0xcef292]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xbc) [0xcf152c]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7d1166]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7d1dd5]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2ee33] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2fa9d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x70375c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f1c098e0840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x704249]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f1c09c9af2a in __waitpid (pid=27949, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f1c09c9af2a in __waitpid (pid=27949, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007afaf5 in call_gdb (file=file@entry=0x7f1c09c85540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 27933\000\000\000\000\000\000\000" #2 0x00000000007b998a in do_crash_dump () at dbg-asrt.cc:692 t = 1710452727 dir = "/var/dcss/gamedata/dcss/morgue/lykaon/" name = "/var/dcss/gamedata/dcss/morgue/lykaon/crash-lykaon-20240314-214527.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f1c09c85540 <_IO_2_1_stderr_> #3 0x00000000007b00e0 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000000000c51e53 in god_protects (agent=agent@entry=0x13ab128 , target=..., quiet=quiet@entry=true) at religion.cc:2682 aligned = #6 0x00000000007920a5 in place_cloud (cl_type=cl_type@entry=CLOUD_TLOC_ENERGY, ctarget=..., cl_range=2, agent=agent@entry=0x13ab128 , spread_rate=spread_rate@entry=-1, excl_rad=excl_rad@entry=-1, do_conducts=true) at cloud.cc:775 mons = 0x0 conducts = {{conduct = DID_NOTHING, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x2}, did_sanctuary = false}, {conduct = DID_NOTHING, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x7fff05923600}, did_sanctuary = 40}, {conduct = DID_KILL_WIZARD, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x7fff05923540}, did_sanctuary = 5}} whose = killer = source = cloud = old = #7 0x0000000000d4f476 in monster::blink_to (this=0x13ab128 , dest=..., quiet=, jump=) at teleport.cc:95 was_constricted = verb = "blink" oldplace = {x = 56, y = 30} #8 0x0000000000d4ee8d in monster_blink (mons=mons@entry=0x13ab128 , quiet=quiet@entry=true) at teleport.cc:162 near = {x = 52, y = 32} #9 0x0000000000d601f8 in monster::timeout_enchantments (this=0x13ab128 , levels=470) at timed-effects.cc:649 entry = {first = ENCH_CONFUSION, second = {ench = ENCH_CONFUSION, degree = 0, duration = 181, maxduration = 181, who = KC_OTHER, source = 0}} __for_range = std::map with 1 element = {[ENCH_CONFUSION] = {ench = ENCH_CONFUSION, degree = 0, duration = 181, maxduration = 181, who = KC_OTHER, source = 0}} __for_begin = __for_end = ec = std::map with 1 element = {[ENCH_CONFUSION] = {ench = ENCH_CONFUSION, degree = 0, duration = 181, maxduration = 181, who = KC_OTHER, source = 0}} #10 0x0000000000d604c6 in update_monster (turns=, mon=...) at timed-effects.cc:763 No locals. #11 update_monster (mon=..., turns=) at timed-effects.cc:735 No locals. #12 0x0000000000d6182a in update_level (elapsedTime=47095) at timed-effects.cc:716 mi = {i = 12} turns = 4709 #13 0x000000000089d7f5 in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_UP_III, load_mode=, load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2215 level_name = "Lair:3" fast = false make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = false descent_downclimb = descent_peek = false #14 0x0000000000cef292 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:1036 old_level = {branch = BRANCH_LAIR, depth = 4} collect_travel_data = stair_pos = {x = 40, y = 50} dest_known = speed = LOAD_ENTER_LEVEL newlevel = #15 0x0000000000cf152c in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:1122 old_feat = DNGN_STONE_STAIRS_UP_III how = known_shaft = shaft = false whither = #16 0x00000000007d1166 in Delay::handle (this=0x1b32ff0) at delay.cc:690 No locals. #17 Delay::handle (this=0x1b32ff0) at delay.cc:665 No locals. #18 0x00000000007d1dd5 in handle_delay () at delay.cc:709 delay = #19 0x0000000000e2ee33 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #20 0x0000000000e2fa9d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #21 0x000000000070375c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #22 main (argc=, argv=0x7fff059241a8) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 27933) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 3 Level id: Lair:3 Level build method = , level layout type = rooms, absdepth0 = 12 Level vaults: layout_roguey minmay_swamp_entry_worms nzn_masters_of_martial_movement lemuel_fruit_fields grunt_megastairs_1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A yak comes into view. The yak moves out of view. The yak bellows! You hear an angry hiss. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas! The catoblepas is moderately wounded. Piercing cold boils outward! The piercing cold hits the catoblepas! The catoblepas is heavily wounded. You hear a bellow! Casting: Permafrost Eruption (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! The yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the yak! The yak is almost dead. The piercing cold hits the yak!! The yak is heavily wounded. You hear a bellow! You hear an angry hiss. A yak comes into view. x2 Casting: Permafrost Eruption (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! You kill the yak! Piercing cold boils outward! The piercing cold hits the catoblepas!! The catoblepas is severely wounded. The piercing cold hits the yak!! You kill the yak! The piercing cold hits the komodo dragon!! The komodo dragon is heavily wounded. The yak bellows! x2; You hear a bellow! Unknown command. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits the cane toad. The blast of calcifying dust hits you but does no damage. You see here an elephant skeleton. The cane toad is engulfed in calcifying dust. x2 The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. You are engulfed in calcifying dust. You are slowing down. The komodo dragon is engulfed in calcifying dust. The komodo dragon stops moving altogether! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You are engulfed in calcifying dust. The komodo dragon is engulfed in calcifying dust. x3 Your limbs are stiffening. Your surroundings suddenly seem different. You have turned to stone. You turn to flesh and can move again. Unknown command. You see here a +0 pair of boots. An elephant comes into view. The elephant trumpets! Casting: Permafrost Eruption (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the elephant. You hit the elephant but do no damage. The elephant is lightly wounded. You hit the elephant but do no damage. The elephant is lightly wounded. The wall freezes the elephant! The elephant tramples you but does no damage. The elephant closely misses you. You hit the elephant but do no damage. You punch the elephant, but do no damage. The elephant is lightly wounded. The wall freezes the elephant but does no damage. The elephant tramples you but does no damage. The elephant barely misses you. You punch the elephant! The elephant is moderately wounded. The wall freezes the elephant. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You barely miss the elephant. The elephant is moderately wounded. The wall freezes the elephant! The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. You hit the elephant but do no damage. The elephant is heavily wounded. The wall freezes the elephant! The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You punch the elephant! The elephant is severely wounded. You hit the elephant but do no damage. The elephant is severely wounded. The wall freezes the elephant! The elephant misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is almost dead. The wall freezes the elephant. The elephant barely misses you. The elephant completely misses you. You hit the elephant. The elephant is almost dead. The wall freezes the elephant. You kill the elephant! You swing at nothing. The frozen ramparts melt away. Okay, then. Your icy armour cracks and falls away as you move. You see here a +0 robe. A basilisk is nearby! The basilisk hisses angrily. The basilisk gazes at you. You resist with almost no effort. The basilisk gazes at you. You are slowing down. The basilisk gazes at you. You resist with almost no effort. Your limbs are stiffening. You have turned to stone. The basilisk bites you! The basilisk bites you but does no damage. The basilisk gazes at you. You resist with almost no effort. You turn to flesh and can move again. Unknown command. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the basilisk. The basilisk gazes at you. You resist with almost no effort. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the basilisk. The basilisk bites you! You hit the basilisk but do no damage. The basilisk is lightly wounded. The wall freezes the basilisk! The basilisk gazes at you. You resist with almost no effort. You hit the basilisk but do no damage. The basilisk is moderately wounded. The wall freezes the basilisk. The basilisk misses you. You hit the basilisk but do no damage. The basilisk is moderately wounded. The wall freezes the basilisk! The basilisk seems to slow down. The basilisk gazes at you. You resist with almost no effort. You hit the basilisk. You punch the basilisk. The basilisk is almost dead. You hit the basilisk. The basilisk is almost dead. The wall freezes the basilisk. You kill the basilisk! You swing at nothing. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. The komodo dragon hisses angrily. You start resting. A komodo dragon is nearby! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the komodo dragon! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the komodo dragon. The komodo dragon closely misses you. You punch the komodo dragon! Your punch misses the komodo dragon. The komodo dragon is heavily wounded. The wall freezes the komodo dragon! The komodo dragon seems to slow down. The komodo dragon misses you. You hit the komodo dragon but do no damage. The komodo dragon is severely wounded. You hit the komodo dragon but do no damage. The komodo dragon is severely wounded. The wall freezes the komodo dragon!! You kill the komodo dragon! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You see here a komodo dragon corpse. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You remove your +6 ring of intelligence. You feel stupid. B - a +4 ring of slaying (right hand) Okay, then. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A cane toad comes into view. The cane toad croaks. You see here a komodo dragon corpse. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the cane toad. The cane toad completely misses you. You barely miss the cane toad. The cane toad is lightly wounded. The wall freezes the cane toad! The cane toad stings you but does no damage. You barely miss the cane toad. The cane toad is moderately wounded. The wall freezes the cane toad! The cane toad stings you but does no damage. You hit the cane toad. The cane toad is severely wounded. The wall freezes the cane toad! You kill the cane toad! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You see here a cane toad corpse. HP restored. Magic restored. You see here a cane toad corpse. You see here a komodo dragon corpse. A water moccasin comes into view. A black mamba comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the water moccasin!! The water moccasin is almost dead. The water moccasin hisses angrily. Piercing cold boils outward! The piercing cold hits the water moccasin! You kill the water moccasin! The piercing cold hits the black mamba! The black mamba is moderately wounded. The black mamba hisses angrily. You hear a loud, deep croak! Casting: Permafrost Eruption (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the black mamba!! The black mamba is almost dead. Piercing cold boils outward! The piercing cold hits the black mamba!! You kill the black mamba! Found an arbalest. You see here a +0 arbalest. You now have 329 gold pieces (gained 14). Casting: Permafrost Eruption (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You punch the cane toad! The cane toad is moderately wounded. The wall freezes the cane toad! The cane toad stings you. You are poisoned. The cane toad poisons you! You punch the cane toad! The cane toad is almost dead. You feel very sick. The wall freezes the cane toad. You kill the cane toad! The frozen ramparts melt away as you move. You feel very sick. A cane toad comes into view. You feel very sick. You feel sick. A cane toad is nearby! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You feel sick. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel sick. You feel sick. You feel sick. The wall freezes the cane toad. The wall freezes the cane toad! The cane toad seems to slow down. The cane toad closely misses you. You hit the cane toad. The cane toad is heavily wounded. You hit the cane toad. Your punch misses the cane toad. The cane toad is heavily wounded. You feel sick. The wall freezes the cane toad! The cane toad seems to slow down. The cane toad barely misses you. You hit the cane toad but do no damage. The cane toad is severely wounded. You feel sick. You are no longer poisoned. You hit the cane toad. The cane toad is almost dead. The wall freezes the cane toad but does no damage. The cane toad misses you. You hit the cane toad. The cane toad is almost dead. The wall freezes the cane toad but does no damage. The cane toad closely misses you. You punch the cane toad! You kill the cane toad! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. A cane toad comes into view. The cane toad gives a loud, deep croak! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the cane toad. The cane toad seems to slow down. You swing at nothing. The wall freezes the cane toad. The cane toad seems to slow down. You hit the cane toad. The cane toad is moderately wounded. The wall freezes the cane toad but does no damage. The cane toad stings you but does no damage. You hit the cane toad. The cane toad is heavily wounded. You hit the cane toad but do no damage. The cane toad is heavily wounded. The wall freezes the cane toad. The cane toad seems to slow down. The cane toad misses you. You hit the cane toad but do no damage. The cane toad is heavily wounded. You completely miss the cane toad. The cane toad is heavily wounded. The wall freezes the cane toad but does no damage. The cane toad stings you but does no damage. You completely miss the cane toad. The cane toad is heavily wounded. The wall freezes the cane toad! The cane toad stings you but does no damage. You hit the cane toad. The cane toad is almost dead. You completely miss the cane toad. The cane toad is almost dead. The wall freezes the cane toad. The cane toad seems to slow down. The cane toad stings you but does no damage. You barely miss the cane toad. The cane toad is almost dead. The frozen ramparts melt away. The cane toad stings you but does no damage. You punch the cane toad! You kill the cane toad! Your Conjurations skill increases to level 1! Your Air Magic skill increases to level 1! Your icy armour cracks and falls away as you move. Found a robe. Found a giant spiked club. A yak is nearby! The yak bellows! The yak bellows! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the yak. You punch the yak! The yak is moderately wounded. The wall freezes the yak but does no damage. The yak barely misses you. You hit the yak. The yak is heavily wounded. You punch the yak! The yak is severely wounded. The wall freezes the yak! The yak gores you but does no damage. You hit the yak. You kill the yak! The wall freezes the yak. You hit the yak. The yak is moderately wounded. The wall freezes the yak! You hit the yak but do no damage. Your punch misses the yak. The yak is heavily wounded. The wall freezes the yak but does no damage. You punch the yak! The yak is severely wounded. The wall freezes the yak! The yak closely misses you. The wall freezes the yak! The yak closely misses you. You punch the yak! You kill the yak! The wall freezes the yak! The yak gores you but does no damage. You punch the yak! The yak is severely wounded. You punch the yak! You kill the yak! The frozen ramparts melt away. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You swing at nothing. The wall freezes the yak. You swing at nothing. You punch the yak! The yak is moderately wounded. You hit the yak but do no damage. Your punch misses the yak. The yak is moderately wounded. The wall freezes the yak! The yak barely misses you. You hit the yak. The yak is severely wounded. The wall freezes the yak! You kill the yak! Your Unarmed Combat skill increases to level 10! You swing at nothing. You are protected by a layer of icy armour. You have covered nearby walls with an icy ambush. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with unarmed combat is about 19 (Base [3 + 10 (UC)] x 107% (Str) x 107% (Fight) + 4 (Slay)). Your base attributes are Str 13, Int 29, Dex 14. Unknown command. Unknown command. The frozen ramparts melt away. Your icy armour starts to melt. Your icy armour evaporates. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with unarmed combat is about 19 (Base [3 + 10 (UC)] x 107% (Str) x 107% (Fight) + 4 (Slay)). Your base attributes are Str 13, Int 29, Dex 14. The catoblepas bellows! A catoblepas is nearby! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas! The catoblepas is moderately wounded. Piercing cold boils outward! The piercing cold hits the catoblepas!! The catoblepas is severely wounded. You hear a bellow! Casting: Permafrost Eruption (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas! The catoblepas is severely wounded. Piercing cold boils outward! The piercing cold hits the catoblepas! You kill the catoblepas! A catoblepas comes into view. Casting: Permafrost Eruption (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas!! The catoblepas is moderately wounded. The catoblepas bellows! Piercing cold boils outward! The piercing cold hits the catoblepas! The catoblepas is heavily wounded. You hear a bellow! x3 Casting: Permafrost Eruption (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas!! The catoblepas is severely wounded. Piercing cold boils outward! The piercing cold hits the catoblepas!! The catoblepas is almost dead. You hear a bellow! Unknown command. Casting: Permafrost Eruption (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas! You kill the catoblepas! Piercing cold boils outward! Unknown command. Unknown command. Welcome back, lykaon the Demigod Ice Elementalist. Press ? for a list of commands and other information. Magic restored. You see here a catoblepas corpse. A manticore comes into view. Found 7 gold pieces. A yak comes into view. You start waiting. A manticore is nearby! Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. A manticore is nearby! Cast which spell? (? or * to list) Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the manticore!! The manticore is heavily wounded. Piercing cold boils outward! The piercing cold hits the manticore!! You kill the manticore! You hear a bellow! Magic restored. Casting: Permafrost Eruption (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! The yak is almost dead. Piercing cold boils outward! The piercing cold hits the yak! You kill the yak! You hear a bellow! x9 A manticore comes into view. Casting: Permafrost Eruption (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the manticore!!! The manticore is almost dead. Piercing cold boils outward! The piercing cold hits the manticore! You kill the manticore! You see here a manticore corpse. Casting: Permafrost Eruption (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You now have 336 gold pieces (gained 7). You now have 353 gold pieces (gained 17). A death yak comes into view. The death yak bellows! You hear a bellow! x5 2 yaks and 2 death yaks come into view. The yak bellows! x2; The death yak bellows! You hear a bellow! A yak comes into view. The yak moves out of view. x2 A death yak comes into view. A yak comes into view. The death yak moves out of view. Casting: Permafrost Eruption (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak!! The death yak is moderately wounded. Piercing cold boils outward! The piercing cold hits the death yak!! The death yak is severely wounded. The piercing cold hits the death yak!! The death yak is moderately wounded. You hear a bellow! x3 Casting: Permafrost Eruption (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak!! The death yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the death yak!! The death yak is severely wounded. The piercing cold hits the death yak!! You kill the death yak! You hear a bellow! Casting: Permafrost Eruption (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the death yak but does no damage. The death yak gores you but does no damage. Unknown command. You hit the death yak but do no damage. You punch the death yak. The death yak is lightly wounded. The wall freezes the death yak! The death yak misses you. You hit the death yak. The death yak is lightly wounded. The wall freezes the death yak. The death yak gores you but does no damage. You punch the death yak! The death yak is moderately wounded. The wall freezes the death yak. The death yak closely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the death yak! The wall freezes the death yak. The death yak gores you but does no damage. Unknown command. You punch the death yak! The death yak is heavily wounded. The wall freezes the death yak. The death yak barely misses your ice beast. The wall freezes the death yak but does no damage. The death yak barely misses you. You punch the death yak! The death yak is severely wounded. Your ice beast hits the death yak. Your ice beast freezes the death yak! The wall freezes the death yak. The death yak gores your ice beast but does no damage. You hit the death yak but do no damage. The death yak is almost dead. The wall freezes the death yak! You kill the death yak! Your ice beast hits the death yak but does no damage. The wall freezes the death yak. Your Shapeshifting skill increases to level 8! You hit the death yak. The death yak is moderately wounded. Your ice beast hits the death yak but does no damage. The wall freezes the death yak! The death yak barely misses you. You hit the death yak but do no damage. The death yak is moderately wounded. Your ice beast hits the death yak but does no damage. You hit the death yak but do no damage. The death yak is moderately wounded. The wall freezes the death yak but does no damage. The death yak gores you. Your ice beast hits the death yak but does no damage. You hit the death yak. The death yak is moderately wounded. The wall freezes the death yak but does no damage. The death yak gores you!! You completely miss the death yak. The death yak is moderately wounded. Your ice beast hits the death yak but does no damage. The wall freezes the death yak but does no damage. The death yak gores you! You hit the death yak but do no damage. The death yak is moderately