Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1345-gc8e2ee8096 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11735546910786698999, deterministic pregen: 1 Version history: Game started: 0.34-a0-1331-g5b388f059b 0.34-a0-1341-g712959ebed 0.34-a0-1345-gc8e2ee8096 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name malesh -rc /var/dcss/gamedata/dcss-trunk/rc-files/malesh.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/malesh.macro -morgue /var/dcss/gamedata/dcss/morgue/malesh/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/malesh:2025-11-25.10:58:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a311274c41e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5a311275a5fa]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5a311274c8fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x73d457e45330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x5a31127039cd]: bolt::affect_player_enchantment(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x3e1) [0x5a31126fd601]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x740) [0x5a3112706070]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x268) [0x5a3112706c68]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x5a3112b030ce]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xd7d) [0x5a3112b0f6ed]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x86f43d) [0x5a3112acd43d]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x5f3) [0x5a3112ad38b3]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xc10) [0x5a3112ad6910]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x135) [0x5a3112efafe5]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9f759) [0x5a3112efd759]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca0285) [0x5a3112efe285]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x5a3112680687]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x73d457e2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x73d457e2a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x5a3112681175]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = rooms, absdepth0 = 9 Level vaults: layout_basic erik_lair_orcish_takeover serial_shops nicolae_shop_real_fake_doors kennysheep_nub uniq_amaemon uniq_erica uniq_lodul uniq_joseph Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak bellows! A yak comes into view. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is moderately wounded. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is heavily wounded. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. The jinxing sprites lose interest in you. The yak gores you. The yak gores you. The yak gores you! You climb upwards. There is a stone staircase leading down here. Magic restored. You feel your willpower return. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. The orc wizard shouts! The orc shouts! x2 Found a scroll of teleportation and 10 gold pieces. Found Amufydi's Book Shop. There is a stone staircase leading up here. The orc closely misses you. The orc hits you with a +0 club. You climb upwards. There is a stone staircase leading down here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc closely misses you. The orc misses you. You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. The orc is severely wounded. A giggling sprite leaps out and smacks the orc with its own hand. You kill the orc! The orc completely misses you. You shoot a sling bullet. The sling bullet hits the orc! The sling bullet freezes the orc. You kill the orc! No target in view! No target in view! You start resting. The sprites lose interest in your situation. You start resting. HP restored. You start resting. Magic restored. You start waiting. You feel your willpower return. You climb downwards. The yak closely misses you. x2 There is a stone staircase leading up here. The yak barely misses you. The yak gores you! The orc wizard hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak misses you. The yak gores you! The orc wizard closely misses you. Hop to where? Press: ? - help, Dir - move target Boing! You are too injured to fight recklessly! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to call a sprite on attack: 62%, 76% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is lightly wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, chance to call a sprite on attack: 62%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak! The sling bullet freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. The yak barely misses you. You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is severely wounded. The yak gores you but does no damage. You shoot a sling bullet. The sling bullet barely misses the yak. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. You kill the yak! A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. The jinxing sprites lose interest in you. Training target 2.0 for Conjurations reached! Your Conjurations skill increases to level 2! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak gores you. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is moderately wounded. The yak seems less drained. The yak closely misses you. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. The yak closely misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. The yak gores you. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is almost dead. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. The yak barely misses you. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. You kill the yak! Training target 2.0 for Air Magic reached! Training target 2.0 for Alchemy reached! Your Air Magic skill increases to level 2! Your Alchemy skill increases to level 2! You shoot a sling bullet. The sling bullet hits the orc wizard. The sling bullet freezes the orc wizard. The orc wizard is heavily wounded. The orc wizard closely misses you. You shoot a sling bullet. The sling bullet hits the orc wizard! The sling bullet freezes the orc wizard. You kill the orc wizard! Reactivating autopickup. You are ready to hop once more. Items here: ) [ ††. The sprites lose interest in your situation. There is a stone staircase leading down, spattered with blood here. