Dungeon Crawl Stone Soup version 0.35-a0-258-g8c878a6c5f (webtiles) character file. Game seed: 16776991011976281883 17 mainiacjoe2 the Caller (level 2, -4/19 HPs) Began as a Merfolk Summoner on Apr 7, 2026. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:04 (1828 turns). mainiacjoe2 the Caller (Merfolk Summoner) Turns: 1828, Time: 00:05:04 Health: -4/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 1/5 EV: 12 Int: 14 God: Gold: 33 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 dagger e - a +0 sling g - a +0 devious dagger Missiles d - 4 atropa-tipped darts {=F} f - 2 stones Armour c - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging + Level 2.6 Stealth - Level 2.1 Spellcasting * Level 4.3 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 2% 2d5 34% 2 Call Canine Familiar Summ 13% N/A 12% 3 Eringya's Surprising Cr Summ 13% N/A 36% 4 Ozocubu's Armour Ice 1% N/A 56% 3 Summon Seismosaurus Egg Summ/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm dies! You encounter a hobgoblin. The hobgoblin shouts! Your cerulean imp disappears in a puff of smoke! Your bat hits the hobgoblin but does no damage. Your bat closely misses the hobgoblin. The hobgoblin barely misses your bat. Your bat hits the hobgoblin. Your bat completely misses the hobgoblin. Your bat barely misses the hobgoblin. Your bat hits the hobgoblin but does no damage. Your bat completely misses the hobgoblin. Your bat disappears in a puff of smoke! Your bat closely misses the hobgoblin. There is a stone staircase leading up here. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. Your bat closely misses the hobgoblin. The hobgoblin hits you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your bat barely misses the hobgoblin. The hobgoblin hits you. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. Your bat hits the hobgoblin. The hobgoblin hits you but does no damage. Your cerulean imp barely misses the hobgoblin. You hit the gnoll. The gnoll is heavily wounded. You hit the hobgoblin but do no damage. Your bat hits the hobgoblin but does no damage. The gnoll barely misses you. The hobgoblin hits you. Your quokka barely misses the gnoll. Your cerulean imp closely misses the hobgoblin. The gnoll hits you with a +0 flail. You swap places with your cerulean imp. Your bat barely misses the hobgoblin. Your bat misses the hobgoblin. The hobgoblin hits you. Your quokka closely misses the gnoll. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ....##...##.........# . ###.##.....###.# ####.###..#####.# #...............# #.....j..######## #........#### ###......j..# ....$.....j5# .##......r@g# # #........b....# #.........##### #.........# #.........# #.........# ########### You could see 3 gnolls, a hobgoblin (ally target), a friendly cerulean imp (summoned), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures An endoplasm (D:1) A bat (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) A ball python (D:1) A bat (D:1) 5 endoplasms 3 frilled lizards 4 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mainiacjoe2 the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 974 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 977 | D:1 | Learned a level 2 spell: Call Imp 1828 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic D:2: minmay_door_path, layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | | 2.6 Spellcasting | | 2.1 Summonings | | 4.3 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Hand axe || 12 Cast: Summon Small Mamm || 25 Call Imp || 8 Armour: Robe || 16 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1831 | 1767 | 64 | 504 | 977 | 2 | 915.5 | Dungeon | 1831 | 1767 | 64 | 504 | 977 | 2 | 915.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1729 daAuts D:2: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+