wounded. Your ice beast barely misses the death yak. The wall freezes the death yak! The death yak gores you but does no damage. You punch the death yak! The death yak is heavily wounded. The frozen ramparts melt away. Your ice beast hits the death yak but does no damage. You hit the death yak. The death yak is heavily wounded. The death yak gores you but does no damage. Your ice beast hits the death yak but does no damage. You punch the death yak! The death yak is severely wounded. The death yak misses you. The death yak barely misses your ice beast. You hit the death yak but do no damage. You punch the death yak, but do no damage. The death yak is severely wounded. Your ice beast hits the death yak. Your ice beast freezes the death yak!! The death yak closely misses your ice beast. The death yak gores you but does no damage. You punch the death yak! You kill the death yak! Your ice beast hits the death yak but does no damage. The death yak barely misses your ice beast. You swing at nothing. Your ice beast hits the death yak but does no damage. Your icy armour cracks and falls away as you move. The death yak gores your ice beast. Your ice beast hits the death yak but does no damage. You see here a death yak corpse. You hit the death yak. The death yak is severely wounded. The death yak gores you. Your ice beast hits the death yak but does no damage. You punch the death yak! The death yak is almost dead. The death yak gores you but does no damage. You hit the death yak. The death yak is almost dead. Your ice beast hits the death yak but does no damage. The death yak gores you but does no damage. You punch the death yak! You kill the death yak! You swap places. You see here a death yak corpse. Your ice beast disappears in a puff of smoke! A yak is nearby! You start resting. A yak is nearby! You hit the yak. The yak is lightly wounded. You punch the yak! The yak is heavily wounded. The yak closely misses you. You barely miss the yak. The yak is heavily wounded. The yak gores you. You hit the yak. The yak is severely wounded. The yak barely misses you. You punch the yak! You punch the yak. You kill the yak! You see here a yak corpse. HP restored. Magic restored. You see here a death yak corpse. A yak comes into view. The yak bellows! You hear a bellow! x5 A yak comes into view. A yak comes into view. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! The yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the yak!! You kill the yak! The piercing cold hits the yak! The yak is moderately wounded. The yak bellows! You hear a bellow! A death yak comes into view. A yak comes into view. You hear a bellow! You see here a death yak corpse. You see here a death yak corpse. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! The yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the yak! The yak is almost dead. You hear a bellow! x3 You punch the yak! You kill the yak! Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Permafrost Eruption. You are very lightly contaminated with residual magic. You feel uncomfortably cold! Unknown command. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! You kill the yak! Piercing cold boils outward! You hear a bellow! x2 You see here a yak corpse. You see here a catoblepas skeleton. Your magical contamination has completely faded away. The yak gores you but does no damage. You hit the yak. The yak is lightly wounded. The yak completely misses you. You hit the yak. The yak is lightly wounded. The yak barely misses you. You punch the yak! The yak is heavily wounded. The yak gores you but does no damage. You hit the yak. The yak is heavily wounded. The yak gores you but does no damage. You hit the yak. The yak is severely wounded. The yak gores you but does no damage. You barely miss the yak. The yak is severely wounded. You punch the yak! You kill the yak! Your movement speed is average. Your attack delay is about 0.8. Your damage rating with unarmed combat is about 19 (Base [3 + 10 (UC)] x 107% (Str) x 108% (Fight) + 4 (Slay)). Your base attributes are Str 13, Int 29, Dex 14. Unknown command. Okay, then. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with unarmed combat is about 19 (Base [3 + 10 (UC)] x 107% (Str) x 108% (Fight) + 4 (Slay)). Your base attributes are Str 13, Int 29, Dex 14. Unknown command. You see here a yak skeleton. You see here a death yak skeleton. A death yak comes into view. The death yak bellows! Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak! The yak is heavily wounded. The yak bellows! Piercing cold boils outward! The piercing cold hits the yak! The yak is almost dead. You hear a bellow! x3 You see here a death yak skeleton. You see here a death yak skeleton. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak!! The death yak is moderately wounded. Piercing cold boils outward! The piercing cold hits the death yak! The death yak is heavily wounded. You hear a bellow! x2 Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak! The death yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the death yak!! The death yak is almost dead. You hear a bellow! x2 Unknown command. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Permafrost Eruption. You are very lightly contaminated with residual magic. You are covered in a thin layer of ice! Unknown command. Unknown command. You see here a yak corpse. You see here a yak skeleton. You see here a catoblepas skeleton. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You punch the death yak! The death yak is almost dead. The death yak gores you! Your magical contamination has completely faded away. You hit the death yak but do no damage. The death yak is almost dead. You punch the death yak! You kill the death yak! Your icy armour cracks and falls away as you move. You see here a catoblepas skeleton. You see here a yak skeleton. You see here a death yak skeleton. A yak comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The yak bellows! You hear a bellow! x2 A yak comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak! The yak is moderately wounded. Piercing cold boils outward! The piercing cold hits the yak! The yak is heavily wounded. The death yak bellows! You hear a bellow! A yak comes into view. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Permafrost Eruption. You are very lightly contaminated with residual magic. The floor shifts beneath you alarmingly. The yak bellows! Unknown command. Unknown command. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! The yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the yak!! You kill the yak! The piercing cold hits the yak!! The yak is almost dead. The piercing cold hits the yak!! You kill the yak! The piercing cold hits the death yak!! The death yak is moderately wounded. The death yak snorts and paws the ground. You see here a death yak skeleton. You see here a death yak skeleton. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the yak!! You kill the yak! Piercing cold boils outward! The piercing cold hits the yak!! The yak is severely wounded. The piercing cold hits the yak!! The yak is severely wounded. Unknown command. Your magical contamination has completely faded away. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You punch the yak! Your punch misses the yak. The yak is almost dead. The yak misses you. You punch the yak! You kill the yak! You swing at nothing. The yak gores you. You hit the yak. The yak is almost dead. The yak gores you but does no damage. x2 You punch the yak! You kill the yak! The yak gores you. You swing at nothing. You punch the death yak! The death yak is moderately wounded. You hit the death yak. You punch the death yak. The death yak is moderately wounded. You hit the death yak. You punch the death yak, but do no damage. The death yak is heavily wounded. The death yak gores you! The yak gores you but does no damage. You hit the death yak. The death yak is heavily wounded. The death yak gores you. The yak gores you. You punch the death yak! The death yak is heavily wounded. The death yak gores you! The yak gores you but does no damage. You hit the death yak. The death yak is severely wounded. You hit the death yak. The death yak is severely wounded. The death yak gores you but does no damage. The yak gores you. You hit the death yak. The death yak is severely wounded. The death yak gores you. The yak completely misses you. You hit the death yak but do no damage. The death yak is severely wounded. The death yak gores you! The yak gores you. You punch the death yak! The death yak is almost dead. The death yak gores you. The yak closely misses you. You punch the yak! You punch the yak. The yak is almost dead. You punch the yak! You kill the yak! The death yak gores you but does no damage. You completely miss the death yak. The death yak is almost dead. The death yak closely misses you. You punch the death yak! The death yak is almost dead. The death yak gores you but does no damage. You hit the death yak. The death yak is almost dead. The death yak gores you! You barely miss the death yak. The death yak is almost dead. You hit the death yak but do no damage. The death yak is almost dead. The death yak gores you but does no damage. You hit the death yak. You kill the death yak! You swing at nothing. You swing at nothing. Your icy armour cracks and falls away as you move. You see here a yak skeleton. You see here a death yak skeleton. A catoblepas comes into view. The catoblepas bellows! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas!! The catoblepas is moderately wounded. Piercing cold boils outward! The piercing cold hits the catoblepas!! The catoblepas is heavily wounded. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas! The catoblepas is severely wounded. Piercing cold boils outward! The piercing cold hits the catoblepas!! The catoblepas is almost dead. Casting: Permafrost Eruption (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the catoblepas! You kill the catoblepas! Piercing cold boils outward! Your Conjurations skill increases to level 2! Your Air Magic skill increases to level 2! Unknown command. Things that are here: a yak skeleton; a death yak skeleton Found a shortbow. Z - 2 lumpy amethyst potions You now have 370 gold pieces (gained 17). You now have 380 gold pieces (gained 10). You now have 414 gold pieces (gained 34). You pick up the Directory of Chilling Subspace and begin reading... It was the Directory of Chilling Subspace. You add the spells Manifold Assault, Passage of Golubria, Freezing Cloud and Ozocubu's Refrigeration to your library. Okay, then. You now have 709 gold pieces (gained 295). You now have 727 gold pieces (gained 18). Done exploring. Done exploring. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. What level of the Lair of Beasts? (default 1, ? - help) Things that are here: a yak skeleton; a death yak skeleton You see here a death yak skeleton. You see here a manticore skeleton. Things that are here: a death yak skeleton; a yak skeleton; a yak skeleton You see here a yak skeleton. You see here a catoblepas skeleton. You see here an elephant skeleton. You see here a +0 war axe. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door There is a stone staircase leading down here. You feel a little less clever now. There is a stone staircase leading down here. You see here a komodo dragon skeleton. There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-701-g6677626 0.32-a0-704-g0ab5258 0.32-a0-708-g9ec0c11 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [lykaon] Species: Demigod Job: Ice Elementalist HP: 99/99; mods: 0/0 MP: 24/24; mod: 0 Stats: 13 (13) 35 (35) 14 (14) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Runrest: mode: -4 mp: 0 hp: 0 pos: (0, 0) Delayed (2): type: ascending_stairs duration: 0 type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 6 | 4 | 884 | 290/297 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 5 | 891 | 0/357 Dodging | X | 1 | 6 | 7 | 1948 | 284/476 Stealth | X | 0 | 0 | 2 | 150 | 0/150 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 2 | 14 | 10 | 3505 | 205/713 Spellcasting | X | 1 | 6 | 4 | 969 | 262/353 Conjurations | X | 2 | 14 | 2 | 182 | 4/178 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 3 | 356 | 0/238 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 2 | 14 | 10 | 4005 | 705/713 Air Magic | X | 2 | 14 | 2 | 182 | 4/178 Earth Magic | X | 2 | 13 | 8 | 2489 | 349/535 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 3 | 356 | 0/238 Shapeshifting | X | 2 | 13 | 8 | 2651 | 106/636 Spell bugs: Durations: #114: 32 Attributes: #12: 1173 #13: 446 #23: 8961 #24: 137274052 #49: 1222 Mutations: high MP: 1 (innate) forlorn: 1 (innate) divine attributes: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #14: +1 cloak eq slot #2, inv slot #43: +1 helmet of see invisible eq slot #3, inv slot #15: +0 pair of gloves "Xif Fil" {rPois Will+} eq slot #4, inv slot #40: +0 pair of boots eq slot #6, inv slot #8: +1 steam dragon scales eq slot #7, inv slot #21: +6 ring of intelligence eq slot #8, inv slot #27: +4 ring of slaying }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........###..........##..# ###### .<...#.#.##P.........##..###.#.## .....#######.........###...÷†.÷.. .....# #.........####.####.## #..### #..........# ### ### ..## ####...#.P.# #.## #...##### ...# ##...# ..## ###.# .#### #######.## ....# ##...##.'.# ....### #.........# ...[..## #........♣♣♣♣ ....#..####.......♣♣♣§♣♣ ###### .....P.P.#........♣~~§§♣♣###.##.. ..........'.......♣♣§§§§♣........ ....##.##.#.......♣§~§§§♣♣##.#### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (45, 57): {{{{ CLASS: FogMachine pow_min: 8 spread_buildup_time: 1 listeners: spread_rate: 33 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 25 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 1 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>