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. HP restored. Okay, then. You climb downwards. The yak bellows! The yak gores you but does no damage. x2; The yak gores you! x2 The yak misses you. There is a stone staircase leading up, spattered with blood here. The yak barely misses you. The yak gores you but does no damage. The yak gores you. You climb upwards. There is a stone staircase leading down, spattered with blood here. Hop to where? Press: ? - help, Dir - move target Boing! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to call a sprite on attack: 63%, 76% to hit) You shoot a sling bullet. The sling bullet barely misses the yak. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is lightly wounded. The yak closely misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is moderately wounded. The yak gores you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, heavily drained, chance to call a sprite on attack: 73%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is moderately wounded. The yak barely misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, heavily drained, chance to call a sprite on attack: 73%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. The yak gores you but does no damage. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, heavily drained, chance to call a sprite on attack: 77%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. The yak gores you but does no damage. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, heavily drained, chance to call a sprite on attack: 77%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. The jinxing sprites lose interest in you. The yak closely misses you. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak completely misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, heavily drained, chance to call a sprite on attack: 77%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is almost dead. The yak gores you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, heavily drained, chance to call a sprite on attack: 77%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. You kill the yak! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to call a sprite on attack: 63%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is lightly wounded. The yak barely misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, chance to call a sprite on attack: 63%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet barely misses the yak. x2 A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. The yak barely misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, 76% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is moderately wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, 76% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. You are ready to hop once more. The yak gores you! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, 76% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is almost dead. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is lightly wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 68%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak! The sling bullet freezes the yak. The yak is heavily wounded. The yak seems less drained. The yak gores you! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, chance to call a sprite on attack: 63%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. The jinxing sprites lose interest in you. The yak gores you! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak barely misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, lightly drained, chance to call a sprite on attack: 68%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. You kill the yak! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, heavily drained, chance to call a sprite on attack: 73%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak but does no damage. The yak is almost dead. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, heavily drained, chance to call a sprite on attack: 73%, haloed, 92% to hit) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. You kill the yak! Your Fighting skill increases to level 6! You start resting. The sprites lose interest in your situation. You start resting. Magic restored. Items here: ) [ ††††. You feel your willpower return. There is a stone staircase leading down here. You start resting. HP restored. Okay, then. You climb downwards. There is a stone staircase leading up here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet closely misses the wight. You hear an angry hiss. A wight comes into view. It is wielding a +0 spear. You shoot a sling bullet. The sling bullet completely misses the wight. The sling bullet hits the wight. The wight is moderately damaged. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is moderately damaged. A giggling sprite leaps out and smacks the wight with its own hand. The wight is heavily damaged. A wight comes into view. It is wielding a +2 flail. You shoot a sling bullet. The sling bullet hits the wight. The wight is heavily damaged. A giggling sprite leaps out and bonks the wight with its +4 dagger. The wight is severely damaged. You shoot a sling bullet. The sling bullet barely misses the wight. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! The Shining One accepts your kill. A wight comes into view. It is wielding a +3 dagger. Your Dodging skill increases to level 5! You shoot a sling bullet. The sling bullet hits the wight! The wight is severely damaged. A giggling sprite leaps out and bonks the wight with its +2 flail. The wight is almost destroyed. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! The Shining One accepts your kill. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is moderately damaged. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is moderately damaged. The wight barely misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. A giggling sprite leaps out and bonks the wight with its +0 spear. The wight is heavily damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is almost destroyed. You shoot a sling bullet. The sling bullet hits the wight. The wight is lightly damaged. A giggling sprite leaps out and smacks the wight with its own hand. The wight is heavily damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is almost destroyed. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is almost destroyed. The jinxing sprites lose interest in you. The wight hits you with a +3 dagger. The wight closely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The wight closely misses you. The wight barely misses you. You shoot a sling bullet. The sling bullet barely misses the wight. A giggling sprite leaps out and bonks the wight with its +3 dagger. You destroy the wight! The Shining One accepts your kill. The wight barely misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. A giggling sprite leaps out and smacks the wight with its own hand. You destroy the wight! The Shining One accepts your kill. Your Hexes skill increases to level 8! You start resting. The sprites lose interest in your situation. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +3 dagger; a +0 robe Found a scroll of identify. Things that are here: a +0 spear; a +0 robe Items here: )) [[. A wyvern comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The wyvern hisses angrily. You shoot a sling bullet. The sling bullet hits the wyvern. The sling bullet freezes the wyvern. The wyvern is lightly wounded. You shoot a sling bullet. The sling bullet hits the wyvern. The sling bullet freezes the wyvern. The wyvern is moderately wounded. A giggling sprite leaps out and makes the wyvern trip over its own feet. The wyvern is moderately wounded. You shoot a sling bullet. The sling bullet hits the wyvern. The sling bullet freezes the wyvern. The wyvern is heavily wounded. A giggling sprite leaps out and smacks the wyvern with its own front foot. The wyvern is heavily wounded. The wyvern barely misses you. You shoot a sling bullet. The sling bullet hits the wyvern but does no damage. The wyvern is heavily wounded. A giggling sprite leaps out and smacks the wyvern with its own front foot. The wyvern is severely wounded. The wyvern bites you but does no damage. You shoot a sling bullet. The sling bullet hits the wyvern. The sling bullet freezes the wyvern. The wyvern is almost dead. A giggling sprite leaps out and makes the wyvern trip over its own feet. You kill the wyvern! No target in view! The jinxing sprites lose interest in you. The sprites lose interest in your situation. You feel your willpower return. You see here a wyvern corpse. i - a scroll of identify A bullfrog comes into view. The bullfrog croaks. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the bullfrog. The sling bullet freezes the bullfrog. The bullfrog is moderately wounded. The bullfrog misses you. You shoot a sling bullet. The sling bullet hits the bullfrog but does no damage. The bullfrog is moderately wounded. The bullfrog closely misses you. You shoot a sling bullet. The sling bullet closely misses the bullfrog. The bullfrog hits you. The bullfrog barely misses you. You shoot a sling bullet. The sling bullet hits the bullfrog. The bullfrog seems to slow down. The sling bullet freezes the bullfrog. The bullfrog is severely wounded. A giggling sprite leaps out and smacks the bullfrog with its own front foot. You kill the bullfrog! A steam dragon comes into view. You shoot a sling bullet. The sling bullet barely misses the steam dragon. The steam dragon hisses angrily. You shoot a sling bullet. The sling bullet closely misses the steam dragon. A giggling sprite leaps out and makes the steam dragon trip over its own talons. The steam dragon is lightly wounded. You shoot a sling bullet. The sling bullet hits the steam dragon. The sling bullet freezes the steam dragon. The steam dragon is lightly wounded. A giggling sprite leaps out and smacks the steam dragon with its own front talon. The steam dragon is moderately wounded. You shoot a sling bullet. The sling bullet hits the steam dragon but does no damage. The steam dragon is moderately wounded. A giggling sprite leaps out and smacks the steam dragon with its own front talon. The steam dragon is heavily wounded. The jinxing sprites lose interest in you. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The steam dragon breathes steam at you. The ball of steam hits you! No target in view! The steam dragon breathes steam at you. The ball of steam hits you! You shoot a sling bullet. The sling bullet hits the steam dragon but does no damage. The steam dragon is heavily wounded. You are engulfed in a cloud of scalding steam. Hop to where? Press: ? - help, Dir - move target Boing! You are too injured to fight recklessly! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (heavily wounded, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet hits the steam dragon. The sling bullet freezes the steam dragon. The steam dragon is heavily wounded. A giggling sprite leaps out and smacks the steam dragon with its own front talon. The steam dragon is severely wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (steam, severely wounded, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the steam dragon. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (severely wounded, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet hits the steam dragon. The sling bullet freezes the steam dragon. The steam dragon is severely wounded. A giggling sprite leaps out and smacks the steam dragon with its own front talon. The steam dragon is almost dead. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (almost dead, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the steam dragon. A giggling sprite leaps out and smacks the steam dragon with its own front talon. You kill the steam dragon! The sprites lose interest in your situation. You see here a +0 orcbow of freezing. j - a +0 orcbow of freezing h - 2 scrolls labelled ZIDYM TAYC (gained 1) You feel your willpower return. There is a stone staircase leading up, spattered with blood here. Unknown command. Unknown command. You start resting. You are ready to hop once more. You start resting. HP restored. You see here a +0 leather armour. You now have 81 gold pieces (gained 8). Found a stone staircase leading down. You now have 98 gold pieces (gained 17). Found 2 flux baubles. You pick up a parchment of Foxfire and begin reading... You add the spell Foxfire to your library. You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. W - a scroll of brand weapon Okay, then. As you read the scroll of brand weapon, it crumbles to dust. Your +0 shortbow becomes incredibly heavy! h - a +0 heavy shortbow You see here a +2 long sword of holy wrath. Found a stone staircase leading down. Found a stone staircase leading down. You see here a +2 long sword of holy wrath. k - a +2 long sword of holy wrath Found a scale mail. An acid dragon comes into view. Found a war axe. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the acid dragon. The sling bullet freezes the acid dragon. The acid dragon is lightly wounded. You shoot a sling bullet. The sling bullet hits the acid dragon. The sling bullet freezes the acid dragon. The acid dragon is lightly wounded. A giggling sprite leaps out and smacks the acid dragon with its own front talon. The acid dragon is moderately wounded. The acid dragon spits acid at you. The splash of acid hits you!! The acid corrodes you! You are too injured to fight recklessly! Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (moderately wounded, catching its breath, heavily drained, chance to call a sprite on attack: 71%, 68% to hit) You shoot a sling bullet. The sling bullet closely misses the acid dragon. A giggling sprite leaps out and makes the acid dragon trip over its own talons. The acid dragon is heavily wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (heavily wounded, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet completely misses the acid dragon. A giggling sprite leaps out and makes the acid dragon trip over its own talons. The acid dragon is severely wounded. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (severely wounded, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet closely misses the acid dragon. The acid dragon spits acid at you. The splash of acid misses you. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (severely wounded, catching its breath, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet hits the acid dragon. The sling bullet freezes the acid dragon. The acid dragon is almost dead. Fire: a) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (almost dead, catching its breath, heavily drained, chance to call a sprite on attack: 76%, 68% to hit) You shoot a sling bullet. The sling bullet hits the acid dragon. The sling bullet freezes the acid dragon. The acid dragon is almost dead. A giggling sprite leaps out and makes the acid dragon trip over its own talons. You kill the acid dragon! The jinxing sprites lose interest in you. You start resting. Magic restored. You start resting. You are no longer corroded. You feel your willpower return. You see here a wyvern skeleton. Items here: )) [[. Things that are here: a +0 spear; a +0 robe Things that are here: a +3 dagger; a +0 robe There is a stone staircase leading up, spattered with blood here. You start resting. HP restored. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? j - a +0 orcbow of freezing Adjust to which letter? (? for menu, Esc to quit) b - a +0 orcbow of freezing; j - a +0 robe (worn) You unwield your +1 sling of freezing. Your +1 sling of freezing stops glowing. Your +0 orcbow of freezing is covered in frost. b - a +0 orcbow of freezing (weapon) t - 6 scrolls of teleportation (gained 1) The shop is a mimic! The shop mimic chuckles harshly and vanishes in a puff of smoke! You now have 108 gold pieces (gained 10). Found a trident. You pick up a parchment of Manifold Assault and begin reading... You add the spell Manifold Assault to your library. a - a wand of flame (27) (gained 12 charges) You see here a +2 falchion of electrocution. W - a scroll of brand weapon Done exploring. As you read the scroll of brand weapon, it crumbles to dust. Your +0 heavy shortbow is covered with a thin layer of ice! h - a +0 shortbow of freezing Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? h - a +0 shortbow of freezing Adjust to which letter? (? for menu, Esc to quit) b - a +0 shortbow of freezing; h - a +0 orcbow of freezing (weapon) You unwield your +0 orcbow of freezing. Your +0 orcbow of freezing stops glowing. Your +1 sling of freezing is covered in frost. a - a +1 sling of freezing (weapon) You unwield your +1 sling of freezing. Your +1 sling of freezing stops glowing. Your +0 shortbow of freezing is covered in frost. b - a +0 shortbow of freezing (weapon) Done exploring. There is a stone staircase leading down here. Okay, then. Okay, then. Unknown command. You see here a wyvern skeleton. Items here: )) [[. Things that are here: a +0 robe; a +0 spear Things that are here: a +0 robe; a +3 dagger There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 morningstar. There is an entrance to Naajihac's Assorted Antiques here. u - a scroll labelled PEHIOLOFAG Thank you for shopping at Naajihac's Assorted Antiques! You can access your shopping list by pressing '$'. