Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 4541106903615306914 51 mad the Caller (level 3, -5/24 HPs) Began as a Merfolk Summoner on May 1, 2025. Slain by Terence ... wielding a +0 falchion of holy wrath (8 damage) ... on level 3 of the Dungeon. The game lasted 00:06:52 (2314 turns). mad the Caller (Merfolk Summoner) Turns: 2314, Time: 00:06:53 Health: -5/24 AC: 3 Str: 8 XL: 3 Next: 83% Magic: 4/6 EV: 12 Int: 16 God: Gold: 88 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . j - +1 whip (pain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons c - a +2 dagger of pain j - a +1 whip of pain (weapon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) Scrolls f - a scroll of teleportation g - a scroll of identify Potions b - a potion of magic i - a potion of brilliance Skills: + Level 0.2 Fighting + Level 3.2 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting * Level 4.9 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 8% 3 Inner Flame Hex/Fire 1% N/A 52% 3 Eringya's Surprising Cr Summ 17% N/A 26% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 58% 4 Flame Wave Conj/Fire 1% 2d4 89% 4 Sticky Flame Fire/Alch 1% 2d4 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Your bat hits Terence but does no damage. You closely miss Terence. Terence is moderately wounded. Your bat closely misses Terence. Your rat bites Terence. Terence misses you. Your cerulean imp closely misses Terence. You hit Terence but do no damage. Terence is heavily wounded. Your bat hits Terence but does no damage. Your rat barely misses Terence. Terence barely misses you. Your cerulean imp barely misses Terence. You closely miss Terence. Terence is heavily wounded. Your bat barely misses Terence. Your rat bites Terence but does no damage. Terence hits you with a +0 falchion of holy wrath! Your cerulean imp hits Terence but does no damage. Your rat bites Terence but does no damage. You closely miss Terence. Terence is heavily wounded. Your bat hits Terence but does no damage. x2 Terence hits you with a +0 falchion of holy wrath! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses Terence. Your rat barely misses Terence. Okay, then. Your bat hits Terence but does no damage. Terence looks irritated. Your cerulean imp hits Terence but does no damage. Your bat closely misses Terence. Your rat bites Terence but does no damage. Terence attacks as he pursues you! Terence completely misses you. Your rat bites Terence but does no damage. Your cerulean imp hits Terence but does no damage. Terence attacks as he pursues you! Terence closely misses you. Your bat hits Terence but does no damage. Your cerulean imp disappears in a puff of smoke! Terence attacks as he pursues you! Terence hits you with a +0 falchion of holy wrath! You die... Terence says, "And stay out!" ##### ##### #...#####...... #.............. #...........).. ######.............. ........b.......... #..?....#.......# ......r.+@#...#.#### #......5#@##........ ...####.........###. .. ....§)##.#...# . .......>.<.....# .#####..†....#.... #.........### #..#####..# ..... .... .#... .... You could see Terence (ally target) and a friendly bat (summoned). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 5 bats 2 frilled lizards (D:2) 3 goblins (D:1) A kobold (D:1) 2 rats (D:2) 19 creatures vanquished. Vanquished Creatures (collateral kills) 2 ribbon worms (D:2) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas A ball python (D:1) 2 bats (D:1) 4 endoplasms 2 frilled lizards 2 goblins 4 kobolds A rat (D:2) A spectral goblin (D:2) 25 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mad the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 297 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 310 | D:1 | Learned a level 2 spell: Call Imp 951 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/6 1223 | D:2 | Found a faded altar of an unknown god. 1460 | D:2 | HP: 1/24 [goblin/+0 club (3)] 2293 | D:3 | Noticed Terence 2314 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple D:3: layout_basic, mainiacjoe_overflow_small_starburst, uniq_terence, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Fighting | | 0.2 Stealth | | 2.1 Spellcasting | | 2.3 Summonings | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 83 Unarmed || 8 Whip || 14 Cast: Summon Small Mamm || 25 Call Imp || 22 Use: Scroll || 4 Armour: Robe || 70 Dodge: Dodged || 83