mad Level 1 of the Dungeon (4, 0, D:1) a jackal skeleton (13, 2, D:1) a +0 dagger (16, -20, D:1) a hobgoblin skeleton (16, -17, D:1) a +0 dagger (19, 4, D:1) a +0 robe (21, 26, D:1) a ball python corpse (skeletalised by now) (27, 14, D:1) an orb of guile (29, -14, D:1) a +0 falchion (32, -15, D:1) a +0 dagger a goblin skeleton (33, -15, D:1) a +0 hand axe (34, -21, D:1) a quokka skeleton (36, 16, D:1) a +0 dagger a goblin skeleton (36, 19, D:1) a +0 dagger (37, 20, D:1) a frilled lizard skeleton (39, 21, D:1) 6 stones (39, 25, D:1) 5 stones (42, 21, D:1) a +0 club (43, 21, D:1) a +0 spear (48, -15, D:1) a hobgoblin corpse (skeletalised by now) (49, -17, D:1) a +0 club (57, 25, D:1) a rat corpse (skeletalised by now) (61, -12, D:1) a hobgoblin corpse (skeletalised by now) (64, 8, D:1) 9 stones Level 2 of the Dungeon (3, 4, D:2) an adder skeleton (5, 5, D:2) 6 gold pieces (6, 9, D:2) a poisoned dart (11, 5, D:2) 3 poisoned darts (21, 16, D:2) a +0 hammer (24, 0, D:2) a hobgoblin skeleton (24, 38, D:2) a +0 club (31, 28, D:2) a +0 sling (34, 16, D:2) a ball python skeleton (35, 3, D:2) a +0 ring mail (37, 12, D:2) a +0 whip (41, 29, D:2) a bat corpse (skeletalised by now) (46, 35, D:2) a +0 short sword a +0 ring mail the human skeleton of Terence