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 club; an orc skeleton There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. You and your allies can now gain power from killing the unholy and evil. You can now call upon the Shining One for a divine shield. The kobold shouts! The yak bellows! x2; The kobold shouts! x2 The yak bellows! The kobold shouts! Found a leather armour. There is a stone staircase leading up here. Okay, then. You shoot an arrow. The yak bellows! The kobold brigand shouts! The arrow hits the yak! The arrow freezes the yak. The yak is moderately wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is heavily wounded. You feel sick. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The kobold throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits the yak but does no damage. The yak is heavily wounded. You feel sick. The kobold throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is severely wounded. You feel sick. The yak gores you! The kobold completely misses you. You feel sick. The yak gores you! The kobold throws a stone. The stone barely misses you. The kobold barely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. You feel sick. You are no longer poisoned. The kobold hits you with a +0 dagger. The yak gores you but does no damage. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. You kill the yak! The kobold hits you with a +0 dagger. You shoot an arrow. The arrow hits the kobold but does no damage. A giggling sprite leaps out and makes the kobold trip over its own feet. You kill the kobold! The sprites lose interest in your situation. Magic restored. You feel your willpower return. There is a stone staircase leading down here. You start resting. HP restored. As you read the scroll of identify, it crumbles to dust. m -> s - 3 scrolls of summoning Okay, then. You climb downwards. There is a stone staircase leading up here. Found a chain mail. Found a pair of boots. You see here a +0 pair of boots. l - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. You see here 8 gold pieces. A kobold is nearby! You now have 87 gold pieces (gained 8). The kobold throws a stone. The stone barely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the kobold. The arrow freezes the kobold. You kill the kobold! No target in view! The sprites lose interest in your situation. A kobold is nearby! You shoot an arrow. The arrow hits the kobold but does no damage. You shoot an arrow. The arrow hits the kobold. The arrow freezes the kobold. You kill the kobold! Magic restored. You feel your willpower return. An orange demon comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is lightly wounded. You shoot an arrow. The arrow hits the orange demon but does no damage. The orange demon is lightly wounded. You shoot an arrow. The arrow hits the orange demon but does no damage. The orange demon is lightly wounded. A giggling sprite leaps out and doodles on the orange demon's face. The orange demon is lightly wounded. You shoot an arrow. The arrow closely misses the orange demon. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is moderately wounded. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is moderately wounded. The orange demon seems less drained. The orange demon stings you from afar. You are poisoned. The orange demon poisons you! You shoot an arrow. The arrow barely misses the orange demon. You feel very sick. The orange demon misses you. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is heavily wounded. You feel very sick. The orange demon misses you. You shoot an arrow. The kobold brigand shouts! The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is heavily wounded. You feel very sick. The orange demon closely misses you. You shoot an arrow. The arrow completely misses the orange demon. You feel sick. The orange demon stings you but does no damage. Hop to where? Press: ? - help, Dir - move target Boing! You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. The jinxing sprites lose interest in you. You feel sick. You are no longer poisoned. The orange demon attacks as it pursues you! The orange demon stings you from afar. There is a stone staircase leading up here. The orange demon stings you from afar. You are poisoned. The orange demon poisons you! You climb upwards. You feel your willpower return. You feel extremely sick. There is a stone staircase leading down here. You start resting. You feel very sick. x2 You feel sick. x8 You are no longer poisoned. You start resting. You are ready to hop once more. You start resting. HP restored. You climb downwards. The orange demon barely misses you. Welcome back, malesh the Barachi Hexslinger. The Shining One says: Lead the forces of light to victory! Press ? for a list of commands and other information. You miscast Jinxbite. Nothing appears to happen. The orange demon misses you. The orange demon hits you. You shoot an arrow. The arrow hits the orange demon! The arrow freezes the orange demon. The orange demon is lightly wounded. The orange demon closely misses you. The orange demon hits you but does no damage. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orange demon stings you but does no damage. The orange demon misses you. You shoot an arrow. The arrow hits the orange demon! The arrow freezes the orange demon. The orange demon is moderately wounded. The orange demon stings you! The orange demon closely misses you. You shoot an arrow. The arrow hits the orange demon! The arrow freezes the orange demon. The orange demon is severely wounded. The orange demon closely misses you. The orange demon hits you but does no damage. