Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9807776647195142198 82 mad the Magician (level 4, -9/31 HPs) Began as a Djinni Conjurer on Aug 22, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:51 (1114 turns). mad the Magician (Djinni Conjurer) Turns: 1114, Time: 00:04:52 Health: -9/31 AC: 2 Str: 6 XL: 4 Next: 70% Gold: 66 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +2 dagger (protect) rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... d - ring of positive energy Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-10 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy (worn) Scrolls b - a scroll of identify {unknown} Potions h - a potion of brilliance {unknown} i - 2 potions of might {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Kinetic Grapnel Frge 96% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. The orc is heavily wounded. An orc priest comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (heavily wounded, 100% to hit) The magic dart hits the orc priest but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You struggle to detach yourself from the web. The web tears apart. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You see here a hobgoblin corpse. It was a potion of enlightenment. You feel more buoyant. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.###....... ###........... #...###.)###.. #.#.# .†.# . #)#.# .#.# #.#.# .#.# ##.#># .#g# ########....###.#.# .............@.o.o# .#######.....)...o.... ##.#########.#. #.# #.## #..# #..# #..# #..# You could see 2 orc priests and an orc. Vanquished Creatures 4 gnolls 2 dart slugs (D:1) An orc (D:2) A ribbon worm (D:2) 8 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 3 ball pythons 6 bats (D:1) 3 endoplasms 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 403 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 403 | D:1 | Learned a level 1 spell: Kinetic Grapnel 986 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1114 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_cross, minmay_misc_feat_five, hangedman_decor_opposing D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 30 || 87 Searing Ray | 4 | 1 || 5 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 12 | || 12 Dodge: Dodged | 18 | 1 || 19