Dungeon Crawl Stone Soup version 0.32-a0-872-g59262bd (webtiles) character file. Game seed: 8346159537142766524 11 lyrin the Apothecary (level 2, -2/22 HPs) Began as a Djinni Hexslinger on Mar 30, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (186 turns). lyrin the Apothecary (Djinni Hexslinger) Turns: 186, Time: 00:01:13 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 32 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . a - +1 sling rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of identify {unknown} f - a scroll of noise {unknown} Potions e - a potion of enlightenment {unknown} Skills: + Level 1.1 Fighting + Level 2.0 Ranged Weapons + Level 2.5 Dodging + Level 2.6 Spellcasting + Level 2.6 Conjurations + Level 2.6 Hexes + Level 2.6 Summonings + Level 2.6 Necromancy + Level 2.6 Translocations + Level 2.6 Fire Magic + Level 2.6 Ice Magic + Level 2.6 Air Magic + Level 2.6 Earth Magic + Level 2.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% N/A 11% 2 b - Sigil of Binding Hex 9% N/A 22% 3 c - Inner Flame Hex/Fire 9% N/A 22% 3 d - Cause Fear Hex 4% N/A 58% 4 e - Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! No target in view! A malevolent force fills the Dungeon... You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. The kobold shouts! Found 13 gold pieces. There are monsters nearby! You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the kobold but does no damage. You shoot a sling bullet. The sling bullet hits the kobold. The kobold is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! The kobold closely misses you. You shoot a sling bullet. The sling bullet barely misses the kobold. The endoplasm hits you. The kobold misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! The kobold closely misses you. You shoot a sling bullet. The sling bullet hits the kobold but does no damage. The kobold is severely wounded. The endoplasm closely misses you. The kobold hits you with a +0 club. You shoot a sling bullet. The sling bullet closely misses the kobold. The endoplasm hits you but does no damage. The kobold hits you but does no damage. You shoot a sling bullet. The sling bullet misses the kobold. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #####.#####. $.##.### #......## #....... #......# #......# #......# #......##... #...@.....# #..KJ..#...# #......# # #......# ####.### #.. ### You could see an endoplasm and a kobold. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lyrin the Djinni Hexslinger began the quest for the Orb. 0 | D:1 | lyrin set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 81 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 176 | D:1 | You are sucked into a shaft and drop 1 floor! 186 | D:1 | HP: 1/22 [kobold/+0 club (4)] 186 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, minmay_misc_feat_x, minmay_misc_feat_five, st_stairs_9 D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.0 Fighting | | 1.1 Dodging | | 2.5 Spellcasting | | 2.6 Conjurations | | 2.6 Hexes | | 2.6 Summonings | | 2.6 Necromancy | | 2.6 Translocations | | 2.6 Fire Magic | | 2.6 Ice Magic | | 2.6 Air Magic | | 2.6 Earth Magic | | 2.6 Alchemy | | 2.6 Action || total ---------------------------++------- Fire: Sling || 35 Armour: Robe || 9 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 196 | 196 | 0 | 0 | 130 | 2 | 98.0 | Dungeon | 196 | 196 | 0 | 0 | 130 | 2 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 192 daAuts D:2: 3 daAuts