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is severely wounded. A giggling sprite leaps out and smacks the orange demon with its own claw. The orange demon is almost dead. The orange demon closely misses you. The orange demon hits you. You shoot an arrow. The arrow hits the orange demon but does no damage. The orange demon is almost dead. A giggling sprite leaps out and doodles on the orange demon's face. The orange demon is almost dead. The orange demon stings you but does no damage. The orange demon barely misses you. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is almost dead. The orange demon stings you. The orange demon hits you but does no damage. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. You kill the orange demon! The Shining One accepts your kill. You shoot an arrow. The arrow hits the kobold brigand! The arrow freezes the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand closely misses you. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand is heavily wounded. A giggling sprite leaps out and bonks the kobold brigand with its +0 whip. The kobold brigand is severely wounded. The jinxing sprites lose interest in you. The kobold brigand completely misses you. You shoot an arrow. The arrow hits the kobold brigand but does no damage. The kobold brigand is severely wounded. The kobold brigand misses you. You shoot an arrow. The arrow hits the kobold brigand but does no damage. The kobold brigand is severely wounded. The kobold brigand barely misses you. Your magical contamination has completely faded away. You shoot an arrow. The arrow closely misses the kobold brigand. The kobold brigand closely misses you. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand is severely wounded. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The kobold brigand seems less drained. The kobold brigand barely misses you. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand is almost dead. The kobold brigand hits you with a +0 whip! You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. You kill the kobold brigand! You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. You kill the kobold! There is a stone staircase leading up, spattered with blood here. You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. HP restored. i - 19 poisoned darts (gained 3) Items here: )) ††. Found a parchment of Tukima's Dance. You see here a +0 chain mail. Erica the Fiery-Tempered comes into view. She is wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast. Erica shouts! Erica says, "I love to horrify, but killing's even better." Amaemon the Diabolical Poisoner comes into view. He is wielding a -1 demon whip of venom. Erica mumbles some strange words. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! There is nobody nearby that the sprites are interested in. Items here: )) ††. There is a stone staircase leading up, spattered with blood here. Something tries to affect you, but you resist. You hear a zap. An iceblast appears from out of thin air! The mass of ice explodes! The iceblast engulfs you! You partially resist. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1331-g5b388f059b 0.34-a0-1341-g712959ebed 0.34-a0-1345-gc8e2ee8096 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [malesh] Species: Barachi Job: Hexslinger HP: 70/77; mods: 0/0 MP: 19/19; mod: 0 Stats: 12 19 19 Position: (25, 8), god: the Shining One (2), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 6 | 928 | 186/247 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 1 | 25 | 9 | 2678 | 428/525 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 25 | 5 | 810 | 180/252 Stealth | X | 0 | 0 | 1 | 111 | 61/100 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1084 | 34/350 Conjurations | X | 0 | 0 | 2 | 126 | 0/126 Hexes | X | 1 | 25 | 8 | 1677 | 164/379 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 1 | 61 | 19/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/35 Air Magic | X | 0 | 0 | 2 | 126 | 0/126 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 2 | 126 | 0/126 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 637 #13: 550 #23: 12024 #24: -2135260751 #34: 1 #49: 668 #73: 133271 Mutations: frog-like legs: 1 (innate) +LOS: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #9: +0 robe eq slot #4, inv slot #2: +0 helmet eq slot #9, inv slot #6: ring of protection from cold eq slot #9, inv slot #3: ring of Ypausi {Str+2 Int+6 Stlth+} eq slot #1, inv slot #1: +0 shortbow of freezing eq slot #2, inv slot #1: +0 shortbow of freezing(overflow) eq slot #6, inv slot #11: +0 pair of boots }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### #.# #.# ###.# ...# ########.######## # #<@.{..#........# #.#.######.#........# ...................+ #.######.#........### #....###[#........... .#+#........#........... .........####........... ..........)............. ........................ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (60, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 1 at (61, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 2 at (62, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 3 at (63, 9): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 4 at (63, 10): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 5 at (63, 11): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 6 at (63, 13): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 7 at (63, 14): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 8 at (63, 15): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 9 at (64, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 10 at (65, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 11 at (66, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} >>>>>>>>>>>>>>>>>>>>>>